So in the end, who was right?
So in the end, who was right?
Other urls found in this thread:
venturebeat.com
twitter.com
Lefties are always in the wrong.
And the guy's picture is on the left too.
Actually hes clearly on the right side of that image
Reggie could kill this dude IRL with a single hand so Reggie is right.
Druckmann was right: they really didn't use the word fun, and it shows.
Fun is a cop out argument used by low IQ people. If you can't quantify fun, if you can't explain what makes something fun or from where the fun is derived than you don't know what fun is and it has no place in critical discussion.
Druckmann
Both release games that aren't fun, he's just the one who's upfront about it
left: Games need to be bad movies
right: Games need to be enjoyable to play
Doesn't matter. Most reviews say Anthem is fun to play yet everyone hates it anyway.
Whether or not a game is fun doesn't matter to Yea Forums. All that matters is if the game is made by a company you retards hate or not.
Druckmann actually made games, one of the best of all time. Reggie just sat at a desk rehearsing his Nintendo Direct lines
>Game tries to purposefully NOT be fun
>Still ends up being more fun than L*st of Us and Unch*rted
Sony is trying to have its cake and eat it too
>Making cinematic Art games
>for the lowest common denominator
The concept alone is doomed to fail.
both
context matters
and 'entertaining' is a better word to use than fun anyway.
How do you quantify fun? An explanation to how you have fun isn't a quantitative statement. It's a qualitative one.
Fun is necessary in gaming. Druckmann is right fun isn't necessary in movies but that's a different medium, it's passive so you can make a movie about pretty boring subjects but make it interesting with the cinematography/acting but games can't do that in the same way. There's a reason why most games are about short gameplay loops like jumping/shooting all the time, otherwise they become walking simulators and it's just boring.
fun is synonymous with entertain you twat
>The concept alone is doomed to fail.
>Uncharted and TLOU have sold millions and received endless praise
lol
retard
One of them still has their jobs.
One of them is far more successful
>If its not fun why bother?
Explain why Nintendo allows garbage like Labo to be made
left
>actually makes games instead of being a PR guy
>still has a job
right
>PR guy
>no job
Negative. I can point to something like Dark Souls and say that the majority of the user based derives fun from over coming a challenge. that is where fun comes from in Souls and in that context you can use it as an argument
Brainlets on the other hand use fun as a cop out "Yeah well its fun and I like it so STFU". Talk to anyone who plays Fallout 76, Anthem, Destiny or any of the major blunders and ask them why they play. The response is always the same. its fun. But they cant explain why its fun ergo, a non argument
Reggie is retiring, not getting fired dumb ass.
"For us, with The Last of Us specifically (Uncharted is a little different in our creative approaches), we don’t use the word 'fun,'" Druckmann told Buzzfeed when asked if the team ever tries to make the combat less serious. "We say 'engaging,' and it might seem like a minor distinction, but it’s an important one for us."
"We believe that if we're invested in the character and the relationships they’re in and their goal, then we're gonna go along on their journey with them and maybe even commit acts that make us uncomfortable across our moral lines and maybe get us to ask questions about where we stand on righteousness and pursuing justice at ever-escalating costs."
Because it's fun, can't you read?
Last of us was better than anything Nintendos done in 20 years so druckmann
what a pretentious cuck
"Fun" is too broad when talking about games. Games are entertainment, bad or good, If it's not entertaining. Why bother?
This literally isn’t an argument. Video games are pure escapism, the entire point of the medium is just to be enjoyable and immersive, not deliver a grandiose story that’s going to be studied in universities (literally hasn’t happened yet and never will). Naughty Dog is obsessed with turning the medium of video games into something more but just end up emulating film, and their games always suffer because of it.
>The concept alone is doomed to fail
Let's be real. I don't like the game very much either but there's not a chance in hell TLoU 2 could fail. It's going to sell millions.
