How do we fix the horror genre?
How do we fix the horror genre?
First, we get rid of the faggots that say that jumpscares are inherently bad.
How would you fix them?
As long as the jump scares are clever and/or used at an appropriate pace, they should exist.
On average, I'd say 1 jumpscare per hour of playtime. Although obviously they wouldn't be distributed evenly.
Cheap and not very effective, works on kids and streamers only
For me X-18 was the peak of horror any game has reached yet. You know the game can fuck you up in any moment, and that place was even more paranormal than the rest of the zone. Find me a single scarier moment than the door slamming in that tunnel
I want to play a horror game which is loaded with puzzles, one whose horror is based more on the atmosphere and setting than it is on the monsters present. Where you dig through notes and the like in order to figure out the solution to the next puzzle obstructing progress.
Is there a game like this? Bonus points if it's in some dilapidated Victorian mansion and isn't a point and click.
Also I played Soma and Amnesia, I loved them both.
Don't make them loud or ear deafening, maybe don't even add any sound cues to them, just have them happen naturally. Like having a shadow or figure run past by a window you're close to, you can hear their footsteps and running maybe but you don't get any of that violin cue music or sudden BOOMs. Have things like enemies sneaking up behind you and don't added suspense music to it, let the player be able to detect the enemy themselves by their footsteps or maybe breathing, if the enemy does manage to get close enough to you, he attempts a takedown animation or something like that on you and then you can have the characters grunt or scream or whatever but just don't add that shitty fake scare audio effect. Make the enemy say something when he does get you if you really want to but just stop using that shit for fuck's sake, that's just artificial scare.
We did.
Resident Evil 2002?
Is it on PC? To be honest though, I kind of want to play a game released this decade.
I've heard Mr. X kind of devolves into annoying tedium once you figure out you can play a game of catch-me-if-you-can by running around tables and the like.
Every game before PS3 is on PC baka user kun
yeah REmake HD is on PC and it came out in 2015
sorry user, but at no point in re2re i felt scared
X was just a moving wall that only turned into a problem next to lickers
i replayed metro LL after re2re and got reminded of how effective stuff like emptiness alongside paranormal sounds around the corner can get. On the city level you barely kill anything but you're tense the whole time exploring the buildings, pretty similar to STALKER lab explorations
Alone in the Dark: The New Nightmare maybe. I don't know. White Night kind of meets your expectations, but the graphic style can get confusing at times. I liked it though.
>Only kids and streamers get startled in the middle of a tense horror game
based retard
make another silent hill game
Getting startled because something flashed on your screen and there was a loud noise is not scary, it's annoying.
>AAAAAAAAAAH, MOMMY!!!!!! ... *ahem* E-erm, technically, I wasn't scared, I was just annoyed
Whatever, faggot.
Not gonna happen. Konami only makes pachinko and mobile games now. Silent Hill is dead forever.
Who are you quoting?
All a jumpscare does is to make your head move back a little, open your eyes more and make that "ntch" sound with your mouth
Don't tell me you're actually afraid of the vidya equivalent of peek-a-boo
Jumpscares are still enjoyable payoffs when used right, and not like those Blumhouse movies or that awful Blair Witch reboot.
They scare me and that's why I want them. Horror games that rely entirely on tension and atmosphere lack the punch of the better horror games. Your annoyance is for the betterment of the genre. Sorry about your autism.
Jumpscares are effective when they are visual only.
Visual jumpscares require actual talent / context to make the player scared. Audio jumpscares will make them shit themselves regardless of the situation. Pics like OPs are a good example of a jumpscare done right. No sound, yet still effective
>Blair Witch reboot
that was probably the worst horror movie I've ever had to sit through
they completely missed what made the original so unnerving
Yes but sometimes he gets you. I remember playing as claire and I heard him coming but didnt see him, turned around and he was standing right behind me with no noise. Shit made me jump
why don't more games do the mannequin method of spooking?
you guys know what I mean, it's more effective on me than jumpscares
Jumpscares are effective both in visuals and audio. Obviously, the audio shouldn't rip your eardrums apart, but it all depends on execution.
