Amnesia but bad

Amnesia but bad

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Am I the only one that enjoyed amnesia more for the atmosphere and sense of cosmic breadth than the horror itself?

I beat the fist game no problem but I've been stuck in 2 trying to get past that weird heretic woman or whatever for years

the gameplay got annoying as shit. I liked the story, same exact thing with outlast. I hate these fucking hide simulators

Nope. That's why it's so good. It also knew when to be spooky and when to let you relax. Outlast would just throw a new enemy at you every 5 minutes and then you'd forget about him. It lost all sense of horror and the story was boring

>Amnesia but bad
So Amenesia, which is Penumbra, but bad

I don't get why people praise Penumbra so much. I get the praise of the first one but black plague was just pretty meh.

>Amnesia
>Good

It was pretty spooky before the hilarious monster showed itself and just followed you until you hid for 20 seconds.

This. Maybe the monster was spooky in 2010 but now it just looks funny.

I like both of them

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I blame pewdiepie.

>Shitty walking sim but made in RPG Maker

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Tbh it always looked funny to me. The game was so much better when there was just noises and shadows messing with you.

Oh yeah, that's why everyone got wind of it. Really wish he hadn't done that lets play, it led to a lot of crap.

But how does one Outlast Amnesia?

Never played 2. Is it as good as the first one?

If you're deadset on a singular comfy setting, Outlast 2 does not have that. It's more like RE4 to Outlast 1's RE1. I found Outlast 2 a lot less comfy but it is a horror game, so I still really liked it.

I've legitimately heard from people that it's too hard and... no. If you know how to play Outlast 1, you should be able to play Outlast 2.

Why do you faggots complain about hiding in horrors? It is scary. In real life it is scary. We can have other horrors too so stfu.

This
Pewdiepie really ruined the game for me, I regret watch his let's play when he was still actively doing them before playing it myself

I don't care about the difficulty I just want a horror game to be good since that is kinda hard to find these days. Gonna buy it and play it tonight since I really enjoyed the first one, thanks user!

It's not because literally every horror game handles it the same way. You break line of sight, climb into a locker, and wait for thirty seconds while the monster pretends to search the room, usually lingering just outside your hiding space for a few seconds because that made me tense the first four dozen times I saw it in films and video games.

Just remember it's short like the first game! (except longer than the first because the first needs DLC to be as long as 2)

Because there tends to be only 1 level of depth in these games. You hide, the monster can't find you because reasons. They need to stop fucking around and make maps a little larger and program the npcs to be smarter and more random so you can't just hug an outer wall and spiral your way in.

Hiding and running away from monsters can be pretty horrifying if done right but I feel like games that do that need to also have some form of combat. Look at RE2 Remake, the game had combat but also had Mr X that couldn't be killed so you had to run and hide. That balance combined with the puzzles made RE2 Remake a really great and fun "horror" game.

I remember the school parts and intro of outlast 2 being good, but holy fuck there were way too many escape scenes and it started getting ridiculous towards the end. I still like both games, but I specifically remember just wanting the game to end when I played the second.

With both games I couldn't get enough. Stealth horror has to be my favorite genre or something because they could be 10-15 hours for all I cared.

I literally only didn't like the school stuff at first when I didn't have a good grasp on it, but when I understood what was the trick, the gimmick, I was okay with it

Can we all switch gears and talk how a machine for pigs was hot garbage and everyone who likes it should be ashamed? I got that game on sale for like 2.50 and it didn't feel worth it.

How long did it take you to finish it?

You have no taste OP

Outlast 1+DLC: 6.6 hours
Outlast 2: 6.6 hours

As shown in the image. That wasn't a planned thing. Just sort of happened.

I heard the story was really good and it should be a completely new title instead of being called Amnesia.

>Monster chases me
>I hide
>Monster looks around the room
>Growls
>Leaves the room without even searching it
>Repeat
That's how these games handle hiding and it's not fun.

I don't know how else you'd do it. This design goes back to Clock Tower, one of the best horror games ever made.

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The story was ok, but the game itself was shit. The enemies weren't just not scary, but fucking annoying. There were also no puzzles.

That's a game released in 1995.
It's 2019, having the same formula over and over is tiresome and shows lack of originality.

And Alien was a slasher film in space.

Sometimes the tropes work for a reason, my dog.

Think about how many horror games that have come out and have been basically the same thing.

Tropes and formulaic scares are poison to horror

do you really need somebody to explain to you why it's bad for horror to be predicatable?

I don't really understand what the fuck are you trying to prove with this but Alien is a fucking movie which goes on without your own input and hiding simulators are video games where the progress is only made by your own input.

Having no means to defend yourself is possibly the worst kind of design for a horror game ever. Consider what this guy says and put it to practice, the scenario makes up for what is an artificial feel of tension. After multiple similar encounters it becomes a nuance and halts progress while not providing what it is designed for, creating tension and uneasiness.