Why is adventure guilds in isekai/fantasy even a thing? In most setting, they give literally no benefit to adventurers...

Why is adventure guilds in isekai/fantasy even a thing? In most setting, they give literally no benefit to adventurers. They are usually just a public site where people come to take offered job. A real guild should at least gives valuable information or basic training for their members to keep them.On the other hand, those adventure guilds give no weapon, armor, food, drink or anything at all and even force adventurers to pay dues. Who in their right mind would even join them?

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They are based on videogame guilds, that require you to join them to get missions.
I guess you could say that is a way for the government to control their adventurers, by restricting the missions they can access to.

Its where all chick is so no question please

They make more sense as specialized mercenary companies that compete with eachother for operating territory and contracts like in Fairy Tail

/tg/ no longer entertaining you or these threads is no reason to dump this crap on Yea Forums.

an adventurers guild is just an employment agency. it's like business in the real world, you gotta pay to play, kinda like labor unions in some areas, like sure you don't "have" to join the union or pay dues, but good luck finding high paying work without it

How so?

I get it now. All fantasy kingdoms are secretly commies.

A single international organization recognized across nations as trustworthy and useful doesn't make sense in medieval settings, half the adventurers travelling between countries would be spies or criminals.

A centralized location for adventuring work. Instead of each adventurers going out and checking each village to see if there's a job, now there's a place where they can guarantee do it, same goes for the people who offer jobs. The middle man gets a cut of the transaction.
If you want to compare, it can be like a supermarket. Instead of going to each provider to get the items you want, you can now go to a centralized location, and the companies/providers can do that as well.

Are you dumb? Adventurer Companies literally existed through Germany and Italy in medieval times. They would get paid to do all sorts of sht, body guard services, escorts, and fighting as an army.

But it makes no sense for a national or even world wide adventurer guild to exist.

'Advanturing guilds' are a retarded plot device that lazy or incompetent writers use in order to have an excuse to send the MC in adventures. They have nothing to do with real world guilds.

Adventuring guilds in isekai aren't mercenary groups though. Literally anyone can join and they handle everything from gathering herbs to killing demon lords.

The scale expands.
The guide receives compensation per job, then expands its influence to other regions until its national. Or if the guild is controlled by the government, it will receive funds and helping to create a second military force focused on protecting the region/nation against monsters instead of fighting a war.

Having a bigger guild means that your identification can work in more regions than before, and you can reap the bonus of such ranks easier when you're on the move. For the guild, it means more money. Of course having a national guild system will be very hard to implement, considering logistics and speed that information gets transferred.

>no fun allowed
also its Adventuring*

it does when monsters and magic exist

Heaven forbid if an author actually has to put in some effort to come up with a reason for the MC to go on an adventure beyond reading an advertisement for a quest.

>then expands its influence to other regions until its national.
Then the ruling monarch will deem it as a threat and crack down on it.
>the guild is controlled by the government, it will receive funds and helping to create a second military force focused on protecting the region/nation against monsters instead of fighting a war.
Then just call it an anti-monster bureau.

>Monarchs having power in medieval times.

Thats why the guild master and the region's ruler often have a good relationship, because both work together. The ruler's army are focused on protecting its civis from external threats from other countries, while the guild's head focus on cleaning up monsters. The anti-monster bureau might not exist because itll cost the national treasury money to keep it up, while its relatively easier to have adventurers to deal with monsters, since the nation dont have to provide equipment and such.

There's two difference in both. The shitty writers call doing jobs "adventuring" while the more competent writer weaves both in. For example, it couls be an adventure when the job posted was "Investigate X place for abnormalities" or the party could be traveling around the world and only stopping to do some guild quests in each town to fund their adventure.

>since the nation dont have to provide equipment and such.
But why though? How can a nation exist if it can't secure the safety of its citizens? If anything, they can just make an Department of Internal Security to deal with domestic threats. Its cost will be paid by citizens who otherwise would have to pay a much higher price to greedy, amoral mercenaries who call themselves "adventurers".

I'd like to see characters do stuff for a better and more interesting reason than them reading an ad on isekai Craigslist.