OP's example is not even a jumpscare, it's meant to make you feel uneasy.
The screenshot is edited to make that, in the game those eyes are just painted on the wall, but seem to follow you. The tension is not fed trough something jumping on you yelling "OOGA BOOGA" but trough world building and sound design
Ingame nothing really happens, but you're more scared than if something had to happen. The unknown is the best way to scare, because the human mind always fills the void with what scares you individually the most
This is why walking trough a dark room after you heard an NPC scream is way better than a zombie appearing on your screen and performing a weird biting animation
Variety is the spice of life. If a horror game never jump scares you, it loses all of its effect. You realize it's a dog that has no bite to it. And that meme is becoming more and more prevalent nowadays. This idea that horror sucks if you use one of its most established and classic techniques. All from the over-correction of wanting to go away from constant jump scares. The answer is somewhere in the middle.
Please. 95% cant figure out how to deal with him. As for the times i've died. It was mainly him herding me into stronger enemies.
The only real horror recently has been Alien Isolation. Re2 was great and i hope its the new standard for re games. Not terrifying but still a bit tense
This. You just gotta earn a jumpscare by build up and proper execution.
can we agree this is pretty much a perfectly executed horror game?
Going to buy this now. if its shit im going to come round your house and kick your head in boy
Fuck focusing on "le scary moments xD" and instead focus on the gameplay and horror atmosphere. The Evil Within 1 did this.
Take those fags that made Darkwood and lock them up in a room until they make a new game.
All of you fags should play Darkwood.
This. Jumpscares are the payoff to building tension. You can't just have a constantly tense atmosphere without jumpscares, because the player will get used to them eventually. Jumpscares bring the tension to a climax, and allow it to build up again afterwards, making sure that the player can never build up a resistance to the scary atmosphere.
What game is on OP's pic?
I liked the atmosphere but the game bored me to tears because it fell for the procedural generation meme. Please worry about making your game fun to play the first time instead of focusing on the "replayability" meme.
>I want to play a horror game which is loaded with puzzles, one whose horror is based more on the atmosphere and setting than it is on the monsters present. Where you dig through notes and the like in order to figure out the solution to the next puzzle obstructing progress.
>Is there a game like this? Bonus points if it's in some dilapidated Victorian mansion and isn't a point and click.
The original Alone in the Dark.
Roadside Picnic: Crying out of Ten Mile Island
the game was the most fun I had in all of 2017. I don't know what you are talking about.
STALKER
>when a facehugger crawls up on the screen and there's nothing you can do in Alien for the PS1
STALKER: Call of Pripyat
jumpscares from a monster that actually stalks you around the game > scripted jumpscares
unscripted jumpscares are fine in my book. Scripted unavoidable jumpscares are the cheap kind.
should i actually bother installing stalker again not quitting on shadow of chernobyl again?
It's quite possible I'm just a pussy, but REmake2 made me jump a shit ton while never feeling like cheap bullshit. It was because of the fucking zombies that would creep up on me and then grabbed me when I wasn't expecting it. I thought it was brilliant. Constantly scared the shit out of me while actually being part of the gameplay and not scripted bullshit.
if you didn't enjoy SoC, you probably won't enjoy CoP.
yeah, probably just a small chance that i will do that desu
sell me on it user, i've never heard ot this
Can i keep holding on?
Why did that never get a remake? I want to play it but after trying a bit of New Nightmare, the original just looks unappealing with keyboard combat and a slow game speed
Should I bother with Metro Exodus?
But Resident Evil 2 has plenty of scripted moments too and there's nothing wrong with that.
