Why do people argue that CG animation is as good as cell/hand-drawn? There's nobody that REALLY believes that, right?

Why do people argue that CG animation is as good as cell/hand-drawn? There's nobody that REALLY believes that, right?

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youtube.com/watch?v=-840keiiFDE
youtube.com/watch?v=qTL9L04coDA
files.catbox.moe/utca0s.webm
youtube.com/watch?v=H9A1PTQFREs
youtu.be/PN_CP4SuoTU
youtube.com/watch?v=TqbEMXtbyhw
youtube.com/watch?v=rYWOG9q2HpI
youtube.com/watch?v=bSP2eb2TDN4
youtube.com/watch?v=jClGfsVV9K0
youtube.com/watch?v=NTIJdUQo_F0&feature=youtu.be&t=64
youtube.com/watch?v=BPWj_4RtKr0
youtube.com/watch?v=wMTOIuwYiy4
nicovideo.jp/watch/sm34720223
youtube.com/watch?v=awEC-aLDzjs
youtu.be/uFfsTeExwbQ
twitter.com/Yuyucow/status/1157077068502491136?s=20
sakugabooru.com/post/show/16226
sakugabooru.com/post/show/49865
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no one has ever said that, faggot

low budget CG 'animation' is better than low budget hand-drawn 'animation' especially on motion and detail consistent.

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same show

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I mainly talk about machines. For people, hand-drawn is obviously better.

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Yea Forums is all zoomers, most of them have never seen a cel animated show.

>posting the fucking teleporting Hygogg scene, from an OVA no less
If you're trying to bait, the least you could do is pick a well-choreographed scene.

>Why do people argue that CG animation is as good as cell/hand-drawn
Find one post ever in the history of Yea Forums to make that claim.

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Don't equate traditional animation with cel animation. Digital is a foul cancer.

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This.

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Left is unironically better.

2015 looks like a stillframe, 1986 would be actually animated.

>zoomer/boomer
Back to Yea Forums you underage shitstain.

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There's badly animated CGI like this

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And then there's completely fine animated CGI like this.

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>Hits plane with gunfire for the 100th time
>wingroots smoke and the plane flips over

Low-budget anything action is garbage.

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Man I love cel animation. It's so universally better than all this digital colouring and 3DCG shit for newfags.

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Truly, I don't understand how anyone could fail to see the sheer amount of effort in this sequence.

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Do you think planes just explode in midair when they got hit or what?

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you're on Yea Forums and you'll have to accept that

Beyond when?

Now post a webm of one of the many times Chirico or Fyana are ejected from their mechs by the force of it exploding

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This frame alone contains more soul than the entirety of Gundam the Origin. Only partially sarcastic because The Origin is genuinely a soulless pile of shit.
23rd of October.

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>tfw staunchly against CGI
>tfw Exodus is one of the best animated mecha series of the decade
It's a conflicting feel

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>you're on Yea Forums and you'll have to accept that
Yea Forums =! the 6 Misc.(NSFW) containment boards.

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>uses =!
>doesn't want to be called a zoomer

Fafner is an exception, not the standard. If Fafner's CGI animation was the standard there wouldn't be much reason to complain about CGI except for textures.

>filename not "Nothung personnel kid"
One fucking job.

>Hey kids did you know Char Aznable was a REAL PERSON and his identity was STOLEN?
Why even make this a plot point? It's more hilarious to think that Casval just gave some fake papers and got into the military, while at the same time everyone else in the Zabi family named Kycilia saw right through his bullshit.

why do they have absolutely no shading?

Are you sight-impaired by any chance?

The problem is that just like traditional animation, cgi requires talented and dedicated artists (modelers AND animators). Many studios think of it as way to save time and money instead.

Shitty texturing and visuals, only redeemable thing about the CGI in Fafner is the actual animation.

Because moeshit killed anime

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I don't know of anyone who actually argues that. Taking a more neutral stance though, CG in the hands of someone with skill can allow for an easier time with dynamic scenes or creating certain types of visuals that may be hard to pull off in traditional animation, like with Houseki no Kuni or Etotama. It can also allow people with decent ideas but barely any money or time to still share their stories, even if they may not have the best quality in visuals and such

But they do?

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Wow it's almost as if anyone who mentions shading doesn't know what the fuck they're talking about.

I'm less upset with 3D animation than the fact that we're going to lose 2D mecha. We're going to hit a point in the industry when there aren't enough people to pull it off and that's going to break my heart.

>Do you think planes just explode in midair when they got hit or what?

Depends on what's hitting them. My problem with KnK was that if you watched the fights without audio, you wouldn't be able to tell that an aircraft was being hit until after it went down.

Shit flies off planes when you fill it full of MG and cannon round. you can see sparks from the impacts, too. They were also all Japanese planes, so any fuel fires would have gone uncontrollably. It was just a lazy copout to have nearly every fighter craft follow the same death procedure of:

>bullets hit plane somewhere
>wingroots smoke
>ded

You could at least have somewhere else start to smoke instead, if the budget was that tight.

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The absolute state of 2D Mecha in the current season.

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Sunrise studio 8 will save us from CGI once they're done with Love Live.

we've reached a point where I watch only 1 or 2 new anime a year and everything else I watch is from the 80s-00s

I'd make tender love to Mark Sieben.

you are smart

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closest I got on-hand
>>/wsg/2975058

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Say what you want about the actual content of the show since it's shit but the visual direction is actually really good.

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I came here to laugh at you.

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You're so cool, may I suck your dick?

>Shit flies off planes when you fill it full of MG and cannon round.
Sometimes they did, but yeah, most of the time just wingroot smoke like you said.

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no way fag

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How did it even happen? At some point in the 00s suddenly people just forgot how to draw robots, even though it had been no problem for decades.

Source?

FUCK OFF OTAKING

FUCK OFF OTAKING

Boku no Pico
Dragon's Heaven

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Refute this.

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Left is soulless, right is soul.

left is a promotional image and right is inbetween frames

>left is a promotional image
You don't even know what it's from.

It proves you enjoy talking out of your ass.

Oh my bad. So what's it promoting?

>get hit by 30mm shells
>live
lol nigger power really is something

>Tis just a scratch!

It’s not about cel or cg but budget, most cel example are from late 80# early 90s movie/ova with shipload of yens in animation budget.
Retards.

>comparing photos of toys to inbetweens
what's this meant to prove

you'd have a point if the current digital designs could match the art here

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OLD GOOD, NEW BAD

this but unironically

Watch, someone is gonna save this and it's gonna end up posted in every other thread. And then I'll hate it cause I feel like I could have made a better but also dumb joke like "Blue Zaku" or something

Correct

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This a really dumb example, cause that Mustang would literally fucking explode. Not on its own, but by the 4 streams of high explosive 30mm shells from the Schwelbe's MK108 autocannons penetrating it. The first of these would turn the pilot into red paste. It would only make sense if it was the other way around. There are so many things wrong with this scene CGI is of lowest importance.

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6 guns > 4 guns

How did we go from this...

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TO THIS

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>Animation vs .jpg
What are you trying to tell us? That animation is better when it moves?

Moeshit apologists WILL defend this

Here's your (You).

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4x 30mm exploding tank shells >>> 6x 12.7mm chunks of metal. It's autocannons vs machine guns. Cry some more.

It was a genuine question, What are you trying to say with those pictures? Why make one a webm and the other a jpg?

Can't have any slight of Wehrmacht glorification or you'll be labelled as a nazi.

So you're actually so retarded you don't even understand what animation is?

At least I wouldn't wank to niggers

Dezaki's screechy melodrama will never give me an erection while that delicious back and shoulders will. I think the winner is clear here.

