Thoughts, hopes, an dreams for Luigis Mansion 3?
Thoughts, hopes, an dreams for Luigis Mansion 3?
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just be good, and don't get under a fucking 70 on Metacritic like all the other Nintendo side characters are doing at the moment
be more like the first one
That it comes out in 2019 unlike many other Switch games that people thought would come out in 2018/2019.
These. Luigi's Mansion 1 was one of my favorite games. I want that experience again, but bigger and better. Not like Dark Moon.
not episodic like 2
that's it
>hopes
>dreams
How are these different
How is 1 better than 2? Be specific
I thought having more mansions instead of one was a huge improvement, giving the game a lot more variety in
Online multiplayer components/co-op.
I hope they put King Boo in Smash because of this game.
Why did you make this post? It wasn't conducive to conversation. You're just the "I am a ghost haunting the wire" meme
there was a luigis mansion 2?
not him but quality > quantity
while all the mansions are unique, you're locked out of multiple locations in each mission, there's barely anything to interact with in sections you can access, and you're dumped out as soon as you meet one objective
not to mention they had to change the controls for ghost catching for the 3ds which are significantly less satisfying and the dark light is mostly utilized to have you waste time putting a glorified bridge back in its spot where it was removed because this mission needs to be longer than the previous one
I want it to be spooky not brightly lit. It can be silly though.
No levels or separate mansions or nonsense. I want to explore.
Also need something like portrait ghosts.
I still blame everything wrong with Dark Moon on the 3DS. That handheld is like a fucking curse dude. The thing that scares me the most is the fact that they might just do it again for the Switch because it's also a portable console. What gives me hope are Odyssey and BOTW's success. Like or hate those games, at least they proved that you don't need to make a game mission based for it to work as a game people can play on the go.
Is that Tartarus in the background?
Looks like we're getting Shin Megami Tensei: Luigi's Mansion
I was seeking clarification. I mean, maybe it's code for something I don't understand.
Imagine if 1 had been structured like 2.
>foyer
>find crying Toad
>head to the parlor
>get key
>enter wardrobe room
>get key
>access balcony
>find another toad
>"luigi ! huh huh quackquackquackquack"
>warped out
>get sent back in for mission 2
>center door is now inaccessible
>Toad is gone
>can only go to the left
>catch Neville and Lydia
>"ooo ooo yabba yabba"
>warped out
>now it's the boss mission
>foyer doors are gone because dark light later
>can only enter Chauncey's room
The simplest way to say it is this: Luigi's Mansion 1 is like Resident Evil 1 and Dark Moon is more like an episode game like Resident Evil Revelations 2. In fact, Luigi's Mansion 1 basically IS a kid friendly version of RE1. Very similar structure of game. I very much want that again. Dark Moon by not being contained in one location you gradually unlock more of was a lesser experience in my opinion. Aside from the 3DS controls, it was still fun enough to play, but was definitely held back and lacking.
More like 1
1 felt like it could be a real mansion, 2 just feels like video game levels
I preferred having one large persistent mansion opposed to the mission based structure of Dark Moon. Exploring one manor that you methodically swept through to clean up is infinitely superior to piecemeal excursions into only small portions of a tiny mansion where you're constantly rechecking side rooms you've already cleared in future missions hopes of finding more coins to up your MISSION SCORE.
Also, Luigi's Mansion ghosts had more personality than Dark Moon ghosts.
So basically you just don't like being warped in and out?
Luigi's mansion 1 was a tech demo.
>I thought having more mansions instead of one was a huge improvement, giving the game a lot more variety
You can't even fully explore each mansion in one go. You're sent to one set of rooms, then the next mission they're conveniently locked or destroyed or whatever. I don't get why they made it mission based when you can put the 3DS in sleep mode.
A very impressive and fun one.
I don't like the game pretending Luigi is fully exploring 5 large locations when you're just playing a series of isolated rooms.
To not be linear and repetitive garbage like the first game.
