The year is 2019.... Half-Life 2 still is the greatest FPS ever made

The year is 2019.... Half-Life 2 still is the greatest FPS ever made...

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I beat it 2 years ago for the third time and it's definitely a good game but it lacks some mechanics from newer FPS games to be called the best. Also I hate when games have guns at towers shooting at you that aren't handled by enemies. You try to snipe enemy in a tower just to see machine gun shooting by itself.

certainly nothing as revolutionary ever came out yet - only incremental improvements and only in one of the three things (puzzle / story narrative / gunplay)

Not as good as HL1.

there will never be another one with such impact

Execpt the first game was better and nether are the best

its not even the best half life. this whole franchise ruined fast twitch fps in favor of shit story and gaynes.s

it was revolutionary but tedious as FUCK.

endless boat levels, boring beach and prison levels.

Where's HL3 bros?

As an FPS it's actually pretty shitty.

>revolutionary

It had 1 (one) gimmick, a slightly better than havok physics engine. It was in all aspects other than graphics worse than HL1 and most contemporary shooters.

I fucking hate Gabe Newell.

Not even close.

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HL2 isn't even the fifth-best game in its own series.

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This game pretty much killed the PC having its own corner of the market that pushed *TECHNOLOGY*. The only thing to come since was Crysis, and that was very self-aware about being that and little else.

COD4 is better and more influential in every way.

Change my mind.

no, it had a perfect combination of tight art direction / sound design, fail-safe gameplay design / many different changes of pace (ride a boat / use a crane / ride a car / shoot anything with gravity gun / explore vast, depressingly plausible scenario of enslaved homeworld)

The place felt real without any VR goggles.

It's so boring and repetitive.
>Gordon go fight your way to this location
>Okay Gordon now that you're here, go fight your way to this other location

Sure it did some revolutionary shit for the time but it hasn't aged well.

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>Quake exists
HL1 and HL2 can fuck off.

I agree. It was brilliant. But it's my first day on Yea Forums, and I want to fit in around here, so I'm going to say it was trash.

HL2 is shit, especially compared to HL1.
“Alyx” is shit.

tribes is far better

>brown corridors: the game

It had been gun play, atmosphere and story than HL1. Only nostalgiafags ride HL1 so hard.

and here are the idshills

This is peak FPS right here.

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Shit gane you can't even aim up or down

>This game pretty much killed the PC having its own corner of the market that pushed *TECHNOLOGY*
How

Bulletsponge enemies, weapons have terrible gunfeel aka barely animate/weak/unsatisfying sound design, and its too repetitive and the brown castle levels are dull

Dead multiplayer game

Can't even look up or down, shit game

doomfags still seething

>DUDE STORY DOESN'T MATTER
Brainlet game

At least Doom wasn't abandoned by its creators.

Except its not. It's a glorified physics demo.

HL1 is a piece of shit FPS with dumb physics and platforming. The only things good about it are characters talking to you, some environment interaction and stuff happening in real time instead of cutscenes. The combat and platforming sections are atrocious.
HL2 might not be the best thing ever, but it's a better game than the original.

>stories are what make shooting games enjoyable
you're the brainlet, zoomer

More like an actual game

FEAR has better weapons, AI, story, atmosphere and cooler mechanics like bullet time.

HOW DOOMNIGGERS WILL RECOVER?

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Half-life 2 was impressive for its time but today half life 1 has aged even better.

>Bulletsponge enemies, weapons have terrible gunfeel aka barely animate/weak/unsatisfying
You just described Half Life.

Which OG doom creator still works on new doom games?

>tight art direction / sound design

Yeah it looked good at the time. That was pretty much its only virtue. I don't remember anything special about the sound apart from some of the least satisfying firearms in the history of first person shooters.

>fail-safe gameplay design

What does that even mean

>many different changes of pace

A standard in single player FPSes for at least 5 years at the time.
So yeah, it had some pretty environments and good graphics, the end. The physics puzzles were not fun, ant lions weren't fun, the floor is now lava sections weren't fun, tower defense sections weren't fun. Hell, shooting humanoid enemies wasn't fun for the most part, as they become damage sponges in the second half of the game. The supercharged gravity gun was fun for the 5 minutes you got to use it.

wrong

I never understood the praise for this game. The guns feel like pea shooters, the enemies don't react to being shot, all combine troopers act exactly the same, and there are """""""""""""""""interactive""""""""""""""""" cutscenes that don't amount to anything more then you just standing around waiting for the game to start over again.

>The year is 2019.... Half-Life 2 still is the most overrated FPS ever made...
ftfy

Half-Life > Half-life 2.

Second was overrated.

Half life guns are 5000x times better than Quake

>story, atmosphere and cooler mechanics like bullet time.
Good joke, gravity gun >>>>> slow mo shit

>4 nintendies games on top
>doom that low, GTA:SA that low
>super mario bros 3, not even in top 10
>SSBU is like a week out and is in top 50
wew lad

Best FPS coming through

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Enemies in HL literally do not react to being shot.

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I wasn't talking about nu-doom; Romero is releasing a new episode soon for Doom.
You bring up a good point though as Doom is still getting new games. Does Gabe even talk about Half-Life anymore or is he too ashamed?

>thinks saying overrated is a argument

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>Half life guns are 5000x times better than Quake
there's a ton of overlap.

I am so glad I actually took the time to play doom. The graphics were such a turn-off when I was younger, but the game is such a goddamn blast and probably will be way into the future.
Doom 2 had fucking awful level design though. What happened?

You're right its not overrated since people have figured out it wasnt that good

HL2 is bad, but HL1 is even worse.

>literally do not react to being shot.
>webm shows them falling over and dying

??????

yikes all this id fanboys in this thread.

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>9mm
what did you expect?

Gravity gun is useful in very few areas until the last section of the game and it's nowhere near as fun as bullet time or even penetrator for the most case.

>still thinks overrated is a criticism
Cringe

You mean the snipers? It doesn't happen with automatic weapons.
Certainly not. Pistol sucks, SMG sucks, crowbar is worthless after a point, Ravenholm is unchallenging, can't cook grenades like in HL1, etc.
HL1 is easily the better game. More fluid momentum, meatier weaponry, more weaponry, more aggressive enemies.
I gazed upon you and knew you were my man.

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reminder

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You know what I mean smartass, they don't get stunned or have any sort of flinch animation at all. They don't move while shooting either, they essentially become a turret.

Neither do those in HL2 in a game-play relevant way. HL1 enemies are way more fun to fight, since they actually move around.

HL felt like an adventure, HL2 felt like a chore.

People actually believe this.

>HL1 is easily the better game. More fluid momentum, meatier weaponry, more weaponry, more aggressive enemies.
And horrid physics (seriously what is up with the grenades in that game?), sponge enemies, insta-kill parts, platforming sections.

I think Bioshock is my favorite FPS.

recorded it half hour ago, thanks my man.