The Evil Within was also a boring piece of shit
jesus christ people talk about how that Zelda game is overrated but fuck me that first stalker game is SHIT
Yeah, STALKER is THE shit!
are you real?
you have some of the shittiest taste ever if you don't like STALKER
No, fuck you. Fuck mannequins
based wish granter
i prefer SoC over the other 2 desu
Literally Silent Hill user
This game and the parts in Bioshock 1 that were like that were fucking horrifying
I saw the same gimmick in Bioshock and in Nightmare House 2 mod for HL2.
>Why did that never get a remake? I want to play it but after trying a bit of New Nightmare, the original just looks unappealing with keyboard combat
Keyboard combat as opposed to what? Tank control survival horror does not benefit from a controller in anyway.
There were at least two attempts to reboot Alone in the Dark and nobody really cared about them.
will I make it?
Should I download PSO2?
You literally described RE2 Remake
will the zone ever stop growing?
a spiritual Silent Hill sequel or something like that
Will I be rich soon?
technically jumpscares rely on terror, not horror
will life stop being boring
I had a similar encounter with him where he chased me into a safe room and I waited to hear him leave. The sound stopped as if he was out of range so I walk out and see him just standing there a few feet away. Made me jump hard and I ran back through the door. Only time he really freaked me out though because he's definitely easy to juke and outrun.
we are all fucked
you are double fucked
Will i get a gf?
BTFO’d
Pff.
Will I do well on the test next week?
Will I meet the one?
Exactly the audio shouldn't give you any clues on when the jumpscare is coming which makes it way more horrifying. I know five nights at freddy's is a horrible horror game but I really liked 1 jumpscare they did and its when Foxy started running down the hall. The footsteps and the panic that the monster induces when running towards you is brilliant and you try your best to close the door before it gets you. Too bad the game was just a jumpscare festival with horrible screams and nothing else.
Will I get to roam the Earth after it becomes a radioactive wasteland and kiss my AK-12 goodnight?
not that guy but holy fuck kill yourself zoomer because of fucktards like you we aren't getting proper horror games
>Saying "zoomer" unironically
>This horror game was perfect but then they added some moments that startled me and now it's not proper horror anymore
The absolute state of your autism
Fallout has had some great spooky moments throughout the series
I really wish they took more of a darker oppressive tone with later games instead of the "LE WACKY 1950s" meme shit
he didnt really do that much damage on normal but he did scare me, the audio on his stomping is kinda fucky since it always sounds like hes near you even when he can be like a minute away from you
and I was retarded and didnt understand that lickers react to sound so everytime I saw one I either blasted him away or ran like a little bitch
pyrocyinical made a video about it
This reminded me so much of Silent Hill when I played it. Kira is a fantastic horror game developer. Heard that the game is getting a complete overhaul with new enemies and additional story dialogs.
Soma isn't scary, but scares the hell out of me long after the fact
it's more existential dread than fear
You gayboys ruin everything. He's literally not scary after the first time he kills you.
Haunting Ground 2
With a mode where Fiona is just naked for the whole game
by making it about horror, not jumpscares
your mind should get fucked, not your instincts
>gif
nice try, faggot, I'm not clicking that
>Jumpscares are the payoff to building tension.
zoomer detected
Literally resident evil 1
its just the lion graffitti moving his eyes occasionally
The first Bioshock was scary to me to the point that I never played it beyond descending into the city and meeting my first splicer
I'm not falling for your tricks, user
I never lie
remove scripted spooks and make them procedural
>can't enter half the PD
>can't go into the lower levels of the PD
>outpaced by a brisk jog and his hits can easily be dodges by juking him
How is he scary? I'll never understand this shit. He only takes you by surprise when he decides to teleport, but he's really not even remotely scary or even hard to deal with.
>Literally resident evil 1
>finding weirdly shaped keys for weirdly shaped keyholes
>"puzzles"
why would someone go in the internet and tell lies user?
this
I want a horror game where you play as a british colonist in America, circa 1600s. It's an alternate reality where the colonists arrive in the New World to find that it is populated by monsters.