What exactly is your image implying? Both look trash

Why do old timey girl anime look so weird

They don't. That's just Shojo aesthetic.

That back belongs to a dude.

I hope to god no one actually argues that shit. Fuck 3dcg.

So?

Also "le brave nibas giving their lives in a hopeless battle with a fighter jet and dying gruesome deaths for their country, so that one of them can score a lucky hit on jet's shitty Jumo engines while it's attention is elsewhere" doesn't sound like nazi glorification to me

Err, what 2015, anime? That woman looks like from Gundam 0083...

So you have to say no homo first, come on man you know this.

Because it's alot easier to do action scenes (or really any scene that requires lots of movement and scope) with CG. There's alot of stuff that you just can't pull off without cg (or at least would require insane amounts of manhours that it might as well be), like the unicorn transformation sequence.

The issue is that cgi is also cheaper than regular animation and some studios treat it as a cheap way to get high quality animations in half the time instead of its own distinct art form and that's where you get all the shitty stuff from.

Fuck 3d """"""animation"""""". Just give us 2d stills.

Anime then (2002)

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It's some special Sunrise made for the BD release

>be bad
>commit to head ons

Anime now (2018)

What happened?

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They look so, so, so, so much better in 2d though. Atsushi Nishigori is a hero and one of the best directors in the industry right now. He saved Idolmaster from 3dpdcg shit & he saved franxx too. Bless him. Shame we don't have more people like this.

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If that's your paragon of "so much better", then the future's bleak.

What the fuck. What the fuck. That doesn't look "fine" all, just dogshit. They look so bad compared to characters which are sakuga or real 2d mechs like attached webm.

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>like the unicorn transformation sequence.
Didn't they already get pretty close with something like that Patlabor movie opening sequence?

Fuck off troll.

CG rules.

I guess you hated MJP too.

>2018
That actaully doesn't look half bad compared to the 3d cgshit we have in 2019.

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Based autistic spammer.

That doesn't look too bad, also they fixed it for the BD.

>shounen shit
>implying they don't look trash all the time because shounentard would eat up literal shit

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How am I autistic and what do I spam except good opinions?

Why do retards make it a cgi vs traditonal thing? It's effort and budget vs not caring and no budget.

You need to calm down and remember shounenshit is made for children younger than 14

This. 3DCG is incapable of expressing the 2d anime style. It can't deal with transformations used to represent objects. It's incapable of the same aesthetic expression.

Post webm of anime that took advantage of 3DCG

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It's just fucking ugly shit. This argument can be made for anything where 3dcg is cheaper and easier to use. Art should not be dictated by economics.

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How the fuck did he miss?

>good opinions
A good opinion is one well informed and elaborated on. Saying something is is simply 'good' is just simply stating something you believe in.

*sparks*

>It's just fucking ugly shit
It's looks better than this

this had practically no budget
youtube.com/watch?v=-840keiiFDE

>Art should not be dictated by economics.
We're way past that point. The integrity of art is just going to keep dwindling.

Hate that shit.

That's a bad example.

I remember when first seeing this I was amazed that FLCL lifted a scene from this. I mean it's Gainax and some Gainax staff worked on this, but still

Is there actually any anime this year with good animation? I fucking hate the wasteland anime's become the last few years.

Girls und Panzer

Try watching original anime instead of shounenshit or LN adaptations.

all 1 of them that comes out every 5 years

Retard

great point

Fire Fighters

The shows with the best animation are adaptations though.

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Symphogear's blowing it's budget since it's the final season so the animation's unusually top-tier.
Fire Force unironically has fantastic animation and choreography directing, but the source material's garbage, bad even for shounen standards.

Tell me there are a lot of scenes that are not this one
youtube.com/watch?v=qTL9L04coDA

Anyway, do any studios still do pen to paper rather than digital?

Fpbp

Seriously, while some new works can be impressive in their own right, traditional cel animation still possessed some truly remarkable feats that haven’t been equaled.

>Anyway, do any studios still do pen to paper rather than digital?

The majority of animators still draw on paper.

>Anyway, do any studios still do pen to paper rather than digital?
Retard

>Symphogear
Most hotblooded scene of the year
files.catbox.moe/utca0s.webm

All digital anime is still hand-drawn.

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Fuck originals and fuck you, you autistic troll. Originals don't inherently have worse/better animation. Boruto has some of best animation ever and it's shounen as does Nichijou and it's an adaptation.

>Boruto
Those shows have 12 episodes of shit animation for every one well animated episode and you know it.
>Nichijou
I thought we were talking about anime from this year

>Boruto
Comment discarted

>discarted

>I thought we were talking about anime from this year
Obviously not the point.

See>Originals don't inherently have worse/better animation.

You always mix 3D that was used for artistic value, and 3D that was used to cut costs.

The former was good ages ago: youtube.com/watch?v=H9A1PTQFREs

The latter is never going to be good, because being cheap is the main point. The quality is always going to be the same as if you were doing it on your personal computer in a couple of days, because that's roughly the same resources available at studio.

>falling for the oblivious bait
I expected that reply

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Did say and effort.
youtu.be/PN_CP4SuoTU

He's right. While that webm nice overall the rest of the show looked nothing like that.

No he's not and the rest of the show looked amazing.

Fuck you. They're not the retards, you are. See
3D CGshit is incapable of truly looking like anime. It forced shit that doesn't have a 3D model into 3D. Also 3D CGshit is the reason why traditional animation died in the west and why it's dying in Japan right now. The fucking vile cancer has already killed mecha.

>It's effort and budget vs not caring and no budget.
Not always. This is one of those exceptions. Some people just don't fucking like the way 3d looks. There are certain things, aesthetics 3DCG just cannot express. No matter how hard you try you cannot get a 3D CGshit model to look exactly like this character from all these angles at the same time. This character doesn't have a 3D model. It transforms into these states. A 2d transformation used to represent a 3d real life object. It gives the illusion that it has a model but it actually doesn't. This is one of the things you can do in anime that's not possible in reality.

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/thread

Don't get why this is so hard for some people to grasp.

Fuck CG

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90s CGI revival when?
youtube.com/watch?v=TqbEMXtbyhw

Agreed. Trying to make 3D look like 2D anime is like trying to make a scultpure look like a painting. They're fundamentally different methods. Even disregarding which one someone personally prefers, they're just not the same thing.

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This is the point where someone posts a houseki no kuni webm and every point you made completely falls apart.

Houseki looks nothing like 2D anime

Houseki no Kuni is partly handdrawn to make up for the faults of CG animation.
Houseki no Kuni is extremely impressive in the sense that you can't tell when it switches between CG and 2D, though. I haven't seen another anime do it thatwell.

I still cannot believe after all that shit Otaking talked 20 years ago that he would become a CGI animator, what a hilarious joke.

Houseki looks good but it really doesn't look anything like 2d anime

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But it doesn't truly look like real 2d anime you dumb motherfucker. It may not look like total shit either but that's a different matter entirely.

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Reminder Houseki no Kuni could have looked great
youtube.com/watch?v=rYWOG9q2HpI

But he's right you incognizant sperg. They can make practically photorealistic 3dcg models with 1000s of details that look like real people but they still can't make a basic 3dcg model that looks like an anime character from all angles where the difference between it and hand drawn is imperceptible. Clearly there is deeper problem here and it's that some things don't have 3d models.

This. Aside from the gem hair everything here looks so much better and takes advantage of the medium more.

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Left: SOUL

Right:SOULLESS

damn... they really butchered this

Franxx still looks better.

