What makes Tekken 7 different from Street Fighter V?
What makes Tekken 7 different from Street Fighter V?
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SUPERIOR LIMB BASED COMBAT
Unlike SFV, it kinda sucks.
Actually have satisfying gameplay. Skill barrier is there so you are continuously learning.
its a 3d fighter, spacing is more important
You gotta memorize more frame data making you a more skilled gamer
punches have like an oomph to them
What does this actually mean?
A z-axis?
You cant just pick a top tier, take 20 mins in the lab, and start winning easily like in SFV.
You or your opponent hang in the air 50% of the time and entire game revolves around counter hits.
lol
fun
How is it 3d, you can sidestep but you can't move around freely otherwise so it may as well be 2d. For Honor is a true 3d fighter, same for absolver. Tekken is 2.5d
each button corresponds to one limb
button+direction gives you a different move. Tons of different moves per character, although only a few ones are the 'best'
I started a few years ago and it's way better as a personal experience. I actually learn something new every day and it's always a grind, wanting to be better and adapting to new things every day. Execution is also satisfying to land (something from the 4 and 3S days)
I don't know, it just feels better. I used to play V before this and it was a chore
You can mash random buttons in Tekken and your character will perform flashy ass moves, making you feel like hot shit. Trying the same in Street Fighter will make you eat shit.
Tekken 7 isn't whoring itself by dumbing itself down for casual who will stop playing the game after 2 days no matter how easy it is.
Tekken 7's changes were all sensible, benefited the flow and pacing of a match and has a great balance that makes 98% of characters viable to play with.
Characters also aren't gated with abilities you only unlock at the end of a round, and they have a stronger variety of playstyle whereas same fighter 5 is stuck to its rules so much that any character that deviates from the norm is seen as an exception rather than the rule.
>"How is it 3d? For honor is a fighter? Is he retarded?
>Shhh! Don't give him (you)'s or else he will run his ignorant mouth as always.
>Sad that some anons are very stupid. I wont go near an user as stupid like him, knowing anons like him are pedo's too.
>Tekken 7 isn't whoring itself by dumbing itself down for casual who will stop playing the game after 2 days no matter how easy it is.
Tekken 7 literally has 1-button ultras.
Tekken isn't fully 3d, sorry kid. It's 2.5d.
Playing Street Fighter will prepare you for any fighting game. Playing Tekken will only prepare you for Tekken.
And it ADDED them. Not only that, but it added the far more technical Rage Drive.
The fuck did SFV add to the SF formula?
you can move in 4 directions though?
>it added the far more technical Rage Drive
Naturally, only a Tekken player would consider Rage Drives "technical". Oh yeah, I forgot Tekken 7 now has auto-combos as well. But please, go ahead pretending it hasn't been dumbed down.
It's not a good addition, the one button ultras can be unblockable when midair and it's essentially crutch win button.
Played OG Tekken back on PS1 when I was in gradeschool, have played every Tekken to come out and it's pretty shit. Took me long enough to get used to rage in 6/T2.
most of them arent something that you should simply just use them right away
kumas rage drive for instance makes it so that the opponent cant stay on the ground
But can you run freely in any direction? Here are real 3d fighters so you can see the difference:
youtube.com
Tekken is fake 3d, not real 3d.
>auto-combos
Apart from being facetious, because you have to literally enable auto-combos yourself to be able to use them, I'm gonna take a minute to pick apart your entire post, because you literally don't understand fighting games and are pretending that you do.
Auto-combos don't ruin any game they've ever been in, unless you think Guilty Gear now plays itself or something. I don't think spamming lights has ever been a core gameplay element of any fighter. and anybody with a fucking brain will be able to outplay somebody mashing the same weak, ineffectual string over and over again.
shh, don't give him yous
are you autistic?