>Labo its fun
Yeah, if i wasted money on literal cardboard i would pretend to have fun instead of killing myself for my choices
>tl;dr: we don't make games.
kek
I mean druckmann doesnt make fun games so hes right but fun is important since story and visuals cant carry a game
By sales numbers
>Neil Druckmann (born December 5, 1978) is an Israeli-American writer, creative director, and programmer, and Vice President of Naughty Dog, known for his work in the video games The Last of Us and Uncharted 4: A Thief's End. He was born and raised until the age of 10 in Israel, where his experiences with entertainment would later influence his storytelling techniques
hmmmmmmmmmmmmmmmmmmmm
>Video games are pure escapism,
the same applies to movies shows and books
Reggie doesn't need to work again for the rest of his life.
l o l
Literal kike making games
Hmm indeed sir
Both are right. Nintendo's games and Naughty Dog's games are both enjoyable to play, but Naughty Dog prefers more dramatic and serious stories, which aren't exactly "fun." You're pushing the idea that fun and enjoyability are the same thing, but they're not. All you're showing is that Nintendo doesn't like to make dramatic or horror games. Not that there's anything wrong with that.
"Fun" - Crackdown
"Not fun" - Metro Exodus
Your choice
No? Film and literature have actual artistic expression and their narratives have contributed to shaping world views as a whole. Video games don’t have that kind of power. The entire idea of a cinematic video game is a joke. The success of a video game lies in its mechanics and not its relation to some shitty zombie apocalypse story that does absolutely nothing new or groundbreaking. Not sure how you can even rank film and literature as equal “escapism” as video games
Well one of them is still here haha
fun
enjoyment, amusement, or lighthearted pleasure.
I agree, though no doubt normies will be more aware of the bullshit they try to pull in the game. Might just be me seeing things, but I'd like to believe the normie audiences are becoming more perceptive, criticizing, and willing to call out bullshit, especially after the numerous stinkers that came out last year and this year.
Of course, it's just a stretch, but a person can dream. I have high doubts that TLoU 2 will have as much of an impact on the people who liked the first, and they'll be willing to say so.
This. It's like watching a sad movie, while I would call the sad film entertaining I can't really say it's "fun"
Shit like this is why no one will ever take people like you seriously.
Fun genuinely is a buzzword
You can't "make game fun". Fun is created by the player who "has fun", the author can only make it easier for the player to have it.
Anyone who claims that the game he's making is "fun" is almost certainly just bullshitting and adding shallow gimmicks for retards.
The only way to make game "fun" is to pick a person for whom the game will be "fun", then adjust the game to his specific tastes. A game can never be "fun in general", only "fun for this specific group".
Cuckman may have expressed it wrong, but he's the less wrong one here.
Escapismis the avoidance of unpleasant, boring, arduous, scary, or banal aspects of daily life.
Finally, a functioning, intelligent person in this thread.
>will be more aware of the bullshit they try to pull in the game.
I dont see ND pushing lootboxes, day one DLC or broken on release games sooooooooo...
both are overpaid retards that the goyim on this board will defend
That's not what escapism is
sitting in a dark basement all day everyday reading books is escapism
What do you mean? I'm just noticing things
The last of us multiplayer was super fun though
Reggie. Nintendo still remembers they make video games not movies so fun and gameplay are the central focus rather than story and "set pieces"
Entertainment is more complex than just "FUN." Nintards wouldn't understand that because they've been rotting their brains with nothing but shit for children for the last 20 years.
>You're pushing the idea that fun and enjoyability are the same thing, but they're not.
Fucking thank you for saying this. Seriously, is this not obvious to everybody else?
It's a completely retarded statement. "If it's not fun, why bother?" Like oh shit, I was trying to make a shit game, but I should have been making a good game that's engaging and challenging instead? Fuck me, thanks based Reggie, your advice is sage.
Like you can't just build a level in a shooter and go "Hmmmm, not enough fun ;3 XD" and crank a dial. Reducing that shit down like that is completely unhelpful. I get so many fucking retarded designers parroting this line from Reggie. "I was tryin' 2 make it fun xD" when they throw some incoherent garbage in a level that is impossible for the player to understand and doesn't fit the design pillars.