>I don't like it so it's bad.
It's ok to have preferences, but "I like it better" is not an objective reason. It's literal autism it seems, can't accept anything new because you are obsessed with hand drawn.

Fuck off, subhuman apologist. Your non argument could be used to defend anything.

He's right. Fuck off with your retarded strawman you spammer.

No. Not because "i like it better". But because it's more noteworthy than fucking 3dcg trite. The talent to make something like the 2d pv is much, much harder to come by. Also the way it distorts light physics is far more compelling and takes advantage of the medium better. The 2017 series just soullessly mimics reality, light acts exactly the way it does normally.

But Franxx was 2D all the way user.

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But Franxx is shit in all regards.

Franxx was great but sadly it's a rare exception these days. Mecha is on lie support. This isn't the 90s or even the 00s anymore.

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oh god. it looks so ugly. literal Yea Forums tier videogame shit

Be glad it's 3DCG because gonna look uglier if it was hand-drawn with the same budget and deadline.

No amount of 2D robots could save that trashpile of a show, unfortunately.

Stop speaking in Yea Forumseddit.

You're right, this looks so much better

i bet the japs would go nuts if someone figured out how to make quality CG actually look like hand drawn anime.

They kinda need help though cause they really can't do it themselves.

CG in anime as-is really only passes in mecha scenes, cause all CG in anime as-is is far too robotic to seem natural. Some CG is disgustingly bad, like the CG in the dragonball super movies. holy jesus. there must be some serious heavy handed scamming going on in japan for teaching how to make 3D models.
I seriously hope not a single one of these "3D animators" working on anime makes even half as much money as some shit-studio's hand-drawn animator.

omg stop cherypicking. 3dcg shit has never and will never have anything on the best 2d

>CG in anime as-is really only passes in mecha scenes
No it fucking doesn't that shit looks absolutely hideous. Just look at how they butchered the geass movies.

>on the best 2d
omg stop cherypicking. low budget hand-draw is shit and will never have anything on the 3dcg on the same budget.

>Atsushi Nishigori is a hero and one of the best directors in the industry right now.
You posted a tenth of DitF's total mecha action in those 2 webms.

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And? Action aside they looked great in general too.

They could actually still do CG and have it look good. It'll take time but I think a good medium would be to
1. first, animate it in cgi
2. Have someone trace the most important key poses
3. Get someone to draw the inbetweens, using the cg animation as a GUIDE, NOT A TRACE

and that's it. it would probably look very good. CG looks like shit because it's too neat, OVERDESIGNED, and it's always animated at a higher frame-rate than the characters. Then they try to lower the frame-rate to match the characters, somehow forgetting the characters are animated almost never on ones.

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It should only be used for reference. They shouldn't even trace the keys.

I think the hair of characters like Ryouma Nagare and Joe Yabuki is the perfect example of this. It snaps to the direction they're facing, and still goes off to the side even from a front view. You can't imitate that with CGshit unless you do all kinds of retarded workarounds.

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The bubble economy ended.

You know copying people like that is a sign of autism my retarded apologist? And you're wrong anyway. Creative use of stills and limited animation in shows like Berserk 97, KLK or a lot of Studio Deen anime. Stuff like top row middle here doesn't require a lot of budget but looks and moves great and aesthetically. Vastly better than overanimated 3dcg orange cancer.

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Mob Psycho season 2

Personally I think Fire Force would be better if it was like Green WorldZ. Ditch the whole thing about the good guys having super powers and just have them the flamers with repurposed firefighting equipment

Yes! Anime hair is an excellent example. That stuff is clearly stylized and couldn't exist in 3d reality. It obviously doesn't have a 3d model.

>2. Have someone trace the most important key poses
Ok Otaking

He doesn't trace them, he puts a toon filter on the 3D model and shades each frame individually. Pretty hilarious.

>animate entirely in CG
>recolor everything so it looks like classic cel
It looks alright, but seems like a lot of wasted effort.

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The sex appeal is there but she still looks anamatronic.

That looks like garbage. Better than raw 3dcg sure but still looks and moves like garbage. That fluidty from near the end of 0:03 - 0:04 looks revolting.

>but seems like a lot of wasted effort
Hell no. Better than nothing.

If you like anime then you like hand drawn. It's the original, after all. If you like CG better then you are probably just a shitter.

is this what maximum autism looks like

How? He's right, the movement looks off putting and uncanny compared to the way anime usually moves.

When you have to GUMBIE you're way out of the scene.

This. Fuck newfags, casuals and traitors.

Do you hate rotoscope too ? Just curious.

...

I agree, the fluidity looks weird. The corner cutting cgi in promare was better than this. At least there they reduced the framerate.

unironically looks good

2D animation > 3d cancer

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Don't mind me, just posting 3D animation to trigger some 'people'

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See, this is the shit I hate about Gundam. How protagonists avoid all bullets despite being in a ginormous HEAVY AS FUCK mecha.

But your webm is really stiff and nothing to write home about.

not wasted effort

Blatant trolling outside of Yea Forums is against the rules.

That's robotech you retard, it's not even anime.

BTW the ending song is now on Google Play.

>posting anime webm on Yea Forums is against the rules because I hate it.

Vastly better than overanimated abominations like this. It doesn't matter how much it moves when it looks hideous and nothing like anime.

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>2D animation > 3d cancer
Agree just look at this superior 2D animation

lawl pre 2000s anime is fucking shit. obviously everything new must be better

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>everything new must be better
Look i hate nostalgiatards but are you genuinely autistic?

He's obviously shitposting, autist.

>subhuman is doing this shit again
Replying with a strawman again? Whether i like it it or not is obviously irrelevant. Spamming cgshit to "trigger some 'people'" is blatant trolling.

Get your brain checked.

This man knows. Franxx was the best written and looking mech show we've had in years.
youtube.com/watch?v=bSP2eb2TDN4

Trips of truth. That faggot needs help.

>this is the state of nu Yea Forums

>subhuman
Racism outside of Yea Forums is against the rules.

It can look good if it is treated as it's own thing and not a substitute for 2D.
youtube.com/watch?v=jClGfsVV9K0

Attached: __uri_tan_etotama_drawn_by_ninnzinn__9e4106e11dda80ea6b63349a12533cfd.png (1875x2500, 1.72M)

"subhuman" is just a derogatory term and not a race you insane spamming cgshit apologist

But what you just posted dogshit that a sub for 2D. The reflections are fake and look "painted on" to the hair.

No, it's not. All 3DCG are shit because they're not traditional hand-drawn.

Freaking awesome.

dude seek professional help

lurk moar and watch more anime

I do, hand drawn is old and tired while CGI is new and energized.

>NO NEW IP

3DCG is decades old shit and most of it, especially what's forced into anime is trite.

I swear some people ITT hate 3D simply just because it's not hand drawn. Is it autism?

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That was the only post I made in this thread, liar.

Are you embarrassed or are you gonna claim you were pretending to be retarded

Attached: retard.png (792x296, 16K)

that means nothing you spammer

Pretending to be retarded it is

Kill yourself. No one will fall for it.

More like old men unable to cope with the fact their old ways are heading out the door for something better.

After you.

>implying that doesn't take 5secs to edit source
Imagine being this new.

Fuck you! I'm 19 and i despise 3dcg.

3D CGshit apologists like you are truly the spawn of the devil.

I'm looking forward to Beastars.

Attached: 1557465963252.webm (1280x720, 3M)

I sure as hell am not.

Forced animation.

This is the kind of shit i really hate. So much unnecessary movement and horrible camera shaking.

Do you have vertigo by any chance? Because that's nowhere near as bad as others.

