Is he doomed to end up like Mikami and Inafune, only being relevant as a producer for minor titles until people forget who he is? There is something about ex-Capcom talents who try to run their own thing that always leads them to failure after they leave the company.
Is he doomed to end up like Mikami and Inafune...
what about Bayonetta is minor?
I don't think he'll direct it. He never directs sequels of games he created.
Kamiya at least directs and supervises some pretty good games. If in a few years he runs solo, he'd probably be fine as long as the team behind him is competent enough
This is what happens when you spend all of your time shitposting on Twitter instead of doing your job.
t. insect
Every game he’s directed is amazing. The last was w101, it only seems so long because scalebound got fucked
Mikami lost his passion for it and Inafune just started to believe his own lies. It depends largely on Platinum which depends largely on Inaba, who's kept it afloat despite everything (with a bit of luck from Automata). Kamiya still wants to make games since when he joined the board he could have pretty much picked any role and went for Chief Game Designer (rather than Senior Producer or something) and I'm still convinced Platinum's second indy IP will be directed by him.
Inafune was never good, Mikami keeps trying to force the same thing despite his best games being unique (RE4 for its time, God Hand). Kamiya is always doing some new approach.
platinum has a ton of independent ips, pretty sure they haven't funded a single game themselves though, all of their titles are usually funded/published by someone else.
>talents
>Inafune
In comparison to DMC? Everything.
>Platinum's second indy IP
They had a first?
Maybe DMC5, but even 3 has flaws
who?
most of platinum's games are originally from them, but they receive funding from publishers to finish them. That's why a lot of them have issues with which platform they release on, since it's partly due to funding, and figuring out who actually owns the games(like Sega technically owns Bayonetta part of the way, with Platinum owning the other part but Nintendo owns the rights to the sequels).
Everyone in the west will forget who he is because nobody ever really knew him in the first place. I've always been a big fan, but I understand he's done a lot of great games already.
Platinum currently has no independent IPs released. None. Zero. Everything they've made is owned by those who funded/published it; Madworld, Vanquish, and Bayonetta are owned by Sega (Bayo having some joint-ownership with Nintendo on the sequel), W101 is (and Astral Chain likely will be) owned by Nintendo, Activision still owns everything they did for them, Konami solely owns all of MGR, Squenix solely owns all of Automata. They own nothing themselves.
Inaba announced at GDC that they were working on one a few years back, then after Scalebound was cancelled they announced at they'll be working on a second one alongside it. gamesindustry.biz
the people who know who he is in the west are usually just salty dudes who got blocked by him on twitter, or at least know about that side of him
>with Platinum owning the other part
This isn't true at all. Sega can do whatever they like with Bayonetta, they outsourced the PS3 port of the original to another studio (it's part of why their relationship soured), if Platinum had any rights to it then Sega couldn't have done that without getting themselves sued to hell and back.
He's a bigger asshole than both of those guys so he deserves it
For the last time platinum does not own any part of bayonetta. Sega completely owns 1 and it’s various ports, and Nintendo owns 2. The franchise itself is murkier with some type of join ownership between the two companies
nani the fuck, how does platinum make any money if they don't own a single thing they've made?
Boy, it sure is Resetera in here.
It's not even just Mikami and Inafune.
The guys who worked on SF2 ended up making Super DragonBall Z and those japanese Gundam arcade games;
Inti-Creates;
The director of SF2 who ended up making Arika and is now keeping the company afloat with fucking Tetris Battle Royale.
There is a weird history of Capcom artists and developers trying to do their own thing only to fail at it. Maybe they think they're better what they truly are, or maybe they get blindfolded by the typical Rockstar Developer Syndrome and going up their own asses while fans forget that games are made by multiple people.
They sell their IPs for funding and profit then I assume there is some sort of deal where they get a percentage of profits from sales.
t. blocked zoomer who spends all his time on social media
In comparison to Biohazard 2 and Devil May Cry? Everything. It flopped on PS360, it's a niche Nintendo title now. Only 4chunners cry about it.
How does someone who works in a car factory make any money when he doesn't own the cars he makes? What kinda fucking question is that? They don't pay for the development themselves so there's no cost for them to recoup in the first place. Publishers come to them, give them a budget, pay them for their work, then the publisher has to try and recover the development cost and payment on the game while Plat gets all profit (and I would assume a percentage based on sales as part of the contract).
>this place cares about sales
I remember when we used to believe that sales don't correlate with the quality of a product but then the stupid reddit fags came
It's also a money factor.
Capcom may not be the best place for your creative visions to come true (which is why so many acclaimed directors leave the company after a successful title or two), after all companies care most about a perceived market and profit even if that means sacrificing the creative vision behind the game, but the money behind these games make it so that even if some ideas aren't well developed they get the development they deserve.
In fairness to them it's probably more to do with Capcom being Capcom. Imagine having to work for Inafune in the first place? Itsuno's one of the guys who stuck it out and it's paying off for him now, but I don't think most people could have sat there and let DmC happen without considering leaving.
Here's a thing about Inafune though.
Before the Mighty No.9 scandal, the general internet audience actually liked him, and even if some of them were aware that he wasn't the REAL creator of Megaman (Guess what? He also left Capcom and started making books for children) people still liked him because he was somehow attached to the creation of games like X, Zero and Legends.
Gaming development isn't a black or white thing. The world doesn't behave like American Politics. Inafune surely did some fucked up things but the general feeling that "westerners are getting better than us at making games" which lead to the insane amount of outsourced IPs like the infamous DmC was a shared one, not an exclusive one.
"Creativity" is also a wild card.
Bayonetta was critically acclaimed but the game never really sold that well, and I think that has mostly to do with the general audience not knowing who Hideki Kamiya is. The audience is typically scared of new things, which is why sequels and remakes pretty much dominate the current gaming market.
It's not like indentured servitude. Other companies shoulder the cost of development, paying Platinum and Platinum earning residuals after the fact.
The other half of it is that Platinum has a pretty good reputation as far as action titles go, so even if it doesn't sell millions or even hundreds of thousands, it still looks good as a "prestige piece" action title. There's a reason Nintendo saved Astral Chain for the near-end of its Direct, right before Link's Awakening, and why everybody keeps trying to mention "Platinum is working on this!" for everything from Star Fox to Nier to Granblue to whatever.
The general internet audience liked him because he's very charismatic and a skilled liar. He made a career on that and back then no-one really knew any better. He's always been a piece of shit, and while he isn't solely to blame the entire sentiment that ruined Capcom for nearly ten years was his before it was anyone else's. By '06 he was already chief of R&D, that's an immense amount of sway. You can chart Capcom's dark years directly alongside Inafune's rise and fall.
I think it has a lot to do with a severe lack of marketing as well. Sega did a shit job promoting all of their games with Platinum. To most people Automata was a new and weird thing from a director they'd never heard of but that did well since SE actually promoted it.
>Every game he’s directed is amazing
>W101
>Scalebound
W101 is his best game.
good riddance.
Seems to me that they are in a bit of money trouble, I wonder if they would be cool with being bought out by a company they worked with before.
Why does it seem that way to you? They've always wanted to publish their own games but they've never had the money to do it. Now they have enough money to create and publish two of them. What part of that is money trouble?
Well I'm just taking the word on this guy who has been more reliable in the past than most others.