Literally the entire game was a set path and there's 0 exploring at all. Just go into room, suck up ghosts, get the key, then go into the next room for the entire game.
The humor was non-existent in that game too.
People really are nostalgic about shitty GC games now, aren't they?
It worked for metroid fusion.
See, the funny thing is that the second game is literally more linear and repetitive thanks to there being even less paths to doors and recycling gimmicks like the Polterpup eating a key or invasions.
Have only one mansion again but with Dark Moon's features and improvements
Isn't Metroid Prime 4 the only example of this and we never had a release year for that in the first place?
>Metacritic decides if a game is good or not
user.
>go into room, suck up ghosts, get the key, then go into the next room for the entire game
that's both games..
I'm not even sure what point you were trying to make.
Animal Crossing and Pokemon. Maybe Fire Emblem if it gets delayed.
>I don't get why they made it mission based
It created more gameplay with less assets
If you only need to go to each room once, then you either need to make a lot more rooms or the rooms will feel a lot more samey
It's basically forced replayability, most Nintendo games are designed this way these days
Second game should have just taken place in the last "mansion"
>exhibits for different "mansions"
>lots of stuff to investigate
>big
Hell they should have just called it Luigi's Museum
Probably never going to happen but being able to do any part of the mansion immediately. I don't want to be on a set path like 1 and don't want to be on a mission based set path like 2.
Set it in one mansion, make it interesting and memorable, have some legit creepy/tense moments, it’s not that difficult
Full Co-op for the main campaign.
Would be a great way to convince me to buy a month of the online service, as of right now I just don't give a shit
Luigi's Mansion is game about atmosphere. If the atmosphere isn't good, the game isn't good. The atmosphere in the first game is good because the mansion is dark, dusty and unusually grounded and realistic for a Mario game. It's foreboding. The atmosphere in Dark Moon is bad because the game is brighter and a lot more cartoony in its art direction.
>Hidden Mansion
>"OH SHIT OH FUCK, THERE'S MORE???"
>literally the same thing
>tfw they wasted the elevator joke on the shitty sequel
If they bring back the mission structure along with the constant warping in and out, will this game become Color Splash 2.0?
They're both cartoony. You just played the first one as a child so it was normal to you.
God. How many fucking times do I have to see this argument about Nintendo games. It's like you fags are completely blind to your own nostalgia.
It looks like they are already doing things right though, just look at that mansion (hotel), that fucking diner or whatever the fuck it is, the greenhouse, the everything, all they need to do is not make it mission based and they have it down.
I have low hopes for this game. It's already confirmed that it's gameplay is similar to 2 than 1.
Pretty sad its still better than 2 in that case.
what was the joke?
There was a 2?
Have bosses be more like 2's spider boss of a mildly lengthy puzzle but have it not be mission based. Like fuck, its a haunted house, there are so many different ways you can swing weird or impossible architecture
Clairvoya was a good guy, right?
I felt bad when I had to suck her up, didnt feel right.
>Luigi's Mansion
>Luigi's Museum
>Luigi's Mausoleum
>They're both cartoony
The first game is a lot less so compared to the second.
>you just played the first one as a child
No, I didn't play Luigi's Mansion until I was about 15 or 16. It was one of the few GameCube games I bought used during the Wii era.
Missions don't make a lot of sense in metroid but fusion had them anyway. It also had sleep mode.
Bayonetta 3 as well
>like 2's spider boss
I was so disappointed the rest weren't like that.
>second boss is a staircase you just wait for
>third boss is a fucking enemy gauntlet
>fourth boss is a shitty gyro shooter
>fifth fight looked cool but all you do is wait, no actual interaction with the armor
Why doesn Mario just beat the mansions...?
He wouldn't be scared like Luigi would....
How about some juicy leaks instead?
>Joy con multiplayer confirmed. You can play two player wherever. This is also an online multiplayer mode where you clear out a randomized Mansion with up to Eight players.