I'd like to quote Moshoku Tensei for this one. Their adventure was to travel from a completely hostile continent back home because they were flung there against their will. To travel, they needed funds, so they do odd jobs from either a central board if its a town, and the guild when its a city, to get enough money and keep going. They work with several different guilds on their way back home, but their main goal was still the travel, not getting an ad in the guild

Because there might be already bigger threats they government has to deal with. For example, in Gobbo Slayer, the army was dealing with the demons, so they couldnt spend their forces protecting a few villages from monster raids.
In addition, its mostly the village on the fringes gets the worst, so citizen inside cities wont be pleased with paying a tax for an army that is useless to them, and the villages wont have enough money to fund a force strong enough to repel monsters for years continuously. So, its cheaper to hire some mercs to deal with the threat when it arrives

they're like unions, if you don't join the adventurers guild and start taking quests them some thugs appear and beat you up

If we go by DnD rules isn't a Level 1 Adventurer above your typical thug and most citizens. By Level fucking 4 to 5 they should be elites.

What's the point of dividing quest between rank? How do you classify quest to each rank? Like a young x monster may be weak, but a cunning, adult x monster will be more dangerous, right?

>muh CUMMUNITY
I just fucking LOVE it when I am sitting down to read a nice 'vanilla' doujin and there turns out to be a ('gentle') femdom TWIST right in the middle and she starts pissing on his face or something ha ha...
100% serious this is fucking HAWT and I wish it would happen more.
I wish there were a way to meta-aggregate tags in a way so that you could just be 'surprise me'!

The writer is an uncreative hack that needs an excuse for a plot

The way guilds actually worked in the middle ages resembled communism.

Its a japan thing user

Without the starving, abuses of power and killing birds.

>In addition, its mostly the village on the fringes gets the worst, so citizen inside cities wont be pleased with paying a tax for an army that is useless to them, and the villages wont have enough money to fund a force strong enough to repel monsters for years continuously. So, its cheaper to hire some mercs to deal with the threat when it arrives
If so, adventurer guild should only be small mercenary company operating on some god forsaken border zone instead of a national organization. There is no job for them in big cities.

The middle ages had plenty of starving and powerful men in guilds could easily abuse their power.

They should have all of those in isekai with the way those guilds operate.

In Sword Dad at least, it’s to keep the more powerful adventurers in check

Because it makes sense for a city to have an institution that takes complains/problems to make it easy to access for adventurers who can solve those problems. It's like temporary worker agency

You forgot that usually the adv. guilds are more competent, thrustworthy, corrupt free and more powerfull than the monarchy/goverment... Wait, Are adventures guilds mary sues?

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how do you go from this

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to this

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It's a cliche but effective hub for introducing conflict, connecting arcs, and moving the plot.
Also possibly a lingering concept from the old dnd stuff nerds played all the time, I dunno.

Cleaning sewers, guarding the city, inspecting imports, etc. They did this in Italy.

If your world is overrun with monsters and the central government isn't strong enough to do effective security patrols it makes a lot of sense to have adventurer guilds giving out quests.

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A bigger question is why aren't the monsters attacking the guilds first? The place has gathered all their potential enemies so organising a surprise attack can cripple the adventurers.

Would adventurers guilds work if was a frontier or wild west setting?

Ask in meguca. They're talking about isekai right now.

In every edition of DnD, level 1 adventurers die at the drop of a hat.

It's an easy way to make a hub point for the main characters to hang out

what the fuck?

Byzantium emperor laughs in greek.

I would read a fantasy manga about an adventuring party brutalizing scabs undercutting the guild's rate.

what the hell is meguca

NO

I'm glad that no one responded to you and that you had to hover over this spoiler text.

Then you world just shit on every one of those reasons for being an unoriginal trope.
These series aren't about the why as much as they are about the how.
They're fun to watch, get over it.

>If your world is overrun with monsters and the central government isn't strong enough to do effective security patrols
It makes more sense for the people to take the matters into their own hands, raise up to overthrown such incompetent government and build a more efficient one.

Why wouldn't they.
Just mix Red Dead and Cliffside and you've got a winner.

An American writer should do a collab with one of the Japanese isekai authors to make a series about an American visiting Japan getting trucked into another world and meeting up with all the other Japanese offworlders to find a way to get back home. It'd be a fish out of water out of universe story.

People did take the matters into their own hands, that's what the adventurer's guild is.

No
No
NO

No.