Attached: 1512873123744.webm (854x480, 2.73M)

That looks cool, way better than what OP posted

Yes this actually looks pretty nice despite the low budget.

>other shit is even worse therefore that isn't bad

Wasn't Robotech another name for Macross?

>this actually looks pretty nice

Attached: 1505265692962.jpg (259x215, 12K)

THat rat dude is really cool.

Stop spamming, retard. Your posts are obvious and cringeworthy.

This. 2014 was last time i watched every season something.

Facts don't care about your feelings, that looks well animated.

;_;

what a hideous monstrosity

It's not. That "argument" could be used to defend any cgshit.

>Hey guys! I can into shading too!

Attached: 1543811342220.webm (854x480, 2.83M)

Well that is your loss.

>It's not.
It is, checkmate.

>Forced animation.
>Forced
??????????

Stop shit posting. Nobody argues that, fuck off.

i think i'm going to vomit from the ugliness and overanimation

Overanimation/overexaggeration.

Yea i also agree. Looks really good in all honesty.

Looks pretty good for 3D animation, honestly

Fuck off back to your board

Anyone else miss when character had actual nose and not just dot in place of it?

Attached: [Dekinai] Versailles No Bara - 04 [CFD57487].mkv_snapshot_22.25_[2018.11.23_23.37.42].jpg (960x720, 120K)

Stop spamming you insane retard. Fuck orange and their abortions,m they will never reach the greatness of DEEN.

Imagine the shitstorm if the Beastars anime becomes successful. Orange would be big enough to participate in studio wars.

Nope

Why would anyone care to partake in that discussion? Orange are not a studio nor are they close to being the best cgshit company in japan. Square Enix and Digital Frontier are worlds ahead but they know what they make isn't real anime. That's why when Square Enix wanted to make one they contracted Lerche for Kuzu no Honkai.

This. Plus that faggot should stop trying to encourage Yea Forumsermin behaviour.

retard

As long as FKMT is around, noses will exist.

Attached: 5LYzTBVoS196gvYvw3zjwNKr6gr4ygThYW4v62Bhf3Y.png (1360x768, 1.1M)

Attack on Titan

Attached: minced monkey.webm (1280x720, 2.42M)

Shit taste.

Attached: [bonkai77].Outlaw.Star.Episode.01.Outlaw.World.1080p.Dual.Audio.Bluray [1F6720E0].mkv_snapshot_11.05 (1440x1080, 144K)

...

If you haven't seen gundam, you're the one who needs to go back

See

>low budget CG 'animation' is better than low budget hand-drawn 'animation'
CLANG

...

I have, but why do you think we made a containment board?

Attached: 1447290421581.jpg (450x450, 35K)

Clangserk is pure incompetent. Kotobuki was made by the same studio but looks and animate better.

because /m/ isn't just anime. Gundam is both Yea Forums and /m/

what show please?

Boku no Pico.

>fucking /m/ of all places has sadpanda salvaging threads going to bumplimit
>Yea Forums mods just delete everything

Fuck shitpannda.

Only SEED is Yea Forums. Keep it it out of /m/, thanks.

Based mods. I'm glad sadpanda is dead. Fuck you degenerates.

>degenerates
most of the threads are about old non-hentai stuff like artbooks of old anime or games. Most people don't care that much about hentai since you can find them on other sites

I dunno

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Same. Didn't think 3dcg would be raping the medium so hard and so soon. Things were so much better back them with visual consistency and with how sterile 3d vehicles didn't infest every fucking show.

I like these threads because I usually get some older anime to watch from it like:

I prefer sterile 3d vehicles over QUALITY van.

The fuck, newfag? Sterile 3d vehicles are literally QUALITY.

>doesn't know QUALITY van
It's you who's a newfag.

I know about the green van cut you subhuman. It's not as bad as this QUALITY anyway.

Attached: 30843809548596586.webm (1920x1080, 2.41M)

Low effort anime will always look bad no matter 3DCG or hand-drawn.
youtube.com/watch?v=NTIJdUQo_F0&feature=youtu.be&t=64

Shirobako is literally low effort garbage.

Hey this looks really good. Sauce?

>191453174
You don't even deserve (You) Try harder next time.

He's right though you retarded shit eater. They use 3dcg for difficult stuff like mechanics and backgrounds as well drawing shading with fucking scribbles. The visuals are literal dogshit.

You could sum up this whole thread with
>MUH BIG ROBOTS
>MUH PURPLE EXPLOPSIONS

Thread was actually alright aside from that one spamming 3d apologist.

t. muh big robots and purple explosions fag.

You forgot
>MUH TRADITIONAL HAND-DRAWN ANIMATION

Why are you signing your posts like that?

Because I like big robots and purple explosions, duh.

3d has consistent shapes and lines and when you mention 2d doesnt, the rabid 2d fans just claim it's part of the "charm"

Attached: 1465598331549.jpg (1024x750, 105K)

That looks better than 3dshit though. Lurk moar and watch more anime like Ping Pong or Urahara.

Attached: 398270439283048.png (1280x720, 780K)

Are you just making shit up now? Ping Pong was purposefully done in a janky fashion, Gundam was not. It looks retarded.

>That looks better than 3dshit though

Attached: 7666584646_3ebf973ec1_b.jpg (1024x791, 102K)

You haven't even watched Gundam.

>spammer is still going
This isn't an argument against traditional animation in any capacity whereas saying 3dcg shit cannot express certain styles is. What you're whining about is down to the studio and their standards, which i agree should be better than what you posted. That can and has been done.

PPTA is beyond you tastelet.

The real question is why did he shoot? That is a Spitfire shooting at a B-17.

What so whether it was purposeful changes whether it looks good or not? So you're saying ping pong looks bad? That doesn't make sense.

youtube.com/watch?v=BPWj_4RtKr0

you can literally see the stuttering and rectangles turning into a rhombus in 2d. Fake fans that swear on 2d usually don't have a tangible argument other than feelings desu

Saying that 3DCG handles machines better is an argument though, and has been demonstrated countless times. You still get idiots who reply with dumbass shit like "overanimation", "muh shading" when there's clearly shading, or just straight up "it just looks bad cuz reasons".
>What so whether it was purposeful changes whether it looks good or not?
The guy was talking about consistency in objects, and you come out with Ping Pong. Ping Pong was consistently janky the entire time. Gundam looking solid one second, and then becoming janky the next is a failure on the animator's part.

>Saying that 3DCG handles machines better is an argument though, and has been demonstrated countless times.
It's not. It's the weakest argument if we can even call it one. 3DCG is cheaper, faster easier at doing lots of things doesn't mean we shouldn't do things in 2d because of it. Anime is meant to be an artform not a business.

>It's not
It is. Literally the only on here bringing up the economic aspect is you, so you can use the fact that "it's cheaper" as a scapegoat. No 2D anime about aircraft has the same level of movement as Kotobuki or Sky Crawlers. It's why missile spam was so prevalent, because it's much easier to draw little tubes with smoke trails than it is to draw maneuvering machines chasing each other. It's also why big battles were often just zoomed out and filled with explosions. The times where the planes of whatever were flying, they look static, and don't look like machines interacting with the atmosphere. Even in The Cockpit, which was all about planes, it still often looks that way.