>No Mission Structure, but multiple locations remain. The game is somewhat nonlinear. You have to beat the other areas to unlock the final one though. There are some light Metroidvania elements.
>Portrait Ghosts Return, but they are simply collectibles and not part of the plot.
It's pretty similar to Dark Moon otherwise.They added a lot more enemies though.
What's wrong with DM?
2 is more slapstick cartoony. While I love what they did with Luigi, the ghosts never felt like a threat even with the broken moon being such a huge deal.
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how about you get a hobby
It was very different from the first game. Usually, [game 2] tries to build from the first game with maybe a few new ideas, but DM's case it's like it skipped straight to [game 3] and tried to shake up and change things.
not really a valid argument lad
You can have nostalgia at a later age too.
Generally though you grew up, and you're expecting a childish game to still appeal to you when it really shouldn't. Not to say childish games can't be enjoyed as adults, just that I think people have expectations too high. Especially for a sequel. I mean, you already played the original, anything derivative will feel derivative, that's what sequels are. You'll never get the same sense of novelty out of a sequel, being older and having experienced more. This is what is confused as "atmostphere" or "soul vs soulless" when really it's just you
desu metroid fusion funnels you but its not as jarringly obvious as dark moon, and you dont get teleported out.
>hopes
original artstyle dammit
>dreams
original. artstyle.
That's not a bad thing though. Color Splash was greatly improved over Sticker Star, and since Luigi's Mansion 2 was pretty good, it'll be a good game still.
I mean, Dark Moon was still enjoyable despite being broken up into little chunks. Kind of dumb to have a mission structure when you're in a giant hotel though.
Objectively wrong
>Shitting on Dark Moon's music
>Had way more than 1 song the entire game and all the ghost themes were maximum atmosphere
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Get better taste, fag.
Metroid Fusion still gives you the freedom to explore though just not freedom to backtrack
3DS was not that powerful and on top of that Nintendo did not make it like they did with Luigi's Mansion 1.
>tfw this song played in a room filled with the happy green ghosts in the silly-looking first mansion
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Clock Tower was great though
I don’t know what I want. I liked Luigi’s Mansion. I’ve been playing through Dark Moon and it is still fun. I am a little annoyed by the ranking system because fuck getting gold. I don’t know if I am getting silver because I’m backtracking too much, backtracking not enough or what.
Honestly, I’m kind of up for whatever. Luigi’s Mansion is kind of a weird series in general as the gameplay isn’t exactly anything special, so I have a hard time predicting what to improve.
>This is what is confused as "atmostphere"
No, it isn't. Like I said before, the mansion is dark and dusty. It's not at all scary but it has a nice and foreboding atmosphere.
Luigi's mansion should take place in like a thirty story hotel.
something out of the early 20th century in aesthetics. Like the slimer scene from ghostbusters
Include literally every possible room. From the bedrooms and bathrooms to maintenance rooms and janitor's closets
I basically want a kid friendly Resident Evil 7 with a vacuum cleaner
As in more human ghosts rather than variants of sheet ghosts? Because otherwise the style is the same in Dark Moon.
>Luigi gets a SECOND mansion
What the fuck dude, is Luigi canonically richer then Mario is at this point?
From what we know, it's not even a mansion this time, just some Tower of Terror style Haunted Hotel that his friends got lost in.
>2019
lol
Luigi's Mansion has that old "cartoony models, realistic textures" style that was really only popular late 5th and during 6th gens
>atmosphere
Dark Moon has some nice areas, but it's inconsistent in tone. Second area tries to be gloomy, but you've got the Greenies and red whatevers pulling pranks. The mine was entirely focused on physical comedy. The final mansion tries to play the spooks straight.
There is not a single thing realistic about this
You're blinded by your own nostalgia
It was also heavily based on the old renders of Mario (N64 - Early GC era), which was constantly changing throughout the years. Now that they have a definitive look for the characters and world, I don't know if they'd go back to something like that.
