How would you rescue Street Fighter from the fucking quagmire of absolute mediocrity it has become? SFV is the only thing currently holding back Capcom from full redemption at the moment.
How would you rescue Street Fighter from the fucking quagmire of absolute mediocrity it has become...
Make one that plays like Darkstalkers and includes all the freakshows introduced thus far, like Necro.
Make everyone busted like in SSB Brawl Minus.
I mean, if you just make SF4-2 it'd probably be enough for people to trust capcom again
King of Street Fighters
MARK OF THE MILLENIUM 2020
But 4 was shit.
Recently I've been doing some Capcom history research, for RE2 material.
One thing I realized about Street Fighter is that, after 2 and Alpha, it didn't seem like they were interested in the series anymore. Resident Evil 1 saved Capcom from bankrupcy and the general sentiment was that Street Fighter was kind of an inferior game compared to what they were going to develop afterwards.
In fact, when someone proposed to work on a new Street Fighter no one wanted to work on it. Only Yoshinori Ono accepted the role and given that Capcom didn't want to work on it he outsourced the development of Street Fighter IV to Dimps. Fucking Dimps, the company that makes DragonBall Budokai games and bad Sonic The Hedgehog titles.
This goes to say that there has always been kind of a negative sentiment towards Street Fighter within Capcom since RE became a thing, which may explain why the quality heavily differs between the two series.
This is to say that they shouldn't feel forced to work on a new Street Fighter if they just don't feel like it.
it was fine enough is the point. Expecting them to make SF2-2 or Third Strike-2 is too generous of Capcom
Do they really need to make a "repeat" in the first place? Or do they lack of a strong creative team that cares about Street Fighter while offering something new and good? I think it's the latter.
I think part of their issue with the mainstream public was a image problem from sticking with a cartoony style rather than moving on to at least something pseudo-realistic like Tekken.
Now of course, for more advanced gamers there would be many system changes to be made, but either way, another mistake was likely attempting to redo everything from scratch, which resulted in the roster implosion.
Tekken has tons of leagacy animations and doesn't seem to suffer from it sales-wise.
they gotta stop trying to make it more "accessible". dumbing the game down wont bring in casuals. making the game fun will
and another thing
about making the game all about being in your opponents face
being on the receiving end of that pressure is not fun at all. you have to memorize all the frame data in order to fight against it. casuals will not do that and will only get frustrated
PlatinumGames.
no, they haven't made a 2D fighter, let ArcSys do it
I like anime games but SF isn't anime
>SFV is the only thing currently holding back Capcom from full redemption at the moment.
>what is Lost Planet
It's probably half the latter, half the long lingering fear that doing anything "fresh" will get the same massive lack of interest / backlash that the "New Generation" got when SF3 first came out. By always needing to have the "main cast", that probably kills a lot of the interest in said creative team as they are limited to focusing on Hobo Fightman, Happy Bossman, Pillar American, Thigh Cop and co.
Several of the new characters in SFV's DLC are some of the most interesting, like they got the necessary core stuff out of the way, then got to work on whatever neat ideas they could come up with.
Sad that one of SFV's original concepts was to make it look much more realistic (some of the shots looked pretty cool), but then they went back to giving them SF2 proportions and visual style.
Imagine how they'd approach SFV if it were to come out this year, where Capcom is wanting to push "realistic" visuals on all of the games like MHW, RE2 and DMCV.
>realistic
it'd look SUPER BAD, I don't want to see what a realistic Blanka looks like
You're not far off.
Alpha 3 was made because capcom wasn't sure if people liked street fighter anymore. And after the SF3 series bombed they didn't want to make another street fighter.
Street Fighter as a whole is already one of the most fundamental and basic fighters out there. Combos don't look insanely long to do like most "anime" fighters, and this is the biggest throw off to a lot of new comers.
If anything there should be a forced tutorial about the games mechanics you have to play before doing anything else, and the game should have some amount of resources for character basics in the game. Not everything, but enough to give general feels for all the characters in the game.
You can literally not make a fighter any more accessible. At this point, claiming the game is "too hard to learn" isn't an excuse.
No, I like ArcSys games but they have their own style. I wanna see PlatinumGames doing it.
>Thinking Conman's other shit that isn't Onimusha is worth bringing back
Leave it to rest for a few years. I feel the FGCucks can deal without getting a new Capcom fighter. I mean the fags said they don't need them and would want that sweet sweet core value money from esports.
Street Fighter can't be saved, because the dark terrible truth is that the classical fighting game is dying.
Good fighting doesn't sell games, roster does, violence does, fan-service does; but not actually good mechanics. The general audience just doesn't care. Look at how NeatherRealm started putting fucking RPG elements in their games. They know. The only way Street Fighter can be saved is through good gameplay, but good gameplay doesn't sell. Only real option is to go fullblown waifufaggotry.
ArcSys would make the games even worse, if you thought SFV was too easy I shudder to see what the fuck arcsys can do to make the game even more boring and babied
I said years ago that MK would herald the eventual decline and death of fighters.
You mean by milking Darkstalkers? Cause the waifufag pandering is what partially fucked that in the first place besides being too late in the US.
>You mean by milking Darkstalkers?
I mean selling overpriced as fuck sexy costumes. Which SFV already does. Just look at how many skins Chun- Li has.
Not only that, but apparently people who used to work on the Alpha series (including Hideaki Itsuno himself, of DMC3/4/5 fame) preferred to rather play SNK games than Capcom fighting games (which could be why Itsuno ended up being the director for CVS2).
Irony on that then.
Both these posts and hit the nail on the head. I wouldn't say that Street Fighter is "old", as series like RE are only slightly younger but still relatively old, but the genre said what it had to say a longtime ago, at least that's true for Capcom employees. Yoshinori Ono and other few people are the only Capcom parts that want the series to still be alive, and while such a thing is to appreciate because Street Fighter has an iconic value it shows that the series lacks of care and just starts feeling tired.
I'd also add the death of arcades in the West making things even worse for the genre.
fighting games are dead. with every other genre there still is ways you can really improve the medium and send it in new directions, but fighting games have such a consistent style that it's hard to really take it in new directions without changing fundamentally how fighting games are supposed to work. All you can really do is fine tune mechanics you know work and hope that people have fun with it, or you could just try to make more people understand how fighting games work by making the games more accessible to newcomers. Capcom can't take Street Fighter in a new direction, the only way they can really make a new GOOD SF would be to look at what worked in older games and just hope that people still like those things.