I... what? It's still 3d, unless you enjoy those awful Naruto fighting games
the auto combos are trash and no one uses them
SF feels more tedious, it's a lot tighter and casual play feels stiff and unsatisfying
Tekken on the other hand you can enjoy from both a casual and pro standpoints
I have 2 or 3 characters I have pretty much mastered over the years, and whenever I play with friends I pick random characters I know nothing about so I can button mash with and it's the best fun we have
No, those naruto games aren't fighters. The vids I posted are.
More full 3d fighters
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Japan is so behind the times, this is the future of 3d fighters. DOA 6 will bomb like SC 6 did, and Tekken is on its last legs. TekkenxSF will fail and there will be no Tekken 8.
For honor is not a fighting game
It is more of a fighting game than Smash.
What *exactly* makes something _not_ a fighting game?
Soo you’re talking about arena fighters?
and yet my favorite character is currently Akuma
No, because arena fighters are shitty anime cash grabs. I mean full true 3d fighters, not side scrolling ones.
user is right, Tekken is a 2.5d game
as in you can move in all directions but the game itself locks you to linear 2d combat
if you compare it to true 3d 'fighting games' like the smackdown games we used to have you will understand
From tekken? I can perfectly see that. Both him and goose are ported masterfully to 3d
I'm pretty sure Capcom was putting auto-combos in its games long before Namco did. I don't remember anybody saying MvC3 was trash specifically because of that.
2.5D implies the Z Axis has no gameplay use.
Tekken is 2.75D
As someone who mains Akuma in Street Fighter, his Tekken incarnation disappointed me. He may look the part, but
>slow-ass movement and normals
>demon flip can easily be blown up by pressing any button
>no damage without meter
>few mixups
>nowhere near the oki monster he used to be in SF
There are many differences, really. These would be the main ones:
>Tekken is a 3D game
Unlike in SF, you can move in any of the 3 dimensions. This makes it so you can dodge moves as opposed to block them, but you need to be aware of which moves can be dodge by sidestepping in which direction.
>Movement cancelling
In Tekken, all forms of movement cancel into each other, which gives places to an entirely different way to move around.
>Focused on melee, ground combat
Jump-ins aren't really a thing in this game aside from the guest characters that come from 2D fighters. It's also a game focused on melee moves with few projectiles.
>Huge move lists and strings
Every character has a move list with several dozens of moves. A good chunk of these are strings that allow you to cancel each in-between move even on whiff (which I personally think is awful)
>Stages matter
There are different stage threats such as breakable grounds that make the stage in use dramatically affect the matchup
it has my fucboii Noctis in it
kek
Tekken 7 released in a fighting game drought of MvC, shitty SFV's 'release', and Xenoverse.
It was the only fighting game that seemed to give a shit about itself, and it was quality. Good graphics, good gameplay, single-player mode, online that worked, etc.
tekken has movement canceling because when they got rid of it and made movement not suck dicks in tekken 4, koreans cried and bitched til harada added it back in, making tekken the clunky shitty mess it is today
been a fan of both series but street fighter stopped being good after ex2plus. and tekken was shit after 3 but got good again with 7. cant even answer your q op cos I don't even rate sfv
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this is a good video
>tried SF4 but couldn't get into it
>tried MvC3 but couldn't get into it
>tried SF5 but couldn't get into it
>tried DBFZ but couldn't get into it
>tried tekken 7 and having the time of my life
thanks tekken
>Good graphics, good gameplay, single-player mode, online that worked
name one thing i posted that's wrong MvCuck
Why can you just do random hopkick when the opponent is doing random low poke and take like 50% of his health? How is this fair? Also close combat with -5 to +5 frame advantag means shit in Tekken. There is a counter to everything and it means whoever can read and predict the opponent better wins the match. Also the amount of knowledge to play the competitively is insane. You can come from any other fighting game. You can have the best fundamentals but it means nothing in Tekken until you labbed every character for months.
Nothing you posted is bad
This could be a positive review for the game
>How is it 3d, you can move around in 3 dimensions but you can't move around in 3 dimensions
lol cmon guy
>MvCuck
Whiffed that one. I never liked Marvel.
