Is this still the best FPS game ever released...

Is this still the best FPS game ever released? I know Time Splitters Future Perfect does some great things and I'd argue that it outdoes PD in some aspects of the campaign, but still can't come close to PD's goodness.

>those well crafted campaign missions with objectives and gadgets
>difficulty levels that change objectives and might alter routes in the stages
>over the top story and voice acting
>co-op for the entire campaign
>and fucking counter-op
>what you do in some stages sometimes have effects on the following stages
>you can fuck around Carrington Institute and there's shit to do in it, not in menus, but in a "living" place
>shooting range challenges
>unlockable missions outside the main story
>great visual design, though old
>fucking great music
>well crafted multiplayer stages
>fuckton of multiplayer options
>can add up to 8 bots and configure them individually
>lots of body and head options to mix (and you can mix alien head with human body and vice versa)
>shooting Cassandra's hair counts as a headshot unfortunately
>crazy guns like the Farsight, Laptop Gun, Phoenix, Callisto, Slayer, N-Bomb, RCP 120, maybe more that I'm forgetting
>dual wielding 1H guns
>unlockable cheat codes as rewards instead of "achievements"

I'm baffled that people can even stomach games like Halo and CoD after playing a game like this. I mean, they probably haven't played PD to be able to say those games are the best FPSs or anything like that, but that's another thing entirely.

Anyways, what other games besides Goldeneye and Time Splitters are somewhat simmilar to PD?

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Other urls found in this thread:

youtube.com/watch?v=BroB8vFCUyY
youtube.com/watch?v=R5TMypZAGSM
youtube.com/watch?v=pCSW0mPQCAs
grantkirkhope.com/goldeneye-007/
youtube.com/watch?v=Jc-oG2dR-mo
youtu.be/NLl0Z4TBU7A
twitter.com/NSFWRedditVideo

>console game
>best fps

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You can play it on PC with m+k, baca desoo sempay.

The enemy AI in that game is pathetic. Joanna Dark is hot though, have fapped a lot.

Can you kill a Darksim by yourself without using explosive weapons or the Farsight?

The multiplayer modes with the bots was a lot of fun. I wonder what my total meatsim killcount was in the end.
Also DarkSim difficulty PeaceSims (Disarm only) was a kind of surreal experience as they whirl past you and slap the guns out of your hand at 1000 miles per hour.

>best fps
>not og Doom
>not Quake III
>not Unreal Tournament
imagine being this retarded.

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>those well crafted campaign missions with objectives and gadgets
Come on my man. The game has plenty of awful missions.

Goldeneye was better. Perfect Dark had too much gimmicky shit.

>night vision level
>hostage level

Can't really discuss if you don't complain about specific missions. If we're gonna generalize, I like them.

PD has better music, stages and customization than those games. Fuck off, retard.

>implying PD gimmicks weren't godlike
>implying Goldeneye didn't have escort missions
Did you play these games?

Those games all have mod support. They have literally unlimited customization.

Perfect Dark was amazing, and I envy Xbros for their HD version.

In that case, Unreal Engine is a better game than the ones you posted then, even more customization.

>not clearing all the enemies in bunker, then releasing Natalya afterwards

Goldeneye had its problems but they were worse in perfect dark, it felt too much like a modern.

I don't think you can do that in the Jungle though.

Natalya usually handles herself pretty well in jungle. Her magnum one shots enemies.

It's still one of my all time favorite games. The N64 version is pretty much unplayable for me nowadays though due to the horrible framerate but thankfully the XBLA version and 60FPS emulation with KB&M exists. Surprisingly the game was also still pretty difficult on perfect agent when I last played it on emulation much more manageable because I'm not battling the framerate but still difficult.

I miss her.

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well it certainly has still among the most inventive guns and by faaar the best multiplayer and bot settings also the music is insanely good.

All of the nice things you said have been invalidated by its godawful level design. What a fucking disgrace. Why the fuck are you shit talking Halo like it's the 2000s again? The Bungie Halo games curbstomp Perfect Dark.

PD has levels with layouts that provide shootouts in varied spaces while making them look like real places (well, as far as fiction goes anyways). Halo is just a bunch of open areas with enemies scattered around them, absolute garbage. Halo is fucking embarassing, I could barely stomach playing it in co-op with my friend. I forced myself through it thinking "maybe 1 is shit, I'll just get this over with to play 2". Then "maybe 3 will be good, I'll just get this shit over with to play 3". Then I got to 3, it was still shit and I finally gave up. Halo series is not just bad, it's embarassingly bad. It can't even come close to being called a good series. Best thing I can even think of to say about them is that some designs were cool and the background looked nice.

>console fps
>best anything
this should be a bannable offense

>PCMRs still exist
lol just lol.

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Still the best, though I think Goldeneye has the better single player campaign.

Deus Ex and System Shock 2 are better.

you can play PD on PC with m+k, read the fucking thread

Doom and the big 3 Build engine games are far superior. What are you smoking?

Care to explain why? Or are you just going to leave it at that and call me a drug addict again?

Better level design, better controls, doesn't run at 3 FPS, faster paced, and way better mod support, especially for doom. PD was good, but everything else had longevity on it's side.

just play it on PC with m+k

I’ve easily put 1000+ hours in this game. Best FPS of all time. I will rape Yea Forums zoomers at it.

Not an argument. You shouldn't need to do that to just play the game in a fun way.
I also wanted to say that Swat 4 may scratch your PD itch.

>mentions mod support
>oh but for PD it doesn't count
even if I ignored you being retarded about that, it's still fun enough to play it on a controller, and it runs just fine on Xbawks

speaking of which, I can't fucking believe M$ hasn't released PDHD on PC yet

It was definitely the best FPS of its era. Very impressive how many features they crammed in and how they built on virtually everything from GoldenEye. Framerate was liable to tank under certain conditions though.

Saying PD has good controls with a m+k mod is like saying doom has bad controls because of the SNES port. Modding those games doesn't fix a fundamental flaw with the game so much so that to enjoy it fully you have to fix it yourself.
The N64 was ass for 3D fps games.

>The N64 was ass for 3D fps games.

Fuck off zoom zoom. Golden eye and perfect dark were the games that proved FPS is possible on console.

pd64 is amazing but a large amount of casuals never gave it a shot due to it featuring a female protag and it not being named goldeneye 2 (even though it basically was)

Demi see that had a sequel been made to PD it would have ended with Elvis betraying you for the Skedar

You can't make accusations like that without evidence. I ASHume you have some.

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>The N64 was ass for 3D fps games.
Shut up pleb.

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I'm half convinced they boosted the difficulty in the XBA port

Based smoothbrain

>praise games much older than perfect fart and browneye
>zoomer
The N64 did nothing for the genre but slow it down with no addition to the strategy. Compare something like killzone to painkiller or swat 4 and you'll see what I mean. Doom, Quake, and the big Build games will ways and forever be the best entries to the FPS genre and did so much more for it than the N64's FPS lineup ever could.

>Is this still the best FPS game ever released?
No, but it may well be the best console-exclusive FPS. I might have to give that one to ODST though.

>The N64 did nothing for the genre but slow it down with no addition to the strategy.
Perfect Dark unironically has better game design than Half Life or Quake.