That's not it. It's the government's job to protect the people. When things get so bad to the point the people need to do that themselves, the government's necessity is no longer exist. People would either secede themselves from it or topple it to form a new one. There is no point of keep living under a government that can't protect you.

That's literally not how any revolt in medieval history has worked.

You sound like a moral fag.
>what is dictatorship and elites

Well in Overlord you don't have to join the adventure guild, there are mercs that don't subscribe to the guild system for various reasons known as Workers. And they get work because not every kind of request is savory enough for the guild to vouch for.

That's more or less what Grimgar's was

what's wrong with it

Why the fuck 99% of the time main motivation of hikkis and truck-ed neets is to return home?
is it too hard to write something more interesting?

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Nostalgia is a thing since before this century, anno. Like Robinson Crusoe.

>is it too hard to write something more interesting?
Because when someone tries, they get condemned by fags.

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That's the complete opposite of reality. When a nation is in war against an invading force, the people are more forgiving to the government, less likely to revolt. Nobody goes "This King is incompetent at protecting us from the invaders! We should overthrow him!" Because the invading force would just steamroll over a nation in civil war. The opposite happened, where the people would rise to the challenge. This is where you get a lot of folklore "heroes". This is essentially what the adventurer's guild is.

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People don't "condemn" Overlord because it's interesting. It's because Overlord pretends to be smart but is actually dumb.

As others have mentioned the concept of adventurer's guilds comes from older tabletop RPGs and video games which were based on those RPGs, and are mostly a contrivance to move the game forward, but I would argue that's not the main reason it's so prevalent in isekai. Japanese adventurer's guilds tend to be unique in that they're often focused on ranking adventurers and are much more than just a quest vendor, serving also to give purpose and meaning to the adventurer's lives. I would argue it's because bureaucracy is so deeply ingrained into the Japanese psyche they can't help but also make it a central concept in their pop media. It's not just isekai. Think about any shounen, there's a good chance there's some sort of institution that tests, ranks, and governs the character's career, often through standardized testing or tournaments. It's hard for Japanese people to understand progress, achievement, and status outside the structure of some sort of bureaucratic system since that's how their own world works. One of the major themes of One Punch man is subverting this with the mostly incompetent hero's guild that recognizes King as one of the strongest, if not the strongest human while Saitama is first completely unnoticed, then gets shoved into a shit rank.

It's no secret that Japanese society is structured around a rigid system social stratification which is built into their language and goes back to their feudal period. Japan was essentially still feudal until the 19th century so that might be the reason why these types of concepts are still so strong in their culture. In western culture status is usually recognized through money or talent alone.

tl;dr adventurer's guilds are just another example of japs shoving their modern society onto the fantasy one to make it more immediately relatable for their audience

A flaw of the standard isekai adventurer's guild is that there's no system to regulate who joins or any specific training regimen to make sure initiates are competent. Real world guilds had apprentices working under masters to make sure they were competent enough to go out on their own as journeymen. Isekai guilds typically jump everyone straight into the journeyman state rely on pure luck in getting competent members. The ranking system most isekai guilds use at least functions as a standard of quality, but that only kicks in after the entry level since that lowest rung could be literal idiots who don't even know how to hold a sword, which is why those lowest ranks are typically picking flowers or getting cats out of trees.

Which sort of brings up the other flaw of isekai adventurer's guilds: they don't actually specialize in a specific craft like real guilds. They function more like a job board for random hobos, handing out a random collection of tasks from herb collection to dragon slaying. This could be fine, but only as a backup to an actual guild since monster hunting would be a very important service in most of these worlds. You don't leave killing a marauding dragon to random hobos whose only experience might be picking flowers, you organize a squad of experienced, certified hunters and send them.

Goblin Slayer sort of highlights the flaw in this system: you can just bleed inexperienced members over and over without actually solving the problem, and the voluntary nature of tasks means experienced members will ignore minor problems until they become major issues (of course, a corrupt guild could intentionally leave a problem to rot to get more pay when it gets big, which could be an interesting plot point, but most isekai guilds end up at that position by just being incompetent). Just wait until they run out of cannon fodder though, then things will get rough.

I swear i read "why in 99% isekai no one wants to their world" post in some other isekai thread...

Sorta this. I honestly don't get Japan's boner for rankings and authoritarianism. It's always got to be these rigid rankings.

