Is CG ever acceptable in anime?

Is CG ever acceptable in anime?
Pic related
This is what cutting edge anime CG released THIS FUCKING YEAR looks like
Is Kengan Ashura the worst anime of the decade? I think so

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CG can look good. That does not.

>This is what cutting edge anime CG released THIS FUCKING YEAR looks like
No it isn't, it's garbage TV animation.
youtube.com/watch?v=cfgPt1730Ls
This is budget Japanese CG from ten years ago

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don't you think that it's so strange

Baki was the best balance. If I remember correctly, most of the show was 2D but they put 3DCG in parts of the fights where the needed more frames. The overall result was fine, albeit a little bit jarring.

Kengan Ashura was far from being the worst CG I've seen, it was okay enough not to distract you from following the story.

Baki just looked like shit on the fundamentals before you even get to choice of technique. But what can you expect from 2019.

I don't know what you're talking about
Baki 2019 has S tier artwork, and to my knowledge has never been an anime adaption

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I wish you would use proper terminology. CG is great. 3DCG is what looks shit most of the time.

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Houseki no Kuni looks great as anime

What I wonder is why S2 of the previous show had THIS for an OP youtube.com/watch?v=oZyQAkAlO3k
When the show itself in still fully 2D. I was afraid I'd get CG, but no. It just makes this weirdass shitty OP completely out of place

got too much desire

I liked a lot of the actual fight choreography in Kengan Asura's anime adaptation though, even if the art style was trash
If Etotama and Houseki no Kuni's 3DCG was the standard level of quality we got I'd be all for seeing more of it.

the actual animation in KA is fine despite the horrid modeling, and the 2d parts are still good

Theoretically anything you can do in 3D, you can do better in 2D. Practically, there are a lot of effects and action shots that are faster to do in 3D and can thus be a good compromise.
Pic related is an example where the CG art is noticeable (and worse) but it also produced animation that is far better than they would have been able to make for a TV show (given their time and budget).

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Also, Kotobuki. I don't doubt 2D would look even better if they COULD do it. But it is the kind of thing you just know they'd need far better conditions than what is allowed for TV anime productions for said ideal 2D version to be possible, sad as it is..

When it's just used to cut corners and lower costs(199% of anime CG-usage) it's always going to look like shit, the point is just looking slightly less shit than the alternative.
You're complaining about series looking like shit when it's a foregone conclusion, that's from the onset been their fucking goal.

The only weird part about Kotobuki was doing simple scenes with 3D characters. I guess they had the models already done and it was quicker to just use them, but caused weird scenes with 3D characters talking to 2D characters. Doing the action and especially the planes in 3D made perfect sense.

>Is CG ever acceptable in anime?
no
>Is Kengan Ashura the worst anime of the decade?
berserk 2016 is a thing so no

Whatever happened to Etotama Season 2 anyway, they announced it ages ago

it depents how well it's made
>pic related

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>Is Kengan Ashura the worst anime of the decade?
Souten no Ken Regenesis exists

Lurk more

The issue is anime CG tries to look like 2D. Obviously this doesn't work most of the time, with a few exceptions. Japanese video games have been 3D for a long time now, and they look fine, so the issue is that design aesthetics anime try to go for are unachievable or detrimental.

baki had plenty of shit frames even in the 2d though

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>tfw that unironically looks better than Kengan Ashura
They really should stop trying to keep the classic anime look when using 3DCG. It's better to not use CGI at all but if you're going to use it make it actual 3D instead of emulating the 2D look
>Souten no Ken Regenesis
is the manga still not translated?

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No

the Lancer v Assassin battle in HF 1 was really jarring because of the CG.

The problem isn't so much that it looks good or not, it's that CG often looks out of place. When you see a CG model in a 2D anime it looks like they don't belong in the same universe and breaks the immersion. I remember in Etotama that the MC once commented on the fact that the CG characters look different and was given an explanation which actually provided a decent in-universe reason to use CG.

>This is what cutting edge anime CG released THIS FUCKING YEAR looks like
That's not Lupin III THE FIRST!
youtube.com/watch?v=Uw7jrQQK3Mc

it just dawned on me that this is cg

CG looks good if you have the animation to back it up. A lot of anime will use CG but apply the same concepts from 2D to 3D. It's fine if characters stand around and flap their mouths in 2D but that looks like shit in 3D

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Houseki no Kuni doesn't look good though. It looks worse than Kengan Ashura even. I don't understand why people praise it so much

Because it looks good

>Houseki no Kuni doesn't look good though

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Apparently the new Blender lets you render 3D and 2D on the same frame instead of having to composite the shots in post-production, so that might help anime going forward. But the biggest problem is that while 3DCGI can make animation easier, it's no less time-consuming, and for these smaller studios that probably only have a few computers to render their CGI, it can actually be more so. The fact that anime is still produced on a weekly basis means that CGI will almost never end up looking good since it doesn't get enough time in the oven. They would need to produce the shows well in advance of their air dates like western productions, but for some reason that's extremely rare.