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I'm probably the only person in the world that actually prefers Zero to the original

Goldeneye rogue agent is the pinnacle of FPS gaming. Without PD we would never have got that. There. Not to mention red faction.

FACTion.

Half Life sucks and has the same problems that PD has. Just slows the game down so everything takes longer than it should. Don't understand why anyone praises that piece of shit.

that's not quake
are you for fucking real? PD beats any halo game very easily

>Just slows the game down so everything takes longer than it should
Movement speed isn't that important, GE/PD and HL aren't even that slow.

I like zero and have almost all the achievements for it. I wouldnt call it better but its still fun

Half life is one of the fastest fps games for movment speed.

all this webm shows is how blind and dumb the PD AI is since the sniper couldn't spot you in the open for 30 seconds in broad daylight

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Have you played ODST? It's nothing like the rest of the series and it's a damn good game. I played the fuck out of PD in its heyday too.

>Movement speed isn't that important
Says the fag praising PD. From that webm you showed me that looked pretty damn slow. Just the fact that you put off movement speed shows how little you know about FPS design.

>Just the fact that you put off movement speed shows how little you know about FPS design.
Movement speed is easily the most overrated aspect of good FPS games. Its like dumbasses just looked at the faster speed of Doom and assumed that's why its good compared to modern games.

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Nobody cares about Literal who meme games, PC games are literally irrelevant garbage & the best FPS in everyone’s mind has always been either HL2, Bioshock or Metroid Prime

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ge/pd are insanely fast fpses thanks to side strafing
the games even want you to try speed running in general

wow the ai in this game is bad

based low iq retard

Um are you talkin our your ass? Pretty much all my friends as kids upgraded from GoldenEye to Perfect Dark the moment we could. Joanna was sex back then just as she is now

>retard not knowing what I meant.
Retard. Play a game like Swat 4 and then play Doom and actually think about why you're moving as fast as you are besides the surface level. Hint: Swat 4 wouldn't be nearly as fun if you moved as fast as Doom and vice versa.

>normie opinions
Normalfags don't play games they can't get running on their 2,000 dollar RGB machines.

>Play a game like Swat 4 and then play Doom and actually think about why you're moving as fast as you are besides the surface level
Because one is a light sim and the other isn't? This comparison makes no sense.

there's already 2 posters in this thread that prefer goldeneye
casuals a thing, even here

Normalfags are the ones responsible for public perception, therefore they are solely responsible for what & how specific games are remembered in the gaming industry as time passes. And Doom has clearly been forgotten & is irrelevant by the mainstream population due to it aging like shit, whereas everyone still love Metroid Prime & Half-Life 2

Risk vs reward you brainlet. The webms you posted showed nothing in the way of a challenge, and the braindead ai of both your teammate and enemies just makes the game look worse.

>The webms you posted showed nothing in the way of a challenge
That's because they were recorded just to show off the draw distance, animations and AI. All of these were captured on the medium difficulty, on the highest PD is easily one of the hardest FPS games I've ever played. It might be because of the controls but either way its way harder than Doom or Duke 3D, not as hard as Blood though.

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Turok, m8

The controls are what make it hard. If that were quake, first of all they wouldn't be fucking static, and second of they wouldn't have been a single problem. The game isn't hard, it's just limited by N64's dogass controls.

I do love Zero and its Deus Ex inspired level design. Calling it better than the original might be going too far though

the game was designed with the controls in mind. that's why enemies have a long windup before they attack, and neither track you after they start shooting, or move and shoot at the same time (except in like 2 pre-scripted situations). simply because if they did, it'd be almost impossible to deal with given the limitations of the game's controls.
although none of those apply to the challenge mode where the AI is complete bullshit and flies around at mach 10, instagibbing you the nanosecond you get in their vision.

that isn't a problem in shadow warrior or blood. the game is gimped for a controller and is inferior for it.

lol ai still shit in this webm too

>that isn't a problem in shadow warrior or blood
Getting shot by hitscanners the picosecond you enter their line of fire is Blood in a nutshell.

The only good PC fps was doom. Console shooters are superior. You clearly didn't have friends for couch coop

>Goldeneye
>PD
>TS2
>TSFP
>MP
>MP2

I don't think any PC shooter besides Doom and Doom 2 can compare to these games. Don't say half life otherwise I'll have to laugh.

yes because playing on a 24x32 screen on an already tiny CRT at 3 for is much worse than doom co op or deathmatch. get fucking real.

>He plays on a small crt
pleb

>he had a fuck huge CRT in 1999
yeah sure.
At least on PC I could get co op and a fullscreen experience.

Bros, I miss these FPS games with varied objectives based on difficulty and open levels without CINEMATIC CORRIDORS bullshit
With MS and Nintendo being chummy lately, I hope the 60fps Goldeneye remaster is finally coming out

And all you had was Doom. Most of the other "big name" PC shooters aren't that good.

This dude thinks Perfect Dark had better music than Unreal Tournament. Imagine being this retarded. Deck 17, facing worlds. My dude, there is so much good music I have the soundtrack.

Because it did, PD had a cool cyberpunk ost. UT was mostly ambient or techno.

Doombabbies should be banned on Yea Forums.

You fapped to those blocks?

Most of the big name N64 shooters where ports / clones of PC shooters or were gimped by poor performance and shitty controllers.

I'm really surprised of all the FPSes created since 2000, only 5 or so have similar objective based missions

That's a funny twitter-reply gif, user

I played it on my friend's Xbone about a year ago. Crystal clear graphics and no lagging when more than 2 enemies were on the screen

Doom 64 wasn't a port for one thing, and PD and GE were more innovative than anything released on PC at the time. Git gud noob

All the Turok games were N64 originals and very innovative.

You can blame half life for almost everything wrong with shooters today, it started the scripted linear shit.

fuck off doombabby

>N64 trash
>more innovative than quake
>more innovative than unreal
>more innovative than half Life
Yeah no.

when doomfags and quakeniggers will be banned here.

Quake used 3D environments and little else and was essentially the same as Doom, and Unreal and Half Life both made the linear scripted shit popular. Fuck off noob

Not him but HL didn't innovate anything. Everything HL did was already done in prior titles. Even titles that released the same year as HL, like Unreal 1 and Turok 2.

retards

Quake did more for computing than it did for gaming, I'll give it that.

Nice argument, GE on the other hand invented zoomable weapons and had actual objective based gameplay besides just grabbing keys.

>half life and unreal bad and ruined gaming
>no no goldeneye and perfect dark are shit
>quake is a tech deno
>FUCK CONSOLES
this is why we cant have retro fps threads

half life otherwise I'll have to laugh.

When PC fags bring up innovative shooters they never talk about Marathon, despite it being the first shooter with a deep story and the first to have mouse look. Might be cause it was on Mac only at first but still.

Turok 1 > Turok 2 > PD > GE

Complex with proximity mines, n bombs, tranqs, and laptop guns.
You do not know true fear until you have played the goat match.

Turok was awful whether you prefer PC or console. It's a crime it got more games than Dino Crisis.

System Shock came out first and was far more innovative.

Fuck off, Turok is a masterpiece. The PC remasters prove that it was a 10/10 game only held back by consoles.

>what is strife
>what is every CRPG
It just adapted stuff that's already been established.

underrated post

system shock did that in 1994

>what you do in some stages sometimes have effects on the following stages

When?