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>lhey don't get stunned

Good. what kind of retard wants to stunlock enemies in a FPS, how the hell is that fun

What do you mean in reference to the grenades? Point and throw.
>sponge enemies
Hard mode HL1 is notoriously ridiculous. Normal mode is the recommended mode of play.
>insta-kill parts
?
>platforming sections
Those are fun for me so we'll agree to disagree.
If you're ever yearning, SMOD Redux is a fancier SMOD with more mapadds and weapons. There's also a guy working on SMOD for Episode One and Two and it's making great headway.

It's what makes Doom, Goldeneye, PD, Timesplitters all great.

HL1 doesn't need it as much, because it does things like have the marines stay in one spot while shooting you.

Hitscan enemies with no ability to stun them is honestly just shit game design, it means the only truly effective way to avoid damage is to play it like its a cover shooter.

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>apart from some of the least satisfying firearms in the history of first person shooters.
their mistake for not adapting the sound design to shitty laptop speakers, because it's the most subtle sound design I've ever experienced in videogames and it sounds fantastic on any remotely competent 5.1 audio system (the rest of gamedevs in 99% of times overload stuff with low bass crap to punch up the firing feedback, until everything turns into white noise)
>What does that even mean
it's really hard to get frustrated with some difficulty chokepoint - the the gameplay flow is near-perfect
>A standard in single player FPSes for at least 5 years at the time.
that's the fucking point - a standard that has never been superseded (i.e. outside of little tweaks, like iron sights, there wasn't a single game that would create as massive game changer for the FPS genre that would've been adopted as a new standard)

Do yo have a single fact to back that up?

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#1:

you can 1shot most hitscan enemies in hl1, the only exceptions are the helicopter and maybe the ceiling turrets.

The highlights of HL2 was its writing and the innovative features of the source engine. It's aged horribly. I can't think of any FPS with worse gunplay than HL2. The guns are absolutely atrocious and it's obvious Valve doesn't know jack shit about firearms. The setting and art of HL2 is dreary and bland, gameplay is repetitive "shoot the spawning bad guys while you go press a button to advance to the next part of the level", the puzzles weren't especially difficult or creative, the music and sound design aren't that great either. It's a mediocre game and inferior to HL1 in just about every way.

No.

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>What do you mean in reference to the grenades? Point and throw.
The way they interact when bouncing off walls or going down a hole is completely random and ridiculous.
>Hard mode HL1 is notoriously ridiculous. Normal mode is the recommended mode of play.
My bad then, I did play hard mode.
>?
Going by my recollection, some things kill you instantly that make for some trial and error, but it's not exclusive to HL.

Reminder that Hunt Down The Freeman was approved by Valve. It's a canon game.

I'm using the same version you are from bsnooch, in the discord?

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>the puzzles weren't especially difficult or creative
Absolutely.
>The setting and art of HL2 is dreary and bland
It's intentionally dreary and absolutely not bland. It took the industry until Dishonored to replicate the atmosphere HL2 oozes, and that's because Dishonored has the same art director as HL2, Viktor Antonov.
>the music and sound design aren't that great either
Kelly Bailey was the best sound guy in the industry until he left valve.
youtube.com/watch?v=W-LMXP5sQTk

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I frequent bsnooch, but I'm not a fan of the members. They're really unhelpful. The amount of questions about SMOD crashes and scripts that go unanswered is ridiculous. For these reasons I'm not interested in the discord. Just waiting for that guy to release his new SMOD.

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Survival mode HL1 run with Yea Forums when

streamable.com/ka3vf
his most recent vid.
I just lurk there and true they really are not the most helpful people.

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Wew is this 2012 jesus. I'm glad he's making it but that's a dated fucking joke.

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I wish we had gotten more of City 17 & the Combine.

>It's intentionally dreary and absolutely not bland.
HL's style is the most generic "REEELISM" shit to date worse than CoD. At least CoD campaign's had a bunch of explosions you could turn your brain off to and enjoy.

It's a fine line. If you look at videos people put together of the initial path to Kleiner's lab, it's a muuuuuuuuch longer way that involves a labyrinthine map of sewers to reach his lab, whereas in the final product it's straightforward as hell. HL2 already gets shit for hamstringing players with their non-cutscenes.

>HL's style is the most generic "REEELISM" shit to date
There is absolutely nothing generic about HL2's art direction or visuals. You cannot name a game on par with HL2 in the
>Dystopia city and outlying lands
department. There are no other games that have the player exploring a receding coastline thanks to alien occupation. There are no other games that have you explore a dilapidated mining town from the 20th century wracked with alien bombardment. As I said, the only game that comes close to its aesthetic is Dishonored, and that's only because it shares the same art director. You can shit on the combat of HL2 all you want, but they got everything about presentation and sound right.
youtube.com/watch?v=RIijdKD00Js

more synths less dudes with guns

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>It's intentionally dreary
I get that but it's done poorly. STALKER is an example of it done correctly.
>absolutely not bland
The dilapidated industrial setting gets old after you've been seeing the same shit over and over for several hours.
>It took the industry until Dishonored to replicate the atmosphere HL2 oozes
It wasn't replicated because it was SHIT and likewise Dishonored was a mediocre game that everybody forgot about a week after release.
>youtube.com/watch?v=W-LMXP5sQTk
City 17 was great but you don't spend much time there. The rest of the game was lacking.

>Try MMod
>gunplay still sucks

that's not blood

that would've been nice, if not for the fact they had to scale back the fuck down everything.
If you're interested download at moddb the hl2 beta revised mod and check out many unfinished maps - has some nice vistas to it, especially a completely dried out Black sea

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there is definitely a lot of feature creep in my opinion, hell he hasn't even added mapadd yet while the guy making hl2 overcharged has made an advanced mappadd.
youtube.com/watch?v=4jKlaLsTuhY

just play the actual leak with the new mega patch.

one of the most repetitive games i've ever played.

which one are you talking about? There were several in progress projects

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I just finished replaying the first game and its expansions. Opposing Force is harder than the base game but god damn were its environments well made. Blue Shift is short as fuck. Echoes is the true third expansion we never got and everybody ITT needs to play it right fucking now. Will replay Half-Life 2 next.

all this zoomers in this thread Yea Forums is dead.

>HL1 was better
>HURR ZOOMER

there's only one called mega patch. combine it with leaknet and it's the most complete version of the leak. the website that hosts it also has a bunch of fixed up map packs.

yes larping zoomer

>meatier weaponry
How can one man be this wrong?

>but it's done poorly.
I'm not seeing it. STALKER is truly fantastic, even vanilla, for its stellar lighting. HL2 coming years before is missing the shadowing and lighting of STALKER, so maybe you're spoiled by it? I never get sick of traversing the canals, water hazard, or Highway 17. Seeing the old places people used to live is so interesting to me.
> dilapidated industrial setting gets old after you've been seeing the same shit over and over for several hours.
Another we'll agree to disagree.
There's a really good mod your screenshot reminded me of called Penetration. It's quite the satisfying experience if one yearns for more HL2.
Whoa. Didn't know about this. Thanks.
Dark Interval is looking good. They're making a bit of progress.

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whatever (You) say faggot

>There's a really good mod your screenshot reminded me of called Penetration.
that screenshot was exactly from there, m8 - proves the talent behind the level design.

