Why was it so good?
Metroid Prime
I want a game with playable loli Samus.
Right....
Let me tell you a secret....
It wasn't.
Care to explain why not?
>Targeting system
>Weapon system
>Visor system
>Scanning
That's about it. Echoes was better in every way.
Yup. Awful backtracking, slow gameplay, repetitive scenarios and boring designs. Also you can't even get into the story because you have to stop every single time to read those chozo lores. I literally forced myself to play all of them just because it's part of the franchise and I can tell it was one of the most painful hours that I wasted in my life. Boring. Dull. Extremely overrated.
I still think that people loved it because it's FPS.The music was good tho.
>Revolutionizing a 2D exploring Platformer into an exploring FPS
Literally the best decision ever made.
>Echoes was better in every way.
GC kiddies were desperate for games they'd even accept trash
Everyone wants to play as loli Samus, But most people wont say it.
Just give me another game like this damnit
It wasn't. 3D Metroids are all fucking trash.
Unironically hope they do a timeskip style game like they did with Ocarina of Time
>Boring. Dull.
sounds like a personal issue
>Extremely overrated.
not at all, it's just not your type of game
Nintendo
expanded on the enviornmental exploration concept 10 fold from super metroid
True
Ok, go to chozo mines, get raped by those power ranger space pirates and come back telling me how "fun" it was.
-expanded on everything that was core to metroid
-added a slew of new mechanics and made them all work
-managed to give a deeper story while making it not interfere with gameplay
-retro's contextualized level design made every room incredibly memorable, a key aspect of the genre
-gave depth to an otherwise simplistic combat system with increased morph ball utility and visors
it's no surprise metroid prime is the highest selling and received metroidvania of all time, a modern masterpiece
>the game is shit because I suck at it
typical
>Forced to use basic power beam the whole game because of tight ammo limits for other beam weapons that you need to conserve for puzzles
>Scan radius reduced to almost nothing for no reason
>Can't strafe unless locked on, making turning around quickly impossible
>Suit upgrades are ugly as sin
>Tons of enemies recycled from original
>Better in every way
It was the first Metroid in a decade, anything would have been good
git gud zoomzoom
>Forced to use basic power beam the whole game because of tight ammo limits for other beam weapons that you need to conserve for puzzles
you never run out of ammo during normal play, you only have to be conservative during bosses, even on hard mode. You also never run out for puzzles, a full charge even with 0 ammo gets you a basic dark/light shot off
>Scan radius reduced to almost nothing for no reason
huh? it's the same except you can scan entire structures now
>Can't strafe unless locked on, making turning around quickly impossible
again what? same in prime 1
>Suit upgrades are ugly as sin
horrid taste, light suit is excellent and the prime 2 varia suit is the best in the series
>Tons of enemies recycled from original
you have that enemy textured from zoomers, the bats, and ???
>better in every way
ost, challenge, level design without magmoor filler, boss battles, items are all better yes
Play any Castlevania game like SotN or any soulsborne game
clearly not since fusion released on the same day and is a pile of shit
>No argument so I gotta come up with something cliche.
The game is not hard. It's boooooooring. It's so retarded to keep changing your beams just to hit those awful creatures.
argument for what? you havn't brought up any points
>chozo grounds
>changing your beams for space pirate
try playing the game first
Have you ever guys thought that only America loves prime series?
US killed Metroid.
Because of its shitty FPS culture
prime sold the most in every region except japan
>US killed metroid
this series would be dead twice over (fusion then other M) had it not been for Americans. indies make better 2D metroidvanias than sakamoto now
Yes I did, go read again brainlet.
Also I played the game. All of them. Stop taking antidepressants, it's making you numb about how a good game should be. Zombietard.
Nope. Only America.
>it's the same except you can scan entire structures now
The range is vastly reduced and you have to manually guide it the entire time. If there's more than one scannable item nearby you have to get up close because it's impossible to focus on what you want.
>same in prime 1
No it isn't.
>the prime 2 varia suit is the best in the series
Are you schizophrenic or something? They're almost completely identical.
>you have that enemy textured from zoomers, the bats, and ???
The exploding gas balls. The baby sheegoth reskins in the bog. The platform monsters from Magmoor Caverns. That's just off the top of my head.
Also Metroid Other M sold more in Japan than Prime series. Which partially corroborates with my theory of Metroid Prime selling hard because of the American FPS culture.
don't blame america
blame japs for their xenophobia and dizzyness at anything FPS except some CoD
What games does Nippon like?
Pachinko
underaged panty molester 2 : Electric Boogaloo
no it did not you lying faggot, it sold like dogshit over there because surprise surprise, only Americans buy Metroid
VG shartz is non data
I regret not getting an iso for Prime 3 when all of my emulation sites were still up. My Wiimote doesn't work and I can't play the damn game.
>tight ammo limits
I agree the ammo felt annoying but it definitely plentiful enough. Also even with zero ammo you can charge to fire a normal shot.
>Can't strafe unless locked on, making turning around quickly impossible
What does strafing have to do with turning around? But you absolutely can still hold L to lock your view so moving the left stick in the x-axis strafes.
>Suit upgrades are ugly as sin
Dark suit is decent, light suit looks great imo. I like how each suit is more distinct than the palette swaps in Prime 1.
That being said I prefer Prime 1 overall.
>not having a hacked wii so you can just dump the game
Prime has sold more in EU than any other metroid as well, in japan it's about the same as non prime metroid games going off week 1 sales
>Prime is a FPS
>it definitely plentiful enough
The enemies that you need to use them on are bullet sponges that usually require you to charge shot to get the desired effect, wasting it in the process. The only way of replenishing it on the go is to strike the killing blow with the opposite beam and hope some of it drops and that you used little enough of the other beam's ammo to justify getting a whole 5 units for the beam you want.
