What made Hosoda think a Japanese card game was a better climax than two monsters fusing out of the bond between them and their partners?
What made Hosoda think a Japanese card game was a better climax than two monsters fusing out of the bond between them...
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Fuck of Digishitter.
KOI KOI
> wahh this Japanese movie made for mainstream Japanese people is too Japanese for me
pathetic
'cuz he wasn't a gaylord.
The climax was redirecting the satelight.
But serious answer, it's because in Summer Wars there are no "partners", the characters use avatars and that's it.
And the climax is resolved with Koi-Koi because the story is about different generations coming together and collaborating for a common goal, and more generally about the relationship bewteen tradition and modern technologies. So in this sense a traditional card game, played and taught by the oldest member of the family to one of the youngest, being used to defeat a computer virus in the virtual world is the ideal culmination of that.
The studio fucked me up.
He's wrong, also Omegamon's birth was the peak of digimon series.
youtu.be
not being retarded?
Okay, so was different generations coming together also the reason for the main girl wanting to fuck her uncle and everyone seeming to be cool with that?