>"it just looks bad cuz reasons".
>insane cgshit apologist is STILL going
No. Their criticisms are absolutely valid and not as you're tying to insinuate no matter how much you spam. See If you're so retarded that you can't see what's blatantly wrong with this i'll spell it out for you. The shapes and especially for the hair and the faces are clearly fucked. It fails to accurately mimic the aesthetic on the left. The shape is distorted in a way it shouldn't be. The characters look fucking retarded. This is what happens when you try to force something onto a 3d model when it doesn't have one. Now CG just stands for "computer generated" so i'm not against that in general but i do hate 3DCG cancer. It's well known at this point that it's not capable of expressing the anime style. 3DCG fundamentally works by modelling a 3d shape from all angles so it's no good for transformations or anything that doesn't have one.

>Even in The Cockpit
Here's a webm.

Attached: 1470045454533.webm (650x488, 2.86M)

Follow the reply chain back, sperg. See & This was about some retard's(You) claim that 2d doesn't have consistent lines/shapes which is blatantly wrong and even in the instances that it does the issue is not inherent to it being 2d unlike the argument against 3dcg.

It was a captured B-17. I guess there just isn't any of those large German bombers left for reference material.
It seems to be a later war Spitfire, so you could think the pilot wasn't so well trained to shoot at bombers and he seems to do too fast pass or just a plot thing.

This interaction made me fucking mad. Leave Yea Forums this instant.

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Because that's a captured B-17 under German flag. I don't remember the OVA because it was a long time ago so I don't know the plot anymore.

Outside of the 2 minutes well animated aerial battle in those three OVA episodes, The Cockpit was pretty forgettable or even quite offensive.

Love how the first hit dazes him. Like he was shocked about how much it hurt.

This is also the reason why mecha is so popular, animators don't need to have any mechanical animations skills.

The limited animations are strong in that webm, despite being the monenyshot scene of the OVA.

>limited animations
Nothing wrong with that. Limited animation can cost more than full animation.

>no reply
I guess you're right.

>how much you spam
I barely started posting you schizo fag. Everything else in your post has fuck all to do with anything in my posts.
>claim that 2d doesn't have consistent lines/shapes
And either they don't, or they have very static looking scenes. It's really difficult to really nail down multiple craft actively maneuvering at the same time, in the same frame, which is why it's avoided. Look at again. They held these specific frames for too long. The part where he's closing in on the brit and the part at the end where he's just flying don't feel like real movement. Then if we go back to , Notice that the B-17 is doing nothing at all. No maneuvers, no defensive fire, nothing. The scene doesn't change perspective until after the B-17 is no longer in frame. And it's precisely because they can't get multiple objects to look consistent while moving around. Compare that to The craft actually do exist in a 3D space, and therefore can all maneuver completely independently instead of having to stick to a single perspective. Same thing applies to cars.

Attached: plane.jpg (1552x4320, 1.24M)

Yes, that's completely fine, but imagine how much better that scene would be if it was not CG.
It would be far more impressive looking.

>It would be far more impressive looking.
And more aesthetic.

>It would be far more impressive looking.
And far more expensive and time consuming.

There is a reason why the only examples of aerial battle pre-CGI era are always the same two anime.
The three episodes The Cockpit series (with only two episodes actually feature aerial battles) and Area 88.

Alone the battle in the first episode of Kotobuki wouldn't be economic possible in the pre-CG era. And that anime had like large scale dogfights in every episode.

Just the launch section wouldn't be possible in a traditional way.

youtube.com/watch?v=wMTOIuwYiy4

>fucking streamerfag
>I barely started posting you schizo fag.
>actually trying to damage control at this point
Also supreme irony coming from you.

>They held these specific frames for too long.
>waaaaa why isn't it overanimated
Looks fine to me, you might have ADHD

>don't feel like real movement
It literally is real movement you sperg. Learn English.

tldr:
You've got no argument and this can be done by a competent studio.

I liked this show but the planes doing shit that would rip them apart always made me rage a bit.

>streamerfag
I knew you have schizophrenia, but what is this? Dementia? I literally linked the fucking webm that was posted here, and just capped the frames from there you imbecile.
>Seriously says "overanimation"
>thinks he has an argument
Go take your pills.

Doesn't mean they shouldn't do it.

That start up section could be animate just fine, it's the dogfight that would take at least high budget OVA to animate if it was hand-drawn.
nicovideo.jp/watch/sm34720223 (the original dogfight on YouTube got deleted)

Not an argument. I know a lot of autists here misuse the term overanimation but it actually exists in 3dcg and is a real problem. Animating pointless shit just because they can results in it simply being annoying and distracting. Like when the just swing the fucking camera.

>long first person perspective section
>hand-drawn

no

not him but even some tv anime have hand first person vehicles like planes

The butt anime had some of the best animation.

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Animations within a 3D space are high budget moneyshot scenes.

They are extremly rare and often stylized heavily.

They just look like fucking toys

Is this garbage sped up?

i know right

What does this have to with his post? user was right, for a high budget OVA it could be done.

Yes, but I like them that way.

Attached: N1K1-J.png (1280x905, 1002K)

We know, Maya.

No. That was the pace.

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>good animation
This is just shit.

>First person perspective
>3D space
>high budget OVA

Yeah, that's the reason we have so many 3D animations in OVAs... actually we don't.

Attached: mpc-hc 2012-08-04 20-12-36-18.png (100x120, 21K)

and a 3dshit background to ruin it

>I know a lot of autists here misuse the term overanimation
Yeah, like you. Literally all I said is that planes looks static. Look at Porco Rosso, they gently bob the planes up and down whenever they're flying because THAT'S WHAT PLANES DO. THEY INTERACT WITH THE AIR. Is that overanimation? NO! It's GOOD ANIMATION! Animation is about capturing movement. But Even in Porco Rosso, a big budget movie made by a plane otaku, the planes only bob up and down. They never sway to the sides, or tip gently more to one side than the other, because even for them that's too difficult to pull off without looking janky. And in the scenes where he's flying around and all the animation is in the landscape, you get weird things with the perspective too. Scenes where the plane is supposed to be flying level but the ground doesn't look level. Or the plane just jumps too quickly from one position to another, because it's all 2D space, there's no actual distance between him and thee ground, so it's difficult to capture well the illusion there is.
Look at around 0:26 in here. youtube.com/watch?v=awEC-aLDzjs
Curtis's movement relative to Marco's there makes no sense. He's moving too much to the side, and not enough forward, and notice that none of his control surfaces are moved at all. His rudder, his ailerons, his elevators are all in the neutral position, but he's still changing position.

It looks like fucking War Thunder ew

What the fuck are you talking about, retard? Are you illiterate? Did you not read the reply chain?

>Animation is about capturing movement.
No it's not. It's about expression and storytelling.

>an·i·me
>/ˈanəˌmā/
>noun
>a style of Japanese film and television animation

>an·i·ma·tion
>/ˌanəˈmāSH(ə)n/
>noun
>the technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the movie is shown as a sequence.

youtu.be/uFfsTeExwbQ

Yes Tezuka's limited animation style which cg like kotobuki is not

cherry picking

What the fuck are you talking about? That scene's actually great. Way better than anything in kotobuki.

>the autismo is still going on how cgi is bad because he doesn't like it and that makes it a fact
>while also ignoring and disregarding facts others brought up because they are "wrong"
Might be an actual schizo or something. No one can be this retarded.

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I think you are not aware how rare animations within an actually 3D space are. Especially with characters and enviroments being animated.

>the autismo is still apologising for a cancer that is killing all modern anime and has already destroyed mecha
>while also ignoring, dodging or disregarding facts regarding things like economics and stylistic expression others brought up because they are "wrong"
Might be an actual schizo or something. No one can be this retarded.

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>still image of one plane shaking towards another still image of a plane
Why pretend? They are well drawn, but the animation is lacking. It's not the same thing.