>you play as a colonist in a midwestern colony
>you work as a monster fur trapper (basically a monster hunter/witcher)
>your work brings in money and resources for your colony, attracts new settlers
>hunting wendigos, ghouls, skinwalkers etc. in the woods
>native americans are blood meridian-style savages and witches, with ritual blood magic
>your colony is your safe haven, there's lots of stuff to do in it, and you will die if you leave without lots of preparation
>you have a horse that can be lost or killed, no magic whistle makes it appear, you have to tie it to a tree and remember where you left it
>your weapons are muskets and flintlock pistols, sword, bow and arrow
>you can prepare handloads of different types of black powder/ball ammunition which are more suitable for different monsters
>your injuries can only be healed in your colony, if you are heavily wounded on an expedition you can only patch yourself up (with supplies) and try to make it back
>fail to hunt and your colony collapses
>Weirdly shaped keys
They're just regular keys. Try unlocking the door to your house with your neighbors key, moron.
you literally explained why RE games in general aren't scary
juking enemy's and solving shit puzzles isn't scary
>HURR RE4 RUINED RE
RE was never scary
>>native americans are blood meridian-style savages and witches, with ritual blood magic
Sprry, this isn't PC and can't be done anymore
The world needs more games that are marketed as different genres with a subtle horror element that will surprise the player after certain conditions are met.
Zoomer that only watches vidya instead of plays it detected
Tons of great classic horror games have jumpscares in them, "zoomer" cringelord.
sorry, you seem lost on your way to the markiplier and pewdiepie youtube page. this is Yea Forums and you'd be banned if you posted your age ITT.
no one above the age of 16 would use the word "cringelord"
No one that has been on this website for more than a year would use "zoomer".
I agree, i'm just pointing out how dumb it is to say MR. X is scary.
and what to say to GGEZ without sounding mad?
and is VR worth it yet?
sure thing; go back to jerking off Outlast youngster
scripted jumpscares are what fucking killed horror in all forms of media
asking for more is retarded and reeks of someone who only watches youtube compilations of streamer reactions rather than playing the game themselves
why? because scripted jumpscares aren't fun or interesting from a gaming perspective. atmosphere, music, and setting >>>>>>>> the garbage that you think is important elements of horror
>scripted jumpscares are what fucking killed horror in all forms of media
Absolute cringe. The over-use of jumpscares is what ruined many horror media, sure, but that doesn't mean that jumpscares should disappear entirely. You're over-correcting like the brainlet you are.
>Absolute cringe
alright this is the a last (you) for Faggot; stay mad at being too young to understand horror
>He says while continuing to pretend that jump scares didn't exist before he was born
awful post
have these developers announced what they are working on currently? darkwood was fucking excellent
is OP a faggot
Seconding this; best horror game I've played in years. Felt like a spiritual successor to STALKER.
Wish Granter confirmed for poster.
Based and nanosphered
This game was a good example of combat ruining an experience. Combat heavy sections were anti-horror
...RE2make?
>25â–¶
L I T E R A L L Y
R E 2
This "new bad, old good" meme needs to stop right fucking now. We finally have good Resident Evil again so stop trying to fuck it up
Will I make it?
what a cute girl(male)
>(male)
Nope
That's a cunt-having subhuman
>he didn't like smashing hobo's brains in
What is wrong with you?
WILL I EVER BE A MULTI-MILLIONAIRE
it is a gril user. srs
P.T was our only hope and it failed
Horror is a dead genre now
I mean, its not like the tyrants didn't enable scariness. The whole thing of having a ticking clock of fuck you constantly approaching and sapping you of your resources when you attempt to get away is a decent tension builder and can, occasionally, create effective frightening moments.