>forced animation
>overused camera movement
>shitty colors
It doesn't look good.

youtube.com/watch?v=hjr3a9_WlPU
Put it in the hands of a competent studio and it's okay

nope
nope
nope
Looks good.

>forced meme
I was fine with letting you have your opinion, but you're just a shitposter
Kill yourself

Don't listen to anyone posting "forced x (where x is animation, drama, comedy, whatever)"
It's a fucking meaningless buzzword and just screaming "I'm shitposting!"

>forced animation
>overused camera movement

Nigger that's what CG as a medium lets you do.

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>retarded CGfags get angry at words because they don't know how to respond
Forced animation exists and it's the equivalent of over acting. You are geniuenly autistic if you think looks fine
that's why it sucks

It looks bad because it's playing at x2 speed

>Is CG ever acceptable in anime?
If "cutting edge anime CG" put in a portion of the effort into proper shaders that cutting edge video games do, it would look a lot better. Just look at what teams like ArcSystem Works are capable of. And they're not even a dedicated animation studio.

Yeah. Me being a CGfag is why I didn't reply to other posts bitching about CG. And why I only replied to you when you posted the forced meme, with the buzzword being the only part I reacted to in my post
Forced whatever is a meaningless buzzword and only shitposters use it.
Forced drama doesn't exist.
Forced animation doesn't exist (did you know the forced animation meme started with a goofy 100% 2D clip of a girl eating food in Luck and Logic? At least, that's where I first noticed it).
Fuck off with your shitty meme

That isn’t even from this decade, retard

Arcsys is able to do what they can BECAUSE they are not a dedicated animation studio. Guilty Gear and DBFZ look good but then you've got the KLK game that generally looks bad in motion. While you aren't wrong about the shaders, the work that goes into the models simply isn't worth the payoff in the anime industry, and the models are a big part of the reason why their games look so good.

That's Baki and this CG is not from this year.

Then don't watch it you autist

It's probably one of the five times CG has actually looked good in an anime

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eh

>Is Kengan Ashura the worst anime of the decade?

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KlK game is apparently developed by the guys who did LWA game. ArcSys Works just publishes it.
But ArcSysWorks is a big name, so they did misleading advertising by making it the biggest name about that game.
It's like when Gunslinger Stratos, Gargantia and Aldnoah.Zero advertised themselves using Urobuchi's name but the Butcher only did a minimal part of the writing,

Any anime is bound to have some bad stills save for maybe high production movies

Retard. It was obvious to me from day 1

TODAY I WILL REMIND THEM
youtu.be/m1bCAxHExWI

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>Is Kengan Ashura the worst anime of the decade?
This decade has motherfucking Dies irae. I love the VN, but the anime was a fucking disgrace.
So, no KA is not the worst of the decade

>This is what cutting edge anime CG released THIS FUCKING YEAR looks like
That's from 2001, retard.

That's because the CG OP in Jojo is better than the show itself. The show is just a bunch of stills with manga SFX, while the CG OP actually have movement and animation.

Ah, I see. Thanks for clearing that up.

>acceptable
What are you gonna do if you don't accept it? Declare war?
Faggot.

>Forced animation exists and it's the equivalent of over acting.
Anime in general is over-acted, that's why all those live action adaptations of anime are consistently garbage, anime characters are for the most part over-exaggerated and non-human acting and that doesn't translate into real life well at all
is pretty standard shit if not less exaggerated than a lot of stuff even

only if you watch waifushit or moe anime

Kotobuki was retarded because it actually had moments of regular 2D animation spruced in with the CG. It was weird and made no sense. They needed to stick to one.

Never said it was perfect. And I had the fights in mind when I made my post. I completely forgot about how they did the character moments, which was weird, mixing 2D and CG like that

The fight scenes in Unlimited Gay Works looked pretty fabulous I do declare.

/3 fag here. It really depends on what it's used for, characters are really hard to pull off right. (guilty gear probably best 3D characters) other wise 3D often looks good if it's not used raw and time is spend to blend it to match the shading/ colours of the 2D animation. Evangelion 3.0 is probably the best example out for merging 2D and 3D workflows together

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