Tell me games that really made you feel you went on a great quest or adventure
Tell me games that really made you feel you went on a great quest or adventure
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GTA: San Andreas
FF7
Shin megami tensei games scratch that itch for me
BOTW
Will Tolkien's world ever truly receive a worthy game?
Starcraft
Deus Ex
Metal Gear
Mass Effect
The usual.
Paper Mario Thousand Year Door
Kingdom Hearts
Most Dragon Quests
Terraria
Knights of the Old Republic
Metro
Pokemon
Morrowind, Oblivion, and kinda Skyrim
Witcher trilogy
Elder Scrolls series, especially Morrowind with Tamriel Rebuilt
Nehrim, Arktwend and Enderal
Final Fantasy series
Dragon Quest series
Bioshock trilogy
Fable series
Zelda series
Borderlands series
Gothic trilogy
Kingdom Come Deliverance
Spyro trilogy
Megaman Legends 1 and 2
Ys 4 and 8
There's only one.
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Listen to this title screen music, when the violin kicks in
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Listen to this jungle theme
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What about this melancholic as fuck theme for a melancholic as fuck area?
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And the opposite
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Plat it.
No matter how many times.
Albion
witcher, especially when you play them all back to back.
Battle for Middle Earth 2 exists.
Grandia I
the Golden Sun trilogy played back to back
Imagine a game based on the First Age by FromSoft.
it's the only time period From could even cover given their one-track mind obsession with fantasy apocalypse. Miyazaki probably hates the whole story because the world didn't end entirely.
Literally my favourite game because of this feeling
RDR2
>implying they don't do Sci-fi apocalypse as well
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This is the end of the line for you. I think you know why
my fucking nigger. SoA is my favorite JRPG ever
Only Tolkien can write like Tolkien, so no
Despite being on the GameBoy and actually not being all that big of a game, the original Seiken Densetsu (and much of the series in general especially SD3) seems to be really good at making their worlds feel like they're huge, often by making it feel like you're only catching glimpses of a vast world. The SD games often nail the humble beginnings to grand destinies with very memorable endings to the stories.
Baldur's Gate
>120ish hour+ game
>start as a turboscrub running away from wolves with 6HP
>end up a literal god by the end of it
Morrowind
Kingdom Come Deliverance
Dragon Quest 7 and Grandia 1
7 because it is so damn long and by the end you feel like you really did a lot for the world and had tons of experiences.
Grandia because it has that childlike sense of adventure to it and to me it felt like a TV series you watched as a kid and once it ended you felt so accomplished and satisfied.
>play as Fingolfin fighting his way to battle one on one with Morgoth
holy shit Fromsoft would do a great job
Dwarf Fortress
Digital Devil Saga. Looking over the city you rightfully laid claim to is one of the best feelings I've had beating a game.
Breath of the Wild
NOOOOOOOOOOOOOOOOOOOOOO
Yep
One of the most memorable boss fights ever for me, Ganon just looks so badass
Dark Souls and Dark Souls 3 even though the latter is inferior to the first game in a lot of areas. I guess even 2 kind of had that feeling despite being shit. Also Oblivion and S.T.A.L.K.E.R SoC or CoP.
Really want to play this someday, hopefully it'll get some sort of re-release
no joke
3 big cities with a lot of landscapes in between
It felt giant back then
>hopefully it'll get some sort of re-release
Never ever.
Just install Dolphin, it should run fine on any computer now.
This to be quite honest, but I'd really like a Zelda game that tries to emulate the tone of Zelda I and II. Nintendo probably can't do it these days but Hyrule is a prime setting for that kind of bleak atmosphere.
Don't underestimate it.
All the recent tomb raider games
Bleak Zelda is Dark Souls, the pitch is almost "Link wakes up in hell"
I feel like 1 and 2 had different tones due to being made by different teams, but I would like to hear what you think they shared in regards to tone
>cut my life into pieces
>the pitch is almost
>Zelda 1 - OG pitch is young boy lost in woods like Shiggy was
I don't get it
Demon's Souls
Dark Souls
Dark Souls 3
They feel similar to me. Small but labyrinthine open world you "unlock" as you explore and progress, real time combat with a sword and shield (or other weapon), a handful of NPCs, item hoarding, etc. Dark Souls takes that mysterious and exciting formula and makes it bleak and difficult. That's what I meant by Link in hell.
Empty, run-down overworlds with sparse, cynical NPCs who only helped inasmuch as it was convenient for them and Link operated alone in a land overtaken by hostile forces with no companions and little guidance. Hyrule itself was a little like ALTTP's Dark World, which is the coolest part of that game.
Not Skyrim, that's for fucking sure
>enter cave
>every single fucking cave routes back to the beginning
A QUEST?!?
FF XII Revenant wings
New vegas if you do it right. New vegas bounties 1-3 especially
>ride for five minutes
>at the other side of the map
Woooooow such an adventure
>cynical NPCs who only helped inasmuch as it was convenient for them
>It is dangerous to go alone, take this
>red women healing link for free
???
Last game that gave me that feeling was Demon's Souls. With the later games I had an idea of what I was going into, but with DeS, I had the good fortune to be gifted the game by a friend while having no idea what it was. Neither did he and he just got it for me because he thought I liked those kinds of games. I got the true 100% blind experience and it was magical.
I got the same experience from skyrim. It was fun
Warcraft 3.
DQ8. Definitely give it a try if you can bros.
That and Final Fantasy X. I doubt any new games can give feels like those did.
we will never get this experience because of developer ignorance and open world easy bank cancer
FPBP
Zelda fans are delusional don't reason with them.
Pokemon Mystery Dungeon series
A linear and open world setting can work well if the story unlocks parts of the map, Like the old GTA's
Mass Effect trilogy.
Enderal: Forgotten Stories
No. Like any other popular work of fiction, its IP fell into the hands of the highest bidder, not the most capable bidder.
it could work well if the whole point of the game is just to journey to your objective, and along the way you encounter towns/villages, companions, caves and what not.
that sense of adventure the LOTR trilogy gives but gaming has yet to do
Pesudo open worlds are superior. A bunch of interconnected smaller open areas as opposed to a singular large open area.
Allows for more focused design.
Also the Lunars
In fact it was pretty much Game Arts bread and butter
I didn't say every NPC was cynical, but it wasn't a world like modern Zelda games where everyone hopped to suck Link's dick and give him the grand tour of everything. Link was just a traveler that was largely ignored, a couple NPCs helped him out but others told him to fuck off and some would only assist him if he did something for them first. Majora's Mask is the closest to that
Grandia and Skies of Arcadia baby. Dat adventure feel. Exotic locations and strange cultures and back in the day when assets were cheaper to make for games so shit actually looked and felt different from place to place and not just recycled garbage.