Rank D is canon. The second game wasn't about him winning a mansion, just busting ghosts. Now he's going to a hotel with Mario, Peach, and Toad.
he said realistic textures
Luigi's Mansion 2 Music and atmosphere with Luigi's Mansion 1 explorability is all i need
nah look at those tiles man.
>Miyamoto says he makes new games based on new control schemes
>Revives luigi's mansion
>Revives paper mario
>Revives mario tennis
>Talk about reviving mario strikers
>LITERALLY NO F-ZERO ON THE HORIZON
Fucking Miyamoto
>muh atmosphere
>muh realistic ton
>muh soul
Spoken like children who never grew up
I was just talking about the "realistic" looking mansion, tht's what gave it most of the creepy vibes. That cartoony rubbish from the 3ds should stay in the 3ds
>You just played the first one as a child
>mfw I never played Luigi's Mansion until after I played Dark Moon on Citra
>enjoyed it more
Same thing happened with Paper Mario 64 and TTYD.
Now compare the top one to a real door
Not even a little
We’ve talked about this, but F-Zero’s gimmick of being a high frame rate racing game isn’t exactly novel so any attempt at resurrection wouldn’t appeal to any fans of the original series and given how niche it was, wouldn’t draw a crowd of new players.
okay
we're pretending there's only one type of door
That it gets canceled and Sony buys Nintendo
I really feel that wasn’t a stylistic decision, just a limitation of the tech.
I’m admittedly only on Chapter 2 of Paper Mario 1, but I don’t get why anyone would prefer it to the sequel.
>Miyamoto
>involved significantly in any of those
I bet you're the type of person who gets mad at Sakurai because you think he composes the music for Smash too.
Go back to one mansion but like a ridiculously huge castle-esque one. I feel like that would make the gameplay and level design feel more focused. I liked Luigi's Mansion 2 but the changing settings made it feel inconsistent. I know they won't do it because Nintendo has no spine, but I really hope they put the horror back in Luigi's Mansion. The original game actually did look and feel legitimately spooky at times. Things like the lighting and subtle use of the music really did establish a solid horror tone. I remember shit in the game actually scaring me when I was little. All things considered though I do look forward to the new game. Can't really complain about more Luigi's Mansion after 2 pretty good games.
Dammit, I couldn't actually find a good picture of the basement hall
Holy shit this is the most realistic book shelf I've ever seen. And look at that fire place, exactly the way real bricks bend. And holy shit that ship in a bottle, look at hose jagged corners, the way real bottles bend. It's so fucking atmosphere! And soul! That's exactly what I want out of a child's game, the ability to scare an adult because this is the type of thing I find scary
Brb fetching a new pair of underwear
Exactly that, darker shading and more dirty textures, where the backgrounds were often less cartoony than the characters. Compared to now, with more colorful shading and consistent backgrounds/world design. Not saying one is better than the other, it just seems like the style has kinda shifted into a place where it won't change much anymore.
I preferred the art style, music style, and pacing of the first game. TTYD has a lot of chapters that are like the worst part of Flower Fields. I did enjoy TTYD's combat and partners more though.
Hopefully that the game takes place only in that big ass hotel tower, and to give King Boo more air time.
I think people forget how good and atmospheric 2 was. Everyone's still too caught up in the tonal shift with all the cartoony ghosts but seeing as it's staying that way with 3, all we can really do is deal with it and focus on the good aspect of 2 instead of pissing and moaning.
Please bring back multiplayer.
Bruh all they need to do is make Luigi’s mansion 1, same mechanics and everything, but bigger and with better graphics. I never played Dark Moon because the 3DS was for gays, but if they wanted to change anything they should just add some puzzles. Even the lack of a free camera made that game much better than if they had done some retarded shit like third-person view or something.
Of course, new enemy types is a given, but the ones they had were legit and adding more wouldn’t be hard at all. Even the ones they had included some obnoxious enemies but that’s what made the game fun, the hallways were fucking annoying until you got them lit up because of the annoying little 0 health cunts that would drain all your health if you weren’t careful.