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no one prove him wrong

Mother FUCK I wasn't sure and didn't wanna look like a fool for guessing. Penetration is super fucking good. It's such a shame that Minerva completely eclipsed it. Hope the guy who made Penetration is working in the industry like Adam Foster is.

you've got mail

STALKER played up the horror aspect and the fear of the unknown. The Zone is filled with otherworldly phenomenon between mutants, anomalies, and blowouts. The protagonist doesn't know who he is and the only thing you have to go on is your mission to find Strelok before the game dumps you in the Zone and leaves you to explore. Guns are deadly and realistic. There is always the chance a bandit can kill you from a mile away with a stray bullet. The ambient soundtrack also blows HL2 out of the fucking water it's not even a contest. youtube.com/watch?v=tQsWcPF1eyY The labs are scarier than anything in HL2.

None of that tension or mystery is in HL2. HL2 you just run from one rundown building to another shooting combine. Dreary works best in open worlds not in linear corridor shooters where you are railroaded from one area to the next.

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>The ambient soundtrack also blows HL2 out of the fucking water it's not even a contest
The mistake you're making here is thinking HL2 is about total ambience. HL2, despite its slow moments, is still an action game above all else.
youtube.com/watch?v=a75SxyVBvKU
>The labs are scarier than anything in HL2.
Now you're DEFINITELY seeing the forest for the trees. HL2 never marketed itself as a scary experience.
> you just run from one rundown building to another shooting combine
Not so. See: Route Kanal, Water Hazard, Ravenholm, Highway 17, etc. There's a lot of downtime in HL2, but it's not an exploratory experience like STALKER. I think your wires are getting crossed, here.

*blocks your path*

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>is still an action game above all else.
>Now you're DEFINITELY seeing the forest for the trees. HL2 never marketed itself as a scary experience.
True but that's why it sucks because the dreary aesthetic doesn't match Dr. Rambo Freeman mowing down combine soldiers while a gunship chases you around. They conflict with each other. GSC created gameplay to match the setting. Valve did not.
>Not so. See: Route Kanal, Water Hazard, Ravenholm, Highway 17, etc. There's a lot of downtime in HL2
Sure but there's still combine gunfight sections popping up here and there in these areas just less so. Ravenholm is the same shit just with zombies instead of combines.

quakefags begone

No it's not.

Hmm, I can definitely see where you're coming from. I suppose my experience is colored, these days, since I haven't played true blue HL2 in years. I replay it with SMOD every time which effectively turns it into an action game outright.

lolno
HL1 is better

The levels relied way too much in their gimmicks to cover the fact that the gunfighting itself was mediocre.

i don't know why would that retard compare two completely differently paced games (if anything, lots of stuff STALKER has blatantly ripped off from HL2, including ambient sfx used in labs)

There's only one proof for Half-Life 2 being an excellent piece of artwork and that's close inspection of any tiny detail on background.
youtu.be/QZX6oLEK5KQ
youtu.be/ch6TMY2Kclo

These are the samples of Overwatch voice that in itself narrates its micro-story over the course of main game and first episode. It could be easily ignored, because of the muddy sound, but if paid tiny bit of attention, you realise how creepy the shit it says.
In HL2 it basically sounds like an alien that tries to masquerade as a normal, albeit slightly bureaucratic, human, and then in episode one it sounds like it's melting, ready to drop get rid of its discuise and reveal the other-worldly horror of its true form.

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Just hold shift all the time and you'll manage to get through.
Works each time

>It's what makes Doom, Goldeneye, PD, Timesplitters

Casual shit games, wow so fun to not be shot back, FUCK CHALLENGE

As a FPS, the game is overall pretty weak. Personally, the reason I love the game is down to the open engine, animations, the physics engine and level design.

Wrong.

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>There's only one proof for Half-Life 2 being an excellent piece of artwork and that's close inspection of any tiny detail on background.
Meanwhile the guns had zero research or effort put into them. Which is more important here?

Heh

>Which is more important here?
The one that makes most fun of the experience, obvs. If you want realistic simulation of real-life guns, go play Escape from Tarkov or some Arma shit (no idea what those nutjob /k/unts are into these days)

>guns don't matter in an fps
based retard

>all nintendo shit at top
List discarded

afaik, car also follows you

I was holding shift, you can even see the car react to the turbo

>100% correct weapon animation matters
illiterate retard

He raises a good point that HL2's atmosphere is unmatched. The guy who was talking about the discrepancy between action and downtime and HL2 not committing 100% to either is valid, but only as a preference. There's nothing objectively wrong with how HL2 handled action/downtime, especially in regards to its stellar sound, art, and visuals.

Oh it does.

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What's wrong with that?

>What's wrong with NPC companions teleporting to your location

fuck, you're right.

HL2 is the second greatest FPS ever made

yeah

youtube.com/watch?v=XV4oIFw_ArY

>He doesn't know the lore about Alyx and the G-Man's dick

if the devs are going to force me to haul an npc companion around i would rather have one that teleports than one that gets stuck on everything.

Even hl1 is better

it's one of the least repetitive games of all time. The gameplay loop completely shifts from one level to the next.

>SMG spawning grenades out of thin air
>SMG rails are wrong
>SMG having two barrels
>Double barrel SPAS
>Pistol not ejecting brass
>Pistol slide doesn't lock when empty and magically moves on its own when you reload
>Revolver cylinder doesn't move except when gordon spins it for some reason?
>Can't cook grenades
>Grenade model is wrong
>Guns in general sound terrible, especially the pistol

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And Gordon holds the AR2 one-handed.

>He raises a good point that HL2's atmosphere is unmatched
What about HL2's atmosphere makes it good? Take off the nostalgia goggles it's fucking bland and brown dogshit.
>BBBUT CITY 17
That you spend all of 10 minutes in before you run around in sewers for the next few hours

>Can't cook grenades
Isn't that one realistic? Who would cook a grenade in real life?

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again, go play Call of Duty or Battlefield (or, better yet - get some decent education outside of hamburgers and firearms)

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>zero research
Is this about the sub-machinegun shooting grenades?

>What about HL2's atmosphere makes it good?
Sound, art direction, that sweet pre-baked lighting. The sewers are great. You see remnants of lives, here, lives hidden from the Combine's ever closing fist.
This is disingenuous. Later tiers of that set piece involve multiple sections lighting up at once, and then the turrets breaking down.

And yet Prince of Persia Sands of Time from 2003 manages to have Farah follow you around the whole time without teleporting and I've never seen her get stuck once in 10+ playthroughs

Not even the best game in its own series, and not even part of the best series in its genre. Overrated reddit-core.

Fucking terrible driving sections, story fails to wrap itself up, puzzles take away more from the experience than they add.

the anti half-life fags are out in full force today.

>Later tiers of that set piece involve multiple sections lighting up at once, and then the turrets breaking down.

ONLY the last two waves require you to directly intervene. Turrets and Sheckly / Griggs will handle every other wave with the only requirement being you move the turrets

the first shitty game with the most boring gameplay for it's time to be praised for having a shitload of stupid fanboys, the iphone of early 00's games, "muh storytelling revolution" bullshit, boring game, boring mechanics, the only good thing that came out of the first one was counter strike, from the second one we just got retarded fanboys sucking valve balls

see

Eh, I thought that HL2 was pretty boring. Not enough combat unfortunately, and I do admit that I'm spoiled when it comes to genuinely entertaining and interesting FPSes.