I do agree that I think combo damage is way too high, everyone can do a combo that takes off near half health with standard launchers
>>slow-ass movement and normals
he's not fast in SF either
>>demon flip can easily be blown up by pressing any button
just like SF
>>>no damage without meter
they wanted his SF4 version because everyone liked SF4 more than SF5. he does most of his damage with FADCs in sf4 too
>>few mixups
compared to the Tekken cast, you're right. compared to the SF cast he's the same he's always been
>>nowhere near the oki monster he used to be in SF
that's because he's a SF character in Tekken. it really depends what you want out of a crossover. Do you want the SF character in Tekken, or do you want the SF character's theme on a Tekken character? Tekken oki is way different than SF oki. Way more options. They straight up put Akuma from Street Fighter into Tekken, and I appreciate that. They could've changed his playstyle and gave him new moves to make him a more traditional Tekken character, but they didn't, yet he still works very well for Tekken. it's a very well-done crossover in my opinion
Yeah, why dont you just launch all day, I dont get it.
Teaches you to polish up your movement extremely quickly, because those launchers should never land.
I noticed most rounds in Tekken only last a few seconds because of this. Get hit one time lose 30-50% of your health. Guess 1, 2 times wrong and the round is over. Fundamentals.
Punish a blocked hopkick once or twice and you've already dealt shitloads of damage, depending on your character. Some characters get knockdown punish against hopkicks, and oki situations are sometimes a nightmare in Tekken.
If you eat too many launchers, you either are way too aggressive or simply cannot read your opponent. If you want to bitch about launchers, then bitch about something that's actually broken like Paul's down forward right punch.
Because low-pokes are high-risk moves. They're hard to react to, meaning they're basically free damage if you mix them in regular play. You deserve a reward if you manage to read a low-poke. Hopkicks themselves are high-risk, so if you read that they're going for a low poke and stuff it with a high-risk hopkick you deserve the damage. If you read wrong and they did something else, you have to eat the damage they get on you.
Tekken is read-based sometimes, not everyone likes that. Tekken is as much about the mindgame aspect as it is about the technical and physical skill.
launchers are frequent though even with pro players
You are not a pro player tho. Dont compare your play to a high level, its not useful for you.
>Why can you just do random hopkick when the opponent is doing random low poke
To discourage throwing out random lows. It is fair because if you just start spamming hopkicks you will be punished harder, it is a big risk for a big reward. Hopkicks are rarely used at high level for this reason, you have to know when is the best time
>There is a counter to everything and it means whoever can read and predict the opponent better wins the match
Yes, the person who understand the match up and/or their opponent better wins. That is a good thing
> Also the amount of knowledge to play the competitively is insane
Yes, characters do have a lot of options which allows them to deal and create a larger range of scenarios. A lesser used move can turn a match up around.
>I noticed most rounds in Tekken only last a few seconds
You never watch high level Tekken then. The game is known for taking too long.
well obviously, I'm just saying launchers are going to happen because you will guess wrong eventually
>he's not fast in SF either
You have never played SF then. He has one of the faster walking speeds.
>just like SF
Again, you give the impression of someone who has never played SF. His demon flip in SF is much more ambiguous than in Tekken.
>he does most of his damage with FADCs in sf4 too
Well duh, but even without meter he was still able to dish out tremendous amounts of damage. In Tekken 7 not so much.
>compared to the SF cast he's the same he's always been
lolno
>They could've changed his playstyle and gave him new moves to make him a more traditional Tekken character, but they didn't, yet he still works very well for Tekken.
A Tekken player wouldn't pick him up because he plays too much of a Street Fighter character. And yet, he feels like a gimped version of the real thing for an actual Akuma player. He only exists for the Max watching hype whore scrub, who will get off to the fact that DUDE AKUMA IS IN TEKKEN!!!11 even though he has no intention of playing him.
Pros create scenarios where their opponent over exerts and they can get a big punish. In neutral or pressure you don't want to constantly throw out launchers, cause otherwise you will be punished.
