RTS life support thread.
What you boys playing? Anyone seen BANNERMEN? Just came out today.
store.steampowered.com
RTS life support thread.
What you boys playing? Anyone seen BANNERMEN? Just came out today.
store.steampowered.com
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I play Age of Empires 2, and Company of Heroes. I've been working on a card game with friends that feels like a turn based version of an rts to fill the hole in my heart.
That sounds pretty fun, what's it about? Share it with the class.
Been playing AoE2 and WC3 for the first time. What the fuck happened to Blizzard bros?
CnC Generals. Is Bannermen any good?
Not sure, was looking at the store page. Videos look not bad, it's 33 right now. Waiting for a few reviews.
DIABLO FONE GAME
Name a better RTS single player then AOM.
Well been working on it over the last year or so. Pretty much you got 4 kinds of cards. Legends, which are historical people that come with skills and armies. Strategy that gives you bonus effects on your turn. Tactics, which gives you bonuses in combat. Items, which is equipment to upgrade troops, or buildings to provide defenses. The whole game takes place on a 3 x 5 grid that you move your legends on. You capture parts of the map to give you the resources to play cards.
So its kinda rts/rttish in regards to having armies, and upgrading them, but then there is a kind of micro in combat since you have all sorts of little unique troops that have bonuses against one another like, Spearmen are good against cavalry, but cavalry attack really early and such. Been doing real life testing of it for a while, and i've been working on a prototype in unreal to maybe pitch it some day.
Saw Artosis play a bit of bannermen.
Looked like it played somewhat like starcraft 2 despite the theme being very different.
Warcraft 2, 3.
Broodwar.
Age of Empires 2.
Red Alert 2.
Warlords Battlecry 3.
>BLACK SAILS!
Command & Conquer 5 when
Its time to remember.
Original War. It's a fucking great hidden gem. Fun/interesting story and characters. Good sense of humor. Really fucking weird controls, but they grow on you with time.
Which is your favorite hero in Majesty?
Ranger for me.
THATS WRONG AND YOU KNOW IT.
Does Myth count as rts?
I'd love to test it one day.
Picked up supreme commander and forged alliance again today
a long standing favourite but i havent played this or any rts in a few years so i suck ass
Wizards that survive long enough to get powerful spells
No it's right. AoM is an extremely overrated game.
Those are all clearly better.
Putting AoM up against RA1, Wc1, AoE1 and it's a little harder. It might be better, but I'd need to replay them to make sure.
By bungie?
RTT apparently.
If it ever get's off the ground i'll shill it on here. Current working name is World Legends. I was a big fan of the fighting game World Heroes when I was younger.
AOE2s story mode is dog shit boring though, how does that compare to playing as the Hero of Atlantis and traveling to a wide span of differen't myths and cultures to play as new heroes and units?
>The blood on La Hire's sword is too dry!
You are wrong.
I'd make an RTS myself but the AI pathing and logic is suppose to be a massive pain.
That's it, 1v1 me right now. We'll settle this like men.
MOVE OVER FOR STRONGHOLD.
Which game?
Prismata already is that, it's free ons team
everything said
also myth 1 and 2
I forget the name but the chick that summon the skeletons.
I DON'T CARE. I JUST WANT TO KILL YOU.
What's the point of playing RTSs when I'm eternally bad at them?
They're fun.
We shall play AoE 3 then.
it's the most satisfying genre when you finally git gud
I d-don't own that on Steam.
I gave a rough description here:
Its not like Prismata at all, but that game seems interesting.
Point is to play on easy or turtle against CPU. Or play with someone good on your team against a weaker human team
how do I get good?
haha umm so what now
age of mythology was good until you realize that norse hero units are unbalanced as FUCK and there's no counter for them
Got into DoW 2 Elite mod recently, but the low pop cap is reminding me why I got bored of DoW 2 in the first place. Any other recommended mods?
Don't pretend to be me, you little fucking shit. I'm tryhing to find AOE for cheap.
That's what makes it even better.
What went wrong?
Are we allowed to talk about men of war in an rts thread? I like men of war, I even made this awesome gif.
Throw in Total Annihilation and with those three games you sir have the most patrician of tastes
most of it is just memorizing build orders, hotkeys, and strengths/weaknesses. that alone will let you beat SP campaigns and make you better than 90% of people online. you really only need crazy micro skills to beat the top tier of players.
World of Warcraft was successful beyond all expectations and put Blizzard in a five year holding pattern to keep it supported and developed properly.
That and from a strictly corporate standpoint it was pretty telling when SC2 was only as successful as SC1, everyone hated the Battle.net 2.0 service, and the biggest thing to come out of Warcraft 3 was DOTA, which took the WC3 formula and dumbed it down heavily to appeal to the kid who doesn't like losing all the time because he sucks.
RTS's as a genre are the hardest to develop properly. Even a skilled team will take about four years to get it right, and with an unskilled team like Blizzard at the time of SC1, it'll be described like a death march to get the game to ship.
