How were the kids supposed to know to jump into the painting?

How were the kids supposed to know to jump into the painting?

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How were the kids supposed to know how to jump?

It was literally the first thing I did after getting in the castle.

There was nothing else to do

Didn't the little manual tell you this?

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Can you even read?

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Peach seems a bit exaspirated here

Back then kids had a brain

They watch letsplay first

because the frame moves like water

Grrr games these days are so handholdy and easy they tell you everything

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you need to rub the two braincells you should have together first.

>It's the only thing in the room, so you'll naturally approach it
>It wobbles and distorts when you go near it, implying it can be interacted with
>One of the only things you can do is jump
Actually some pretty good game design tbdesu. Teaches players to look for level entrances without saying a single word.

People had more tolerance for getting 'stuck' in a game back then so eventually you just ran around the level smashing into all the walls

By reading the damn manual.

Manual tells you. Toad tells you as well.

they go to gamestop and ask.

Man, that map is ass.

What strategy guide is this from?

Man, the manual for Mario 64 has SOUL overload.

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How were the kids supposed to know?

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Because Toad fucking tells you to as soon as you walk into the castle you dickless Cro-Magnon.

My brother worked this out. What he couldn't work out was the fact that there were more paintings in the castle. He literally thought the entire game was Bob-omb Battlefield.

>game worked day one and never was updated

It's really obvious.

>parallel universes

De Facto Speed

It gets all wavy when you're close to it.

>game didn't need to connect to the Internet
>game didn't have a Season Pass
>game didn't have DLC
>game wasn't censored
>game could be played on other systems
>game didn't require you to make an account
what a strange world boomers must have lived through

The manual for Zeus Master of Olympus was an actual book. With a full plot and characters.

Except there wasn't a giant pop up screen quizing you on the manual before you played.
You could just run in and start playing.
Experienced players are punished now a days for knowing the basic commands as they slog through the hour long MANDATORY tutorial.

I remember my family playing this on release 'cause they were huge Mario fans on the SNES and celebrating when we entered the first painting.

>Use this to your advantage to save A Button presses throughout the game.
I love the absurdity of this. Like the idea the manual would tell you to not press the jump button in a Mario game.