The game developer.
at least you admit tlou was literally a movie game
>they make video games not movies so fun and gameplay are the central focus
Yeah i had a lot of fun playing masterpieces like Amiibo Party
One of the only smart posts I've seen today on Yea Forums
>All you're showing is that Nintendo doesn't like to make dramatic or horror games.
I fucking wish, I've been waiting for an Eternal Darkness sequel since forever
It's meant for literal children..
Pretty much. Getting your ass handed to you 40 times in DMC3 on DMD difficulty, and then finally pulling it out of the bag isn't exactly "fun" and neither is having the shit scared out of you by a crimsonhead in REmake, but they are experiences that I enjoy for different reasons.
Oh it definitely is. I don't even really like it that much. I just understand where they're coming from.
Not every game they make is targeted towards an adult audience, in fact probably only Zelda, Metroid, DKC, and Smash Bros are designed with the target audience being teens and adults. Mario (including party and kart and the various Mario sports games) are designed for "everyone" but something like you cherrypicked is intended for kids. There's a reason why Kirby games are so easy too.. designed for kids.
Based Reggie
Wh*teoids have no appreciation for fun, if you want a good story go read a fucking book
Reggie for sure. And you know what I hate that westerners are trying to push the nonsense that a game can't be both cinematic and fun. See MGS, it is dominated by the narrative yet it's still very fun. Fucking naughty dog.
>Not every game they make is targeted towards an adult audience
Except the game i set as an example its garbage regardless if a kid or an adult its playing it
>Zelda, Metroid, DKC, and Smash Bros are designed with the target audience being adults
pathetic manchild
Reggie was right.
Yeah, and, they've made a lot more games than Naughty Dog, and where there's shovelware like that or 1 2 switch, there's also masterpieces like Breath of the Wild or Super Mario Galaxy or Donkey Kong Country or Super Metroid.
You clearly have not a fucking clue on what Reggie ment with "If its not fun, why bother"
The only one I could being aimed at older audiences its Metroid since it more grim than your average Nintendo IP but Zelda, DKC and Smash its designed for children, as evidenced with your average Zelda game puzzle being 'drag X stuff in Y place'
targeted more at teens but adults like them too.
Neil isn't white
Reggie is actually more white than neil
Reggie, and I don't even own a Nintendo console.
A video game is supposed to be an enjoyable interactive experience. Fun is just a basic descriptor of this enjoyment, so if you can't say your game is "fun" then you've failed to engage the player in any meaningful way. An outright bad game that's fun for merely a few seconds has accomplished more than any artsy fartsy movie game with a million accolades that is never fun.
You have to be genuinely retarded to think the two sides contradict each other.
>"We believe that if we're invested in the character and the relationships they’re in and their goal, then we're gonna go along on their journey
The character could be a fucking cucumber with googly eyes for all I fucking care. If the gameplay loop is solid then the game will succeed.
>t. Brainlets
Druckman’s statement isn’t necessarily wrong. There are plenty of wonderful films and books that are not “fun”, but are meaningful and engaging. Technically you can have a game that’s not exactly fun but is meaningful and engaging. Druckman is an idiot here not because of the statement, but because he thinks his games are meaningful or engaging. They aren’t. It’s hard to make an interactive medium meaningful and engaging because to do so you have to strip player agency in most cases. Basically Druckman is a prentious twat that thinks because he’s making a game where you play as a badass lesbian, he’s making something deep and engaging.
Neil Druckmann is one of the people who brought Naughty Dog down
>If the gameplay loop is solid then the game will succeed
Sorry but according to a lot of people here, if i cant jerk it to the girls on screen then the game deserves to flop and might as well not exist
True but the same people that attack any use of the word "fun" will turn around and unironically call something "clunky" which is the exact same non-argument but with a negative intonation.