Just compare the doggos
Part of the reason I like Color Splash's artstyle personally, the stop motion style of movement reminded me a lot of the sprites from the first game.
>3ds
And I meant a picture that show cases the jagged layout of the hall, similar to
I mean, the latter is in a helpful role. This isn’t a fair comparison.
what the fuck
I hate how cubey modern mario's artstyle is.
>t-this isn't fair
fuck off
Hopes
>Keeps the (few) things Dark Moon actually improved. Stuff like gem puzzles, the bonus rooms and interactive scenery.
>Keeps Scarescraper because that shit was great but just underutilised
Fears
>Keeps the mission structure because "lol switch is portable"
The atmosphere will be shit and I'll just have to live with that
>the latter is in a helpful role
I was talking about the designs.
Jesus Christ 2 must’ve been cancer. Fuck all of that. They need to make luigi’s mansion a more horror-based grimey/realistic graphic type game.
Luigi’s mansion wasn’t good specifically because lighting up a ghost and pulling the opposite direction was fun, it was good because it was different than any other Mario game.
That’s what these stupid fucking producers never seem to realize, nobody likes the same style cookie-cut into another mechanical situation, with different mechanics and different settings there is a high need for a different graphical and musical style.
Holy shit, is top a real photograph? Where did they find such a realistic Luigi costume? I don't think I can handle all of this soul
To be fair, that render is from the Universal Studios promotion, so a lot of the stuff is cube-ish to support the buildings inside of them.
NLG really likes flat colors and sharp angles
>they need to make this cartoon game a more horror-based grimey realistic graphic type
Is this satire? Because I couldn't have written better satire and I've written some of the satire in this thread
I mean, one game is doing it's best to showcase what a newly released home console is capable of while the other is a handheld title focusing on a cartoony style and isn't under the pressure of convincing a whole generation of gamers to buy the system that it's selling on.
They wouldn’t design a helpful character with the same design principles as a malicious one. Okay, instead of “fair”, let’s say valid. Since the word apparently bugs you despite it being perfectly sensible in this context.
No it’s legit, obviously they shouldn’t turn it into Resident Evil, but it literally has to be like luigi’s Mansion 1. If it has a different graphic style than luigi’s Mansion 1 it is almost guaranteed to be shit.
The original dev’s obviously understood that luigi’s mansion would never be just a normal Mario game. Luigi’s mansion 2 looks like it was based off of a fucking 5 year old’s idea of a ghost.
I liked the Polterpup until the ending fucking ruined its face.
What made the first Luigi's Mansion so great was the fact that it was just E-Rated Resident Evil, and that game is already amazing on it's own merits.
It's a little sad to see the series go in a different direction, but what can you do.
It's not that DM's soundtrack is bad, it's just that I feel the first is better because it has a coherent theme and the horror mixed with random techno makes it stand out more. DM has good moments where the soundtrack shines, but it's kinda washed out by the angular, cartoony artstyle and the ghosts weren't nearly as threatening save for a few moments, like the Spider boss. Most of DM's music is servicable, but it doesn't really stand out. Compare the first game's credits to the second and you'll see the general shift from the unique techno towards generic woodwinds.
Keep the multiple locations, but don't keep bringing you in and out between objectives while closing off and opening off random sections.
Wasn't luigi's mansion sort of a playful satire on the growing survival horror genre?
Where you have bright colorful Luigi and goofy ghosts all amidst a somewhat realistically rendered mansion?
Satire specifically means you want to condemn the thing in question. As for whether it was intended to poke fun, I don’t really feel that angle makes sense. It likely had a “realistically rendered” mansion because as a GC launch title, it had to impress people and Sunshine wasn’t ready.
Polterpup a cute. I don't like how they threw him into the remake of the first game, though. The tone just doesn't really fit since the first game wasn't as goofy.
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>somewhat realistically rendered mansion
Not even a little
Kind of. It was basically Nintendo's E-rated version of Resident Evil and capitalizing on the premise of Ghostbusters.