Joanna is what games with a female MC should be. The game wasn't 'its an fps but its a woman whos killing the men! progress!'. I also liked how she had a different outfit for almost every mission.

I mean I could see that in terms of gameplay and probably story, but it didn't have mouselook initially. Also they came out with a couple months of each other.

It just dumbed it down with the illusion of complexity. Instead of hunting for keys the "key" was disguised as killing an enemy and was pre marked on the fucking map.

It's debatably an FPS though, I think it's more survival horror.

>any console fps
>best ever

wrong.

Johnson will appear in the carrington institute level if you have him escape in the ufo in the last level of the area 51 levels.
A speeder bike can be gotten in the snowy level if you release it from the cargo hold in the airplane level that came before it.

whats wrong with retro fps fans? kys faggots.

I don't think there are very many. The route you take to get on Air Force One dictates where you start on the plane, same for some of the A51 missions. I think also you can get a hoverbike in the crash site mission if you secure the one in the hold on Air Force One.

Metroid Prime

>'its an fps but its a woman whos killing the men! progress!'
What FPS' even do this? Even nowadays this isn't a thing. Joanna, as cool as she isn't, wasn't the first. Rise of the Triad had some female protaganists and Unreal had Prisoner 849.

This game made all other FPSs boring me.

have you played system shock 1? there's nothing survival horror about it

Is there anyone who just likes old FPS games regardless if PC or console? With how you all act, I feel like I'm the only one.

doom already have an automap.

either mods count or they don't, make a decision you fucking twat

and Goldeneye/PD were completely playable on controller, even if they'd be better on M+K

also, your argument is inverted, you say that saying that PD is good because it can be played on M+K is the equivalent of saying Doom is bad because of the SNES port is not an argument, the real argument is that IF Doom is good because it can be played in M+K in at least one port, then PD is good because it can be played on PC with M+K, you have it completely backwards

it had inventory management and limited ammo if you play on harder difficulties, along with a creepy atmosphere and puzzles. Sounds like survival horror to me.

The official art makes Jo look like a cheap whore.

its just doombabbies they cant cope that they are better fps out there.

It's neither of those things. Horror is very subjective but there isn't anything outright scary about SS1. Resources are very abundant and there are no systems I place where you need to manage inventory or the status of your character outside of health.

Why does this N64 game have so many features that games nearly two decades later lack like guys dropping their guns if you shoot their hands?

I liked using the Carrington Shooting Range to shoot the guy in charge of it. My sister and I would make a game of it, great times. I miss em.

is like fps faggots forgot that their games were considered inferior to rpg and puzzle games.

Maintenance was fucking scary man, and the groves were creepy too. Also you do have to management your inventory somewhat.

>Turok 2 invented the weapon wheel
>thanks to this you can easily switch between twenty four (24) guns in the blink of an eye
>feature completely dropped in the following generation of consoles in favor of two weapon limits

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Turok 2 is garbage

Always wanted to play HD but I'm not buying an entire console just for it.

Get the fuck out of here.

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Absolutely retarded.
It would be like if doom had a "find the blue key" objective on every single level. It just switched it up and every single level is comprised of finding hidden keys.

Doom on PC isn't a port you twat. I'm saying that noting a game is only playable via a mouse and keyboard when it was designed around a controller is a 100% invalid argument. Only the original controller matters when talking about how well a game plays.

you first, I'm playing it now it's trash, I played OG Doom last year and it was pretty good, it's time to put down the nostalgia glasses

Bioshock had it

Stop making up arbitrary rules, you're only embarassing yourself.

>levels are too large, easy to get lost / miss objectives
>bosses suck
Other than that Turok 2 is amazing.

So Doom 64 is automatically shit to you, despite it being widely loved in the Doom community thanks to having a good m&kb port to PC.

The level design in Turok 2 is trash. I beat and enjoyed 1 but the fact that you had to find hidden items to progress in 2 was fully retarded.

So tired of faggots thinking maze like level design is good.

samefag brainlet.

LMAO

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This. Turok 2 is a really bad game regardless if you like PC or console.

Fuck yes, OP. Fuck yes.

Maze design is the only good design for FPS, because it encourages exploration. Exploration allows for secrets. Secrets allow for more enemies to be placed into a level, which leads to more item placement.

>implying I love PD because it's on the N64
I wish it was on PC.

Maybe he was talking about some games that are coming out lately that go WOOO WOMYN POWER, and not exclusively FPSs. I think Battlefield Vagina did that, but I'm not sure since I don't want to play it, because it looks like garbage to me, like almost every other FPS thanks to PD.

I consider Deus Ex to be very different from PD, to me it's a RPG.

Nah, go fuck yourself retard.

yeah, the shooting requires aiming, but apart from that it's stat based.

Nice argument

I thought that was the funniest shit, too.
God, the voice acting was fun in this game.

A good game is good regardless of its platform. That said some games may just be better on a different platform, more likely going from console to PC.

>i-its good with mods
That means the game is shit. Modding better controls means the original controls are shit.
Doom or Quake mods only added to the experience.
Think a little.

Doom 64 plays fine on a controller though. It only gets fucky when you add verticality to the mix honestly. The game is piss easy with m+k modded in though, and the only true experience is with an original controller imo.

You haven't provided one for me to counter. "It's bad" is not an argument.

Does anyone have that Yea Forums's recommended FPS chart? Thanks in advance.

>The game is piss easy with m+k modded in though
And so is Doom, so what? Those games thrive on excellent level design and enemy and item placement. Doom 64 is easily the best after Doom 1 in that regard.

>shit level design
>stupid item puzzles
>no music

I'm talking about the game itself allowing for so many different ways of progressing, including straight combat, lockpicking, stealth, hacking, and so on. Hell, even dialogue at times. PD is a way more straight forward game, it's all combat with some minor optional stealth that might help you at times. It'd be, for me, like comparing Mario Kart to F-Zero, they're somewhat simmilar and I love them both, but I wouldn't clump them together. I would, however, compare F-Zero directly to regular car racing games and tell people how F-Zero made every other racing game (without items) boring to me. Like PD did for FPSs.

THIS is the game that needs a ground-to-the-floor HD remake like Resident Evil 2. This is the fucking game that deserves the time and the effort because holy shit, it is one of the greats.

It's literally all in-house randoms who are part of the team for a different primary role. Like Joanna was voiced by one of the composers.

>i-its good with mods
>That means the game is shit.
it's good even without mods, I'm just saying "if you're desperate for M+K, then stop whining and just use this mod"

>Modding better controls means the original controls are shit.
>Doom or Quake mods only added to the experience.
going by your """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""logic""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""", then Doom and Quake are shit, according to you, but of course, nothing that you say apply to you because you're not even trying to make any sense or be consistent

(:
Doom's m+k controls aren't modded in sweaty
The game was designed that way
Please understand
:)

why id fanboys hate other fps so much?

Carrington = one of the programmers bad Sean Connery impression.

they're just like PM64fags, rabid fanboys, angry that there's better stuff out there, even if their stuff is really good

>Shit level design
And why do you think this? The level design isn't bad, it's just that each level is monstrous in size so you're more naturally inclined to get lost.
>stupid item puzzles
There are no 'puzzles,' only keys and switches required to access new areas.
>no music
What? Turok 2 in particular is notorious for its spectacular soundtrack.

youtube.com/watch?v=BroB8vFCUyY
youtube.com/watch?v=R5TMypZAGSM

I'm saying that doom or Quake mods typically aren't made to fix issues with the game itself, and are merely fan made expansions. A mod to fix the controls is a bugfix mod, meaning something is broken with it.