>What does strafing have to do with turning around?
Everything. Locking your view and moving sideways to turn around is significantly faster and leaves you less exposed than spinning around in place.
Uh you know environmental boxes, plants, and deposits drop ammo too right
>moving sideways to turn around
>translation = rotation
What are you asking?
>you need artifacts to fight the final boss
>some artifacts are hidden in bullshit locations like behind fake walls
>bosses have way too much health, do very little damage and have simple patterns you can escape from, and are still too easy
>some fucking annoying enemies that take forever to kill like phantom chozo and phazon metroids
>beam/visor interface makes it tedious to be constantly switching
>elemental pirates and metroid prime are fucking awful to fight against because of the above
>lack of shortcuts in the first area (fuck crossing the sunken lab a dozen times)
>enemies respawn way too frequently, making some backtracking extra tedious (fucking jetpack pirates)
The game is still good but fuck if it didn't had some moments that pissed me off.
I'll try to make my answer as thorough as possible, since others have already given good explanations.
First off, there are a few things you have to remember about the state of the industry in 2002:
- Console FPS controls had not yet been locked down to the familiar paradigm of "left stick strafe and move forward/backward, right stick aim." GoldenEye, arguably Metroid Prime's predecessor in terms of "go-to Nintendo console FPS" did not have this control scheme, and it wasn't until FPS games started coming out in force on the PS2 and the Xbox that developers figured out the best way to map first-person movement to a controller.
- The Metroid series had not seen a new title in over eight years. You might laugh, considering that nowadays it's been even longer since Prime 3 came out in 2007, but at the time most people were so desperate for something new from Metroid that even the announcement Samus' inclusion in Super Smash Bros. Melee was enough to elicit the loudest cheer from the audience at the game's E3 reveal.
These are the main reasons why Metroid Prime was initially popular. There weren't many console FPS games with better control schemes to compare Prime against, meaning that even though they're dated by modern standards, they didn't bother critics and players nearly as much as they would if the game were released today. There was also an underlying hope that the Metroid series would make a successful leap into the 3D world as Mario and Zelda had on the N64, so even if Prime had only been "decent" rather than good, it still would have been successful.
(1/2)
(2/2)
As for the game's quality: other posters have correctly asserted that it is not proper to call Metroid Prime an FPS because its focus is on exploration and atmosphere, rather than combat. Retro Studios did an admirable job of translating "what made Metroid different" into a 3D game, even in the most unintentional ways -- the fact that Prime has as much sequence breaking as Super Metroid is kind of amazing when you think about it.
For the time, the graphics and music were top tier. The music has stood the test of time especially well, and for the most part the graphics aren't even that bad because the art direction was stylized rather than strictly realistic (Samus' terrible face reveal notwithstanding). The developers also integrated the game's lore perfectly: you are required to read very little of it, which means you aren't pressured to stop and smell the roses but can do so if you're curious. They were respectful of the original IP in their addition of new information, not specifically adding much about Samus' backstory but expounding on the Chozo mythos in new and creative ways.
That being said, it's absolutely true that the game has its problems. Hunting for Chozo Artifacts to open the way to the end of the game is incredibly tedious the first time through (subsequent playthroughs make it much easier to collect most of them during the course of regular gameplay) and it took many years for a developer to properly implement first-person platforming into a game with Mirror's Edge. Despite all that, Metroid Prime is a fantastic game because it is so well-constructed in spite of those flaws, and uses its initial weird control scheme to the best of its ability through stuff like the Scan Visor and enemy lock-on. Think about why the original Castlevania is good: its gameplay is designed around its controls and most of us still love it.
If you're an adult and you can't complete the game, you're bad at video games. Meta Ridley is the only difficult boss.
>complains about the game being tedious
>stopped to read all the entries
No shit, you broke your own sense progression. You should have waited until you got to a save station or something so reading the entries would be an in between activity.
It's no masterpiece
Meta Ridley is a joke, omega pirate on hard is the only real non-self imposed challenged (I guess the phazon mines run between the two space out save points is hard too)
I did the same thing as him and it didn't impact the sense of progression for me. Are people unable to differentiate between "gameplay" and "storytime" or something
Or you could just, you know....not scan shit. Yall are retarded
omega pirate was the hardest boss but I always liked him better than ridley because he seemed more fair, like my deaths were usually my own fault
I've never gotten close to dying to meta, what do you find unfair about him? From my point of view summoning minions is more unfair than anything with meta
Some people don't like to have their gameplay interrupted, why do you think so many people hate movie games?
it might have been the emulator I was playing on honestly
timing the dodges for MR's charge attack and lasers was never something I was able to consistently get down so I had to find three health upgrades I missed and try to tank through it
yeah but gameplay interruption in prime is entirely optional. it's not like metal gear solid 4 or something ridiculous, he's complaining about an issue he forced on himself
the only required scannable objects are clearly marked in red and the rest of the orange stuff is set dressing
Nintendo wanted this to fail, they squeezed Retro Studios until there were just a few devs left. Those mad lads polished the shit out of the game into a gem out of spite for those jap bastards.
And that's why it was so good.
Which is why I called him for that, pay more attention.
>>Yea Forums hates prime now
what happened?
Best Boss fight in the 2D games.
>respected the source material
>took all the elements that made it great or unique
>applied them to new game in forward thinking manner without pandering to the trends of the day
Imagine a remaster of prime 1-3+ hunters multiplayer
I was thinking about emulating this, do you think it would play okay with KB+M?
It's not really designed around it, wouldnt recommend. It's like playing RE4 with kbm