Can we get a consensus on obli/v/ion?

the game is terribly designed but i still like it for some reason

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I think it's genuinely terrible. No, I don't enjoy it in an ironic/comfy way.

I really enjoy it until the level system goes to shit past level 15. it’s not hard to manage but just annoying enough

What games do you enjoy?

You played it when it was new so it has nostalgia value, its objectively bad by modern standards. Same goes for Morrowind there I said it.

IT HAS GREAT RPG ELEMENTD AND LORE

Never played it but it's impressive how they somehow made character models look worse than Morrowind.
Also the low-res models make everything look like it belongs in a fisher-price playset.

Game is infamous for being a broken mess and after playing it, it’s even more broken than I remember.

Still fun though.

There's like 8 voice actors, apparently they were given their lines in ALPHABETICAL order. So you be given one from a fighters guild quest, then one from the dark brotherhood, ect. Zero context, just read what is in front of you.

After replaying it, I meant. I first played it when it came out, replayed it a few months ago.

The game is garbage
It doesn't make a good game like Morrowind, but it also doesn't make an ok sex simulator like Skyrim

I enjoy playing it.

Yes. It was an absolute fucking shame for turning the center of the Empire into a generic medieval setting and for not being nearly large enough to give the scale of Cyrodiil and the Imperial City any justice.
But for gameplay and quests, it's pretty awesome. It also has the best UI of any Elder Scrolls game, fite me.

It has its moments
Cyrodil is bland but comfy and Mythic Dawn were fun villains

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The games only real flaw is it's broken leveling system. If it weren't for that fact it would be the best ES game hands down that isn't Daggerfall

You can't prove me wrong so don't even @ me

day of the dagger soon, brother

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It's ok. When people play games for hundreds of hours and it's influential enough to have its design elements improved by many other games, they look worse than they really are.

It seems interesting, but it says I need a "clean install" of Daggerfall. I got a zip, but the original won't run of my PC. How am I supposed to run this on Win10 if I can't install the original Daggerfall first?

Don't you just unzip it to a directory then point DFU to it?
Are you using the free version Bethesda gave out?

The UI is very immersive, even though it was clearly designed for a controller's trigger buttons. The sound effects, the font, icons for every little thing including spells. It's mind boggling what they did to it in skyrim.

you know, not the old games are bad. It's the modern standarts that are bad

its a bad game
with more soul than every other game in the world combined

I probably spent more time playing Oblivion than anything save maybe LttP. Never actually beat it because Oblivion itself was boring. Started a new game the first time after creating a 100% invisibility outfit and completely losing interest. Stopped playing entirely after actually paying attention to the leveling system and keeping notes on what I was leveling so I could optimize each level, which completely killed the immersion from then on.

Still makes Skyrim seem completely soulless. Would pay $20 if they ported it to Switch (Oblivion portable was a long time dream).

>the game is terribly designed
It's not. Its worst problem are terrible facegen faces.

level scaling killed my interest in finishing the game, are there any mods that fix it well?

>Run through Skingrad quickly to sell our stuff and leave before this guy cacthes you.
I can't be the only one who did this, but why was this a natural 'game reaction'?

Ive always hated it, because its basically the most perfectly generic looking game that I'm aware of

the only gameworlds that feel more completely empty of variety are the japanese ones where every character looks like a metrosexual faggot, and a lot of the textures are just solid colors

its too bad that soulless is a meme now, because oblivion should be pictured next to the world soulless in the dictionary

Good sidequests. Shivering Isles is great.

I'll admit I have nostalgia goggles on. Seeing as how I played it from back when it was first released. I love it. It likely didn't age the best, but if you can get over that there's still a lot of fun to be had with this game. Hours upon hours of it.

>Oblivion
Overall quest content - Best in the series
Music - Best in the series
Gameplay - Mod it or it's fucking terrible

This is in contrast to Skyrim where its quests are fucking atrocious and can't be fixed with mods, but the gameplay is much better even if it is dumbed down.

Generic on the surface, but one could argue that the armor and weapon designs are the best in the series.

Morrowind aged well and its a good crpg, I went back and replayed the entire thing the other day and enjoyed it more than skyrim or anything nubethesdas pumped out. Ive probably played through it 3 times not counting the majority of hours I put on it when it first came out just dicking around. By far the best of the series because it was before everything got turned into streamlined accessible garbage and they just rapidly got rid of stats, skills, detailed dialogue, shit that can kill you, etc. In exchange for losing all those things, you get a swingy sword that hits whats in front of it and tiddy mods.