Everything you just said was retarded. Maze design just encourages brute force to figure out a level by constantly walking around empty rooms just to find progress. The map design should facilitate and make the combat better.

yes, that and deus ex doesn't really play very well as a straight shooter at all. It really is a jack of all trades game.

Doom is 'maze' design. It's the only option for the genre. Open world and straight linear corridors are both horrible for FPS'.

it's not a mod to fix the controls, it's a mod to add options, the game can be played just fine with a controller

I don't CARE much for procedures.

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I was saying Doom is piss easy, which is is. Still the best game of all time but it's fucking easy.

LMAO doombabbies

you have yet to prove why doom and quake are better than any retro fps. you cant.

It's the best console fps but I can't go back to playing it without a mouse and keyboard anymore.

You can play it with M+K on PC fampay.

>20fps on original system
>Held hostage on 360 for modern remake

The only shit levels are the alien ones.

>cheesing the VR duels by sneaking a laptop gun out of the firing range and setting it up in the training room so it kills the AI opponent during the cutscene

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It's not the level design, which isn't amazing but it's beyond that, Turok 2 has a combination of shitty arsenal, shitty enemy variety and boring objectives.

The depth in guns.
>WHY ME
The diversity in difficulty outside of just adjusting numbers (different objectives and routes).
ALIENS
The interactivity outside of just "shoot mans".
Cool environments.
This game was dope and had density irrelevant of the limitations of the console/era.
Say what you will about the AI, the speed, the controls. Those are solvable problems. The framework itself is good and more games should strive to be more like it.
Literally if you re-released the same game with better AI, and maybe with larger levels, on a platform with modern input, it would be basically Patrician
youtube.com/watch?v=pCSW0mPQCAs

This is ignoring the fact that you can use an emulator to play it mouse and keyboard in 60fps with high textures and online multiplayer today.

>Turok 2
>shitty arsenal, shitty enemy variety
This is some next level shitposting.

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currently it's held hostage on the Xbone

does that work on the HD remakes?

There are much more options than linear and open world you mong. Only like half the level design in Doom 1 was good, most of Doom 2 had bad level design.

Duke Nukem 3D is obviously the best FPS of all time. Followed by Quake

aesthetics

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How can something be this kino?

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>Hostage level

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Don't forget the sickass musical score. Also the finest reload animations of the time.

Member the Goldeneye song that goes BEEEEE DOOOOO (da doo DOOOOO)

meanwhile

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grantkirkhope.com/goldeneye-007/
>he released some original tracks for Goldeneye
>PD NEVER EVER
AAAAAAAAAAAAAAAAAAAH

youtube.com/watch?v=Jc-oG2dR-mo

DELETE THIS RIGHT NOW

there isn't limited ammo and inventory management is near nonexistent
its a straight shooter

I have some unreasonable affinity for the MagSec.

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NA>JP>EU
I generally prefer the JP covers, but this one just looks like a horror game to me and looks too off.

The worst is Europe's. The US is cool for how it foreshadows the plot, while the Japanese one is just pure art.

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actually yes there is. and you have to steer using levers on the interface. it's the most awkward game to control ever.

>The US is cool for how it foreshadows the plot,
You fucking what?

UT was always a showcase for the Unreal Engine, so that's not really incorrect.

Look at her eye

if it is a straight shooter, it plain sucks. It's much more of a survival game than a shooter.

You retard. Try emulation if you can figure out what that is. I thought PC users were supposed to be smart.

Europe's also has aliens m8

No. Take off your nostalgia shades and go play it now, it's terrible and clunky as fuck compared to shooters that came after.

I'm not positive but I think that color scheme and style is typical in promotional art for movies about assassins and criminal affairs rather than horror. Maybe Yakuza movies or some shit. Feels fitting enough for the game about a less than prissy spy.

jej

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>20 YEARS LATER I FOUND OUT
MY LIFE IS A LIE, A FUCKING LIE

But it's done better in the US cover

shame about the framerate and and dont @ me saying that its fine
it isnt

aliens don't real.

img

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>Buy game shark
>Can now make custom guns out of every gun in the game

This game was too perfect for this timeline.

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I did replay it last year, still fucking awesome. I love it when people tell me it's nostalgia googles and whatnot, specially when I just played the game for the first time (like it happened when I posted that Deus Ex was one of my favorite games of all time here on Yea Forums ~3 years ago)

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Never enjoyed the MagSec, it spray far too much, now the Falcon, that's the shit.

How could it get any worse?
I wish the XBLA port got ported somewhere else, even if it was UWP/W10 exclusive.

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Yeah I meant that trying to play with a controller feels worthless now that it's much superior with kb+m.

That's just beautiful.

Even Deus EX has better shooting mechanics than Perfect Dark. It is complete retardation to view PD as the best FPS ever made when since then we've had RTCW, Far Cry 1, MoHAA, SoF, Call of Duty + United Offensive, F.E.A.R. etc, etc. Which are all vastly superior FPS games with vastly superior mechanics.

I need a gif of the animation where you get too close to someone with a pistol and you turn it sideways.

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>Even Deus EX has better shooting mechanics than Perfect Dark
No. Enemies in Deus Ex act exactly like bots in Unreal, only this is a singleplayer RPG where stats determine how useful your gun is.

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no there isn't, not only do you get rechargeable laser rifles, but just about every cyborg enemy drops bullets
and you turn with the keyboard not the mouse

All these years I've never noticed this. I still have the fucking box.

>designed for controller
>b-but you can use a mouse so its okay!
Retard.

fpbp

Well now Xenia can emulate it,progress seems to be going fine

The aiming mechanics are abysmal and no some guy putting his hands up has nothing to do with the shooting mechanics. In Deus Ex i can move my crosshair around smoothly unlike using the atrocious N64 pad. Nice cherry picked video though that doesn't show the terrible LoD GoldenEye and PD had where there would be enemies shooting at you and you couldn't see them because of fog walls until you got real close.

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>In Deus Ex i can move my crosshair around smoothly unlike using the atrocious N64 pad
Good for you, I don't see what that has to do with the actual mechanics of the game.

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If it makes you feel better user, I did the samething last week with Earthbound.

>that kick
lel, and I like PD

Or that you didn't mention the braindead AI that GE and PD had that would move like it was in slow motion, run right up to you then proceed to do a slow motion Kirk roll while you shoot them.

Does a high quality version of this even exist? Even the Rare supplied ones have artifacts out the ass.

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>How the game controls
>I don't see what this has to do with the mechanics

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Controls and mechanics are entirely separate entities.

I need to get back into this game but I hit a wall with some mission that involved sneaking IIRC. Was a fucking 11/10 experience up until that point though.

>Even Deus EX has better shooting mechanics than Perfect Dark.
if you're gonna bait, at least try, man

/Thread
Small brain

that's if you want to, if you want to play on a controller for absolutely no reason at all, then it's fine too

Control scheme =/= Game design

Game design is what's important.

I'm gonna bet you got rekt by Pellagic II, because everyone is afraid of it.