It’s a conspiracy you guys. The guild uses it meaningless rankings and promises of adventure to lure young and able bodied people to join them. This leaves their original villages lacking in workforce. Then they send said able bodied youth back to similar, but not the same villages, to do jobs they would have done for free for family or at a cheaper price. They guilds then take a portion of the fees for their own sake even though they’re the reason the villages couldn’t handle those jobs to begin with. Worst yet, the guild deliberately poorly manages everything, providing no training or resources, undoubtedly motivated by laziness and cheapness but also so a simple job a halfway trained team can do will take multiple teams wiping. This is so people think of the threats as way more threatening, ensuring that everyone is too ill-defended by a lack of young manpower to defend themselves and too scared to try themselves, making them reliant on their purposefully poor services, and keeping the population scared enough to go to them, thus keeping them both constantly having a stream of jobs and making sure nobody else can. The guild is a conspiracy. They want to weaken everyone else so they can profit.

They send women to goblins because they want goblins to breed, terrorize, and to send people in their direction with money in their hands. They don’t care about ethical or even efficient business.

Japanese virgin
>needs an Adventurer Guild/Union to depersonalize the experience of taking quests and ensure their own safety
>cares immensely about rankings and levels, tries to measure everything in numbers
>the most common kind of hero he plays is a Chosen One who has deeply personal motives for fighting BBEG
>goes into absurdly long autistic tracts that describe worldbuilding details, and yet somehow manages to deliver very little information in the giant word salad that is his exposition
>writes novel-length backstories for his characters, still somehow manages to make them completely two-dimensional and uninteresting

Western Chad
>takes quests from suspicious merchants in between fucking whores and blowing all his money on booze
>the only number he cares about is the number of barmaids he seduced, roleplays so well that his GM is basically bullied into allowing him to auto-succeed
>the most common kind of hero he plays is a literal murderhobo who only wants to defeat BBEG because he's run out of money to spend on booze and whores
>extremely concise worldbuilding that somehow manages to be very interesting
>his characters' backstories are never longer than 20 words, still manages to make a convincing and interesting character

Werent guilds a think in RL a few hundred years ago? i remember something of the sort from history class.

They functioned extremely different than any adventure guild. Ironically, Naruto's ninja ranking system is far closer to IRL guilds than any so-called "guild" in isekai.

>99%
Nice hyperbole.

>what is outsourcing?
So the government can either fund the adventurer's guild and let them manage themselves or there can be an independent adventurer's guilds that operate solely though self or private funding.
Not all the lands are claimed by kingdoms in many fantasy settings.
And modern governments use contractors when possible for cost savings alone.

In Overlord the concept of an adventurer guild was introduced by the isekaied players. While the guild there doesn't seem to supply adventurers with essentials (unless they pay up, at least) it does legitimize their work and sort them and various missions by the estimated difficulty levels to help them choose jobs they won't be wrecked at. Also, the guildmaster in at least one town was an adventurer in the past, so it does potentially give some of the adventurers a comfortable job after they can't adventure anymore.
Funny enough, the human country that is considered to be the first to adopt the adventurer guild system was the first to completely discard it in favor of a strong national army and powerful semi-secret agencies like its Scriptures.

And the MC in Overlord actually convinces the aforementioned guildmaster to cooperate by telling him how he can help adventurers to go on real adventures instead of some extermination jobs.

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>modern governments use contractors when possible for cost savings alone
Not that guy but there's numerous controversies in their use. Yes, there are benefits but they have their own professional soldiers for a reason.

>Overlord pretends to be smart
No it doesnt

>thrustworthy

giggidy

Remember how pic related went from literally kindergarten to stone killer?

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>considering logistics and speed that information gets transferred
Well, honestly speaking, they often have some sort of teleportation or telepathy spells.

Aren't they basically private contractors offering protection to the people and constantly recruiting more members?
Also, in some stories the kingdom has more important shit to deal with like invading Demon Lords so allowing some private organization deal with the minor pests in the countryside so they don't have to waste resources on that is a good idea.

Goblin Slayer is not white.