There is a lot less guessing going on than you think. You make it sound like every moment of the match is you guessing shit and getting fucked up for it.
There are safe pokes and options to play around launchers easily, at the most basic level with movement.
Who /negan/ here?
>once or twice and you've already dealt shitloads of damage
Haha, hopkicks can only be punished for puny damage from what I remembered. The risk always outweighs the reward with that move.
> and oki situations are sometimes a nightmare in Tekken.
Lol! You have tons of ways to escape oki in Tekken (especially 7)
Can't wait to beat up anime weebs with a fucking bat
yes most of the round is trying to do safe pokes and whiff punishing, but sometimes when you are at like range 0 you just get guess wrong. good people will read habits but I'm not at a level where I can do that
>it is a big risk for a big reward.
hahahah
Now lows, those are actually low reward and high risk.
At range 0 just jab, df+1 if you got one and sidestep a lot.
You'd be suprised how many moves whiff if you sidestep at point blank
>Tekken 7 isn't whoring itself by dumbing itself down for casual who will stop playing the game after 2 days no matter how easy it is.
Tekken is literally designed for casuals in the first place.
Still can't believe they're adding this fucker.
>Haha, hopkicks can only be punished for puny damage from what I remembered.
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Sidestepping sucks dick in Tekken from my experience. It's not like SC.
the problem with sidestep is that there's way too many moves in the game that I don't know which way to step, and that's my second problem with the game. some matchup knowledge is fine but I feel tekken has just so much even if most characters only use 10 key moves.
I wish I could have been present at the meetings where the inclusion of these characters was discussed. I really want to know the mindset behind those decisions.
You have shit memory desu
I *bet* you _suck_ cocks
1. Requires meter
2. Character specific retarded shit from season 2 patch that will be removed
3. That hopkick is actually one of the best in the game and your video is misleading
Try again shitter.
nod really, I remember playing T7 and just throwing out random hopkicks once in a while and getting a 50% damage off it.
For what I can tell, the key characteristics are the following:
1. Two players fight each other to deplete each other's life bar.
2. Movement is always based around the opponent's position (i.e. there is no free roaming).
3. Stages are even and symmetric.
>Haha, hopkicks can only be punished for puny damage
>only
>B-B-BUT THOSE TIMES DON'T COUNT
lol. go back to /fgg/ and cry about not getting updates
Where's my d2 at nibba
Paul did nothing wrong
good old JoJo refs
except u dont fucking just mash hopkick as alisa vs kazuya , fucking retards
>it is a big risk for a big reward
Well most hopkicks are like -13 or so. How much damage do you get from that? Around 30. While when he lands the hopkick gets maybe half of your health. Also moves like Bryans orbital exist with nearly no risk at all.
>Yes, the person who understand the match up and/or their opponent better wins. That is a good thing
I was only talking about reading the opponent not matchup knowledge. If you can constantly read your opponent it's better to play poker and get rich. Fighting games shouldn't emphasize reads and reward them so much like in Tekken.
>Yes, characters do have a lot of options which allows them to deal and create a larger range of scenarios. A lesser used move can turn a match up around.
So you have to be constantly aware of every move the character has even if you didn't see a certain move for weeks. That's bullshit. Using such moves to surprise your opponent is not really skill.
>You never watch high level Tekken then. The game is known for taking too long.
I watch high level Tekken play. It only takes long if both players just play safe and don't commit too much. If one player spams hellsweeps and does randomly mid launcher in between the round can also be over really fast. It's kinda retarded that you can win like that without any effort in fundamentals. Just high risk moves and mix ups.
>How much damage do you get from that?
>If you can constantly read your opponent it's better to play poker and get rich
>So you have to be constantly aware of every move the character has
You are literally complaining that the game rewards fundamental skills and knowledge. SFV must have been built for you
>If one player spams hellsweeps and does randomly mid launcher
You mean, if they play in an incredibly risky fashion when the dominant style for Tekken at high level is defensive? Yeah you don't know anything.