Not an argument. STALKER is, to me, a very fun game, it is a tedious game that punishes the player for a lot of things, doesn't mean it can't be fun.
druckmann has disappeared so far up his own ass that he forgets why people play games.
reggie was lying his ass off while promoting the company that has made unfun garbage like wii music, animal crossing amiibo festival and labo.
they're both wrong.
t. failed movie director trying to peddle his garbage onto an interactive form of entertainment.
Your endless cutscenes are irrelevant to my experience. At the end of the day when I start another run, I'm going to be skipping all of it to get back to the gameplay.
Reggie had his job for 15 years, among them some hard ones for Nintendo, and quit on his own terms. That's longer than most game studios exist.
>Look at all these faggots with different opinions. They must be retarded to think like that.
End thyself
Fun is any activity that people get enjoyment out of. Are you retarded or something?
Reggie's been in the business world about as long as the Famicom has been around. He's done his time.
>nintendo then
"if it's not fun, why bother?"
>nintendo now
"why bother?"
>the jew who literally makes marxist propaganda doesn't use the word "fun"
yeah no shit, I bet you use the word Goys though
I bet you don't have fun playing Dwarf Fortress.
Left.
Right is fake propaganda.
>he doesn't have fun playing dwarf fortress
What is this site coming to?
These are just two different philosophies. Neither is more right or wrong than the other, which is especially evident by the fact that both companies have made games that received commercial and critical success. I'm also not a shitter looking to bait a particular response, so I know that Neil's quote is A : talking about The Last of Us specifically, and B : cherry picked and left without full context. It should read "We don't use the word 'fun', we say 'engaging'". For many people, this was true about TLoU, and comparing a game like it to Super Mario Odyssey or something is just retarded.
Why some people just can't live with the idea that there's content out there that isn't made for them exclusively, is beyond me. I personally enjoy both narrative driven games and ones that rely more on mechanics, and would like to live in a future where both are prevalent—as they have been. It's a shame that we're actually living through an "everybody wins" scenario, and some people are taking that as a loss.
Neil is a literal Jew from Israel.
Reggie is a good ol' Christian, NY born and raised and made it in life all on his own from a humble family. He encompasses the American Dream and wins hands-down. Also, he is worth over 40 million.
>People think stealing is fun
>If it's not fun, why bother?
This is such a juvenile argument. "Fun" = I enjoy doing it. Games aren't inherently fun, and what is an enjoyable activity for one might not be for someone else. Some people enjoy cooking or knitting or playing golf. It's """fun"""
He's implying Nintendo has a monopoly on fun which is absurd
Neill was wrong because he just used the word fun in that sentence.
I was lying, Actually it's cold
>fun is a buzzword
what is the point of the retarded asterisks?
>what is the point of the retarded asterisks?
nintendo cultist
N i g g a, you really are a massive bonehead. You need to read the dictionary to understand the difference between fired and retiring. I'll tell your wife to get you one since you have enough good-boy-point.
All of them are retarded arguments
Fun is so fucking subjective that it would be impossible to describe what exactly makes a game fun since it depends 100% on who you are talking with
Fun =/= Objective quality
That's not a quantitative statement though
0 IQ answer with guaranteed replies
Hes basically saying fun is just a buzzword, and it is in the context of Nintendo games because most of them are made for children with shallow systems, presentation, gameplay, and visual design. Same shit when people use comfy to describe Animal Crossing or a shitty Yoshi Platformer despite them hardly being games.
Unironically speaking, something like God of War had more complex gameplay, mixups, and systems than anything Nintendo has released in the last two gens. I'm confused by what you mean by this.
An anorexic could kill him with one hand, it's nothing to boast about.
Regie, not doubt.
fun is a conclusion, not an objective quantifiable factor in a game you absolute retard
Jews respawn after you kill them. It doesn't count.
>critical discussion
is unnecessary to dictate the entertainment value a game has
The ability to explain why you feel the way you do and the ability to feel are not mutually exclusive.