There are examples in history of it being used effectively but army doctrine doesn't recommend doing it. It's important to remember realism in videogames isn't all black and white. Modern firefights generally occur at very long distances and suppression is key where as neither of these things are true in videogames outside of milsims like Arma because it's not actually fun. However that doesn't excuse making guns that defy reality and all common sense and bullet sponge enemies that can shrug off anti tank rounds. Also it was a feature in HL1 so removing it doesn't make sense anyway.

Wait, you were serious with this: Then you're simply being disingenuous as a whole. In a normal playthrough, you're exploring that section with Alyx because the rebels just hooked up your car with a radar that detects supply caches from other rebels. It gives the player an excuse to explore these dilapidated areas. You wouldn't leave Alyx behind willy nilly. It's the equivalent of showing a funny glitch, but you're passing it off as some sort of genuine issue when it is not.

Honestly, Alyx is the only thing I didn't like about HL2. They really shoved her down your throat, she's not interesting at all and often gets in the way.

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ok doombabbies

fuck no - that shit got dull as fuck halfway through.
Barely forced myself to finish it back when it's released and looked amazingly good, and yet couldn't be dragged away from monitor when playing HL2 the first time, combating all the crashes, AI / story scrip bugs and even BSODs.

Doom 3 doesn't get enough love.

i hope one day we find a cure for severe brain damage.

I enjoyed it a lot because of the amount of mods. Got a lot from it for 40 bucks.

yeah you have to be mentally damage to enjoy doom 3.

How about don't make a game that revolves around shooting if you've never used a gun retard?

See

More fun than HL2

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>the webm poster is a doom3fag

i've never used a gun because we don't have those for sale here, retard - the game was great, so fuck off with your shitposting back to /k/.
Nobody cares about the difference between the clips and magazines

Wrong

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YAWN

>shoulder mounted light

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You're right this is so much better

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m8, i love the shit out of doom3 - the fast paced encounters and necessity to decide quickly which gun to use against incoming target for the most efficient one-shot result - but only in small portions. The game never loses its pace, it's all the same shit from start to finish and the same action gets fucking boring after 10+ hours

>Sound, art direction, that sweet pre-baked lighting. The sewers are great
Go look back at the STALKER comparison mentioned earlier. HL2's atmosphere is garbage and doesn't fit the gameplay at all.
>The sewers are great. You see remnants of lives, here, lives hidden from the Combine's ever closing fist.
Name some examples that aren't resistance ammo dumps for Gordon. Sewer levels are notoriously shit in every other game but HL2 get's a pass because "muh nostalgia".

Could you doomfags please fuck off?

I'm more of a Bloodfag actually

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>i've never used a gun because we don't have those for sale here, retard
OH NO NO NO

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Xenogears after Xenosaga? Bullshit

>reee stop reminding me my franchise is dead

Opposing Force is also better than HL2

desu if your problem with HL2 is its combat, play SMOD.
This is complete and utter disingenuity. Original Doom 3 required you to equip flashlight and weapon separately.
>Go look back at the STALKER comparison mentioned earlier. HL2's atmosphere is garbage and doesn't fit the gameplay at all.
You misunderstand user. user was upset that HL2 strikes between action and downtime, but that in itself is not an inherent issue. user simply doesn't have a taste for it.
>HL2's atmosphere is garbage
user you keep saying it but you fail to qualify this statement at all, while I keep giving examples. Pony up or just stop this, it's boring.
>Name some examples that aren't resistance ammo dumps for Gordon
I don't understand. What is the problem with having ammo in these places?
>Sewer levels are notoriously shit in every other game but HL2 get's a pass because "muh nostalgia".
I don't even know what you're talking about, now.

yeah, it sucks so much that i don't have to be scared being shot at any moment.

>thinking any american feels this way
Holy shit lol, I mean, you do know our media is entirely sensationalist and not investigative? You dont ACTUALLY believe all the shit you see on american tv do you? Fuck lol.

no, but i believe in stories about gunned down people... Seriously, how long are you gonna keep your retard act?

so dead you cant stop thinking about it

>In a normal playthrough,

Dude, HL2 is full of stupid scripted assumptions like this that presume you're going about things in a particular way. It's horrifically unimmersive if you stray from the script.

Driving sections are shit, and fuck the final mission in episode 2 before that bullshit ending.

Why is it disingenuous? It's the BFG edition. I prefer original for the most part but BFG is occasionally fun to play

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>makes doom,quake, blood and stalker fans seethe
BASED FRANCHISE

I'm on the replaying trail for FPS after Doom hit 25 and Half-Life hit 20 last year

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what was revolutionary about this game

>user you keep saying it but you fail to qualify this statement at all, while I keep giving examples. Pony up or just stop this, it's boring.
But I did go look at the STALKER comparison which has a similar dreary depressing industrial theme but actually does it correctly. And the fact that you call "pre-baked lighting" an example of atmosphere is fucking laughable, who would ever fucking pick this over dynamic lighting?
>I don't understand. What is the problem with having ammo in these places?
I was referring too
>You see remnants of lives, here, lives hidden from the Combine's ever closing fist.
Give some examples
>I don't even know what you're talking about, now.
Sewers are notorious for being shitty filler levels in games and HL2 is no different.

They were too lazy to animate them getting crabbed or trying not to get crabbed.

>the same action gets fucking boring after 10+ hours
And the smaller gimmick sections in HL2 don't get boring after repeating them? Sure you won't see the airboat section again in a single playthrough but after two or three it's boring. I would rather just have a strong set of weapons and enemies. Halo generally did a good job of giving you a lot of variety in levels, with a few exceptions like Library.

Overrated dogshit, only appeal is to mongoloids

Somehow being worse than Halo at dropships

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yet you spend time posting shitty webms instead of playing fps games. pathetic.

Yea Forums loves halo and hates half life now. what happened?

>playing HL2 for the first time
>expect all of the soldiers to jump out at once
>throw a grenade in anticipation
>blow up one guy

retarded BFG version with better textures and this shit to shut up critics the original system

I literally beat Episode 2 again today and this thread just happened to be here

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This game aged like shit.
Man I sure love walking down a hallway and shooting the same enemies with the same dull game mechanics just to get to the next unskippable in-game cutscene that barely does anything to advance the non-existent plot.

halo went to shit, so it fell off the mainstream radar.
Remember, "what's obscure and barely mentioned in media is good. What's loved by everyone is shit" is the local lifestyle motto.

i don't hate hl2, i just think halo ce did a better job at most of what hl2 also tried to do. integrating vehicles into the campaign is one of the big ones.

Yea Forums is getting younger. Half-Life is a dead, forgotten franchise.

>making webms about a game you dislike
autism

HL1 was a good game, HL2 was not.

halobabbies should leave your game will be always console garbage

Halo actually has better enemy design. They work in squads to take the Chief down whereas Half-Life 2 AI is extremely independent and flat.

