is this the stupidest mechanic in any game ever?
Is this the stupidest mechanic in any game ever?
Yes, you should become over-encumbered far more easily and only be able to carry what can realistically fit in your bag/on your person.
>this is what the western audience actually believes
No. Its a good check against normie kleptomaniac trash collectors who cant stand to have their toybox restricted so they have to actually think about what they actually need to carry on their person, or how they can store important objects.
also this. It needs to be more reliant on your character's innate STR or END and be lower in general. 125lbs seems like the correct limit.
>player.modav carryweight 9000
works in every beth game from oblivion to fallout 4
I agree in part; if you're going to include this mechanic, implement it such that it mimics the real world. Either you can carry only what would be realistically carried by a character of your build, or don't include the mechanic and allow for large inventory.
There are games where carry limits shouldn't be an issue, sure, but if we're talking about a game like Fallout, where you're surviving in a nuclear wasteland, resource scarcity, and having to carry only what is valuable, should be a factor.
Inventory spaces are better. It's a good example of what can fit in a bag when done right.
RE4 doesn't do it right, but I still love it
it is when coupled with fast travel. Otherwise its good
When a game is designed around that fact, sure. However, FO games aren't really designed around any of that on average. Especially when you consider that things like ammo are weightless, so things which should matter do not.
Vault Boy's looking like he's ready for a load on his face.
Has anyone made an RE4 style inventory mod for Fallout?
I'd imagine that would require a lot of scripting, and take awhile to make every item in the game work with it, but the idea itself sounds cool to me.
Encumbrance is rarely ever used well. Bethesda especially shits themselves with it. Limited item slots or the Diablo grid work better than weight values.Even then, in most games it's not utilized well enough to cause that big of a difference from having unlimited capacity if you can just fast travel and bank shit.
>tfw a console fag
No, because if you could carry unlimited things it would make you overpowered and ruin the RPG aspect. Another Fat Man? Just throw it on the pile, you can carry another one no problem. Selling stuff? Why bother, it's more useful to hold it.
The weight system exists so that you'll need to say "you know what, I have 10 small guns and a rocket launcher, maybe I don't need this melee weapon too since that's not even my spec." Without weight every character would be using every weapon type because they'd be holding them all simultaneously.
You woulnt be progressing at all with how little you could actually carry with a system like this.
>he doesn't play on survival
The horrible pip boy UI is the real problem, every other game with encumbrance has easy to open and drop inventory
I bet you'd be an amazing game designer
Better console owner than a cheater.
>only able to carry two weapons at a time
vs
>carry as much shit as you want but become overburdened
Carry limits are stupid when they let you sprint like an athlete if you're barely below the limit and slow you down to a crawl if you add one stone to your inventory, so little games actually bother to slow you down gradually.
>making 5 trips back and forth to transfer all the loot from a dungeon is difficulty
???
It's pretty stupid when the weight limit is so high it barely even matters. In FO3 and NV I'm a massive fucking hoarder and it's still barely an issue, only a minor annoyance when I have to spend 10 seconds in my inventory to find the most useless piece of junk I can find and throw it out. I never played NV on hardcore though, I don't know how much that affects it.
git gud
Dragon's Dogma does that, which is pretty neat for the first like 5 playthroughs, now I cheat that shit out because I'm tired of moving at a snail's pace with just my basic equipment and some curatives.
I never said only two weapons at a time.
With holsters and straps, you could easily carry three short-arms and two long arms, not counting a long- arm in your hand.
Not much room for ammo though.
That would be comeplete ass to deal with, realism should never come at the expense of working game mechanics.
Just look at Red Dead 2.
Character can run.
>Pick up item weighing .1 lbs
OVER-ENCUMBERED
No this is
I have never had this problem, what kind of Pawns are you hiring?
Even with it on, FO is still extremely poorly designed for it.
How the fuck are you finding 2000lbs worth of loot in a dungeon?
If you're having a trouble with managing inventory weight, it's because you're picking up literally everything you see. You don't need 20 tommy guns, 6 missle launchers, and 10 nukes in your bag, get rid of some of that shit.
If you're gonna bother to have a carry limit in the first place, then you're shooting for realism either way. I'm just lamenting it's nonsensical to have the difference between them be so sudden and, as much as I don't like citing it, Dark Souls does this right by having different animations and speeds for different carry loads.