>Controls and mechanics are entirely separate entities
How can you be so stupid as to think that? The shooting mechanics are designed around the controls.

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But you're able to have the shooting controls change to twinstick or keyboard and mouse without affecting the gameplay.

>The shooting mechanics are designed around the controls.
Then why does Deus Ex have such shitty shooting mechanics? Everybody strafes like an Unreal bot.

as opposed to pd where the ai has to run up to you, stop, crouch, then shoot

That makes zero sense. In the literal sense, you the player are controlling mechanics of the game.
The ability to shoot a gun in the first person perspective is a mechanic, the input and how it alters this perspective and the gun is the control.
What are you even saying.

>wojack brain images
I'm guessing you're being insincere for attention.

Not that guy but it sounds like you just didn't like the look and layout of levels. Having played and loved PD (N64 and XBLA) I can say the enemy AI is so much more primitive in PD compared to Halo that even Halo CE encounters are more varied and unpredictable. Halo enemies may not have locational stumbles and disarmament but they roll, take cover, and coordinate more than PD AI. Halo maps (other than vehicle setpieces) generally provide a lot of cover and approaches even in the more open Halo CE maps that let the fights become more interesting. This only applies to Legendary Solo, and I never played coop PD so I can't compare their respective coop experiences.

>without affecting the gameplay
Yet you will perform better at killing enemies with more accurate shots, etc, with a mouse. How slow to react and all those super slow roll animations, etc, here will make the enemies even more of a joke. Also PD wasn't designed for "twinstick" it was deigned around the N64 controller which was single stick, it was updated for twinstick much later.

One thing that's hilarious though is that nobody ever complains about the shite Alien enemies in PD yet will scream about Trigens in Far Cry and Aliens in Crysis.

What came first the N64 pad which every game on the console had to be designed around or PD?
Nice try though.

Or do that hilariously retarded slow mo Captain Kirk roll.

the controls are dated tough

Your question isn't relevant to the point I made at all. In no way does the precedent of the N64 controller somehow change the meaning of "controls" and "mechanics". Nor does it change the fact that Perfect Dark is not influenced by the pad. The fact that the mechanics don't change when using a mouse and keyboard on emulator, or Xbox 360 gamepad on the XBLA release basically proves this.
The XBLA release literally just uses the N64 controller template that used 2 controllers for dual stick controls.

>Nor does it change the fact that Perfect Dark is not influenced by the pad.
You are an absolute cretin.

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Feel free to give a reason instead of just trying to convince yourself.

user I know it wasn't made for twinstick, reread my post.

Fuck off with all this retarded PC vs Console shooter crap. You can have a great game on either platform, comparing them is silly because they have entirely different limitations, largely due to control schemes. Console shooters play like ass on PC and PC shooters play like ass on consoles, because controllers and M&KB are simply incompatible from a design perspective. The real issue here is universal and transcends petty rivalries.

Why the fuck have we not seen a quality FPS in over a decade? Goldeneye, Perfect Dark, Timesplitters, Turok, Unreal Tournament, (maybe the original Battlefronts) and the like all were top-tier games. They all featured a huge amount of map, character, game mode, and weapon variety. Instead of useless "achievements" you unlocked new characters or maps or gameplay cheats. Instead of just a tiny number of competitive gamemodes you had tons of possibilities allowing everything from super serial deathmatch to wacky minigames. Instead of shitty "you unlocked a weapon attachment" progression systems the only progression we had were character unlocks and our own skill improvement.

Seriously, where did it all go so wrong and when are we going to get another content-first shooter? It's ridiculous that we haven't seen anything like them in well over ten years when everyone praises them so highly.

>it was updated for twinstick much later
That's not true at all.
Even Goldeneye was designed with 2 sticks in mind.

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are you me?

How so? You can play it on M+K, fampay. Also, you could play it with 2 analog sticks back when it was released.

All I ever played of PD was multi and my favorite memory was in the temple map with my cousin and a turtle bot (that I believe we had done custom settings to make even slower and more durable?) and we spammed mines all over a big room and lured him into it. Constant explosions and all you see in it is this bot flashing different colors as he slowly walks through it all before he dies right at the end.
Me and my cousin absolutely died laughing.

>Twin controllers
>16:9 support
Rare was way ahead of its time.

Really, because I had to use the mouse to move levers, to turn on the interface.

What I really never noticed was how Joanna Dark's name is a riff on "Jeanne D'arc"

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If Deus Ex were a straight shooter, it would be the worst shooter in history.

>Halo has bad encounter design
Drink bleach.

I have more hours in PD than in Doom 1+2, Quake 1+2 and Unreal combined, but it´s not even in the >Top 10 of best FPS. Maybe if you´re talking about console-only FPS.

probably cause the aliens in PD are in it for literally 2 levels + 1 bonus mission

>Needing to use two pads for "twinstick"
Pathetic. And not the "twinstick" that was being discussed which was two sticks on a single pad.

>best fps
>can't even jump
>some of the worst controls in the history of the genre, even by console fps standards

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Blops 4

itt: seething pcfags

>Halo is just a bunch of open areas with enemies scattered around them
You didn't actually play Halo, did you?

That fucking Cyclone reload

>You can play it on PC with m+k, baca desoo sempay.
You're still just emulating analog sticks/d-pad though, and you still have to deal with a huge deadzone. That's not remotely as good as native MK/B support,.

And are completely terrible compared to the Trigens in Far Cry and Aliens in Crysis. The only reason people cried about them was the "B-b-but muh military shooter" crowd of retards.

Half life
Nolf
Rtcw
Quake

But honestly yes in the early 00s and late 90s good fps games were split between consoles and PC.

>not a single argument, just shitflinging
cry some more

no d-pads involved

doesn't make the game any less fun though, and controls aren't the ultimate decider on what makes a game good.

Best fps? nah. Best console fps? sure

seething pcfags
Nice try but i had an N64 when it came out and still have it with the games including GE and PD.
I play on console and PC.

>Is this still the best FPS game ever released?
No
That was easy

>no d-pads involved
Yeah, so? You're still emulating a controller. Again, the result is nowhere near as smooth or responsive as native MK/B support,

Most retarded comment so far. SoF and SoF II alone shit on all the games listed.

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Controls are the method in which the user interacts with the game. That interaction is solely what is measured when evaluating"fun." Controls are one of the most important factors in making a game fun, because if your interaction is handicapped by bad controls you are having less fun because your level of interaction, which is the measurement of fun, is reduced.

Same with frame rate. People who play games at double the frame rate are having double the fun, because their eyes are seeing twice the game information and their controls are twice as responsive. This is a linear, objective measurement.

>doesn't make the game any less fun though, and controls aren't the ultimate decider on what makes a game good.

>Basic movement options (like fucking jumping) are bad in an FPS

I half suspect the only reaosn why Perfect Dark gets so much praise is because it's a first-party Nintendo title.

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yes, but level design.

>Best console FPS? Sure
It isn't even close to being as good as Halo.

it's the best we got, sorry
I mean, I'll gladly look the other way for this so that I can get everything else the game has to offer

>comparing Metroid Prime with Thief
please keep baits to a minimum

wait a second..free from the clutches of doom..in the gamecube era...

wat

Based.