>Why is adventure guilds in isekai/fantasy even a thing?
Authors tend to write what they are familiar with, nips tend to value corporate structures and governments.
>In most setting, they give literally no benefit to adventurers.
In most settings they take over the examination of the request for validity, legality, and danger, they also guarantee payment and fullfillment, they provide a single point where you can find and make requests, in some settings they also provide general guidance to new adventurers, they also in some setting provide a middleman for trade.
I mean that seems perfectly reasonable, now if you have any examples where they don't provide anything that would be a different topic.
>A real guild should at least gives valuable information or basic training for their members to keep them
that's what is done in virtually every setting.
>On the other hand, those adventure guilds give no weapon, armor, food, drink or anything at all and even force adventurers to pay dues
Yes for the basic service they need to be paid, that's only natural and they are not merchants or innkeepers.
> Who in their right mind would even join them?
Take Overlord as an example.
The Guild there sends people to check out how dangerous the request is, they make sure it is legal and they provide middleman services.
The reason you want to join them is because despite the lower pay opposed to taking direct requests you have a certain level of security that you won't be stabbed in the back by some asshole or by a request that was made badly ie "kill some skeletons in that tomb there" and you find death knights.
What i wonder about is why do people seem to harp on guilds so much as if that's an actual issue in any of the stories they appear in.

Becaause realismfags complain about anything fun,
Their ideal story would be one where the MC dies two chapters in because he got some sickness he is not immune to due to the poor sanitization of the medieval city where he is living.

>merchant guilds never existed

The virgian isek/a/i vs the chad fa/tg/uy

None of them claimed they were being "equal" to people. Or have you forgotten your founding priciples?
>Real Commuinism has not been tried
Okay okay back to /leftypol/ you loony.

>A single international organization recognized across nations as trustworthy and useful doesn't make sense in medieval settings, half the adventurers travelling between countries would be spies or criminals.
>'Advanturing guilds' are a retarded plot device that lazy or incompetent writers use in order to have an excuse to send the MC in adventures. They have nothing to do with real world guilds.
>Adventuring guilds in isekai aren't mercenary groups though. Literally anyone can join and they handle everything from gathering herbs to killing demon lords.
Then again, we don't have dragons or goblins or liches or demon armies or any of that crazy stuff.
If there is a need and people willing to pay for it, someone, somewhere will do it (or at least try) and thus: happens.

One thing that also hasnt been mentioned is that the guild acts as a guarantee for both parties involved. The adventuring party doesnt get scammed and the peasant/noble makes sure they dont get shaken down.

So does isekai empires/kingdoms.
The soldiers are separate from the adventurers, there's other guilds too.
This works because it's a world with monsters and magic.

>hurr durr why doesn't the MC travel to some shithole village and talks with an old man who tells him to kill 20 goblins instead of picking up a "kill 20 goblins" quest from the guild
Because that's boring as fuck and a waste of time, you fucking retards.
No one wants to see how MC gets the generic quest to kill the generic goblins, they just want to see him kill the goblins and maybe get a waifu in the process.
Adventurer Guilds are often a poorly thought idea but they serve their purpose: to speed up the whole adventuring process and allow the story to go straight to the part the readers actually care about: MC and his party travelling somewhere to kill something.

Its' where all the ass and puzzy is.

Meh, I don't mind guild stuff, but in Titan Quest it's better to hear "YOU SAVED MY HORSE" than just the game simply marking the quest as solved and automatically giving you the money.

>hurr durr guilds are unrealistic

Niggers all medieval professions had guilds. If you were a city dweller who wasn't part of a guild you were a nobody, a fucking beggar or drifter.

Mercenaries and the like (e.g. Genoese crossbowmen who fought on all European battlefields of the 13th century) also functioned through guilds.

>Why is adventure guilds in isekai/fantasy even a thing?
To show how high the stakes are.

Let's say, our protags are about to take on the Hydra. How does it pose as a threat compared to our protags? you also need to write a lore behind the Hydra to support it as a legitimate threat.

Thanks to the Adventurer Guild, you can just call the Hydra an A Rank Monster and have the setting where there's only 1 A-rank party in the guild but they're on another quest, that means only our Protag's C-rank party is left to subjugate said A-rank threat. You don't need to make a complex backstory for it, the audience will understand that it's a midboss type monster.

>And modern governments use contractors when possible for cost savings alone.
Contracts generally do not save costs because they expose tasks to profit margins and short term changes of manpower.
Common examples includes bidding so you can increase manpower from 10 people to 30+, but then fucking up on training.