Play The Maw on legendary and go to the cafeteria section where all the white grunts and white elites are, they work in absolute unity to kill you.

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hlfans enjoy both

HL1 was great and Xen was the best part of it

Attached: xen_c4a1a0121.jpg (1920x1080, 1.27M)

> M-M-M-M-UH DOOMFANS are the only people who doesn't suck half life balls

just shut the fuck up fanboy, doom 3 was a disservice to doom 1993 and that doesn't make half life less boring

from the same 2003-2005 period we had call of duty 1 & 2, max payne 2, star wars kotor, deux ex, halo 2, bf vietnam, thief, far cry, unreal tournament 2004, bf2, resident evil 4, f.e.a.r., brothers in arms, YES DOOM, AND EVEN RIDDICK better than hl2, bunch on valve bootlicker morons...

>no incoming grenades
DOUBT

HL1 is only remembered for revolutionizing story telling in FPS games. It was mediocre overall and served as a platform for more interesting games like CS.

hl2 does have squads but the npcs are so slow compared to the player that it doesn't matter.

ok idshills

I don't dislike it. There are still a lot of good things about it. For instance in this section where you're heading through tunnels with Alyx she's heavily reliant on a light source to not only navigate through the tunnel but also to avoid and attack enemies. It actually works really well, she can't even follow you without light.

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What exactly is Xen?
What is the story behind Half-Life 1's final boss?
Whay are the enemy aliens in 1 suddenly your allies in 2?

Why are you still SEETHING about this game after 20 years?

Literally no other game has held Yea Forumss fascination for that long

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But they're fully independent. They seriously don't make any joint decisions on how to engage the player. They just awkwardly strafe in place. If you kill the last member of a squad they'll say OUTBREAK OUTBREAK OUTBREAK and that's about the extent of it.

Attached: Half-Life 2 boss fight.webm (569x320, 2.78M)

see

Replay it. It's really not.
The pacing is pretty shit,the story telling,whilst fantastic at the time, is archaic at best and the gunplay is really poor.

Dont get me wrong , its not shit, but out of all the classic fps games I played, this one dosnt hold up

youtube.com/watch?v=QPrwpQipEXk
They can come up some complex strategies, it's just always inferior to the player zooming by and gibbing them with the shotgun.

>HL2 is the greatest game ever made
>No it's not and this is why
>SEETHING
Why does Yea Forums still suck Valve's cock when they haven't made anything good in over a decade?

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>ITS SHIT CAUSE MUH NPC TELEPORTS
>expects to be taken seriously when garbage games like DOOM don't even let you look up or down
Cringe

xen is some shithole wasteland in space somewhere
combine are a big advanced race that enslaves smaller ones
big ayy and his slaves hide from the combine in xen, apparently mass producing clone soldiers to fight them or something
gordon made portals between xen and earth, he also killed the big ayy so the slave ayys like him

>Why does Yea Forums still suck Valve's cock when they haven't made anything good in over a decade?
nobody said anything good about Valve, let alone current day Valve

are you still bitter about my thread?
boards.fireden.net/v/thread/452093361/#452093361

What mod?

All they do is pursue the player if their LOS is blocked either by flushing them out with a grenade or chasing them otherwise they'll move back and attempt suppression if they have a rifle. Notice how he didn't duck in the first part of the video? That's the extent of it. Some of the AI like the ones in early parts of Nova Prospekt have flags on them which won't allow them to move except in the case a grenade has been lobbed at them.

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People shit on the boat and car sections, but the worst part of the game is actually when it turns into an interminably long corridor shooter after you escape from Nova Prospekt.

Second was overrated, but the part where you travel in the buggy across the coastline was comfy as hell.

>ITS SHIT CAUSE MUH NPC TELEPORTS
And all the other reasons listed in this thread ranging from being a boring corridor shooter with some of the worst weapons in any fps ever made to its half assed levels and puzzles.
>expects to be taken seriously when garbage games like DOOM don't even let you look up or down
Doom has good gameplay, weapon, and level design, HL2 does not. Doom doesn't overstay its welcome with long drawn out filler sections or string you along with a nonexistent story that Valve still hasn't figured out how to wrap up 15 years later. Doom doesn't pretend to be a science fiction novel, you're just a dude with a gun who likes shooting demons.
>when garbage games like DOOM don't even let you look up or down
Which doesn't matter because the game was designed with that limitation in mind.

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- xen is a hub for inter-dimensional teleportation
- vortigaunts at some points have run away from Combine, fleeting their homeworld and saving themselves in Xen
- get suddenly enslaved by Nihilanth and forced to do his bidding, incl. production of modified vortigaunts into beefy alien soldiers (which somewhat resembles the process some humans go through in Combine facilities
- humans open portal to xen
- shit gets out of control and Nihilanth wants to capture Earth now
- Freeman kills Nihilanth
- Somehow all that activity gets Combine's attention
etc etc.

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holy fuck I love zoomers

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Name another, more influential game

Doom.

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Cope doombabbies

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No? I love Half-Life 1

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why didn't they at least finish episode 3? Nobody was expecting it to be revolutionary. Episode 2 wasn't some grand leap in game design compared to the previous games. It just had to be a competent wrap-up for the HL2 saga.

Tbh the whole FPS genre is shit.
I used to think half-life was the shit, but nothing immersed me as much in a video game as Max Payne 1.

For a variety of reasons. Valve office politics, singleplayer games not being very profitable, being too lazy to finish source 2, unreal is no longer an option, no good gimmick to build the game on (until VR came around anyway), and there's no real incentive to do it. That might change in the next few years though as they slowly lose control of the market and they can no longer cruise on their brand alone anymore after artifact bombed as hard as it did.

To be honest lads, I struggle to remember most parts of half-life 2.

>boring corridor shooter with some of the worst weapons in any fps ever made to its half assed levels and puzzles.
Nice hyperbole, sorry retard no one will take you seriously

>Doom has good gameplay, weapon, and level design,
HAHAHAHAHAHA HAHAHAHA HAHA good joke, cant even look up in that shit

>Nice hyperbole
>cant even look up in that shit
>same argument again
>ignores the last part of my post
SEETHING valve babby

Because video games don't make much money, all things considered.

Being a mediocre tech company is a hundred times more profitable than being an amazing game company.

youtube.com/watch?v=QsjJmvANWn8
youtube.com/watch?v=QIj20iC45CQ
youtube.com/watch?v=RZRNd6osQrk
youtube.com/watch?v=t9nocjg2OLI

So what happened to Kelly Bailey after these games?

Based jaded half-life player

the only seething here are the doom and stalker fans.

I'm jaded for pointing out that I don't have to do anything for 75% of a scenario?