As a separate thought I think dark deception is a pretty good game though you would be hard pressed to call it a true horror game.
store.steampowered.com
P.T. had jumpscares, so it's automatically trash according to the Yea Forums hipsters that like the "Zoomer" meme
I've seen the Shadman comic, you guys can't fool me.
Will he marry me?
Yeah sure, but it's always handled poorly in Resident Evil. The stalking enemies always have extreme limitations which almost makes it seem like adding them as some kind of barrier was pointless. What's the point in adding something like Mr. X if he can't never most of the building he's supposed to be cleansing?
do i fuck that brazilian qt ive been messaging???
PT's scares were handled better
Like turning a corner and seeing the ghost slowly shamble towards the player character, or walking towards the first window only to notice the shaking shadow behind the player instantly pop up. It isn't like the game just decided to throw random demon scary face jump scares around every corner.
That's like the least reliable source to know if something has a dick or not
It didn't scare me but even I have to admit this was a fantastic horror game.
The setting and the spooks are so well done.
tfw seeing your name in the fake credits.
tfw seeing the one eye creep just hanging around the elevator
That's why I'm saying jump scares are great as long as used in moderation.
does she actually like me?
This shit was great. With everything on the cameras just teleporting around when you weren't looking, noticing Foxy wasn't in the Cove and actually see him sprint to your office was fantastic.
i gonna be the end of all creation?
He is just turning the game into Benny Hill show, not scary in the slightest. Especially since he doesn't follow into the safe rooms
You're right for Resi but as a concept the undying hunter works if you understand how to pace it and code its AI to remain oppressive but fundamentally fair.
In honesty death as a punishment is the destroyer of tension in horror games. New and unknown situations are scarier than going through the exact same scenario again because you failed mechanically and what should be general stress and jumpiness melts into frustration ruining further parts of the game.
nice
Will I have some kids before I die?
Not saying it was bad, but it certainly ruined the horror when you realized the next 20 minutes were going to be combat heavy
Get to it
Will I ever create something amazing?
Here goes nothing.
Can I fing the peace?
Will STALKER 2 fail?
I think the problem isn't jumpscares themselves.
The problem is jumpscares being used poorly.
For instance, if your game has 10 jumpscares, then ONLY 2 MAX of those jumpscares can be something legitimately scary.
The rest of the 8 times the jumpscare has to be something benign/funny.
Only benign/funny jumpscares can serve as a 'good' release of tension.
A scary jumpscare only adds to the tension further.
You know how in those '90s slasher flicks you'd always get some jumpscares where something innocuous is built up as something scary. Like the main character is alone in the room and hears something behind them, only for their friend to jump out behind them? You need more of that in horror games.
Until Dawn did it pretty well, as it was mimicking those types of movies.
Will stalker 2 be good
Za monolit
>I think the problem isn't jumpscares themselves.
>The problem is jumpscares being used poorly.
Yeah
Nah, you're a cunt
There are two kinds of jumpscares that aren't utter shit:
>non-scripted jumpscare that happens purely due to gameplay elements randomly arranging into a surprising event
>non-scary jumpscare that achieves the scare only because of tension that fucking sun
This, horror and terror go hand in hand. Creating something which is psychologically disturbing and which leaves a bad taste in your mouth isn't the same as a sense of total dread or sudden start of terror. Sometimes something as simple of ambience can be more terrifying than a quick jump scare, for example, this level in Space Funeral
youtu.be
(Skip to 6:50)
It's amazing what something simple as art direction and music can accomplish alone, but, compare that to the Silent Hills PT where you are stalled by a looking ghost who might suddenly ambush you and it's equally as scary. What I'm looking for in a game is something that can balance different expressions of fear equally, levels may be based on different techniques of providing fear. One level focuses on psychological terror, others on sudden onsets or terror like fast paced jump scares, and others on more subtle methods of horror.