>cgshit apologist is still going
>le old anime is bad meme
Kill yourself you insane spammer.

>expression
Expression can be caught in still frames. It's why Romanticism was a thing in paintings. Paintings can also tell a story. Not a very long story, but a story nonetheless. Hell, how do you think cell shaded animation was done? The difference is that there are transition between the still frames, which give the illusion of movement. That movement is what allows to tell the story, to really show the expression. And considering how much of human expression is done through body language, and the tones in which we say things, sound and movement are undeniably of tremendous importance to the story. Also, are you gonna tell me that some powerpoint can be considered "good animation" so long as the story is good and the stills of the characters are expressive?
>What the fuck are you talking about? That scene's actually great.
What the fuck are YOU talking about? Have you never seen airplane in you life? They don't move that way. It's impossible to move that way.

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I just got here

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What the actual fuck are you going on about? If you follow the reply chain back user said that x could be animated in a high budget ova and he was right, before some dumb retard replied with this(, ) shit.

There is nothing wrong with those posts.

> Also, are you gonna tell me that some powerpoint can be considered "good animation" so long as the story is good and the stills of the characters are expressive?
Yes. Berserk 97 is one of the best anime.

How fucking retarded are you?

>epin damage control
yea yea yea

>the times where the planes of whatever were flying, they look static
Yeah id much rather weightless cg object being dragged around a 3D space

Sorry hb no

Here's the actual scene in question. Explain to me how the fuck Curtiss manages to cancel out all forward motion he had, and simultaneously get so much lateral motion, and how he manages to do that, and roll, without using his elevators, ruder, or ailerons. I agree that the stills themselves look good (inb4 someone gives me shit for just being lazy and taking caps from the trailer on youtube instead of pulling out my BD), but the actual animation, as in, the movement created from the transition from one frame to another, is really off.

Attached: Curtis and Marco.jpg (1920x3097, 1.25M)

>are you gonna tell me that some powerpoint can be considered "good animation"
HEY! Don't diss SHAFT!

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>forced animation
posting this phrase should be an instant 1 week ban. same with "dishonest animation".

>anime needs to have perfectly realistic movement
>no you're not allowed to appreciate the otherworldly light physics
I guess it's a pick your poison type thing then. The stylization makes up for that. Literally what kotobuki lacks. Same with franxx and how it's easily better than 3dshit mech show like KnM to come out in the last few years.

Add "Native Isekai" and "chunishit" to that too. Fuck fantasy haters literally mad that good things exist.

Berserk was boring melodrama and not enough action. Watch something worth your time like Claymore.

CG animation is able to capture detail well without losing consistency which is why it's very popular for mechanical animation. It doesn't easily lend itself to stylisation and is more homoegenous in terms of animation style, it takes plenty of careful adjustments to pull off more stylised CG animation, which takes a lot of resources.
I'm a fan of 2D animation as the nature of its production whereby every frame has to be drawn from scratch allows for animators to express their individual style more.

>complains about weightless planes
>doesn't realize my entire gripe is that they're weightless and floating in a vacuum instead of being actual objects with mass interacting with air
>>anime needs to have perfectly realistic movement
>>no you're not allowed to appreciate the otherworldly light physics
If we're talking about the merits of animation styles, then yes, how well they portray what they set out to portray is important as fuck. A big appeal of aviation anime is, surprise surprise, the aircraft. Any military or technical show has that as it's appeal. A large amount of the people that watched Hai Furi, for example, did so because they liked ships. I know that''s why I watched it, even though the story was really dumb. My friends that like GUP also love tanks and all their specifications. Reason I loved Porco Rosso was because of the planes. I liked the story, the characters, and the romanticism of the Adriatic, but I also really liked the planes. The romanticism and the character's plights are thoroughly intertwined with the planes, so it's not like you can just through it out and deem it as unimportant. Porco Rosso's origin was Miyazaki's fascination and love for planes, and was originally published in a scale model magazine. Not some manga magazine, a scale model magazine. What you call "Stylization" isn't even stylization at all, it's an actual attempt at capturing physics. Think back to the part where they rebuild Porco's plane. They make a big deal about lightening up his plane to get more speed and maneuverability. Think back to how hard they pull on the controls. It's because they're really pushing their planes to their limits, trying to fight air and physics. The weight in the planes (and the planes DO have weight, it's not like they consciously chose to omit it, they simply couldn't always do it because of the difficulty in capturing it) gives weight to scene, to how hard they're struggling.

My bad i didnt feel like going through every post. Then we probably agree.

>was in that thread
>wrote the script that ripped and named all the aircraft pics with help from the aircraft anons who told me their names
>still see them used once in a while
>feels good man

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That was't what i was referring to by stylization. I was talking about the non photorealistic grading and yes it's just as if not more important than that bit of realism you're going on about. Otherwise you may as well be watching a live action rendition of the dogfights.

High budget cg animation blows any hand drawn shit out of the fucking water but also costs like a million dollars a minute. While low budget CGI animation makes deviant art look good and costs peanuts. Guess which one Anime tends to use?

Attached: 1466518787094.png (213x361, 46K)

Except live action is limited by reality.

actually with cgi animation of that quality it probably cost just as much as drawing it would have.

A great of 3d "animation" is just a carbon copy or that just with less details due to hardware limitations so a downgrade even.

Sure you retarded apologist, that's why didn't draw the mechanics but still did the characters right. Contain your fucking autism for once.

>High budget cg animation blows any hand drawn shit out of the fucking water
Get your brain checked sperg.

>but also costs like a million dollars a minute
Budget doesn't determine quality.

>cgi mechs are just carbon copies of real life mechs
user, just because something looks realistic it doesn't mean it's actually realistic.

Lmao

fug. what happened next bros?

For the comically low amount of frames in spots? Yes it does.

>trying to cop out
Why are you replying to me with a strawman? I'm talking about buildings vehicles etc.. that shit in general. They're either carbon copies or downgrades of realty. That's how fucking terrible a lot of 3dcg is. No stylization, nothing.

Holy shit, I did not realize votoms was this nice. Kinda feel like an ass for skipping over it now.

fucking hell user

That's an OVA. Also beware of flashing lights.

>realism is bad
>tracing is bad
Why shouldn't a building look like a building?

>I was talking about the non photorealistic grading
When you said "otherwordly light physics" right after complaining about being constrained by realistic movement, I figured you were saying that you enjoyed the physics being "light", not the actual way the light interacted with the world. I hadn't brought up light at all, so it makes no sense for you to bring it up. But movement is undeniably important. Think about Girly Air Force. It aired the same season as kotobuki, and was also about fighter planes, but I have yet to see a single webm from that show. Nobody thought that any scene was cool or well made enough to capture for later reviewing. Meanwhile, people loved Kotobuki for it's portrayal of aerial combat. It wasn't just stills, or 2D planes zooming by with no weight. No, the planes all had real weight to their movement, and still had cool dynamic shots, with multiple aircraft in the shot. The fact that you do not like the textures or the colors doesn't mean that it's bad. So yeah, you're right about the pick your poison thing, it's not a matter of the medium, just the specific execution. Now they could have tried doing something like and it would have worked. Literally the only complaint anyone posted about that scene was "it looks too fluid" which could have been easily fixed, and is as much a non argument as "the inbetween frames in 2D look dumb", so once again, a matter of execution, nothing inherent.

That actually look really nice, what's it from??

>Why shouldn't a building look like a building?
Because this is anime not reality. Try to take advantage of the medium. It's like the difference between the HnK PV and tv series. Backgrounds are stylised in the PV whereas the 3d buddings are just like reality but with less detail. This is without even getting into refraction lighting.

t. watched 2019 lion king and enjoyed it

I love virtual hydlide.

