Define Artificial Difficulty in 3 words or less
Define Artificial Difficulty in 3 words or less
Persona 3, Persona 3 FES and Persona 3 Portable
pre-programmed, memorization, grinding
Resident evil 2 remake.
bullet sponges
lazy unfair challenge
Difficult to Control.
Over Inflated Stats
Lazy underpaid programmers
Cheap untellable oneshotting
Aim bots.
"No, ACTUALLY unfair."
Cod 5 campaign
"Add more HP"
Unpredictable and unreactable
Basically grind games, surprise super punishing hazards, and aimbots
longer not harder
Skill-independant difficulty
Crota's End hardmode
twice as long
>giant boss
>small arena
>little to no cover
>million of adds getting in the way
fuck mmo’s for standardizing this shit. whatever happened to good ol 1v1’s from back in the day
cheating against player
Female orgasm
Does not exist
Random Number Generation
Pleb filter
Cuckime games.
I only needed two.
Dark Souls Franchise
Anything requiring grind
Reads player inputs
Enemies/Bosses with so much health that killing them comes down to attrition.
it beat me
memorization over reaction
reads/hard-counters player inputs
attrition over skill
Star Ocean 3
The Yea Forums definition? "It's too hard!"
Only higher stats
Add More Health
Intentionally Bad Controls
Now, Without Weapons!
Skill is Irrelevant
That's xcom baby!
Director: Hidetaka Miyazaki
/thread
epic for the win
Inability for the player to avoid damage, usually from hit scan shit.
This nigga Right
memorisation isnt a bad thing when done correctly
for example boss fights with mechanics
It doesnt exist
For you
JRPG Difficulty
csgo
timewasting without purpose
artificially difficult
Health Point Inflation
does not exist
Yakuza gun enemies
Random
Grindy
Unfair
Rubber Band AI
Western hard mode
A bad balance between challenging the player and simply creating numerical obstacles on their way. This includes difficulties that simply use a slider to increase enemy health and damage.
The best way to handle difficulty is to create optional obstacles or challenges for the player in order to change the set of rules they have to operate under. Good examples include stuff like WoTLK Ulduar Heroic encounters or Petra challenge in Destiny 2. Both create a set of new rules without changing an inch of the enemy values or adjusting the numbers game.
Ok
OP IS FAGGOT
couldn't do anything
online bullshit tactics
fuck kojima, seriously
oh my gawd
A stupid buzzword.
Another stupid buzzword
Difficulty as end-in-itself
N O T
F U C K I N G
R E A L .
Player Lacks Agency.
I Just Died
COME ON MAN
poor whiny excuses
Non-reasonable / bland compensations.
R8 / critique.
Bethesda difficulty modes
Damage sponge enemies
It doesnt exist
does not exist
challenging but boring
NFS AI rubberbanding