Because it's typically pretty intuitive and you can figure out where you went wrong. If you want a game to relax, an RTS probably isn't up your alley but they're some of the best competitive titles on the market.
I've played it before, but none of my friends did when I was younger, so sorry. It seemed neat, but we mostly just ended up playing AoE 2, C&C Generals, Starcraft and WC3
coop against AI like most of my friends do
Can't find a cheap copy, and fuck paying 50 dollars or whatever. vs me in classic aoe2.
>If you want a game to relax, an RTS probably isn't up your alley
single player RTS is one of the comfiest genres though
This, especially sins of a solar empire with starbases out the ass
Agreed, there's nothing more comfy then an RTS when you're in the right mood. Just put the AI on easy if you're really struggling.
Is Sins any good?
>Is Sins any good?
Its fantastic, even if its a bit slow.
It's a RTT, I really like it, very good level design even if kind of unforgiving.
Boring. Deserts of Kharak was boring, and only held any significance if you were a fan of the Homeworld franchise that somehow hadn't burned out in the 10+ year lull between Homeworld 2 and DoK.
I mean, I liked it for what it was, but it was also nothing new.
...OK, don't play against other players if you want to relax.
COMON BOYS, GET THE FUCK IN HERE.
PASSWORD IS veeboys
I had this as a kid, and It was too scary for me. Couldn't get past the tutorial.
Cultists were great.
youtube.com
I FEEL... REVITALIZED
Is Age of Empires DE worth getting?
>not the usual password
No.
If you have nostalgia for AoE1, yes. If not, then no, as the lack of quality of life improvements from 2 really show how poorly 1 aged.
Guess no one wants to p-play aoe then
this. also there are almost no differences between the civs in 1 compared to 2
I'm at work or I would.
I been playing starcraft remaster, sunage, halo wars and re-legion.
There are huge differences, but there are no unique units you mean.
C'mon. Let's get a good game in before bedtime!
>doesn't like losing all the time because he sucks
Kids who suck literally lose all the time in dota, not only that but they get called retarded nigger get bullied hard by their teammates, unlike in ladder which if you lose that's it. Nobody's gonna flame you for that.
When a company goes big it starts to build a crushing bureucracy where the decitions are made not by those who actually made the games and have artistic integrity but by corporate execs that only care about shareholders, bonuses and sales. These people obviously aren't in touch with what made the company big in the first place and also displace the people that actually care and has talent, which in turn move to other companies/make their own.
This is what has been happening to Blizzard over more than a decade and now we see the full trainwreck. If you have been following this like many of us here you get the feeling of watching a really big building falling very very slowly.
unique units are only part of it. the available units and tech trees vary way more in every subsequent game in the series.
I remember going from AOE2 to AOM when it came out. That shit blew my mind. The graphics, and aesthetics were amazing as fuck at the time. No other RTS looked as good as this back then.
>windows store
lmao
Beanz you did well friend. Not that I'm any sort of expert, but you probably went wrong with lack of scouting. If you could of seen my men coming you would of stopped the early push. We were pretty close MARCO wise, so that was probably it. You were just focusing too much on your comfy farms.
GG friend, was good.
age of empire III
Scouting has always been my poor skill. GG
It's a quick fix desu. You probably would of beat me if it was drawn out.
i know you didnt really ask but
A* algorithm is meant to be 'the best' but its apparently really slow (can take on the order of milliseconds for one agent on modern CPUs at the best of times)
you can use what's called 'pattern databases' (I think that's what it's called) to store intermediate results, say there's a 2-way corridor of 6 tiles you just count it as 1 node instead of 6, and either map the move orders to get from one end to the other or just calculate it later, since you know you'll find a quick solution. There's meant to be a much faster way (forgot the name of the algorithm, but search 'fastest pathfinding algorithm' and you'll probably find it) but it's hard to implement and you can't use that 'patterned databases' trick. You also can't use separate costs for each tile I think
With the use of pattern databases you can make any pathfinding algorithm scale logarithmetically with distance, like say you have a map divided into 64 blocks you can store paths from one block to another and then pathfind to the block where the 'goal' node is. This is harder than it sounds but its a neat application of AI theory and quite interesting. I was never involved with game development but studied AI back in university, which goes into graph-based search techniques
I feel like playing Dune 2000, since I won't ever play Dune 2 again. I still don't know how I beat that shit as a kid without group selection.
Zero-K's pretty cool, but I feel like it's never going to have a chance to get out of SupCom's shadow without some actual effort put into unit icons and the soundtrack.
Elves
loved the custom mode in AOM
Interesting campaign, but the lack of unit variety and unique factions killed any interest for me.
Is RTS really that skilled based if people are only really following build orders? What sort of sporadic decision making is involved when playing an online rts? Or is it all based on standing on the shoulders of giants.
Been playing CoH BK mod and TW:WH2
MAKE A HOLE
Casualties!
I wanna get Anno 1800. but I dont want to give Ubishit money. I hate Uplay and it looks like its required to play it. It sucks cause it looks really good. Reminds me of the countless hours I spent on 1404
I know it's not an RTS but I need a place to say how shit Anno 2205 is. Jesus, this is awful.