>Game has both weight and item slots
For what purpose besides cash shop bullshit? I’m looking at you Black Desert
That's fucking terrible though, if it slowed you down based on what you carry realistically you'd be forced to carry almost fucking nothing if you want the game to not be boring as fuck due to slow speed.
Just do it like in Gothic
thats why you make yourself big ass nigga pawn to carry all your necessities
>I'm tired of moving at a snail's pace with just my basic equipment and some curatives
whaaat?
even if you're playing a loli with only 40 lbs carry weight you can get the sinew augment from the fighter tree (+20 lbs) and the leg strength augment from the strider tree that lets you count as one rank lighter
with these, even as an SS weight class loli I don't get to "light" encumbrance until 30 lbs in, and "light" still counts as "very light" thanks to leg strength
or you could just play a non loli character and don't bother with these augments at all
tl;dr you're fucking retarded and can't grasp the game mechanics even after 5 playthroughs
Encumberance should be incremental, so the more you carry the slower you move, even if it's only a couple of pounds more.
>Skyrim/Fallout parody
>character picks up metal weapons and armor
>walks to flower
>picks flower
>falls over due to combined weight
No, its about balancing the game so Im not going to have mountain of weapons and healt packs on me at all the time.
Having to watch my weight all the time so I dont suddently become 25% slower is unnessecasry and distracting.
>Take up 2 of your very limited augment slots just so you can move at a decent pace
Or I'll just cheat and not a give a fuck.
Big niggas don't bring in the RC unfournately, I'm sitting at 1.6mil right now because of my generic healslut.
Not when done right. Bethesda just kind of half-asses everything so nothing is really done perfectly.
>Or I'll just cheat and not a give a fuck.
Yeah you're probably the kind of faggot playing with the infinite stamina mod too.
Better be 25% slower for a while than going from 100% speed to 10% because you surpassed your arbitrary limit.
I'm more of a fan of inventory space limit anyways.
Nah, only other cheat I'm using is to cheat in all the non-secret augments so I don't have to level Sorcerer fucking again so I can cast slightly faster as Mystic Knight. I've done my time in the minmax prison, I just wanna play the classes I want to play.
Instead of just letting you carry an unlimited number of objects and gimping your speed, the game should just straight up tell you that your bag is full or wand that you can't carry anymore. Kind of like the Diablo bag system without the annoyance of dealing with a puzzle to fit everything in place.
>rationalizing your cheating addiction
whatever dude, you can waive any challenge away like that, oh this part is really bullshit, I'll cheat just this once, oh okay that one next part is a fucking bore, let me cheat through it real quick etc
There are far far worse mechanics in a large number of games, but 76 really did a number of showcasing the over encumbered mechanic at it's absolute worst
No. Stop carrying everything. Not that hard. Are you an old cat lady hoarder? No, then don't roleplay one in a game.
>Try Survival on FO4
>The survival mechanics are meh
>All the enemies now kill you in 1-2 hits and can tank entire magazines easy
And then like every Bethesda game I modded it and it was passable I guess. FO4 became discount Stalker which I played for a few hours then just played fucking Stalker.
that's why you should be playing metro instead of fallout, no need to beg bethesda, this game already exists...
Shouldn't it just be encumbered
How do you become over restricted
Arcanum did both.
It had both an inventory tetris system just like in Diablo and a strength based encumbrance system that would gradually slow you down. This way e.g. you can't carry more than 2-3 plate armors, they literally wouldn't fit in the "tetris" system.
>he doesn't play Josh Sawyer's mod
>game has inventory limits
>game has quest items that take up inventory weight and are never removed even once you finish the quest
quest items are always weightless in beth games, even if their weight is still displayed
A list of items in a menu with the same RPG system of basing carry weight on stats and other modifiers is what I'd consider ideal, but to some I guess the Tetris system is more immersive.
I played NV with the JSawyer mod and actually enjoyed the experience of having to carefully pick my gear and actively manage it, I knew about pretty much everything I was carrying on my person and it actually made stuff like strength and carry weight perks extremely useful. It also made overly powerful and heavy late game stuff like Power Armor and miniguns/anti-material rifles a very serious/deliberate choice I had to make.