>If one player spams hellsweeps and does randomly mid launcher in between the round can also be over really fast.
>play badly
>lose quickly
Th-that's generally how it works
POST YOUR COMEBACK OSTS GO
youtu.be
Your auto combo argument is dumb because they're not optimized but you would know that if you spent an ounce of time learning the game.
You show me character specific punishes and that certain conditions have to be met to punish for more damage lol
>You are literally complaining that the game rewards fundamental skills and knowledge. SFV must have been built for you
You say something without backing it up with arguments?Okay.
>You mean, if they play in an incredibly risky fashion when the dominant style for Tekken at high level is defensive? Yeah you don't know anything.
Yes the dominant style is defensive so what? Do I have to show you videos of high level Pro Players where the rounds end in seconds? You do know yourself that that's real. Yeah I don't know anything.
Why are people, who clearly don't play the game, in this thread?
Never played tekken before
>m-muh difficulty
choke on this (you)
since noone else is going to give you one
>You show me character specific punishes and that certain conditions
Which is a part of punishing in Tekken, and we can also add it to the pile of reasons you don't hopkick randomly. It was pretty retarded of you to start an argument moaning about hop kicks, when they are so rarely used at high level. Someone getting constantly blown up by hopkicks is bad.
>You say something without backing it up
Your argument was reads shouldn't be rewarded so much cause they shouldn't. There wasn't a point to counter. You just want a game with less going on, one with less to remember and you don't need to pay attention to the opponent as much. SFV seems like the game for you
>Yes the dominant style is defensive so what?
>I noticed most rounds in Tekken only last a few seconds because of this
You can't even remember your own bad points, that was trying to support your other bad point of people just throw out launchers constantly. In any fighter it is possible for a round to go quickly, but as you just admitted that isn't the norm for Tekken. And thus complaining about spamming launchers is just a scrub thing.
I could fuck you in Tekken easily, but you're too much of a pussy to leave your ID.
Post yours I'll send you a friend request
I asked for yours first.
Then you should consider it a reasonable request and post yours on here
tekken is more based on fun while sfv is more of a esports / beginner game. and the online for sfv is broken. the two major differences.
I just have to respond this bait, you massive faggot.
Because its a thread on Yea Forums and not a Tekken general I suppose?
anyone who says Tekken is easier than SFV and call it a button masher has clearly never played it and should be ignored completely
I actually gave a shit when Heihachi died, Capcom whiffed on Charlie getting a jobber-tier second death.
I know Tekken discussions are usually based around mechanics and waifus, but jesus fuck that last fight really salvaged the story mode for T7, would've been a complete wet fart without it.
Virtua-on, Gundam VS, Absorber and For Honor are all arena fighters. different types of arena fighters but still arena fighters. same for Gunslinger Stratos
Then it failed miserably at that because the game's hostile as fuck to new players and is a real bitch to learn
If you're talking about launcher combos, almost all launchers in the game are unsafe, and what you might be counting as guessing wrong 1 or 2 times is far more than that if you blocked an unsafe attack from your opponent and didn't capitalize on a punish.
After you post yours, sure.
shame best track is never used outside of story mode
I'm not gonna post my id on Yea Forums nigga, feel free to post yours though if you don't see why
>I'm not gonna post my id on Yea Forums nigga
Of course you wouldn't, because you can't back up anything you say.
Says the guy avoiding posting his id kek
you niggas play on PC or PS4?
If you don't post yours, why should I post mine?
Both, but I only have the game installed on PS4 right now.
Nothing you said in this post except the second part of point 2 is true.
>If you don't post yours, why should I post mine?
Because you're not a pussy by your own standards I assume? lmao
PC
he's good...