Once again are morning magical girls shows the frontier of hand drawn animations

twitter.com/Yuyucow/status/1157077068502491136?s=20

>Think about Girly Air Force. It aired the same season as kotobuki, and was also about fighter planes, but I have yet to see a single webm from that show. Nobody thought that any scene was cool or well made enough to capture for later reviewing.
Not really a fair comparison because story wise kotobuki is better. There are non "fighter plane" shows with better sequences.

>so once again, a matter of execution, nothing inherent.
Fucking rich coming from you.

>It wasn't just stills, or 2D planes zooming by with no weight.
Nothing inherent to 2d here either and stills are not inferior to animated sequences. Devilman Crybaby uses a still in place of animation during one of it's highlight action scenes, for the sake of expression.

>Literally the only complaint anyone posted about that scene was "it looks too fluid" which could have been easily fixed, and is as much a non argument as "the inbetween frames in 2D look dumb", so once again, a matter of execution, nothing inherent.
The shape will still be a problem but granted it's still better than raw 3dcg. Best you'll get is something like otakings "animations" where the only sakuga is the shading.

How "overexaggerated" was it really?

what is 'or' amirite retard?

What's with the weird response? You aren't making any sense.

>Why do people argue that acrylics are as good as oils?

If you're that dense then there's no helping you.

Nah I get there was no need for 7+ cuts, but what the fuck did even mean?

>Not really a fair comparison because story wise kotobuki is better.
There's a reason I brought up Hai Furi before, because story wise it was stupid. Everyone thought so, but people still watched it because they thought that the ships and characters were interesting enough to stay with it. Most people that watched it did so for the ships. Technical shows always have the technical aspect as their main appeal, everything else is secondary. It's why your anecdote about devilman crybaby means fuck all, because it's not a technical show. It's not something made to appeal to plane otaku, tank otaku, ship otaku, car otaku, sword otaku, train otaku or anything else like that. For a show who's big appeal is a technical aspect like that, it has to get it right. I don't get why this is hard for you to understand. It isn't a show that has just fighter planes, it's a show ABOUT fighter planes. People watch it for the planes.
>Nothing inherent to 2d here
Yeah, but as I've said, not a single show or movie has ever completely pulled it off. Theoretically you could, but nobody has done it. I already demonstrated how even with big budgets and competent animators, both The Cockpit and Porco Rosso either have to avoid too much action, or do it anyway and have the scenes look janky. Kotobuki doesn't have that janky movement, which is a big boost, because, need I remind you, it's a show about aerial combat.
>it's still better than raw 3dcg.
Which is why I brought up that webm. Because it's NOT raw CG. We've seen that 3DCG can have excellent animation (Kotobuki), and we've seen that competent processing and coloring can give it a good visual (Gundam), now all that remains is for the two to be combined, and you'll have both great visuals and the movement.
ALso, what the fuck are you going on about with
>Fucking rich coming from you.
Where the fuck did I ever say that there's any problem inherent to 2D?

That's fucking retarded corner cutting in 2d anime. How autistic can you possibly be? It fucking fails to realise the shows artstyle. The reflections on the hair look "fake", like they've been painted on.

Yes

Forced animation usually refers to overanimated OR overexaggerated shit. The HnK webm was overanimated. What was so confusing about this?

Oh, so this is where all the ironic weeb boomers are. I was wondering why the other thread was so slow.

It was the 'or'. Thanks for the clarification.

Nice compositing. What am I looking here? A vampire without a shadow? This looks dreadful.

Attached: 1550717299850.png (881x664, 957K)

Mecha animations are always so lazy. There are like a handful animations who they actually try to show the weight of the macha in the animations.

Those mecha are just animated like humans.

I think HnK looks really good but Beastars didn't look that good to me from its PV. I might check out a little bit of it but the CGI really meshes well with HnK for some reason.

>the CGI really meshes well with HnK for some reason.
The reason is that you had talented people do something creative.

It's a fucking tool, and poor craftsmen make inferior goods.

Japanese CGI has low standards.
Their modeling isn't good.
Their animation isn't good.
Their texturing and surface lighting is actually stone age.

When you look at the few European studios that still do 2D work you'll see they do a much, much better job on the third bullet point. That's the key to making 3DCG not clash with 2d. When you just slap a PS2 bitmap over an arm and hand shade it at a middle schooler midterm blender project level it looks nothing like the 2d parts of the art at all.

>Japan has low standards.
I feel like you could've just ended it there.

>High budget movie / ova from pre-economic recession Japan
Every single time.

>goes on about why Japanese CGI is shit
>suddenly talks about European 2D animators
???

>It's a fucking tool
And that means fuck all. A spoon is no good for cutting a sandwich. There are certain things 3dcg cannot express and Beastars looks like an abomination compared to furry stuff in good 2d anime.

>There are certain things 3dcg cannot express and Beastars looks like an abomination compared to furry stuff in good 2d anime.
You are retarded.

>sperg spouting random fucking buzzwords he doesn't know the meaning of
HnK wasn't creative.

Are you retreaded?

Haha, bro. It's almost like, listen to this, CGI requires front-loaded investment to create all the necessary assets, which is why making a television anime on a shoestring budget results in substandard products.
>Woah, but reddit/Yea Forums told me CGI was cheaper???
You've been bamboozled. Even American flash tier highschool dropout 3DCG animation like Miraculous: Tales of Ladybug & Cat Noir has an estimated budget of $112m. Now compare this to Japan. Although, you might not really want to.

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Like the Japanese the Europeans use digital color and a lot of 3d work blended with 2d work. They're the closest living analog.
There's less of a clash between 2d and 3d assets in their work because they're much better at texture mapping and lighting.
It's only cheaper in Japan by way of the outright abusive payscale that traditional animators have had to endure since the 80s. When you look at what modelers and cg animators make they don't have 30 years worth of traditional baggage dictating their wages.

I don't think you even remotely understood the point I was making. A modeler's and 3DCG animator's higher salary do not solve the shoestring budget a studio has to opperate on. If you lack money, you lack time. And if you lack time, something inevitably receives the short end of the stick. But since the models are more important, and the movement needs to be fluid or otherwise there's no reason to use 3D over CG, textures and lightning receive less attention. It's a simple elimination process you can only fixe by either a) increasing the budget or b) figuring out shortcuts.

So unless you can show us animators, doing a better job at a comparable budget with similar experience, you're really just spitballing and comparing work environment that aren't comparable.

You were banned for posting this once and spouting your bullshit so why did you do it again?

Funny, because I made that webm 5 minutes ago and haven't gotten banned ever since I got my pass. But nice try, Burger.

>You've been bamboozled.
Oh but it is, troll kun.


>CGI requires front-loaded investment to create all the necessary assets
Studios dedicated to corner cutting like Graphinica will already have that shit set up. They invest in cgshit departments because it's cheaper in the long run, you can't assume they'll have no assets. Most 3dcg software will come with basic toon shaders and shit anyway.

>and haven't gotten banned ever since I got my pass
Mods sure know where their priorities are and it's certainly not board integrity.

>because it's cheaper in the long run
Now tell us: How is there a "long run" in Japanese seasonal animation when a project covers a mere 12 episodes a 20 minutes and opperates on a budget of $2m per show?
>Studios dedicated to corner cutting like Graphinica
Poor example. No television anime they have ever been involved in looked even remotely servicable.

>So unless you can show us animators, doing a better job at a comparable budget
SeeFuck 3DCG.