I don't really understand people getting pissed off with it unless you're the kind of player who installs perk every level and cheats their SPECIAL to all 10s right at the start. Managing your supplies is part of Fallout and really isn't a huge deal or annoyance. It's like being annoyed that your health doesn't regenerate.
Movement speed should gradually decrease as you carry more stuff, instead of instantly dropping from a jog to a walk when you reach 301/300.
>playing Bethesda games on console
literally why even bother
Nigga why do you even care? I'm not hindering your enjoyment of the game, and I'm unhindering my enjoyment of the game after almost 200 hours of playtime.
Rather than over encumbered, I prefer inventory like STALKER or Diablo. Bigger objects take more space than small ones.
I remember playing something that had item slots for each body parts. You could carry more shit in the torso and hips and less in the arms and legs. Can´t remember the game though, but I found it interesting
literally the first thing i do in every bethesda game. encumbrance does nothing but make the game less enjoyable. There are plenty of games where it's not an issue but beth games are just fucking awful with it.
No if it has an advantage to it. In Kenshi being overcumbered actually helps you train strenght.
>realism mod
>power armor still weighs something and doesn't actually boost your max weight instead
fucking garbage
I agree, Europeans, Africans, and the Americans are retarded
Try neo scavenger and it's inventory system.
JSawyer mod is more of an autistic difficulty mod 2bh, not much to do with realism
Inventory limits, be it because of slots, weight or a retarded combination of both are never fun. Fucking stop.
Jrpgs allow unlimited items with no bearing on the difficulty of the game. Stop defending western trash.
>>power armor still weighs something
It doesn't if you have PA training perk.
Nah you are just playing shit games where you are supposed to pick every single screw.
Elona+ does that as well
Why is having a ton of shit on hand progression?
I wish a dog would throat fuck every single "git gut" nigger and then some kind of spic psycho would rape their mom slice open their stomach then make you crawl inside it to die.
Instead of getting any of that why not just git gud
git gut
STALKER has weight?
The problem with Bethesda games is that carry weight is handled so poorly that it becomes a nuisance and nothing more. There's no "tactical" choices to be made when
>You have 300+ carry weight by default
>You just fast travel to the nearest safe area
>Drop your shit
>Then fast travel back and carry on
Carry weight needs to be lower and fast travel needs to fucking go beyond Morrowind-style transportation at towns and cities.
Imagine if bethesda knew how to make good games.
Overencumberance should be gradual. A naked man should move at what is essentially a light jog in comparison to a guy carrying a weeks worth of rations, 2 sledgehammers, an LMG, shotgun and, rocketlauncher and all the ammo required, who should be at best powerwalking. Sprint speed and duration should be slowly reduced up to 70%. Stamina use similarly to 100% If theres eating/drinking and shit, it should deplete faster.
And you should have a small chance of "pulling a muscle" where your character takes minor damage and loses a certain % of encumbrance. and if you pick up too much shit your spine snaps and you fucking die.
Tell that to a Marine
The grid space in STALKER is irrelevant, you goober. It's weight based. STALKER is the better implementation for a different reason, though - stamina drain scales with carry weight continuously up to the upper limit instead of letting the player play the stupid game of throwing out whatever has the lowest value:weight ratio whenever they pick something up, hovering right at the limit.
>And you should have a small chance of "pulling a muscle" where your character takes minor damage and loses a certain % of encumbrance. and if you pick up too much shit your spine snaps and you fucking die.
literal autism
But it's an RPG not a survival simulator. Why overdesign it.
Because basic gameplay mechanics matter and should be not shit? It can be excusable in the rough diamond sense, but it doesn't exactly take a lot of effort to do better.
>Because basic gameplay mechanics matter and should be not shit?
Yeah but you're saying they should be.
Don't try to emulate reality unless you are doing sim. If you create arcade racing game don't add tire wear etc.
shit is lighter in the water though
Encumbrance can work if it's a gradual degradation of ability rather than being able to sprint and leap tall buildings with 299.9 pounds of stuff then suddenly being reduced to a human slug as soon as you pick up that last .1 of a pound.
>get a companion
>problem solved
Especially Africans
10/10 bait