Are experiences the logical next step in the evolution of video games?

Are experiences the logical next step in the evolution of video games?

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I don't know if the mario games are that replayable but it's an interesting distinction. I'd argue that while a great "experience" game is probably more memorable than a great "pastime" game, there aren't that many good experience games. also a lot of games coould count as both

>also a lot of games coould count as both
Name 5

An "experience" is garbage if you can't interact with it and change what happens. You might as well have made a movie instead. The whole point of a video game is being able to interact.

>strive for depth in every area
>limited replayability
The fuck? lol
The reality is that they don't strive for depth, they strive for breadth that's why replaying those types of games is a chore because they've got a ton of content but all the content is shallow crap.

Prey 2015, Dishonored, Dishonored 2, Dark Messiah of Might and Magic, Deus Ex, Deus Ex HR

>rely on random scenarios
BOTW and Odyssey have zero random scenarios though
>Infinite replayability
How is this relevent when you're clearly taking muliplayer games into account?

BOTW and nuFallout are basically the exact same shit yet you somehow put them in different categories?

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Of course, it's where a lot of modern devs fail, no-one's pushing the boat out.

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Besides Dark Messiah, all of those are experiences and not pastimes

bioshock
persona 4
Dead Rising
Resident Evil
Pikmin