The only real advantage of contracting is that you can get stuff that you don't have manpower or knowledge of. But most contracts is for things like maintenance of infrastructure, where there is a gigantic net loss because everybody in Europa is essentially subcontracting to German/French tech investors.

Seriously? When I read how somebody calls something A-rank like it's some Heroic Spirit or a gacha card and then it gets effortlessly brutalized by the protags I don't feel any stakes.
How about showing WHY there's a bounty on the said Hydra? Like a page or two and the actual battle with it? It getting called S-ranked and getting sodomized in bad art will just make you realize you are reading some low-grade shit.

In Dragon's Dogma you don't need lore dumps or guilds and B-rankers ranking it B to realize that the first Hydra you encounter might turn out to be a big trouble.

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I mean, there is nothing stopping MC-kun from meeting the questgiver and having him thank him for killing those goblins. There are a bunch of stories where meeting with the guy who put up the quest is even part of the whole process.
The advantage of using an Adventurer Guild is that you don't need to come up with a bullshit excuse for MC to learn about this random dude who needs some goblins killed and that you can completely skip any talks with said random dude if you don't think they serve any purpose.
Take into account that these kind of stories usually have MC do a bajillion quests, some of them off-screen, so having to focus on how he learned about them every time would be a pain in the ass.
It's not isekai but I like how Broke Mercenary handles this issue. You have the generic Adventurer Guild handing out generic quests but the story still focuses on Loren and Lapis travelling to the place of the quest and ocasionally talking with the questgiver.
If only they could do a single quest without it going to shit and turning into something a million times more dangerous.

>In Dragon's Dogma you don't need lore dumps or guilds and B-rankers ranking it B to realize that the first Hydra you encounter might turn out to be a big trouble.
But that Hydra goes down like a bitch.
In my first playthrough someone else killed it while I was too busy getting vored by it.

You should try being less delicious

>In most setting, they give literally no benefit to adventurers.
If a brokerage hub and an escrow service isn't a benefit, what is? How is this any different from say, Uber, which does exactly the same thing but is apparently of no benefit according to the brainlet of OP.

I always assumed monster-hunting requires specialization and a particular skillset so the Adventurer Guild exists to train people to do exactly that.
After all, it's unlikely a soldier who was trained to fight in a group against human enemies will have much of a chance against a dragon or any monster that is more dangerous than a group of goblins.

>Seriously? When I read how somebody calls something A-rank like it's some Heroic Spirit or a gacha card and then it gets effortlessly brutalized by the protags I don't feel any stakes.
>How about showing WHY there's a bounty on the said Hydra? Like a page or two and the actual battle with it? It getting called S-ranked and getting sodomized in bad art will just make you realize you are reading some low-grade shit.

You're forgetting that our protags have divine blessing/cheats and female in their parties have immunity from rape buff

No one is arguing whether guilds were real, you gigantic nigger, even the OP acknowledges this. Medieval guilds were also split up into specialized crafts and hosted a complex set of inner-faction politics, interwoven economics and drama with years worth of working your way up

Fantasy adventurer guilds are just sidequest dispensers fit for some chink MMO. Absolutely, without fail, they all operate the same: they make up some shit about "S-Rank" adventurers so you can lazily tell who our hero will eventually surpass. Its all lazy garbage fit for a lazy genre.

Well, in MY first playthrough it destroyed half the encampment while voring my pawns as my shota Arisen was jumping around firing ineffective magic missiles from his staff and I did feel like it was pretty tough, at least. Couldn't compare to those S-Rank Thick "Sic 'em boys" Bandits though.

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>our protags have divine blessing/cheats
Well, I did say
>will just make you realize you are reading some low-grade shit
>and female in their parties have immunity from rape buff
That's okay, usually big monsters are more about eating people.

Those bandits were a fucking newbie trap.

Usually yeah, just keep em away from dragons

your only proving his point

>Escapism is wrong! Because I won't let you escape.

They collect the money upfront for bounties. This ensures that an adventurer will always get paid upon quest completion.

Not in the slightest, but sure "his" point is proven if it helps you sleep

>goblin doppleganger
>evil trickster fairie/elf
while it would actually go by a bunch of other (actual) names, there are some legends of imitator monsters that would replace little or young children. the original would get stolen away, or eaten, and the duplicate would soon slaughter the rest of the family. the length of time it would take the demon child to get around to the slaughter tends to vary with the story.