Reggie. Neil thinks gaming is about taking the controller out of the players hand to show off cutscenes or restricting the players input so the characters can walk slowly and talk.
Which is funny because Naughty Dog games are fun
The difference is they don't use that word when making the game
Now with Mario and Zelda....
BING BING WAHOO
There's a difference
>One of them actually makes games
inb4 movie
>He thinks you can't quantify fun
>he thinks Nintendo doesn't have internal means of measuring a games pajitnov
If you think playing a game where you beat someone’s head in with a brick or 2x4 is fun, you might have a problem.
What is fun? How do you define fun?
r/iamverysmart
Neil is just a hothead
Reggie is a big guy
For him, for us, for you.
absolute state of snoyggers
If the game isn't making you struggle on some level then then it's little more than colorful noise, so Reggie is right here.
left
>Unable to retire comfortably
right
>Capable of retiring comfortably
Reggie
Reggie, death to that piece of shit druckman
imagine being so cucked that you let multinational corporations convince you that fun does not exist.
t. Australian
>Like you can't just build a level in a shooter and go "Hmmmm, not enough fun ;3 XD" and crank a dial
Maybe you can't. But I have that secret ability.
Druckman is wrong because Naughty Dog and their shills defend shitty game design, mechanics, and hilarious ludonarrative dissonance with "it's not supposed to be fun and good!"
Press X to watch a movie Snoygger
"With games, Druckmann said that the game mechanics have to be prototyped and tested to see if they are fun. If they aren’t fun, then whole chunks of the story may have to change or disappear."
"We say 'engaging,' and it might seem like a minor distinction, but it’s an important one for us."
Bundled with a PS5 so 3rd worlders can play Fifa 29 maybe
I mean, it's splitting hairs. They essentially mean the same thing.
Retirement ≠ being fired
I haven't played either of their games in like a decade so I guess they both suck haha.
You can quantify fun, if you're not a fucking moron who came here in 2016 and only posts in short sentences to match their wojacks.
>the gunplay was satisfying and had nuance, it was really fun
>that boss fight had a bunch of phases and moves I didn't see coming, it was fun
>the enemy variety in the last few levels always kept me on my toes, it was fun
You're right that fun is often subjective and it shouldn't be an umbrella term used to dismiss legitimate criticisms, but I'd argue you can find many objective ways a game is fun that most non-contrarian faggots who actually come here to discuss vidya can relate to. The problem is nobody does that anymore.
Labo is fun just not for adults
The target audience was literally grade schoolers to learn about programming
>tl:dr We wanted to make a movie but Netflix and Hollywood told us to fuck off
In other words, fun is subjective, not objective. I think if "fun" was defined as "the majority agrees on the same thing", then it could be considered objective from a consensus standpoint, but not from a biological or universal law standpoint.
TLOU came out when literally nothing else was even decent
Interesting point
>If they aren’t fun, then whole chunks of the story may have to change or disappear
What fucking retard doesn't nail down the mechanics first?
>if the game is shit on a mechanical level we may have to remove whole parts of the story
FOR WHAT FUCKING PURPOSE? If the game isn't working yet why the fuck are you working on supplementary excess? You make the fucking game work FIRST. There is no BUT there is no OR you get that shit working FIRST. If you're movement is aids FIX IT, don't just go "eh good enough, let's do story now" FIX YOUR SHIT. The bare minimum you should be doing by the time story is even a concern is small value changes to fine tune movement, instance speeds, etc. If you need to remove "whole chunks" of anything that late in development YOU AREN'T EVEN TRYING TO MAKE A FUCKING GAME.
Nigger fuck off.
The fact you can’t take your head out of your own ass and remember not every spends 10 hours a day playing Vidyas and often times times those “easy games” are intro to gaming.
You don’t throw inexperienced swimmers into shark infested water while wearing a life vest made of bloody ham.
physics are always fun to me and I don't know how to explain why.