People always talk about how x18 is scary
Wait till you see the build version
youtu.be
Will I ever see Rei again?
boo
Will life continue to improve?
you're supposed to say
G.I.R.L
Guy
In
Real
Life
Jumscares are cheap and shit, its exactly whats killing horror, your opinion is bad and you should feel bad, unironically kill yourself
>Jump scares are bad because they're overused
Just because something's easy to make does not mean it's worthless. Come on, you mean to tell me that Peanut from the SCP game or the zombie lady from th Silent Hills PT didn't make you shit bricks?
Will I end up with her?
is microsoft winning next gen
will she be mine?
user Btfo
ok then
Do I fap?
...
AHHHHHHHHHHHHHHHHHHHHHHH
If I kill myself, will Mum ever live a happy life after it?
Oh thank you sweet release.
Ty guys, you and that question were the only things keeping me going.
There needs to be a payoff to tension you low iq poser retard
I never saw anybody talk about this game but i thought it was actually surprisingly creepy and unsettling without relying on cheap jumpscares or gore to be scary
do i have cancer?
Brutalism.
>gets cancer after dying
Well at least nurgle loves you
bring back jump scares and prevent vocal minority from preventing their return
Imagine actually spending time making that image.
Will I ever find happiness?
Amnesia, Alien Isolation and Dead Space don't belong on that list.
>RE3
>Uneventful
Are you joking?
>Resident Evil 4 and 3
>Silent Hill 2
>DOOM
>STALKER
>System Shock 2
>PT
>bad
Just admit you hate videogames user
Atmosphere was good on darkwood, but it just felt so tedious.
I was unironically seething in the theater as I was watching that Blair Witch, because the amount of jumpscares had to have been a world record or some shit. It's like they had a literal quota of one ever 3 min, and they were all predicable as fuck too. It pissed me off with the amount there were
>LISA
>horror
Daily reminder
LISA, The Painful is great and has jumpscares. Actually, a fuckload of those games have jumpscares. I agree with your premise but not with your memery or your examples. I've been baited.
You need a horror game that is subtle, where you have to look for it to find it, maybe even in the second playthrough. Of course speedrunners and stramers would spoil it in 1 week. It would have to be something that works exclusively on GOG and/or activates only if there is no internet or it detects no streaming programs.
im not saying theyre bad im saying they arent horror games
Bring back the AVP franchise and put the guys who made Alien Isolation at the helm.
Also, Marine Campaign only, Predator and Alien are 2nd run Unlockables
>REMake
>Horror
>REMake 2
>Action
Brainlet detected.
i'd like to see a game with lovecraft-esque architecture, and no, im not talking about gothic shit, i want places so big they feel overwhelming.
too bad that can't happen. i'd shit my pants in a game that has a legit colossal creature appearing on the distance and vanishing just like that
then maybe learn to express yourself beyond tired meme like onions and reddit to make a point.
Unless we are talking Condemned 2 I disagree, combat did not rely on guns, and melee was meant to be harder than the average FPS, shame 2 third act went to the shitter, all around it feels the story seemed as if helmed by david cage, it went from Spooky to fucking sci-fi, the last part in particular where you got the never-ending stream or rifles was awful, I can't believe is by the same devs of FEAR.
scary game but dull as fuck.
Any jumpscare with sound is a shit from those, who can't create something decent and total failures in life.
Bloodborne.
>Pre-emptive comment list to filter out people you don't agree with
And who the fuck unironically lists Luigi's Mansion as "Horror"? Why the fuck is Classic Doom or Undertail/Deltarune here when they were never horror?
Don't overhype it. It's a nice little title but it isn't really bringing anything other than a solid presentation to the table.
Jump scares work ONCE. After that, it makes the game annoying. In Dusk there are enemies that are invisible and need to be hit before you can see them. When you shoot them, a shrill noise plays that's the loudest goddamn sound in the game and you can't turn it down. It makes you jump the first time you hear it, but every other time those enemies show up it is just irritating.
now that is truly horrifying