>REEEEEEE ITS NOT REALISTIC SO BAD
>meanwhile doom you cant even reload, a basic feature of guns

lol

>guns are so advanced they don't have to reload
Based UAC

You get off a train
You run from the law and Alyx bails you out
You go meet Dr. Kleiner at his lab and after a teleport sequence fails you almost get caught again
You run through canals shooting cops and then take a hoverboat to Eli's base
Eli's base gets raided and you go through Ravenholm to escape
You find a resistance base and learn Eli was captured
You drive along the coast to Nova Prospekt where Eli is being held and meet up with Alyx there
You find Eli and try to teleport him out but Judith abducts him at the last moment
You escape Nova Prospekt in a teleport which is staggered and takes you to Dr. Kleiner's lab one week in the future
You fight through the streets of city 17 to the heart of the citadel
You enter the citadel and blow some combine away with a supercharged gravity gun
You get captured by Dr. Breen but Judith betrays him
You blow up the Citadel's reactor and kill Dr. Breen

>He seriously believes reloading is a good feature for FPS games

No you are based for being a jaded half-life player. I too revisit the franchise and hate it more and more every time.

why doomfags hate this franchise?

Yeah and correct SMG rails are a good feature

Combat pacing is pretty important.
Older games used to pace combat with limited ammo, but that tied game design to level design too rigidly.

So reloading adds short term tension to gunfights without having to ration ammo through the level.

Its not even the best half life game
1 is better

Doom doesn't pretend to be realistic.
Doom doesn't have any weapons that defy logic like HL2's magical SMG and shotgun.

Ah yes Half Life is clearly a simulation game with all its aliens, xen world, futuristic dystopia

SMOD 8

It's a series of easily identifiable boring gameplay loops

For example in Episode 2

1. Here's the tunnels the antilions come from and here's some turrets. We'll tell you the optimal configurations each time and the difficulty will predictably increase.

2. We've installed a tracker on the car which will detect caches as you drive near them. For the next 15 minutes the car beeps and you pick up about 6 caches while fighting an occasional enemy

3. We need to defend the base from the striders. Here is the device which destroys striders. As you'd expect it starts out easy and then you start facing multiple striders at once

Felt like a really shitty arcade game. Gears of War Judgment actually plays a lot like this.
>Here's the special mechanic unqiue to this level, see if you can handle it in increasing waves of complexity
Rather than just building existing mechanics one on top of the other

I miss it bros

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Who says science fiction can't be realistic? Do the laws of physics and basic logic still apply? Do characters act reasonably and respond to events in a believable way? Are these events explained at some point? If so then it is still realistic. Being an unstoppable superhuman fighting demons from hell in space while listening to heavy metal music doesn't make sense.

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so its official the doom fanbase hates half life, halo, cod, serious sam, other fps that are not doom.

While Half Life is fucking amazing, I can't agree with you on this one.

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What makes you think that?

The game that introduced me to porn

It really could have benefited from aiming, body-specific damage, and separate buttons for grenades and melee attacks. Say what you want about how shooters have gone since the 90s but those are all just common-sense mechanics these days. HL2's gunplay was already outdated when it came out, but the levels were very tightly designed and each of them had their own gimmicks, so it wasn't as noticeable.

How.

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Excusez moi?

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Sprays

that's just an anti-frustration feature so you don't have to go back and pick her up.

FLASHLIGHT

>when you get called a zoomer for not liking HL2, which has more shit in common with newer "zoomer" games, even though you like Half Life better
fuck the zoomer/boomer meme that shit was arbitrary from the start

t. bzoomer

Since Counter-Strike: Source was bundled with HL2, and the first Counter-Strike was titled Half Life: Counter-Strike and bundled with HL1, does that make the first CS and its remake an official part of the HL series?

best multiplayer fps comin at ya

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List of N64 FPS games better than HL1 or 2:
Turok 2
Goldeneye
Perfect Dark
Doom 64

DO NOT QUESTION VOLVO

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and the idea to google naked women had honestly never occurred to me until then. I was pure

No just no

I was masturbating to naruto rape doujins by the age of 12.
fucking blue syndrome

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You know I'm right.

are you retarded? do you think you are the only person on this board to have played hl2 ep2?

>babby's first fps
>greatest anything

No you arent.

no, only half life and the "muh storytelling" cancer it splurged

I dunno, even after firing a friends USP match and having some fun with a SPAS I still really don't give a fuck about how innaccurate the in-game versions are; just like I don't boot up TF2 and freak out that there's 4 rockets in the rocket launcher, or boot up any game and sperg the fuck out when I hear "clip"

I just can't bring myself to care about such things; I'm aware they're incorrect, yeah, but it doesn't break my immersion or experience to altfire a nade out of an smg

Stop parroting memes

because of the simple reason doom 3 came out the same year half life 2 did it's somehow an excuse to explain why would anyone in the world don't like half life, to be a doom fanboy

god, the half life fanboy base is really worse than the playstation one even decades after the games disappeared into oblivion...

I think you might be a nintendoid

TF2 is a game where you can use jars of piss as a weapon and a sandwich will heal bullet wounds. It's as far from realistic as you can possibly get. The problem is HL2 still tries to be somewhat realistic.

idk how anyone can think this there are too few weapons which all suck ass and there are too few enemy types to be interesting
>hl2
definitely except goldeneye singleplayer is pretty boring to me imo
>better than hl1
turok comes close imo but again too few enemy types you can face at one time, HL1 encounters flow much better, especially levels where they just throw soldiers and aliens all over the place
I just wish HL1 got as much attention for singleplayer content as doom does, I've played only a handful of good vanilla weapon/enemy maps/campaigns/mods

>you first, m'lady
It is bad AI but it isn't gamebreaking, you could've just run ahead

when you remember this came out just 1 year after half life 2, makes half life 2 even more boring, lifeless, bland, slow, etc

This is good when I want a dumb shooter to listen to podcasts to. Shame about the puzzle sections/unskippable interactive cutscenes.

>At various points in the game, you utilize antlions, turrets/roller bots, and rebels as allies
>they all use separate control schemes
>no end sequence where you use all three, man/machine/alien, against an overwhelming amount of enemies

RDR2 sez hi

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You are the ones saying hl ruined fps games because doom clones arent made anymore. Fuck off.

I will accept your concessions now.
only issue is comparative lack of enemy variety; a few more alien types like in the sequels would have been nice.

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I don't recall piss jars and sanviches existing at launch, user. The quadrashot RL most certainly did.

And again, it really didn't bug me; a gun acting differently in a game from real life isn't something that gets my goat, you know?

But honestly if there's something I'm glad about, it's that I've never cared what Yea Forums thinks about games.
I've used it to get info about games, I've used it to find out why other people feel specific ways about games, but Yea Forums is absolutely shit for opinions; especially on games you haven't played. The whole site's wonderful premise becomes a total handicap when discussing shit, because every other third post is a samefag or falseflag, spaced by shitty memes, cherrypicked examples, outright fucking lies, and reddit boogieman, spiced with a fragrant mixture of wojack and consolewars.

it looked worse in the 2000's, but nowadays indies forced the pixelshit meme onto everything, making Doom looks contemporary.

If you browse any FPS thread on /vr/, you'll see just how true this is

I'm a fan of escaped rouge tech wizard John Carmack, but you have to be pretty fucking dense to take everything he says at face value over 2 decades later like it's fucking law.
For that matter, who the fuck listens to the coder/programmer in the context of design? Does being able to create megatextures mean you're suddenly a fucking expert at game design? Level design? Narrative? Plot? Fuck no it doesn't, this is like listening to the texture designer's opinion on ambient sound design; he's got nothing to fucking do with it

It has aged like a dog

>literally the slow buildup to an intense shootout
nice cherrypicking

How'd Blood 2 treating you, chosen?