>Neil Duckman
YOU THRUST YOUR PELVIS
HUH
YOU THRUST YOUR PELVIS
HUH
YOU THRUST YOUR PELVIS
HUH
YOU THRUST YOUR PELVIS
HUH
>galaxy
>masterpiece
You do realize that a script can be written long before any concrete relating to story has been made right? And if you knew anything about entertainment, recuts happen all the time. Something that reads well on paper may not translate to the screen. I edited a short film that went from almost 30 minutes to 17 minutes, and we *still* had to do rewrites and shoot entirely new scenes that weren't in the original script. Its a process of figuring out what works and doesn't, but he also never stated it was late in development
“You feel out the narrative element through gameplay,” Druckmann said. “It took a lot of convincing to say it is OK to make something frustrating when it’s helping the overall experience. It helps what you are trying to do with the characters. It helps with the arc of the characters.”
venturebeat.com
Yeah, both of them were, most of the 3D Mario's since 64 have been. Maybe you don't like 3D platformers or platformers in general but the level design has consistently been really good.
Guy on the left.
I'm playing Haunting Grounds now. "Fun" is about the worst word I could use to describe it. "Exciting", "scary", on the other hand are appropiate words. If you look up the full interview on TLOU2, he actually mentions the word "fun" isn't appropiate because that isn't the intention of the game.
>The success of a video game lies in its mechanics and not its relation to some shitty zombie apocalypse story that does absolutely nothing new or groundbreaking.
The Last of Us is one of the best selling videogames of all time and one of the most awarded videogames of all time.
So I'd say you are wrong, by two accounts.
Physics are a complex thing to explain as to why they're fun. It's one of those things you just feel are right or wrong. It's easy as fuck to explain why physics are dog shit because the feeling isn't there but the difference between good physics and amazing physics is hard to explain there's a difference you just feel.
You could probably tell me what part of the physics you liked but can't explain exactly why you like them so much. Plus each genre has different values that work explicitly with that game. It's why among the different action games people can say which is more floaty, which feels tighter, etc but those same physics won't apply nicely to say for the sake of example, Sonic games.
commie retards should kill themselves
Good job proving his point dipshit.
Neil is half correct. You can't quantify "fun" in a design sense. When people are having fun in a game, it's because of a combination of game systems working well together to create a good player experience.
Saying in your design pitch "It'll be so fun" is next to useless, because you haven't explained why in gameplay terms.
left : actual game dev who knows what hes doing
right: salesman
>fun is a buzzword
>but soul vs soulless
cringe
Gee, a game where you’re fighting for survival against fellow humans and sentient fungus is scary? I never would’ve guessed.
I understand but you should also understand that for movies that makes sense, for games especially ones that try to heavily integrate cutscenes with gameplay the mechanics NEED to take priority. If they don't the whole game could be trash by the time you get too far. A rough draft with basic plot lines would be more than enough to get a start. What Druckmann is going on about seems more like he's trying to excuse shit controls and poor mechanics for the sake of story and character development which is fucking terrible. Crippling the player's controls pisses them off. Excusing janky mechanics for the sake of story is awful design.
fpbp
>Retiring while the company is experiencing an overwhelming success
hmmmmmmmmmmm
Nintendo will always double down on the F word.
They know they can't really expect their fanbase to go deeper than "it's fun!", just like you can't ask a literal retard to review food beyond "it's tasty!".
You can't say it'll be fun in the pitch, but you should be outlining your mechanics in the pitch. if you haven't even tested them yet and at least have a grey box prototype working then you also can't have any idea of what game you're making.
Reggie is correct in the sense that a game must be fun. However he means from the players side. It has to be fun otherwise it's not a fucking game. It's meant to entertain you, if it's just a lesson in tedium then its not entertaining and thus shit. On the other hand we have Neil who admits to not doing his mechanics first. So his pitch is probably 10 pages of story and characters and when he reaches the part about mechanics he goes "uh... It's a 3rd person shooter, I guess." That's hardly any better. What mechanics does it have that makes it unique? Don't know yet? Why not? You don't even have a prototype.