Oblivion had really good guild quest-lines.
How are the guilds in Morrowind? I still haven't played it.

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morroblivion / skywind / skyblivion fucking never. remember when you had hope, user? i do

The only good quest in MW is the main quest, and the one where you have to escort a bitchy lady all over the place and get jackshit as a reward at the end.

As someone who started the series with Morrowind and holds that game in high regard, I actually love Oblivion.

Part of it is a bit of nostalgia, part of it is the comfy atmosphere and music, but the main reason why I loved it so much (especially when it came out) was how it really polished and improved some of the really neglected aspects of Morrowind. The combat and magic system were more fluid and easier to use and made fights more fun as opposed to just whacking something till you hit it. All of the gear and weapons from low to high tier look amazing giving you a real variety to choose from. Lastly I know elder scrolls has a bad habit of loosing features as each game goes by but this was the perfect balance of "lost some features but made everything else better" where as skyrim cut out way too much, for instance conjuration school is basically completely gone.

The only real issue with oblivion is level scaling. other than that the missions are really fun and the world is gorgeous, I could care less if cyrodil was supposed to be a jungle because what we got was amazing. I miss exploring ayeliid ruins and comfy fire places in leyawiin.

I hate all of the discrimination it has gained since skyrim came out. skyrim was the biggest let down I have ever had and killed the series for me. people complain about oblivion be all samey but skyrim is just all snowy tundra and straight corridor dungeons. Worst of all the quests are so fucking short!

>Ive always hated it, because its basically the most perfectly generic looking game that I'm aware of

pretty much this.

i went into it expecting something amazing based on the reviews it got but at every turn, i was disappointed. the thing about morrowind is yes the combat can be a bit shit but it more than makes up for it in every other regard. i can't think of any redeeming qualities i experienced playing oblivion in my one and only play through

>It also has the best UI of any Elder Scrolls game
You can't be fucking serious.

Morrowind guilds are less cinematic and more political. Being in certain ones can drastically effect your reputation with many citizens, because vvardenfell is divided between dunmer loyalism and imperial expansionism.

It's good and is the last Elder Scrolls with soul but still has the technology to make it like a more modern open world game.

>Start game
>Play through Shivering Isles
>Uninstall 3/4 of the way through the walk to Kvatch
Have done this 4 times already.

Morrowind guild quests are ALL busywork. You'll be lucky to find one that tasks you to find a guy and talk to him, instead of the usual "go to a thing and kill this guy" or "get me this thing" or "go to a thing and kill this OTHER GUILD-RELATED guy". In regards to quests, it will always be Oblivion>Skyrim>>Morrowind=Daggerfall>Arena

>get urge to play
>spend 10 hours downloading and installing 200 overhaul mods
>game runs at 15 fps and crashes every 10 minutes
>uninstall after an hour

I know this is bait, but you're retarded. I played Morrowind for the first time a year ago and I fucking love it.

True but morrowind has the most "stumble upon" quests, by far more npcs hanging out in the wild who can give you things to do that aren't affiliated with any city or dungeon.

Generic medieval fantasy is the comfiest
None of that gay contrived weird shit

super penis boys 9

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>muh comfy
Is what retards and Bethshills will try to tell you.

As a non-TES fag I was pretty okay with Morrowind Online's quests. The most memorable side quest line was the Argonian pawn who rapidly moves up the rankings.

One of the best games of the 21st century so far

The jank lends to this certain quality that's so easy to love. The game was fun to play.

Yeah, it really felt like joining a university. Very realistic.

"Stumble-upon" quests? Like, "go to this camp and get my boots back from this lady", and "go to this pond and be ambushed by me", and "go to this city but I'm following you"? I don't really see how they're all that much different from the random events you get from Skyrim and Fallout, aside from requiring more walking.

Personally I'm a big fan of Skyrim giving almost every dungeon its own story, either self-contained or starting in a nearby town. It rewarded exploration in a way that, if nothing else, gave dungeoneering more of a reason to exist.

It just made exploring a matter of quest nodes.

The fuck are you on?

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Morrowind > Battlespire > ESO > Daggerfall >> Skyrim > Oblivion > Arena > Redguard
Never played the mobile or the tcg ones

i remember using a mod which lets you level stats 5. it's basically cheating but leveling is so broken, it's justified.

