Are there any games where you can play through with nothing but dialogue options, manipulation, stealth...

Are there any games where you can play through with nothing but dialogue options, manipulation, stealth, and charisma and not fight at all

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You didn't get too far into Bloodlines did you?

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Fallout 1 comes to mind

I finished it multiple times, I'm looking for something without the half assed forced combat sections

Fallout New Vegas

Age of decadence. Its actuallyy really unique. The combat is insaneley hard if you dont completely specializd in it, but the game gives you options to be a jew merchant, thief, loremaster, smooth talker etc.

You can solve play through New Vegas completely without ever personally engaging in combat.

Arcanum, you can even convince the final boss to kill himself through dialogue

IIRC fallout 2 can be played through as a whore

Planescape: Torment has only 4 mandatory fights for the entire game. And one of them is at the start in what is essentially the tutorial. Everything else can be talked out of or stealth/ran past.

morrowind

If you build your character right in Fallout 1 you never even need to go into combat.

I assume he also wanted it to be a good game

Undertale

A long time ago I completed FNV for mr house without dealing any damage to any humans, robots, animals etc

You're gay

I tried to do that in Deus Ex HR but the game forced me into boss fights

I don't get people like you at all. Why would you want to be a vampire who can't fight? I mean, I could extend that to other games too, but in that specific game you're a powerful movie monster, why do you want to specifically avoid using your unnatural gifts?

Because I shouldn't have to like a rich guy that refuses to drive or push buttons because that's for "the help" to do.

This should always be an option in RPGs

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>Are there any games where you can play through with nothing but dialogue options, manipulation, stealth, and charisma and not fight at all
The first Fallout. Though certain missions become impossible to complete and the best endings impossible to get (unless you exploit the technicality of having your gang make all the kills).

Vampires are a lot of things including stealthy, manipulative and charming
chimping out is what a werewolf nigger would do

Exactly.

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yea like every visual novel

>Why would you want to be a vampire who can't fight
Who said they can't fight? Vampires have all kinds of supernatural powers that are preferable to leaving behind a trail of bodies.

>games

ToEE: Co8 is pretty close if you lean chaotic and/or evil, but there are a few animal encounters early on that you won't be able to skip since none of your druids will likely be able to roll high enough

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>visual novel
They only have a few options for a handful of endings. Most VNs have no options at all.

>Co8
what's this

Circle of Eight.
Huge-ass modpack and community patch.

Circle of Eight "expansion"
Expansion is in quotes because it's essentially a complete overhaul with 100+ hours of extra content

The original Fallout

Came here to post this! AoD is a great game and I hope there will be more games set in it.

how do you get pass the rats in the cavern? Just running is still combat

Any of you seen the Tender arpg thing? Knox is a part of it. I wonder if its a VTMB sequel?

>Just running is still combat

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There's a lot of things to describe vampires that specialize in combat and fighting. "Elder" is rarely one of them.

running away is hardly combat.

>Just running is still combat

Sounds like the US military doctrine.

I'd rather be an Alastor than some crusty fuck who sits around and plots all day.

You are literally asking for a dialogue simulator, not a video game.

theyve been teasing something, who knows if it's a rpg
probably some crap paradox can make 13 dlcs

are you from france?

Yes, Tides of Numenera.

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And yet antediluvians and methuselahs are universally feared for their dread powers and ability to sniff you out of existence with disciplines.

Ok shit eater

That is true, but they represent a minority of vampires.

You can beat most racing games without crashing into anyone.

Grim Fandango and other point and click adventure games often had non-violent run options.

Ghost runs in Dishonored are possible, though people do suffer some nasty consequences.

The early Thief games had ghost options where you never have to hurt anyone.

Many puzzle games don't even have combat.

other day I was taking a shit got a hard on I just started jackin off
never know how many woodies you got left, know what I mean

pretty sure it's possible to beat arcanum without killing anything, but you will at least have to run from random encounters

>you can't have gameplay that isn't combat
literal retard

Consortium

this was just dumb and random enough to actually make me laugh for some stupid reason...

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I'm not the one playing nuFallout

Seven: The Days Long Gone only has one mandatory bossfight, one sidequest chain that can only be started by killing someone (but you don't miss out on anything by not doing it), and a few optional sidequests that require you to kill non-sentient monsters.

Moron

Disgusting frenchie go away

Only problem with AoD is that you need to haorde skillpoints, quicksave all the time and reload to put points in if you want to pass a skillcheck. No other way around it, unless you know the game

This is basically the pitch to Undertale.

Are there any mandatory fights in Numenera?

>Numen

*blocks your path*

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