I don't have to follow my own standards if I am the one who asked for your ID in the first place. But seeing you play on PC, that makes me automatically the winner without having to play the match.
the kazuya CD mixup is scary
you either eat a hellsweep (like in the webm)
or you try to block it and get hit with a luncher for a full combo
>I don't have to follow my own standards
Female-tier reasoning, when are you transitioning?
>stages are even and symmetric
So some Tekken games aren't fighting games? The beach stage from Tekken 4 stands out in particular.
When you post your ID, lol
>god of tekken himself blowing up some nobody American with scrub tactics
Nothing new here
stages don't have to be even and symmetric to be a fighting game.
>Which is a part of punishing in Tekken, and we can also add it to the pile of reasons you don't hopkick randomly. It was pretty retarded of you to start an argument moaning about hop kicks, when they are so rarely used at high level. Someone getting constantly blown up by hopkicks is bad.
Which is a part of punishing in Tekken but not every character can do this punish. Well nice arguement retard. I moan about hopkicks because they can take half of your health for what risk and what reward? We already had this. Someone constantly getting blown up by hopkicks is bad. Oh really Captain obvious but it is enough to just land 1 (one) yolo hopkick to take half of your opponents health. Think about that.
>Your argument was reads shouldn't be rewarded so much cause they shouldn't. There wasn't a point to counter. You just want a game with less going on, one with less to remember and you don't need to pay attention to the opponent as much. SFV seems like the game for you
No I just want a fighting game that rewards fundamentals and not so much for reading your opponent. You think it is skill to remember hundres of moves and strings but you are wrong. I'm just repeating myself here. Are you really reading my posts? And no I hate SFV but I would play any other Street Fighter over Tekken.
>You can't even remember your own bad points, that was trying to support your other bad point of people just throw out launchers constantly. In any fighter it is possible for a round to go quickly, but as you just admitted that isn't the norm for Tekken. And thus complaining about spamming launchers is just a scrub thing.
Again I am repeating myself. I am not complaining about spamming hopkicks. I am complaining that it can outbeat "safe" low pokes and can take half the health of your opponent. Both players can play safe all the time but if someone goes yolo hopkick and it hits the round is almost over.
noone wants frying pan movement.
its not fun
there is a reason noone knows or plays these games.
soul calibur was only on life support because of the customization and guest characters
bait with low pokes.
wait for hopkick
profit.
you bet on it
>tfw your waifu gets forgotten
HARADAAA
>A Tekken player wouldn't pick him up because he plays too much of a Street Fighter character
There are Akuma players in T7 that don't have a SF background though. Fucking Rickstah of all people is having success with the character and he doesn't like Street Fighter in general.
Same.
Tekken 4 is undoubtedly an abomination.
you can play like a casul and pick casual characters.
or you play Lee, Nina, Kazuya on a high level.
both is possible.
Best posts in this thread.
t. can't stop mashing and hasnt backdashed once in his life
>I don't mean being able to move in all four directions, I mean being able to run in all four directions!
What? Are 2D fighters where characters don't run period and just step/dash forward or back not 2D fighters your eyes either?
At least complain about Jack in T7 or something, who's designed in such a way that discourages sideways movement from either player and almost actually turns it into a 2D fighter when the character is in play
I jerk off to Tekken.
>Tfw I only played Lili to jerk off to her
>I eventually played her enough to the point where I’n good with playing her
>No I just want a fighting game that rewards fundamentals and not so much for reading your opponent.
Have you considered using said fundamentals and trying this thing called spacing to whiff punish opponents instead of just sitting inside your opponent's ass and trying to block everything? What you're saying makes no feasible sense unless the latter is what you've been doing
there we have someone who will post steamcharts result showing that all of T7 and SFV's monthly counts and their current online players combined don't even reach half of For Honor's, but the original poster will respond with a "doesn't count because it's on PC", despite the situation probably being identical on consoles too
This is what initially drew me to Tekken a lot more than other fighters. Even the sound effects have stayed the same throughout the series because they're so damn satisfying.
I dont know how to start unpacking retarded questions like this
Hey OP, what makes Resident Evil VII different from Overwatch? They are both first person view with guns right?
