If a new game was made in a low poly art style, how big could it be?

If a new game was made in a low poly art style, how big could it be?

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Indie games have been trying for the last two years and they look like shit because it turns out you need actual skills to make good looking low poly stuff.

I'm looking forward to the day someone gets it right.

Minecraft is pretty low poly

It’s not out yet but what does Yea Forums of the visual style of Ooblets?

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the creatures are cute but i don't like the humans, they make me think of that YIKES: a postmodern rpg game

If its not an established franchise its very hard to market a new game that has unimpressive graphics.

I was thinking about that when I made this post. Look how vast that game is and it can be run on almost any device. If anything I think it proved that going a little low poly isn't bad and you could make a gigantic game if you scaled back a little bit.

I remember there being astronaut models for something that looked comparable to FFVIII posted in a few threads like these

At this point I think it could be considered an art direction if done right, same as 2D sprites.