>its objectively bad
good thing fun and taste are subjective matters and your dumb metric isnt worth anything, brainlet. at least try to understand the semantics behind words you use.

I'm replaying it right now. Level 12 dick ass thief and I haven't even delivered the amulet of kings yet

>ESO
discarded

Made it work, the manual gives you a download link that uses DOSBox.
Racist Breton girl pic related.

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It's not really like Morrowind is much better in that regard. Over a hundred thrilling dungeons, mostly consisting of three-room tombs and caves. If you're lucky it'll be one of the tombs with a hilariously overpowered enchanted weapon!

I genuinely loved the idea of dungeons having non-scaled loot and enemies, but Morrowind just had so many pointless chaff dungeons that I rarely felt the urge to explore one unless it was quest-related (or a Tower, those were great).

that shit look hot as fuck.

this is why bretons are master race

Yes user, I'm sure Bethesda shills are out there to secure the company's interests by telling you a 13 years old game is a broken piece of shit that's fun to play.

glass is just a lost cause in general, sort of like light armor as a whole

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They got daedric right.

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You're objectively bad by modern standards

Lore is of better quality than in both Skyrtand Oblivion. Discard yourself.

Playing it for the first time right now. Surprisingly didn't mind the medieval setting, maybe I'm just burned out on every game trying to be different now. It feels larger and is more interesting to explore than Skyrim, I like that every town has character, even though they have same architecture.

I don't play lore and there's no way anyone with a brain can get immersed in an MMO where you essentially wait in line for fight enemies. Fuck off.

Looks like Sauron rip off, Morrowind's is much more interesting.

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The amulet of kings.

It was an excellent platform for mods. Vanilla was just a pain though.

>lorefag

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Painterly medieval fantasy was SUPER saturated at the time, just like how the trend for style back in Morrowind's age was Gothic-style brown and gray. Now that we get to look back, it feels refreshing to play a colorful medieval kitchen sink game.

Nice try Todd.

i played oblivion for the first time last year

not without its flaws but enjoyable overall

Up the damage across the board and remove the level scaling, and Oblivion is pretty damn good.

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>the game is terribly designed but i still like it for some reason

you just discovered the magic of bethesda games

Oblivion is nostalgia for me, but when I replayed it was also one of the FUNNIEST RPG's I've ever played and hands down the most humorous Bethesda game. Some of the characters in that game were so eccentric, the writers and voice actors did an amazing job on Oblivion. I wish I could re-visit it without feeling so outdated, same feels with Morrowind sadly only more mature themes.

I'm with the other dozen guys. it's a landfill of flaws, but i spent some good times with it.

youtu.be/PaZXPx1kdtg

I cannot fucking stand the wiffleball bat combat. It's made even worse by the attack animations having no weight to them whatsoever

don't forget oblivion gates, after the first few i just started using ~tcl to fly right to the sigil keep

Also, Argonians were done right in Oblivion they totally redesigned them for Skyrim and continued into ESO. Even the environment of Argonians in ESO shows they should be more amphibian than dinosaurs. They are swamp dwellers in Skyrim they give the vibe they evolved in a desert or mountainous region. They ruined the legs too because lazy devs didn't want too make special armor designs and animations just for argonians.

> I genuinely loved the idea of dungeons having non-scaled loot and enemies,

Glad you brought up this point, this is one of my biggest griped with modern RPG's and why games like Kingdom Come Deliverance are so refreshing. It was so enjoyable too find overpowered magic items in games by chance or skill, not just reaching level 20 and all of a sudden glass weapons spawn.

Oblivion is as boring and repetitive as Fallout 3, yet it seems to get a free pass because people like to positively compare it to Morrowind.

>implying the Beast Race Grumpy Dumpies walk could ever be made to look good
It's better that they removed that stupid restriction, instead of balancing them around not being able to equip boots.

>ESO
>BAD
>Pick
>One
>Cringe
>and
>Bluepilled

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Yes, less diversity and fantasy in our imaginary fantasy games is surely a good thing. Thx todd.

Diversity for the sake of... what? Letting us play as a cat that shit his pants, instead of a cat that didn't shit his pants? Un-reversing Beast Race knees was a change on par with removing Medium armor: nothing substantial was lost since it was irrelevant in the first place.

>Khajiit shit pants
>Khajiit make poopoo
>What does lil donnie think of this?