>It has to be fun otherwise it's not a fucking game
I'd argue against that. Skinnerbox mobile "games" are still considered games, even though they only serve to trigger addiction responses. Same with pokies. They're not "fun", they trigger the happy juices.
What about horror games? What’s fun about scaring yourself?
Wow, the Jews are... making video games. How destructive and subversive.
>Negative
>Proceeds to make a Qualitative statement
Don't use words you don't understand.
I'm sure there are some folks who have analyzed and quantified what makes things fun.
The sense of dread, fear, atmosphere, enemy designs, enemy mechanics, survival mechanics, horror design approach(did they use jump scares, a more existential fear, a looming sense of dread, many ways to go about this)
It's why RE and SH are so highly praised while jumpscare youtuber bait games are forgotten.
>What's fun about scaring yourself
You know you can play horror games and not be shitting your pants, right?
Druckmann still has a job, so he was right.
We call those people autists
Jokes aside there are many ways to quantify fun, the more direct ways such as analysing a game's control responsive, physics and tightness of mechanics and then we can go and dive deep deep into pyschological science and how certain things make our brains react. There's more than just what said about addiction and endorphin release though he is absolutely right that they are a driving force of current game designs for certain sectors. There are deeper points to go in that direction such as levels of joy vs just endorphins, things like increased heart rates and why they occur, what causes them and what causes the biggest jump while still sitting in safe ranges(this is for the horror and action games). The science behind it is mostly psychological(though some elements of proper quanitfiable and irrefutable elements are researchable) but it's still worth looking into and some of the information you can attain is interesting to say the least.
naughty dog haven't made a fun video game since Jak 3, so it shows
>wasting your money on literal 1's and 0's
Why haven't you killed yourself yet?
>words words words
WHERE'S THE JOKE FUCKLEY?
Reggie is the PRESIDENT of Nintendo of America.
Way bigger position than the other guy who's just a lower rung buttboy for Sony, and even then, the dude retired after 15 years of successfully banking it so he can spend more time with his family.
What in gods name was your point?
Oh fuck it was b8 and I took it, shame on me.
/thread
that...that is the same thing
Nothing in gaming maybe outside of technical issues or bugs is objective quality. This is a place for humans, get out of here robot.
This image is counterintuitive because Bloodborne is fun as fuck.
the absolute state of this board
This post proves Dark Souls 2 is objectively the best Souls game.
>main point of faggots argument is "immersion"
>Those games he's defending have severe ludonarrative dissonance which breaks immersion and can break immersion due to poor mechanics and programming(see. TLOU where while you hide behind a crate, your partner AI start dry humping a zombie's leg and the zombie doesn't react to it.
Why does Druckmann look like a synthesis of Shia LaBeouf and Destiny?
>ludonarrative dissonance
the new plebbit argument
also
>cherrypicking a few bugs
>ou're pushing the idea that fun and enjoyability are the same thing, but they're not.
>people actually think this guy is "smart" for this incorrect statement.
When you're watching a horror movie and it scares you, but you enjoyed being scared.
You had fun.
When you watch a sad movie that you actually connected with and enjoyed.
You had fun.
When you do manual labor but enjoy the experience.
You had fun.
If you watch a horror movie and it didn't scare you or the fear did not intrigue you, you did not have fun, you are just scared and irritated/bored.
When you watch a sad movie you and you did not connect with it or enjoy it, even if somethings made you sad, you were bored
You did not have fun
When you do manual labor and do not enjoy anything about the experience, not even the reward, you were bored
You did not have fun.
You literally cannot enjoy something and not have fun, you literally cannot have fun and not enjoy something.
You people are fucking retarded. Fun is all encompassing for something that you enjoyed in anyway. Whether it be fear, hardwork, sadness, the only way you can enjoy it, is if it's fucking fun to be afraid, to do the work, or to be sad and connect with something.