If controls and frame rate hamper your ability to interact with the level design, the levels may as well not exist. Interface with the game is the gateway to fun. The wider the gateway, the more possible fun there is.

>like 3 different guns
>like 3 enemy types
>repetitive and bland level design
>music pales in comparison to PD's
>pathetic multiplayer options compared to PD's
Halo is fucking garbage

You don't "need" to, as pointed out here >The fact that the mechanics don't change when using a mouse and keyboard on emulator, or Xbox 360 gamepad on the XBLA release basically proves this.
You can use the same controls with different inputs, and none of them change the mechanics of the game.

are you trying to say that PD would be better with M+K, or at least having that as an option? because I don't think anyone would disagree with that

KYS THIEFAG

The implication is that all first person games since doom were just Doom clones with better graphics. That's a retarded statement of course, but you could understand how console friends in 2002 might have felt that way.

Yes.

I disagree with the fags who say that the mods don't matter because "muh design" "muh intent"

Halo as more interesting level design and more enemy types than PD objectively. Better music too, fag.

False in every category, what's it like having down syndrome?

pc has no games

I think intend does matter, but it depends. If you have to impose yourself arbitrary rules to fix an entire fucking game, like doing Nuzlocke runs in Pokémon, it doesn't count for me, but if you gotta drop a 10kb .txt on the game's install folder or run a fanmade patch to fix some bugs with the game, then I'm ok with it. I admit that it's very arbitrary though.

To me all that matters is the end user experience. If I'm having fun I don't care whether it was like that out of the box, a third party mod, or my own altered ruleset. To me any other method of measuring game quality is autistic.

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>Halo as more interesting level design and more enemy types than PD objectively.
Show me a level more interesting than PD stages, then. It's all
>move forward
>open area
>some enemies spanwed, kill them
>proceed to next open area

when PD has multiple objectives on each level, only some of them being "get to point X" which is basically just proceed further into the level

and guns are
>space pistol
>space smg
there's nothing remotely as interesting as PD's arsenal, both in aesthetics and in gameplay mechanics

> Better music too, fag.
Hello no, it's all generic bland orchestrated garbage.

enjoy your eurotrash platformers and shitty simulators.

imo I don't mind if people shit on the vanilla games, like shitting on vanilla Vampire the Masquerade Bloodlines for example, so long as they specify it, after all, vanilla VTMB is fucking irrelevant, the one that is currently relevant is Wesp patched VTMB

>Get superior versions of the majority of games that are on console
>Hurr enjoy your platformers (a typically console genre) and sims
Colossal retard.

The PD soundtrack was on his Bandcamp for years.

>tfw trying to aim with a controller again

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Why should anyone waste their time trying to prove the obvious to you?

i disagree with most of but i dunno how anyone could say halo 1 has more interesting level design than PD. the missions in halo are just designed to get you from point A to point B, while all the fun comes from using vehicles, the variety of weapons and figuring out encounters with the varied enemy squads. i think the game is actually great but the level design is quite spartan lol.

>was
d-does that mean it was removed? say it ain't so

you're here, wasting your time posting but only insulting and not providing a single line of argument, if you can't show something that's so obvious, then it's simply not there, you're sounding like a religiousfag trying to push the idea of god unto others

>superior versions
kek

> not providing a single line of argument
You are telling us that red is blue and asking us to prove that blue is blue.
Utter imbecile.

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PD's only problem is the framerate, which is why the XBone version is always optimal, especially for that coop campaign.

>removing content from an official storefront removes it from the Internet completely

it's the simulated breathing, something that I don't think works well with mouse aiming

I doubt most people are saying it doesn't matter.
I think most people are likely saying that just because you can improve upon something, does not make the base inherently bad. You can think that the base game is fun AND think that it's better with mods. Just because you prefer the latter doesn't invalidate the former.
The key thing to focus on is what changes. When you do something like bump up the framerate, you didn't actually change the "game" part of the game, it's more technical than anything else. Same with controls, people have different preferences yes, but those are just mappings. The shoot command is still shoot regardless of how you triggered it.

Perfect Dark is good in practice, and better with minor changes that are not really integral.

The PC mod that makes it 60fps adds true mouse support.

It does matter, because OP stated it was the best FPS. The best FPS wouldn't have shitty controls or a piss poor framerate.

pcfags still seething.

Link?

Google.com

>60-144hz
>Higher res while still being able to run at 60fps
>Faster loading times even on regular HDDs
>Better textures and other graphical features
>Can be played with Mouse and Keyboard and/or pad
>Etc etc etc
Yes, superior versions.

If you're just going to insult me, then I can just say "no u". SO, no u.

The most interesting level of Halo is the second level titled "Halo". It's a non-linear hub featuring multiple objectives and you get a vehicle halfway through it which completely opens up the design.
>Arsenal
I never said Halo had better guns than PD because that's one area PD is unmatched. But Halo has great guns between the Marines and the Covenant. Needler and Plasma pistol especially are unique.
>Halo music is generic
You're a fag
Completely agreed. There needs to be an understanding that the vanilla game is irrelevant at a point. Like Oblivion and Gothic 3.

best FPS is tf2, barring 007 nightfire

>Comes to /v presenting idiocy and fiction as fact
>*surpised* All you do is insult me
...

"shitty controls" has been a non-argument for decades. Perfect Dark allows you to map the controls to whatever you want and you can use whatever input device you want. What would you have changed that isn't already possible?

Likewise with the framerate, that's not inherent to the game, but the platform. The XBLA port doesn't have this problem and neither does the emulated version.
It's not fair to conflate a version of the game with the concept of the game. Perfect Dark is a good FPS, if you want to say you don't like the N64 version with default controls and default controllers, then don't play that way.

look who's talking

To me, designing a level that makes the most of your tools ( being weapons, enemy variety, and vehicles) is what constitutes good design. Giving you a warthog in Halo is good design. Giving you a sniper rifle in truth and reconciliation is good design. Giving you a ghost in two betrayals is good design.

such a shame that pc action and platformers games suck.

Halo 5>Halo 2>Timesplitters 2>PerfectDark>Turok 2>GoldenEye

Anyone else think PD:Zero is kinda underrated in retrospect?

you don't understand, blighttown was MADE to be played in 10 fps!!

you can play over 90% of relevant console games on PC, or do those not count because you don't want them to?

they play like shit on pc.

Honestly, Perfect Dark is a work of art and even holds up to 2019 standards. All it took was the XBLA remaster. N64 version is a bit rough around the edges due to N64 hardware limitations nonetheless it's still a classic. So many features, so much soul.
>amazing campaign
>great story
>amazing soundtrack
>fun gameplay
>has soul
>coop
>counter coop
>multiplayer
>set up for speedruns
>leaderboards

Name me one other game that has all of this.

KB&M is only there for competition. You can still enjoy shooters with a controller. What PC shooters stood the test of time? The old Doom has aged significantly. DOOM 2016 was great but multiplayer was meh. Unreal Tournament 2k4 was the last good Unreal but again multiplayer only. Wolfenstein ET was awesome back in the day but again multiplayer only. What else is there?

I liked it.

nightfire, holy shit that was a great game. not the best bond game though, that would be everything or nothing.

>they play like shit on pc.
Dumbest comment i've read on /v in weeks. Even dumber than people claiming Anthem is a great game.