Isn't that what happened with one of the incest twins in Monogatari Series?
Something about cuckoo birds.

On the contrary, humans are the most dangerous game. Well, unless they're in a setting where they're just cannon fodder.

self insertion is a powerful drug

What I was saying is that fighting humans as part of an army and fighting monsters solo or as part of a party requires different skills.
Sure, a guy who is good at killing humans will probably managed to kill monsters too, but why take the risk of sending soldiers to kill beasts when you have hunters who specialize in that shit?

Yeah, sure, but really it's not such a big difference unless they're in some sort of contrived system. In any case the line in most fantasy and isekai between the skils of soldiers and adventurers is very thin or non-existent.

they give free stamina potions nigger

Are you serious? A guild acts as a go between purchasing all your enemy drops so that you don't have to waste time finding buyers for your wolf fangs or whatever, and this also means that you won't get scammed and get paid to little either.

Guilds also allows people or companies to basically put out bounties which means that they don't have to go around trying to find hired work themselves. The guild handles all the business and even even make sure that the job you paid for actually gets done.

>his characters' backstories are never longer than 20 words, still manages to make a convincing and interesting character
I didn't know that Saitama is western and into TTRPGs

This.
MC might be a genius who can use his [Haggling] skill to get the best prices and his high school-tier knowledge of finances to never get scammed but most adventurers are retarded murder machines who know how to kill shit.
Having someone else handle all the other stuff is a great deal for them.

>I Got Transported into Another World and Became the Manager of the Strongest SSS-Rank Adventurer!

So a spin on spice and wolf? I'd read it

By this point I'm so fed up with action shit that I would probably enjoy a story about a MC that focuses on the administrative side of this kind of setting.

Translation: MC is a guild leader

You could likely be an agent for a single adventurer if the profits were good enough, much like movie stars have agents (who usually are agents for more than one person, but if they're a big enough deal could have fewer or one). Its actually a decent enough set up that I could see it.

What the fuck does jade skin mean?

Most of those isekais actually do mention that having a guild card as an adventurer lets you enter major cities. I guess the gate guards turn your ass away if you aren't a merchant from the merchant's guild or an adventurer from the adventurer guild.

>dragon cumskin

Adventurers are mercenaries that sell their services for the highest price. The issue is that many of them don’t have an entrance exam or basic training. Which something real guilds would never do, not even medieval militaries would. Even conscripted peasants were given basic training and their spear. Knights were trained from squiredom to knighthood. Likewise guilds has apprentices that learned the basics of their trade before becoming full guild members.

Not everyone could be an adventurer and you don’t want to lose most your youth. So, what the guild should do is offer an apprenticeship program. An older more experienced or retired adventurer is paid to teach what they know. Maybe even go out on adventures with them, to act like a teacher and backup. To pay for it you’ll be in debt to the guild, which they’ll take it out of your rewards.

Yeah adventure guilds existing isnt half as bad as there being no limit to who can join. Some of them just give you the shitty "go pick some weeds" quests until you prove yourself at least I guess though

real communism has not been tried because it is a utopia and every utopia is per definition impossible to implement.
the real problem with communist fags is that they believe that it is not impossible, not that they cry "but das not real communism"

For one, it's actually realistic for someone with social anxiety to be uncomfortable in an unfamiliar situation and to want to return to his safe haven. It also gives the writer a cheap and easy way to give the character a moment where he realizes he prefers his new setting and doesn't want to return.

at some point the adventurer's guild becomes a defacto military government

I don't "get" isekai as a genre. Or at the very least, this specific variety of isekai where everything seems to operate like they're inside a video game. Why are the heroes being given quests by someone behind a desk? Why do they get ranks and level ups and skill points and shit like that? Are they actually supposed to be inside a video game? I'm completely lost with this concept.

Because as soon as someone writes a story where the mc doesn't give a shit about getting back you'll get threads crying about how it's shit because it's unrealistic.

the CGI doesn't help either...

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Do you ask yourself why ki in dbz is a quantifiable value and if they are in a video game?
skill points and levels etc are just like ki, just with a more meta basis for its naming scheme.