No matter how good the story if a game has shit gameplay it's a shit game. It should always come second. If you can do both that's great but most fail. Carmack is right and you shouldn't get your priorities mixed up as a game developer.

How does this fucking nerd survive so many games and kick so much ass. He's a fucking scientist.

I don't recall arguing a game should put story above gameplay, you based retard. But it's definitely not so secondary as a the story in a fucking porno

>can't just easily pop off headshots on combine
*crunch*
*munch*
Yup, it's shit.

HL2 was absolutely iconic, way ahead of its time.

The fact that so many people here are hating on it just shows how many zoomers post here, who probably weren't in out of diapers by the time it was released. I was there when they showed the demo, no game has come close to getting everyone in the room to have that 'oh shit' feeling in terms of gameplay mechanic breakthroughs. It was an exciting time.

Amazing series, wish Gabe treated it better

>no game has come close to getting everyone in the room to have that 'oh shit' feeling in terms of gameplay mechanic breakthroughs
Throwing physics objects at things is not a mechanical breakthrough.

>no dino crisis 1 or 2
list utterly disregarded

There was nothing like the source engine at the time, it WAS a breakthrough.

You can hate on HL2 all you want, but it's a classic for a reason.

Because Valve has a lot of fanatical fanboys?

>it's definitely not so secondary as a the story in a fucking porno
it should be less, if I want to see story I'll just watch a movie or read a book, fuck story telling in games, give me the control from second 1 e shut up about it, ps4 interactive movies are a fucking cancer and the middle ground is certainly not as bad but not as good as just letting me fucking play the game without bullshiting me, even more so with alien invasion retarded story from hl

You are confusing Valve with the HL2 developers/writers.

Valve only cares about money which is why they have gone downhill year after year.

Amazing game. Less mindblowing than the original though.

That has nothing to do with the gameplay.

It had everything to do with the game play. It's why games like GMOD became so successful. The source engine was incredibly powerful for its time

Journalist hype and marketing

Physics alone do not make a game fun to play.

Nah, you clearly weren't there. It was more then just hype. It was a game changer. Introduced a ton of new concepts and ways to 'play' the game.

It wasn't just the physics, it was everything. It was the entire package.

I still think HL2 is a fun game worth going back to every year or two. I sold all my PS3 games years ago but kept the orange box.

>It wasn't just the physics, it was everything. It was the entire package.
This is such a meaningless sentence that it proves the other guy you responded to right in that HL2 is literally only famous because of hype.

It's great for nostalgia. I love it. The game will always be special.

It looks fantastic in 4Ks

>HL2 is literally only famous because of hype
Nah, the people that were old enough to play it when it came out and had been gaming before the source engine was released knew the significance of it. It was something entirely new, and at the time, really exciting.

I like this idea that storytelling = cutscenes or some dumb shit like that, completely ignoring organic level design, enemy design, and environmental design doing the story work

a game can have a story without EVER stopping and saying "HERE IS THE STORY PLEASE WAIT FIVE MINUTES", you can tell a story through the levels, the textures, sounds, world, skybox, allies, weapons, fucking everything, you fucking idiot

I know the significance of it, that with enough physics objects you can distract people from how mediocre the game is.

>shoot a guy
>flies back and does a backflip
>feel a raw visceral joy from it; it's the first time you've seen a character react organically to being killed rather than a baked death animation
NAH GAME'S SHIT YOU DIDN'T HAVE FUN
>throw grenade
>explodes, killing the guy
>shit flies everywhere, looking cool and helping to enhance the feeling of an interactive world
NAH,F AKE AS SHIT, YOU DIDN'T HAVE FUN

what next? You gonna tell me I didn't like the music? I hated the level design? What's next in your list of things I didn't know I hated?

Do you lead such a cynical hateful existence that your only way to feel joy is to claim in vain that nobody else has had fun either? Are you such a buttmad Yea Forumsirgin that you've realized the only counter to "I had fun" is to scream, claiming that fun isn't real and nobody ACTUALLY had it?

I never said anything about the game being fun or unfun as that's highly subjective. I'm simply saying that the gameplay was not only not improved since the first game but downgraded.

FEAR did particle effects and explosions better.

but that's not modded STALKER

>goldeneye singleplayer is pretty boring to me imo
Play it on 00 Agent mode then it's the best single player FPS campaign of all time only second to Doom

>I was there when they showed the demo, no game has come close to getting everyone in the room to have that 'oh shit' feeling in terms of gameplay mechanic breakthroughs. It was an exciting time.
Oh fuck off. I was there and the E3 demo was completely faked and this was particularly obvious when the Half-Life 2 beta source code leaked.

shockwaves

Aiming up and down does not really add any fun by itself. It works fine without it

leaknet comes with the new mega patch

last i checked leaknet was updated separately and the one included in the patch was outdated

Thats exactly was made it feel real,thats how real world feels.

Two things that made it amazing.
It was revolutionary for its time and it actually felt real. Like you could walk outside in real life and imagine the game actually happening all around you.
Anyone who says otherwise did not play it when it first came out.

fuck off retard, nobody is fooled by that shit any more.

fuck off faggot retard. Both are great and have almost the exact same design philisophies. They play incredibly similarly.

>It was revolutionary for its time
What's the bet that people who keep saying this in this thread were under 10 years old at the time?

Doom > HL1 = HL2 > Stalker

>Half-Life 2
>better than Deus Ex

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>heavily armored god of death and destruction decides to follow woman in street clothes into battle, not the other way around

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Hl1=Hl2>Doom>Stalker.

Very cool info in the art direction. I thought dishonored had a familiar feel to it.

Just replayed half life 2 and episodes with vive, and it really is the best feeling shooter and one of my top VR experiences.

Played this in the fall. This statement is false. It's still a fantastic game.

i actually dont mind that. caring for dumbass follower npcs can be infuriating if you're on the hardest difficulty

Very slim to zero

>79.Animal Crossing
>86.HL2
GTFO, New Leaf was pure dogshit

Very high more like it. There was nothing revolutionary about Half-Life 2 using the Havok physics middleware which was already used in earlier games like Max Payne 2.

It was more than just havok that made it that way. Havok's implementation enhanced everything else as part of the whole.

Why are you playing the broken version of the game? Steam HL2 is an abomination they didn't bother to fix.
youtube.com/watch?v=D_9hP2BA16Y

They do that in every single game known to man.

Its good but I would of rather had the beta version of half life 2 it looked very interesting with a story that wasn't kind of generic.
Also the "boss fights" absolutely trasg.

What implementation? Just Half-Life giving players a gravity gun to toy around with the Havok physics?

>dystopian new york city in bad weather
>not generic

I've been a beta fanatic since 2005, but come on, you can't possibly believe that. There is no beta version of half-life 2. Just a collection prototypes and concepts without any cohesion that were molded into the game we know today.