Yes and no. It was garbage, but it was an ambitious, fun piece of garbage. Massive multiplayer maps, dodge rolling, vehicles, tons of weapons. Horrendously ugly, sluggish, and filled with countless other issues. Loved it though.

yeah, use the keyboard to turn or just install the mouselook mod

prove me wrong.

No, mouse isn't just for competition. Analog sticks objectively are not accurate enough to play shooter games with enough speed and precision for a non-retarded person to have fun.
>But some games were designed for analog sticks!!!
Adjusting deadzones and auto aim does not change that you are performing the act of pointing in a shooter. It is unavoidable and impossible to design a shooting (pointing) game designed for an inferior pointing device.

The majority of PC gamers don't even remotely care about platformers and neither do i so i don't know why you keep bringing platformers up. Also the PC version of any action game that's also on console is the better version.

Timesplitters 2 is better.

Again telling us that red is blue and then asking us to prove that blue is blue. I already listed all the features that make the PC version superior here Now fuck off back to your "muh but 15-30 FPS is more realistic and cinematic" fictional reality.

Why do so many people mention TS2 instead of FP? I never played 2, so I'm asking.

battlefield 2

I think they've managed to get that running perfectly with the 360 emulator.

>KB&M is only there for competition. You can still enjoy shooters with a controller. What PC shooters stood the test of time?

>controller is fine for FPS
>every console FPS has absurd amount of aim-assist, bullet magnetism and hitboxes twice the size of targets
>no console fps has even a fraction of the movement speed of the fps of old, despite those fps being made when 3D gaming was still in its infancy
Uh-huh.

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action games suck on pc

examples? there's very, very few games that you can even make an argument for against playing it on PC (like the old port of DMC3 I think)

i think its mostly literally a case of which you played first, 2 had more memorable levels though imo

pc games sucked in the 80's and still suck.

It looked so damn god but played like an ea made slugish fps. it was neat it had the counter strike buy guns system but damn it was an awkward game used to play online all the time though

>Nice argument, GE on the other hand invented zoomable weapons and had actual objective based gameplay besides just grabbing keys.

>le goldeneye invented mission objectives meme

>What are Dark Forces I & II?
>What is Strife?
>What are Terminator: Future Shock & Skynet?
>What is Marathon?
>What is System Shock?
>What is Terra Nova: Strike Force Centauri?

These are all first-person shooters with optional mission objectives, and they were all released before GoldenEye. Do you seriously think GoldenEye invented something as basic as the concept of having objectives to fulfil in a game?

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>designed for
Just a reminder that PD allows you to turn the auto aim off and people play it with a mouse, trackball, whatever, without problems when in that state.

I'm gonna nut when netplay is implemented.

2 had more of a perfect dark/goldeneye feel to it than FP did. FP got caught up in the Halo hype and changed a lot of things in 2 to try and parrot Halo.

>fps in the 90's: blood, duke nuke, shadow warrior, etc.
>colorful non-realistic whacky settings with a focus on high mobility and projectile dodging

>goldeneye, fps funded by Nintendo
>military theme with an emphasis on hitscan weapons and limited mobility and other boring realistic aspects. you can't even jump

Really makes you think.

Did Nintendo kickstart the reign of the generic modern military shooter?

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Based.

you pcfags are embarrassing

Can you do that on the n64 or Xbox? Genuinely don't know.

>inferior pointing device

You could say the same thing about KB&M when you compare it to a motion tracking controller. Isn't that the most accurate form of aiming? It's just like the real thing. Although I guaran-damn-tee it that you are gonna reply with "oh but kbm is accurate enough." If you obviously care about 100% precision and accuracy, you'd go with the absolute best thing available. But that's not the argument here. The argument here is "i don't like controllers because my main gaming device is a PC." Come on. There's pros and cons to both. You don't need KB&M when you aren't playing multiplayer and even though, it's so much more relaxing gaming on a couch then on a chair and desk.

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No mouse is more accurate than motion aiming but the difference is small. All consoles should adapt motion aiming. I use it with my switch pro controller on steam sometimes and it's awesome.

Yeah it's just a checkbox.

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And no, it's not relaxing to me when I'm unable to aim properly because my controller is handicapped. I just have a desk chair that isn't shit and I'm happy.

I mean using a trackball on the system. Disabling auto immune doesn't automatically mean those input devices can be used.

a big reason pd64 turned out so well is because the amount of content and modes.
for instance if the game just had the solo mode it would have been compared to deus ex which came out a month later, and forgotten.

the main campaign getting functioning co-op and counter op was huge. the meat of the game ends up being the combat simulator where they continued to add as much as they could. amazing for a n64 game.

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>Come on. There's pros and cons to both.
This false narrative needs to die. No, you piece of shit, there are genres for which certain devices are undisputedly superior. There is no ambiguity in this.

And I have no idea where the 'controller is so much more comfy than a mouse' narrative comes from. I find having to hold up a controller with both hands far more tiring than lightly resting my hand on the mouse.

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Oh great wrpg-kun is here.

Kill yourself WRPGfag.

your shitposting about console vs pc bring this faggot now. Are you happy?

The N64 mouse works with every game IIRC since it's just mapping stick inputs.
Ideally you'd get a device that emulates 2 sticks and uses both controller ports.
This is probably more common on the Xbox 360.
And obviously emulators can do direct 1:1 mouse injection.

So really it depends on your platform and what inputs you have available, but the game is ready for mouse controls even on the N64 version using this config

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>20 second night vision segment
>hostage segment where you barely even need to save anyone
>goldeneye's boring mission composition, shittier AI, and multiplayer which PD is literally a direct upgrade of, is better
nostalgiafag/contrarian detected

Remember this ball and chain?

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>mfw stuffing Carol into an elevator and sending it on the long ride back down to the lobby
Get ye gone escort mission.

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Didn't know about the n64 mouse. That's really cool.

this game was so much damn fun. expansion pack changed EVERYTHING

Dr. Carroll is a casual filter, if someone complains about him then it means they allowed Dr. Carroll to catch up to them in the first place, meaning they're dogshit at the game

based
Halo has always been garbage for xbox kids.
While at it, Fable was also babby's first RPG, xbox exclusives were some of the most insipid garbage ever that kids liked because exclusivity

WHEN THE PROGRAM HAS RUN
I WILL HAVE CONTROL OF A VASTLY POWERFUL WEAPON
IT CANNOT BE ALLOWED TO EXIST

It still felt a lot like 2, in style and in the way it felt, though less pure arcadey, and more story driven.

How linear is Escape from Butcher Bay? I just finished FEAR and need some good linear FPS's.

It was only released in Japan for the DD for the Mario Painting software and internet browser. I'm pretty sure it only works in native mouse mode for Starcraft 64. It fallsback to stick emulation for everything else.

I remember 2 felt very weird to me for having very little in the way of story, i wasn't used to that at the time, it felt more like a send off to games from the amiga era, when games had more abstract storytelling and less cinematics.

The Riddickulous Chronicles games are all completely linear from what I remember. Fun though and fantastic graffix for the time.

EFBB was a kino game, haven't played it recently though so i dunno how well it holds up. The first person fisticuffs were cool with the visible facial damage.

How did it empty the clips so quickly?