Thats you.
Games with many different modes from duels to team based have more players generally, pure 1v1 games are always way less popular
>Which is a part of punishing in Tekken but not every character can do this punish
Hopkick with your back near a wall and everyone will be able to get decent damage. Hell if they have RA on deck you are fucked. You know getting blown up by hop kicks makes you a scrub, yet you still want to demand that they are a over powered low risk high reward option. Well then everyone would be doing them at high level you retard. If they are such high reward, and when punished get very little damage why wouldn't pros use them regularly? That is what you tried to argue earlier with launchers but realised you fucked up. Maybe they are very easy to punish, and it doesn't take much to get a huge punish off them resulting in them rarely being used. Lows are not meant to be a perfect safe option either.
>No I just want a fighting game that rewards fundamentals
Like spacing? Which is hugely important to Tekken. Knowledge is a skill and you haven't made a point why having it is bad. You've completely failed to make an argument why reads and knowledge being important is bad. Pretty much your whole post comes across as scrubquotes. You don't like punishing something that can blow you up, you don't like learning and you don't like thinking about your opponent.
but the dude said that no one plays those games.
>Have you considered using said fundamentals and trying this thing called spacing to whiff punish opponents instead of just sitting inside your opponent's ass and trying to block everything? What you're saying makes no feasible sense unless the latter is what you've been doing
Well fundamentals in Tekken is a bit different. Yes you can whiff punish but because there are mid and low attacks you can't defend against both attacks at the same time. Even if you have lightening fast reactions. You HAVE to read hellsweeps and low pokes to punish them but if you duck and the opponent does a safe mid launcher well there isn't much fundamentals here. It is risky to duck but it can also be risky to do hellsweeps. Sometimes it just seems like a back and forth about who can block the next low/mid launcher.
If you low block in Street Fighter you can defend against almost every move but they can still do overheads, jump or throw to do damage. But all these things are reactable.
Also you can ignore more fundamentals if you use low and high crushing moves if you can READ your opponent. So if you want get out of pressure in Tekken you have to read your opponent you can't block low and mid at the same time and you can't do a dp like in Street Fighter.
>Which is a part of punishing in Tekken but not every character can do this punish. Well nice arguement retard.
Tekken punishment is like that though. Depending on your stage placement and character some things aren't as or are more punishable. You can even be off axis for some stuff meaning they fall out sooner. This can even apply to very negative things which would usually be a big punish.
Which is why neutral is so important, you know one of those fundamentals you want to be so important in Tekken. You position yourself better to make sure you'll get the max punishment possible if they try something.
but the fighting game demographic doesnt give 2 shits about for honor.
the thing that matter about fighting games is that you can get matches and that wathing is fun. the genre is way more difficult to get into so noone expects it to outperform some ubishit, heavily marketed hack n slash game.
as long as i can find a character that i enjoy learning and playing i am happy. i dont give a shit about such comparisons.
>So if you want get out of pressure in Tekken you have to read your opponent you can't block low and mid at the same time and you can't do a dp like in Street Fighter.
Are you complaining that Tekken doesn't let you autopilot out of pressure. As a negative? I think the first guy who responded to you is right. Everything you list as an issue is really just a positive.
i will never understand what the fun is behind 2d movement...
its like im controling some elastic ball with limbs.
>but the fighting game demographic doesnt give 2 shits about for honor.
who cares? you said that no one plays it. actual data shows that it's the opposite.
>Are you complaining that Tekken doesn't let you autopilot out of pressure. As a negative? I think the first guy who responded to you is right. Everything you list as an issue is really just a positive.
Well you can try explain to me why it should be positive to win with endless mix ups between low and mid and the only option for the defending player is to guess and block the next attack correctly.
You didn't really reply to what I said to be honest.
Can't help you if you can't read.
