Why is it that Western animation has moved almost exclusively to CG/3D/Realistic, citing a dying animation industry

Why is it that Western animation has moved almost exclusively to CG/3D/Realistic, citing a dying animation industry...

While Japan's anime industry is arguably larger than it ever really has been?

Is there really no money in 2D animation anymore? Is Disney just cucking themselves? What gives?

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Japan values tradition and "if it sold worked then it will work now" rather then western notion of progress and change for the sake of change.

why did you post a picture of me

It's fine it's not like any western animation was good anyway. This was the nips can monopolize the industry and we can just completely cut Disney furshit out of the equation.

The anime industry is full of people that actually love anime. Western animations are usually just HOW CAN WE MAKE AS MUCH MONEY AS POSSIBLE???

Maybe they wouldn't feel that way if they weren't constantly making brain cell destroying shit for 4 year olds.

wrong
theres also quite a big push for 3dcg that looks just like 2d. thats the holygrail of jap 3d

Traditional animation takes more effort and that translates to higher costs.

This is something I don't understand. Pixar's animations are ridiculously expensive and take nearly half a decade to get anywhere near completion. Is it just the profit from the movies that makes CG so lucrative?

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The Japanese are willing to die as slave laborers under pitiful conditions. They live to work, and sometimes, overwork kills them. Since there's always enough replacement nips around, you don't even have to waste time learning about them. One dead bugmen gets replaced by another bugmen.
Either they can't afford food, or they can't afford fire extinguisher to save themselves. But either way, they die miserably.

Now imagine that, except you have to get a slave toiling away to actually DRAW every single frame. By hand. There's a reason that the Western artists who still do traditional animation, like Chomet, only deliver a film once a decade even with shortcuts.

I feel like the best example of 3DCG that looks like 2D is Houseki no Kuni. It was popular but I feel like most other anime that have tried it were hot garbage.

West has embraced the notion that 2D animation is for children only but 3D is for more sophisticated audience but not really.

Japan has fora long used animation for storytelling because their film industry just CAN'T even begun to compete with Hollywood.

>the best example of 3DCG that looks like 2D
Paperman you idiot

I don't know man, there's been a steep increase in shitty CG shows these last few years.

Take a look at the majority of digitally animated anime. Even your "well animated" stuff is because it hides the lack of frames with shake and particle effects, and they still fuck up by having camera movement effects that make the foreground flail wildly and completely independent of the background.

>Is Disney just cucking themselves?
Oh damn son, you don't know Disney if this looks like cuckage to you.

No, the reason is that a "photorealistic" (and as a /p/haggot I must giggle at this, and flip-flop my wrist effeminately) art style is the lowest-common standard. It asks for nothing besides "wow, Shrek" and "wow, cars with faces on", so by industry projections it should have a higher return-on-investment than traditional animation, or even celshaded 3D.

>because their film industry just CAN'T even begun to compete with Hollywood
Hollywood only have capeshit now if you think that's good.
At least the nips can pump out some decent stuffs once a while.
Don't talk about popularity, we're not reddit.

>While Japan's anime industry is arguably larger than it ever really has been?
by using CG/3D everywhere to cut costs.

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>Paperman
I was referring to anime tho

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"Realistic" 3DCG sells. It's what kids of today like. I'm surprised Spider-Man: Spiderverse won awards after it tried to go against established norms in western 3D animation.

>It's fine it's not like any western animation was good anyway
OG disney, fleischer and warner bros would like to have a word

Disney became a megacorp and gives no shit about it's history.

>Western animations are usually just HOW CAN WE MAKE AS MUCH MONEY AS POSSIBLE???
How is anime any different? There's a shitload of unfinished adaptations meant to promote cash cow LNs and manga, it's always about money.

Disney needs to be trust busted already, they're completely out of control.

You shouldn't be. The formula that has kept Pixar continually in the spotlight is that, in spite of what morons in this part may think, they're constantly pushing the format and innovating.

Go back and look at how bad the original Toy Story looked. Compare it to any shitty Disney XD CG animated show today. That progress? They're the primary drivers of it. These technologies were largely tested and invented by them, along with a lot of procedural animation generation that comes from the video games industry.

Hand-drawn animation does not get easier. The technology for it does not become more accessible and inexpensive. At least not the way it does for CG. As we move forward, CG is going to get increasingly accessible and inexpensive, and it's only a matter of time until the aesthetic of 2D can be reached or exceeded by it (see: spider-verse).

Japan's no exception to this, either, and anyone who says they are is delusional. More and more computer-assisted animation and CG tools are being used, out of cost-saving necessity and out of a desire to create innovative new looks. The aesthetic is different, but the trend is the same. East and west are really no different on this.

Fundamentally, the only thing holding the west back is its intense belief that animation = children's entertainment, and even that waxes and wanes. When you see western animation for adults (isle of dogs, spider-verse, high school sinking, zucchini, anomolisa, song of the sea, et cetera), the aesthetic totally changes and all of these bullshit comparisons to anime go right out the window.

Good CG is also very expensive. But also easier to manage as it require less individual talent.

You can just throw manpower to it and you don't need much talent to scan some texture or model signs and rocks. So they can just outsource the grunt work.

The big thing about CG is that it is HIGHLY itterative. You can go back and tweak shots without having to redraw whole scenes. That makes it much more about skill & patience than talent. You can't train talent.

No one in the West could animate worth a shit, so it wasn't a huge loss. The amount of talented animators in the US right now is probably on par with Europe or Russia: a handful of turboautists who can make impressive shorts but only as a novelty, not as an industry.

If anti trust laws catch up to disney, a Western animation crash will happen and anime will become mainstream