Attached: city17_2001.webm (950x534, 2.86M)

I mean your right but listening to the leaked dialog is very fascinating like the particle storm and beta dr Breen and the beta maps the beta just felt... very dark if thats how i can call it. it's not horror by any stretch of the imagination but you felt uneasy. also beta civil protection is better uniform abd dialog.

That's literally the halfway point of that sequence

There was only one blood game released, user

What in the demo was faked besides the scripted debris that fell on the zombies?

Doesn't mean it's a good thing. You care less about your companion that way.

I agree it's fascinating, but beta fans (including myself sometimes) suffer from the same thing pre-release No Man's Sky fans suffered from. Having very little information about something, and using your imagination to make up something that's very cool, but ultimately exists only in your head.

Attached: ravenholm 2002.jpg (1000x800, 142K)

Not him but just in terms of AI. The Combine AI having more complex interactions as shown in the Ravenholm demo. They shoot through windows in anticipation of Freeman walking past them. They try to open doors which are locked and if they fail they try alternative methods.

There's also a street sequence which actually made it to the final game where you push up the street while NPCs follow you and move cover to cover. They make a fairly pathetic attempt to take cover in the release.

It is a good thing. AI pathing is not perfect, they can get stuck or confused. Do you want to look around you every 5 seconds to make sure your companion is with you? Do you want to have an intense fight and realize that they never entered the room in the first place? No, you want to turn around and see that they are at your back. All sorts of videogames, casual and hardcore-like always cheat in your favor, which makes for a more pleasant gaming experience. Every other shooter, new and old, for example, ignores a percentage of shots fired at you if your health is low enough, so you can feel satisfied about how you just managed to evade death, find that healthkit and finish off the enemy. A lot of moments like that are simply fake.

I already gave an example of AI which doesn't have any of those problems and follows you around most of the game without flaw.

It was Farah in Prince of Persia Sands of Time and she's still considered one of the best AI companions ever created.

Man, Half Life 2 had some fantastic art direction

Literally everything. Every animation, death, action was heavily scripted and would break if you dared to look the other way in some cases. You can download the beta and see it all for yourself. We spent years fixing each little script to make it work flawlessly, and it still doesn't. There's not a single non-scripted event in any of those demos.

Still, she would teleport to you if stuck for some reason.

Not that any of this matters becauce half life is dead and we won't know what the fuck happens after Vance dies.
>breengrub
not canon

Attached: fbd-1.png (500x703, 287K)

>Still, she would teleport to you if stuck for some reason.

She never does. Ubisoft actually put some effort into that game.

Are you sure you can testify to that? That of all play sessions in the world, not a single person was saved from frustration by a teleporting Farah? The more sure you are about it, the better the developers are at hiding it. Even if her pathing was perfect in every way, the game still cheats in your favor in other aspects.

What practical difference does it make if the game keeps your companion close with good coding or teleporting, if you cannot tell the difference during casual play? Arma 3 simulates how each bullet is affected by gravity, wind, angle of the surface it's hitting, where depending on the type, speed, angle, caliber, it will either penetrate or ricochet (and at what angle and speed it will travel afterwards). Half-Life 2 just draws a straight line from your eyes and puts damage there. Does that mean that HL2 lacks effort? No, it means that they didn't bother developing things that literally don't matter when you're playing the game.

>There is no beta version of half-life 2. Just a collection prototypes and concepts without any cohesion that were molded into the game we know today.
there's a lot of prototype maps sure but some of the cut chapters were basically done. the retail storyline is just the old one with most of the second half cut out and replaced with dude time skip lmao.

Attached: 1483237253338.jpg (650x596, 210K)

the gun on the back is supposed to shoot you to prevent this. i played hl2 a month ago and it worked for me, nice cherry picking.

The only chapter that was close to "done" is the first one, and it's just a walking sim. The only gameplay chapter was was close to "done" is Air Exchange, and it's just huge empty maps with random enemies and some basic puzzles from before they starting figuring out the proper pathing and encounters.

Are you saying they actually fixed it? Or were you playing a pre-orange box version?

steam version, don't know the actual patch name

the only sections we don't have any real maps for are the original intro, kraken base, weather control, and the citadel. everything else has maps that are playable when fixed even if there wasn't really any effort put into making them flow together.

>The year is 2019.... Half-Life 2 still is the greatest FPS ever made.
>not doom
Fuck valve-drones truly are retarded

Attached: doom_box.jpg (350x468, 38K)

Ignoring maps that are technically from the location, but have almost no enemies/scripts, we are missing:
Intro, almost half of the c17 maps, most underground maps, kleiners lab, scrapyard, wasteland (except for one whooping map with the bridge), Borealis, Kraken, most of the skyscraper, entirety of the rooftops and city war, entirety of the citadel.

>kleiners lab
>missing
youtube.com/watch?v=i9kLlbgvv6Q
for someone claiming to be big beta superfan you don't seem to know very much about it. i can think of a lot of maps for underground, wasteland, borealis, and vertigo. there are a few city war maps too.

>posting Bolloxed
Jesus Christ...

In 2001, the lab looked like this (1:02:15)
youtube.com/watch?v=FIeZ89SnTE0

It was not very different nearing 2002 (21:20)
youtube.com/watch?v=fL_PuaDcaO4

Only after 2002 it started getting it's shape as the lab you know today, from the era where most of the locations were cut, which is NOT the lab from the earlier storylines that was never more than a few empty rooms and some cut dialogue before being scrapped.

>underground
later versions of the story
>wasteland
A few rough prototypes, more developed story maps are from the later versions of the story
>borealis
The only map with proper scripts and story is a vertical slice not intended for the actual game (like "sniper" or "rooftops")
>vertigo
Same blocky prototype with random enemies and next to no scripts. Palace was scrapped before they even developed those.
>city war
Literally zero from that era

doom3 is kino

>Bolloxed
i don't know meme ecelebs and i don't care. the point is that it's completely retarded to say that the old maps are just a bunch of useless prototypes and demos. you even posted a four hour long stream of fixed maps which has a large amount of gameplay maps.

It's not about ecelebs, it's about spreading misinformation.
Basically, there is nothing close to finished in the "toxic clouds gasmask air exchange cremators wasteland new york c17" era. It was all cut long before that. You have the stream recording, you can see that for yourself. These are all original maps, restored to their original state, but with nothing added that wasn't there. Here's a single map that exceptional in that it has almost all of it's evolution saved:
youtu.be/RWVlumL4WCE

Most 2001-2002 maps are at around 4-5 minute equivalent of completeness. They have enemies and basic scripts, but if you compare it to the finished version, even the mid-versions, you can see that it's really nothing. Just a rough prototype to get the flow going.

99% of the stream is prototypes. Whipping out basic brushwork and plopping some enemies on maps that rarely connect with each other is a prototype, a sketch, a starting point from which they would depart, not something nearing completion.

lol list discarded by nindeobaby circle jerk

Half Life 2 is the K-On of FPS.

more like the most boring fps ever made

youtube.com/watch?v=iTJwDkyNXo8

Well boys, we've almost capped the thread Valvebots got BTFO for all time

What did we learn?