WE'RE UNDER ATTACK!!!
>free
>$24 DLC
Depends if there's a part of the game that never got cracked, like with 2070's Ark. That made me buy the game, grudgingly.
I'm assuming 1800 itself will get cracked, eventually.
MY BLOOD BOILS
Norse generally had issues playing against Greeks though.
You only think you're bad at them because you skip the campaigns and go into sandbox mode.
Explain what you mean further and give examples of what happens in an rts and what happens in something else that you think is skillful.
You may also need to define skill based when you are asking such questions. As it is now the questions are meaningless and giving you an answer would likely not give you any more understanding, but to put it blunt they're insanely stupid questions.
Doesn't deserve nearly as much disdain as it gets. The city/card system is lots of fun.
The campaigns are somewhat silly, but that's standard for the genre.
To be more to the point, you watch players, and they're usually following a particular build order someone else has designed or made, they produce units exactly as the plan has set it out. Examples such as SC2 is a big one, where people will look up zerg build orders, when the best time to expand is, when to attack, how to attack. What units to bring ect ect. I wonder how much SPORADIC thinking is involved when playing online, and does following a build order produce a good player?
When you compare that to something like an original FPS like Quake where all you have are a distinct few weapons and nothing but reaction skills, I wonder if RTS is truly as skillful as people say it is.
What if it's more of a case of micro-vs-macro? Seems like you'd get more flexible play with the latter. (I'm not an expert on RTS, obviously.)
I've worked at a big multinational industrial corporation, and this is pretty much it. Once the company bureaucracy gets to a certain critical mass, it will begin to act like cancer, producing more bureaucracy and spreading it to exert control over every function, destroying initiative and trying to turn all employees into machined parts that only function in predictable, arbitrarily defined ways.
The sad thing is that my current employer is now on its way there. New standards and more mid managers being introduced every other month.
I think that Micro probably shows more skill based playing. But can someone who has better Micro beat the person who is following a professional players macro build?
How's the ground Homeworld? Can't even remember what it's called, but is the campaign atleast fun?
...
>tfw only RTS games I enjoyed are Dawn of War 1 and Warcraft 3
>Love the aggressive or turtle nature of these games but never go online to play against other folks
I tried other RTS games but they don't fit the bill, Dawn of War isn't the most complex RTS but I love it for the voice acting and absolutely glorious violent take on the 40K universe.
Haven't played much rts but I enjoyed the shit out of space combat in star wars empire at war. Anything like it? Already played sins of a solar empire
Have you looked into Battlefleet Gothic: Armada?
Esports.
WOW was killed thanks to arena balancing
SC2 was killed thanks to korea
So on and so forth.
Esports pushes developers to try and develop systems to support competitive play, but they always forget to make the game fun and interesting to begin with, SC2 really shows how much blizzard fucked up by trying to cater to esports, the game still is imbalanced as fuck after 9 years of development.
>SC2
Didn't it die due to Blizz's development choices? Why are you blaming the Koreans?
When are we hearing about Age of Empries 2 DE?
I remember playing the DoW demo over and over
When I got it, I was blown away with how fucking cool everything was
I miss those games
Just the way bodies would be thrown around was amazing
Okay, you see that there is meta in starcraft 2, and you don't know if there is anything beyond that, while you don't know about meta in quake and only know of things beyond that.
There's meta in quake too, that you can learn and improve your play. That the best players already have learned and have probably learned from someone else and are just mimicking.
Just learning the meta in quake, and just learning the meta in starcraft, doesn't make you a good player.
You might be physically incapable to perform the feats of even average rts players, because you are too slow, and because your reaction time is too slow. You might mentally be unable to process all the incoming information to be good enough to compete, or mentally unable to know when and where to put your focus.
>does following a build order produce a good player?
In short, no, absolutely not. I assume you've never played an rts game or even seen someones keyboard when they played one.
Ground Control
You a Slav? That's what everyone was playing in the internet cafe in my hometown. + Counter Strike and MOHAA
Is it just me or was this game really fucking hard? I could only ever do the first Russian campaign as a kid, and just barely. The second Russian mission you get bumrushed by 5 different AI who just keep shitting out units in the first 2 minutes.
Also in random scenarios the game was great until you get to the Atomic Age and the AI keeps shitting out nuclear bomber planes.
I just beat the gdi campaign for the first time, I have played this game a few times before but I always gave up near the end because I suck.
Feels really satisfying
>pic related; me destroying part of the nod base
NOD are the good guys though
I think neither are supposed to be truly "good guys", still I like nod more
Is there any way to get Universe at War Earth Assault working on Steam if you have Windows 10? I can never seem to get it to run without crashing after install. That game was pure kino
Will the upcoming Conan RTS be shit? I've been dying for a good Conan game.
fuck whenever they announced that shit survival game I was really hoping it would be an action adventure game
an RTS is.. something I guess
looks straight out of 2005 though
this