Dark Moon's music is good when there isn't a wind instrument involved
what would you call it then?
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Music wise it's waaaay better than 2. Honestly I feel like the music was too good for what the game was, because while the game was cartoony most of the time, the music really felt threatening and didn't fit much in places. But saying that it's worse than the original is just wrong. Once you've heard 3 minutes of the original game's soundtrack, you've heard the entire thing because nearly every song is a variation of the main theme. And there is a coherent theme in 2, but they're not as obnoxious about it as in the first.
Obligatory comparison
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It's like calling Smash Bros Brawl realism, it's just cartoony models with photographed textures.
Why does nobody care about him?
would literal photos not be considered some degree of realism?
Pixar
I do.I want him in Smash.
did totaka even do lm2's ost?
Both fit the games, LM1's ghost catching was much faster and often relied on frantic mashing, so the fast and random nature of the song fit the situation.
LM2's ghost catching was slower and more focused with dodging attacks, hooking as many ghosts as possible, and timing your power surges. The slower, more focused song fits these types of battles.
I mean, he’s just a big boo.
4u
Would you consider this at all "realistic"?
the model? no.
the texture quality? yeah
I'd consider the degree of realism to be higher than that of, say, his model in Galaxy at the time. Realism isn't binary.
The only time the GC game looks remotely realistic is when compared to the 3DS game, which was working on a much tighter polygon budget. They both have extremely exaggerated and stylized structures that you'd expect to find in a cartoon. DM would have had more detailed textures if they could have afforded it, but that doesn't mean it would have been realistic. I don't think you know what realistic is if you think it's anything posted in this thread, nor does it belong in a Nintendo game to begin with
>nor does it belong in a Nintendo game to begin with
are you saying nintendo games can't look realistic?
Never stopped anyone from liking Bowser.
I always hated this model because it definitely has a clash going on with his face and pants
Nintendo gets creepier the more they approach realism. Looking at Mario's hair for instance makes me think of the plastic dolls with the hair punched into holes in their head. Eek.
It's not their style, certainly not anymore, so if you're holding out for it you're going to be disappointed
Wouldn't doubt MP4 coming out to look more like MPFF at this piont
The tone and direction the first game had was just completely scrapped in the sequel. The only familiar element in the sequel was just Luigi in a dead place where ghosts would show up, but with none of the charm of the first game.
I should've used this actually. A good comparison for "cartoony models with realistic textures", since Luigi himself was never "realistic" in LM.
I hope they go back to the first game's approach to the ghosts, the designs they had in 2 were basically just the weaker ghosts from 1 but even less intimidating somehow.
An M rating. Heavy on the "dreams" side, but I can still dream of my hardcore blood-soaked poltergeist escapade through the circles of hell armed with a vacuum cleaner.
I still don't see those as at all realistic
Maybe it's the art style and has nothing to do with the texturing? Cartoony art styles tend to have warped surfaces and lines that ought to be straight, generally creating a whimsical feel compared to something that seems more or less ordinary, and there's certainly been more of that as of late, but I don't think this is at all a bad thing, it really adds a lot of character to environments that felt kinda bland
In LM's case though there's plenty of cartoony styling in the GC version too, there's all kinds of crooked lines inside the mansion that really make it seem like it's not something that exists in our world, regardless of the quality of the textures
Ghost Blowjobs
If it doesn't have weegee whistling the theme then it isn't a proper luigi's mansion game.
I found the way the game handled new content (E Gadd being a dick and making his past self beta test his creations) kind of hilarious.
dunno what's wrong with Yea Forums that they seriously think a generic gray town looks better than a colorful fantasy world
god i wish they would just bring back the atmosphere of the first
>mfw will never ever get to experience luigis mansion beta
What about a dedicated "Mario!" button?
Instead of giving me Greenie in a chef hat, give me an actual chef please
I’m not even asking for portrait ghosts back, just make actual ghost bosses/minibossee
Shut the fuck up Arlo, Star Allies is great