Why don't more games use this engine?

Why don't more games use this engine?

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source 2 isn't available to use

dunno why but it feels like the best engine for most modern fps games.

perhaps because it has raw input by default. i don't understand why every other fucking engine has mouse smoothing enabled, who the fuck uses it

Danger Zone and Titanfall are good examples why
The former shows that if you don't use map with PS1-era tricks to avoid rendering, it falls apart from instability, and what it still has to render at a distance suffers from poor optimization methods that affect gameplay.
The latter shows that you basically have to overhaul the entire thing to make it work with any modern games

not public

Why not?

valve prolly won't let other studios use it until they release their first blockbuster game on it, that's how it was with half life 2 and vtmb

Is there a public development kit yet?

Still developing the engine

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It's an outdated buggy piece of shit that lacks many of the features modern engines do.

It's outdated, plain and simple.

still plays great. both tf2's have the best movement in modern fps games (quake champions has great movement too but the engine is worse than source in so many other aspects).

It has terrible multicore support, awful netcode, and looks like shit. Also try working in hammer editor sometime, it's torture.
>both tf2's have the best movement in modern fps games
There's nothing special about it. TF2 uses havok physics which has been around for ages. en.wikipedia.org/wiki/List_of_games_using_Havok

It's more of a incremental update over Source than a brand new engine and it already felt outdated when DotA2 adopted it, there's no reason for Valve or anyone else to pick this up to develop a blockbuster.

If anything Artifagt was supposed to be its debut blockbuster but it didn't take off, just like Source 2 never will.

hammer being shit is hardly a criticism when the majority of modern games don't even allow people to making custom maps.

also nothing to do with havok. there are aspects of the engine that have carried over from goldsrc and quake such as bunnyhopping and airstrafing.

source games still look fine and haven't really aged that poorly. they have less eye cancer inducing shit - if you enable motion blur it is subtle whereas other engines go overboard on the motion blur, the depth of field, the vignette, the 50 different types of anti aliasing...

it's outdated and cramped, though it did provide nice limitation so that the faggot developers wouldn't just place players into a half-a-sqkm open plains and cram in some actual details into the limited room space

>development tools being absolute shit to work with is okay because players don't usually have to use them

Is being that retarded an innate gift or did you have to work hard to achieve it?

ITT people who know nothing about video game engines talk about video game engines like the know something because they played a game made in it once

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>don't even allow people to making custom maps
What do you think the devs use to make maps? There's no getting around the shitty hammer editor.

>there are aspects of the engine that have carried over from goldsrc and quake such as bunnyhopping and airstrafing.
Sure but the majority of it is still based on havok.

>source games still look fine and haven't really aged that poorly. they have less eye cancer inducing shit
Half life 2 looks like dogshit, only reason TF2 doesn't hurt to look at is because of its cartoony artstyle. Also there is more to making a game look good than post processing effects. Source engine's lighting, shading, and particle systems are seriously outdated.

Apex is using the source engine.
Enjoy having it run like shit even though you have a powerful cpu and gpu and missing cuz of the shitty hitboxes.

Dogshit engine with very few worthwhile games.

the doombabbies are here

>Sure but the majority of it is still based on havok.
Are you a fucking retard? You are, aren't you?

because valve don't support it