The modeler and animator tend to be two to three people doing what would take a couple key animators and a spattering of inbetweeners to do traditionally.
They do it faster and cheaper by reusing assets show to show, and reusing marquee assets like say a complete textured model of the show's titular mecha all season. It's not just front loading and you're ignoring cross show assets.

why is the robot looking down scope like that? shouldnt the visual be on the panel in front of him?

I take it you're unable to provide examples of mass produced television shows operating on a similar budget providing a much better product. Gotcha.
If they cared about the integrity of this board they'd permaban every single ironic weeb boomer and range ban the entirety of NA. But hey, Gookmoot needs the traffic.

You can try to force the conversation down one non sequitur lane so you can be "right" but it doesn't change the fact that we do have public numbers for various 3DCG workers and they're both better paid and far less numerous than their hand animator cousins.
When the question is "how do we save time and money" the answer producing an inferior product shouldn't be surprising.

I really liked the CG in this show, honestly. My problem was I don't give a fuck about just nip planes. If it had had international aircraft I would have stuck with it.

OH NONONONO

Triggering everyone in this thread.

Attached: 1487656325793.webm (597x336, 2.94M)

Stay mad eurofag.

>You can try to force the conversation down one non sequitur lane so you can be "right" but it doesn't change the fact that we do have public numbers for various 3DCG workers and they're both better paid and far less numerous than their hand animator cousins.
Aren't you American? How come you're borderline illiterate? It's the only language you speak, correct? Nobody ever questioned the salary structure you've felt to the need to mention.

However, given the substandard products that are being produced, and the fact that there are no examples of mass produced television shows operating on a similar budget providing a much better product, it doesn't seem like 3D modelers and animators are actually cheapter. They produce less for less, given how the show looks like dogshit despite its sophisticated movement. So you trade model integrity for fluidity which, quite frankly, is a poor trade if I've ever seen one.
Oh don't you worry. I am waiting for the day Hiro makes /spa/ a permanent thing so I can filter your entire continent.

>They produce less for less
Incorrect. Show standards may have plummeted but the absolute show count continues to increase even today. The whole industry has shifted gears over the last decades to produce more shows than ever before with less people.
This of course necessitates trade offs, like terrible and frequently reused 3d assets to save time and money.

3d is moe af

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>How is there a "long run" in Japanese seasonal animation when a project covers a mere 12 episodes a 20 minutes and opperates on a budget of $2m per show?
Are you so fucking retarded that you they're only going to work on 1 show? It must be dirt cheap for these studios shitting out sterile 3d vehicles for every 2d show.

>No television anime they have ever been involved in looked even remotely servicable.
That's the point. Juuni Taisen was so bad because bastards were cranking out nasty fucking 3dcg for buildings and mechanics.

Yes cgshit spammer. You did this earlier and people should be triggered. That corner cutting garbage ruined the movies.

The white one defies newtonian physics too much.
The choreography could work if the animation were a little less dumb.

is this from the macross mobile game

OK, so you are, in fact, illiterate. Good to know. Even a toddler would have had the mental fortitude to understand that
>less for less
didn't refer to the total amount of content produced.
>Are you so fucking retarded that you they're only going to work on 1 show?
Cheaply kitbashed buildings and 3D vehicles usually show up in traditionally animated shows. I was under the impression that this thread was about shows that actually put an emphasis on CG animation, instead of using it exclusively for background objects. At least that what I got from all the Fafner, Houseki no Kuni, Majestic Prince posting.

Of course less for less didn't refer to how these people work on more show concurrently than ever before. Because you're an idiot and you're ignoring that. Which was the point of pointing that out.
Because you're an idiot.

>Fafner, Houseki no Kuni, Majestic Prince posting
That shit is just spam from 1 autistic board regular who unironically apologises for the cancer.

>Oh don't you worry.
Oh I won't mate, cuz it ain't ever happening.

you're literally the 1 guy in a thread of 108 posters getting mad because 3d is better than 2d

Kill yourself you filthy fucking traitor. What a fucking sad existence you are, belittling one of the few good things in this world.

I didn't post those webms, yet I am pretty sure you're referring to me when you say that. Though I wish they'd stick to utilizing CG for backgrounds instead of shoehorning it into shows without the necessary time to match certain aesthetic criteria. Houseki no Kuni's combat sequences look like dogshit.
sakugabooru.com/post/show/16226
sakugabooru.com/post/show/49865
sakugabooru.com/post/show/14395
sakugabooru.com/post/show/54415
sakugabooru.com/post/show/66522
sakugabooru.com/post/show/5935
sakugabooru.com/post/show/16423
sakugabooru.com/post/show/39495
sakugabooru.com/post/show/39494
I know, I know. But I'd still really like so see who all these ironic weeb boomers are. Gotta be Toonami shills, right? Honorable Australians wouldn't behave this way.

>outing himself while trying to damage control
>108 posters
And 400 posts where at least 100 are yours.

>getting so mad that you turn anyone into a strawman you can beat up

It's overrated is all. No need to throw an autism fit

I don't think you know what a strawman is. You shouldn't accuse others of posting stuff like that just because you get accused of it often.

It's not overrated though you subuman. It's just valued the same way gold and diamonds are.(because they're hard to come by and beautiful) There's practically none of it being made, with any technical worth, outside of japan so clearly it's extremely underrated if anything.

Franz fucking sucked but at least it wasn't 2d (I guess).

animation isn't currency. You are actually delusional and don't care about anime at all

See, stuff like the hair very obviously doesn't look right. And of course face and body structure to a lesser extent. Also the background is straight up garbage.

>I-It's just a spammer!!
Haha, yeah, who could possibly seriously disagree with you.

>cgshit apologist is this retarded
WHAT A DISCOVERY! It's an analogy you twat, not a clone. I'm trying to put this in terms even a thickheaded retard like you can understand.

>getting so mad that you try to claim someone used the term strawman incorrectly

You're so mentally ill that you can't even see that someone said your analogy is wrong. I bet you're thinking about burning down some animation studios right now because they use 3d.

>someone
Oh my sweet cancer apologist.

It looks the same as the anime, what are you even talking about? You could take a screenshot and compare it, and it would look the same.

>anime is fucked too
sad

>still strawmanning
L.

cope

>You're so mentally ill that you can't even see that someone said your analogy is wrong.
>someone
>IMPLYING
Also retard(You) here() didn't say that.

>I bet you're thinking about burning down some animation studios right now because they use 3d.
Woaw that's quite the projection Shinji Aoba. It's obvious to everyone here that you're a vile anime hating apologist.

>still misusing the term "strawman"
Stop digging yourself further.

I never posted any webms so lmao. You're just punching air to keeping the thread alive. Also 2d is overrated and isn't used as much because it looks like putty compared to 3d

You are aware of the 2004 tv anime?

Attached: 1561841066758.jpg (1600x1067, 854K)

You do realise that you're not fooling anyone, right? May as well drop the act.

>Also 2d is overrated
No matter how many times you repeat this lie, it wont become true.

>Darling in the Franx good
>Fafner bad

How uncultured. Then again, they are a Trigger fan.

Attached: nuke em all .jpg (639x479, 95K)

I'm fooling you and making you angry by just posting

For me it's just the difference in popular art styles, I guess. The fuller colors, deeper, detailed shading and harder lines of 80s/90s cells is more appealing to me than the soft lines/shading, pastel colors of post-2007s moe.

>Characters right out of Gundam Seed
completely ruins anything good about it

This overanimation and forced quick camera panning is just nauseating and painful to look at.

picked the fuck up

BTFO. holy shit.

3DCG haters decisively blown the FUCK out.