Whenever it does not work, you are bored. So yes, saying "we don't use the word fun" is fucking retarded and literally like saying "we don't care if something is ENJOYABLE, we just want to deliver the narrative/want you to do the work/want to scare you just to make you uncomfortable and irritated".
How the fuck are you gonna have fun with something, but say you didn't enjoy it? How the fuck did you enjoy something, but didn't have fun? That makes no fucking sense.
Video games, should be fun. Anything that is meant to be enjoyed, is supposed to be fucking fun. If it's not, then you are bored or irritated. So if whatever experience the last of us gives is to be enjoyable, it has to be FUN. It's just amazing that humans can have fun in so many different ways.
Would you describe this movie as fun to watch?
And we can even get semantic about it and use hard definitions.
Go ahead and google the definition of fun. The word amusement and enjoyment are literally fucking used to describe it.
You people are retarded.
Fun = good no matter what form it came in.
I don't know I've never seen it.
>the new plebbit argument
>Reddit spaces
You aren't particularly clever are you?
Nigga it’s no Tetris GTA V several Mario games No Sonic and Sega Allstar racing
>Nothing personal
>Kills him for very personal reasons.
I
don't
get
it
2 is a much better pick than 3 at least
3 is the worst
how many levels of irony is this on
I’m not reading your novel nigger
Do you not know what Reddit spacing is? It's putting two spaces between paragraphs, not one.
About 3 layers of butthurt and 10 layers of salt
>Plebbit spacing
Your kind isn’t welcome here
Did you fail English? Just asking for unrelated reasons.
>If you can't quantify fun
Hoo boy, here comes the literal autists.
Protip: there's a reason why you can't quantify fun. It's the same reason why you can't quantify a work of art. If you could, then design by committee would always produce the best possible game every single time.
The fact that fun requires creativity and vision is precisely why we value good game developers so much. They add something that can't be replaced by a thousand mediocre minds.
what exactly did he mean by "We dont use the word 'FUN'"?
Neil “druck the cuck” Druckmann
Neil “gameplay comes second and so do I” Druckmann
Neil “if it’s fun, why bother” Druckmann
Neil “thotty dog” Druckmann
Neil “at Tyrone’s heel” Druckmann
Neil “Mann in name only” Druckmann
Neil “lesbian jews, nothing to lose” Druckmann
Neil “plot devices aren’t the only things I pull out of my ass” Druckmann
>the new plebbit argument
It's been a thing for more than a decade. Just because you're a newfag doesn't mean he's wrong.
This
The reason design by comittee fails is because fun CAN be partially quantified on a psychological level. The problem with psychology is most of its pseudo science and that like with drugs the more you use a drug to release endorphins the more you need to release to get the same hit(Fun facts on Yea Forums: this is why people overdose by the way). In other words people start needing stronger hits of endorphins for that same kind of drug, the committee don't account for this so they make a cancerous game made to prey on you and it does nothing for you, you see the footage and yawn, you hear about the game and there's no interest. Case in point Anthem. It's basically Destiny or War-somethingorother. The endorphins needed to play one are huge. If you then hop into a new one its the same thing at a similar beat. So the endorphins need to be even stronger. Eventually you'd reach a point where it'll be like those Achievement flash games(you know the ones with the blue elephant) where you need to get endorphins at such constant rates but at such extremes. This is why they're focusing so much on preying on gamblers now. Gamblers are the worst at keeping endorphins in check so they're easy money. The reason is the gamers who don't have those innate properties of a gambler will tire out and move on. This is the real reason why loot boxes are so prevalent now. They're all trying to cash out.
To those thinking there'll be a crash soon. I don't think you're entirely wrong. Especially with the constant push for AAA graphics to keep improving but only the graphics, we're going to reach a very dangerous ground of stagnation that will be trying to thin the audience. I feel the next gen will be interesting especially if AAA devs keep doubling down.