Attached: cyclone.gif (240x184, 691K)

>enable infinite ammo (no reload)
>use cyclone alt fire
>oops

FUCK THIS THREAD. PERFECT DARK IS GARBAGE LIKE ALL CONSOLE FPS. KYS ZOOMERS.

Fuck ye cerebral bore! Hitting your friends with that in multiplayer was the best.

I like it :^)

Excellent taste sir.

>MP
>Pacifist bot is programmed to not attack but run around the level picking up all the weapons so others cannot. So when you kill them a fountain of weapons drop from the dude.

> PC Games are relevant
Yikes, imagine actually believing this
> Highest Rated Games Ever
> 1. Ocarina of Time (1998, Nintendo, N64) (Adventure) (372)
> 2. Chrono Trigger (1995, SquareSoft, SNES) (JRPG) (358)
> 3. Breath of The Wild (2017, Nintendo, Switch) (Open World) (302)
> 4. Super Mario 64 (1995, Nintendo, N64) (Platformer) (275)
> 5. A Link To The Past (1991, Nintendo, SNES) (Adventure) (272)
> 6. Super Metroid (1995, Nintendo, SNES) (Adventure) (266)
> 7. Super Mario World (1990, Nintendo, SNES) (Platformer) (262)
> 8. Final Fantasy VII (1997, SquareSoft, PS1) (JRPG) (259)
> 9. Final Fantasy VI (1994, SquareSoft, SNES) (JRPG) (256)
> 10. Super Mario Bros 3 (1989, Nintendo, NES) (Platform) (256)
> 11. Resident Evil 4 (2005, Capcom, GameCube) (Horror) (256)
> 12. Metal Gear Solid (1998, Konami, PS1) (Stealth) (255)
> 13. Street Fighter II (1991, Capcom, SNES) (Fighting) (252)
> 14. GoldenEye 007 (1997, Nintendo, N64) (FPS) (246)
> 15. Metroid Prime (2002, Nintendo, GameCube) (FPS) (246)
> 16. Half-Life 2 (2004, Valve Corporation, PC) (FPS) (246)
> 17. Castlevania: SOTN (1997, Konami, PS1) (Platformer) (245)
> 18. The Legend of Zelda (1985, Nintendo, NES) (Adventure) (242)
> 19. Super Smash Bros Melee (2001, Nintendo, GameCube) (Fighting) (241)

The Turtle or Tortoise bot was the one that always had me laughing when i was a kid.

All games that are trash by today's standards and if released today would be 5 or 6/10s.

>today's standards
>good
LMAO

Well outside of Breath of The Wild as it is a modern game, and MGS as it's timeless.

> Breath of The Wild literally released 2 years ago
> Snoy fans are so incapable of reading that they didn't see it on the list, or the fact that most of them already re-released and held the same acclaim
Cope more Zoomer

Yes today's standards meaning, going from when those games came out until today, we've seen many games that are far better in that space of time. Many shooters that shit all over GoldenEye, and many RPG's that shit all over OoT, etc, etc.

Well obviously if the tech improves, then the experience improves, to a certain extent, ie better controls, better graphics, better framerate.

I literally addressed that before you even posted retard. Learn to read and follow a thread you utter mong.

>modern shooters and rpg
>good
stop

>those well crafted campaign missions with objectives and gadgets
>walk too far off the first objective from the list
>MISSION FAILED, RESTART

>God of War
>Spiderman
>Red Dead Redemption 2
>Breath of the Wild

Which one of these games came out on PC again? Oh wait, that's right, none of them.

THIS
At least GoldenEye let you explore at will and you don't fail missions unless you actually screw up

>Area 51 level.
>Explode the box.
>Mission Failed
>Use the Dragon secondary function to blow a hole in the wall.
>Mission Incomplete

Attached: joanna_dark___trench_coat_by_amaradolce-d5q27sq2.jpg (206x800, 54K)

skyrim is a better skyrim than rpg because it has frost trolls.

>Thinking any of those games should be on a highest rated game ever list, especially fucking Spidermeme.

>Chicago level
>go through the sewers first
>mission failed

What?

>God of War
movie
>Spiderman
capeshit
>Red Dead Redemption 2
borefest
>Breath of the Wild
somewhat decent, but not great. You can emulate it.

> All games that are trash by today's standards and if released today would be 5 or 6/10s.
Aside from BOTW, all of them were reviewed again this decade, nice try though
> Ocarina of Time
IGN (Original Score: 10/10) (Revised Score: 10/10)
RPGFan (Original Score: 9.5/10) (Revised Score: 9.6/10)
GameSpot (Original Score: 10/10) (Revised Score: 10/10)
NintendoLife (Original Score: 10/10) (Revised Score: 10/10)
> Chrono Trigger
IGN (Original Score: 8.8/10) (Revised Score: 10/10)
RPGFan (Original Score: 9.7/10) (Revised Score: 9.5/10)
NintendoLife (Original Score: 10/10) (Revised Score: 9/10)
> Final Fantasy VI
IGN (Original Score: 9/10) (Revised Score: 9.5/10)
RPGFan (Original Score: 9.2/10) (Revised Score: 9.7/10)
GameSpot (Original Score: 9.2/10) (Revised Score: 8.9/10)
> A Link To The Past
IGN (Original Score: 9.5/10) (Revised Score: 9.5/10)
RPGFan (Original Score: 9.0/10) (Revised Score: 9.4/10)
GameSpot (Original Score: 8.5/10) (Revised Score: 9.2/10)

Just further proving that "games journos" are dishonest pieces of shit.

thats really good, does she have the suit on under the coat i wonder

> They would all be 5-6/10s at best if reviewed today
> Bbbbut those reviews don't mean anything though, those journalists were paid to review the games
Actually cope more, this is pathetic

Where did i say they were paid?
Also anyone that thinks by today's standards that OoT can tack up well against shit like Witcher 3, etc, is either a huge fedora, retarded, or on the take.

stack*

>God of War
>movie

lmao @ actually thinking this was a cutscene
youtu.be/NLl0Z4TBU7A

Witcher 3 is garbage, nobody except Redditors thinks that piece of shit game is good. Clearly you need to go back there Zoomer

The best FPS came out a couple years before that though.

Attached: 220px-Half-Life_Cover_Artf.jpg (220x315, 33K)

nuh uh

Attached: file.png (645x469, 49K)

Wasn't using Metacritic user scores you fucking retard, nice cope though
> Critic Score: 99
> GF User Score: 92+91
> BG Lists: 90
> Overall Score: 372

>Zoomer
So original, i've been gaming since the NES, SNES, and MegaDrive days faggot. OoT was my favourite game on the N64 and even i know it's bad compared to Witcher 3, it's not even as good as the first Witcher.

Fuck off back to Resetera and Kotaku Schreier.

Keep Seething, Witcher-cucks

i have never played an fps since perfect dark that had all the shit to do single player as well as all the customization multiplayer. Op has a point.
>but muh mods
Talking base game here.
I mean enemies even had better AI in higher difficulties. You had more objections. Other things in the missions changed subtly as well on higher difficulties. The game had 1 new weapon for every weapon goldeneye had and it also had all of goldeneyes weapons.

Multiplayer had a bunch of different game mods with AI. You could customize the AIs personality as well.

>b-but u use contwawa, cant aim as gud as muh mous an keyboad
yeah ok retard.

UT had far more MP customisation.

Granted it's single player was just bot matches.