You just went "Well fundamentals in Tekken is a bit different" and then went back to what you were talking about with the other anons about how deciding to sit inside the opponent's ass and not move or attack at all and instead just try to block everything should be a more beneficial position to be in for the defending player. If you didn't have a point at all I'm not sure why you replied to me even.
If they got you into a pressure scenario you fucked up, if you had a better neutral you could have kept them out. If you can't read the opponent you fucked up, if they can correctly read you every time they are better than you. That also suggests a failure to condition them so you could have baited a certain move. That is multiple key skills you've failed at, and they are now exploiting your weakness. If you are bad and can't read them you can risk using an armoured move which will beat their mid or use your rage art when you get it giving you a second chance.
The mix up you described will take at least 3 or 4 hits. 3 rounds means 9 or 12 mix ups. If you can't even deal with the same basic mixup repeatedly by dumb luck alone then you were the worse player by a large stretch.
Everything? 3d and 2d fighters have never been similar.
Physics and overall mechanics of the game
Oh and you also fucked up on wake up, which t7 made way easier. So that is 4 chances to make some space on wake up that you messed up.
You just say do some spacing and whiff punish. You think that's all you need to win? You can't keep out forever play whiff punishing. Backdashing can be punished, sidestepping can also be punished. Dragunov just does his wr+2 and it's guessing time. You can side that move only if you read it. You can't sidestep on reaction. That's why I said Tekken emphasizes reads over fundamentals.
>same basic mixup repeatedly
Where did I say you can't defend against the same mixup?
Lol
>You just say do some spacing and whiff punish.
As opposed to not moving or attacking at all and complaining that the opponent keeps attacking like what you're doing, yeah.
>You can't keep out forever play whiff punishing.
If that's all you try to do the entire match then yeah. Like if all you try to do is sit inside your opponent's ass and try to block everything like what you're saying you're not going to win either. Not a concept specific to Tekken.
The guy who won Evo Japan pretty much wrecked all the usual Koreans mostly through pretty straightforward defensive play and spacing, for what it's worth. I suppose all the people he beat just didn't know how to play the game properly in your eyes though.
Same applies to multiple. If you have awful neutral, can't condition, make bad calls on wake up, never use your get off me options, can't read your opponent at all and can't even get out by dumb luck. Were fundamentals not rewarded, or were yours just really bad?
>That's why I said Tekken emphasizes reads over fundamentals.
Not him but you need both
VF is skewed even more towards reads over setplay (which is what you actually mean when you say "fundamentals") yet everyone here keeps saying Tekken needs to be more like VF. Not hating on VF at all, I imagine the people who do love VF love it partly for that reason, Yea Forums's weird hatred of reads in general is completely retarded and hypocritical
you know you're making fun of him but the emphasis those symbols added to your post was what actually made me laugh
>As opposed to not moving or attacking at all and complaining that the opponent keeps attacking like what you're doing, yeah.
I never said not moving or attacking at all is the key to win lol.
>If that's all you try to do the entire match then yeah. Like if all you try to do is sit inside your opponent's ass and try to block everything like what you're saying you're not going to win either.
Yeah no shit. You have to be on the offensive to win. Thank you for this advice. But being one the offense also means reading your opponent. There is a counter to everything in Tekken. If you can predict every move you win. The guy who Evo Japan also just predicted lows and then punishes them. And everything he did could also be countered if you can read his next move. Of course he didn't win only because of reads. But there are also situations where he guessed wrong and loses. He often was just one round away from being eliminated. It could have easily been another guy who won Evo Japan.
Was this guy rewarded for having good fundamentals or good reads? Did the other guy lost because positioned himself wrong or because he guessed wrong?
>Did the other guy lost because positioned himself wrong or because he guessed wrong
Yes, every time he guess wrong he got punished
see
season 3
>Runs in, give Kazuya the turn straight away
>Gets up the same way 5 times
That other guy was a terrible player. Point me to where he positioned himself well. Show me that happening to JDCR or CherryBerryMango
god i hope
I don't even need T8, just port T7 to the next gen with more graphical upgrades