I wanted to see that scene animated for so fucking long.
Fuck Madhouse.

>stat dump everything to increase evasion
>able to avoid all enemy attacks

Do AGIfags seriously believe this bsullshit?

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kys ESL

People liked that just fine in NGNL

I fucking hate shit like this. What games are the authors even playing that full AGI can dodge everything. There will always be chances you get hit and AOE spells hit them most of the time. It's like they don't even play games themselves.

It's just lazy writing.
RPGshit is just an easy way for the author to show stuff that otherwise would take him more effort and for the readers to understand it.
Want to show the MC became stronger? What? Having him fare much better against an enemy that caused him trouble in the past or showcase his increased efficency? No, just show he leveled up, you can even use stats to show exactly in what he became stronger (speed, brute strength, etc).
Want the MC to get a new ability and use it? What? Having him actually learn that ability and show his knowledge? No, just have him obtain the [Cocksucking] skill and rank it up to Master rank so people know he is a master cocksucker now.
Want to let people know a particular character or monster is strong? What? Showing that character/monster's power? No, just claim it has a high level or is some SSSSSSS-Rank enemy.
And so with every other aspect of storytelling covered by this sort of stuff.
Isekai writers know most of their readers will keep reading as long as the OP MC is just defeating strong foes, getting chicks and humilliating Chad so he uses RPGshit to streamline everything else.
Only a few authors actually try to do something interesting with these ideas.

I mean, even if a full AGI build would make you able to dodge mostly everything, you would suck at everything else so I don't see how it's that great unless you are a faggot that only cares about not being hurt.
Ironically, Kino Seeker is one of the few series that adresses this by having the MC realize that he needs to fix his full AGI build because he can't do shit against strong enemies.

People usually criticize the fact that the MC never stops to think about that.
If the MC had a moment of self-reflection in which he decides that the past world sucked and the new world is better, barely anyone would complain, but usually these fags just carry on without giving a single thought to their past life, which is just shit writing.

I guess what I really don't understand is why the people ITT seem to gobble this shit up by and large. What's the purpose of reading it? What do you get out of reading a story based on the caveats of a shitty RPG when you could just be spending your time playing an actual shitty RPG?

Because it takes like 2 minutes to read a single chapter of this series.
In my case, I just love fantasy but I have read so much stuff already that I'm willing to scrap the bottom of the barrel just to have something new to read. Isekai is awful but you have a million series being released and updated all the time so it's unlikely you'll ever run out of this stuff.
So basically I have way too much free time and shit taste.

from what i've seen in isekai they also function as a pub and inn and they almost always function as merchants buying whatever adventurers sell to them to sell elsewhere.

Probably thinking of oldschool dnd where it pumps massively into AC and dodge for some spells. That said, I dont think it was ever unbeatable

I don't know about "oldschool" DnD, but in 3.5 it was never about AC or dodging anything. It was about being a Wizard and instantly negating any and all obstacles in your path instantly.

3.5 never went to japan so obviously I'm talking older than that, like when elf was still a class

3.5 was about being a caster and collaborative wanking.

This is why I hate reincarnation stories that get stuck in fucking infancy. Mushoku Tensei did the age progression best.

Adventurer is just kinda an incredibly vague term that is rarely ever defined.

A mage guild, a knights guild, even a thieves guild are much more specific and having them collaborate every now and then for joint ventures is fine. But the idea of all of these vastly different professions being thrown under the umbrella of adventurer is a bit too much for my taste.

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>I would read a fantasy manga about an adventuring party brutalizing scabs undercutting the guild's rate.
I would play a game revolving around that.

>Becaause realismfags complain about anything fun,
Given how this thread is about guilds in isekai, and also goblin slayer, it's no so much fun as it is internal consistency. Goblin slayer especially is one where nothing makes any sense and hurts it a lot.

Fuck off you /tg/ reject.

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I don't see what's the problem with the Adventurer Guild in GS, it seems to fit the story pretty well, specially since the whole thing is supposed to be some generic TTRPG game by the gods of the setting.

It depends on how well the government is doing against the invaders. If the ruler loses a large chunk of his army through incompetence, then whatever political elite exists in the country will likely push for concessions for their continued support, weakening the ruler’s position, or they find a way to sideline him and run things themselves.

One of the many problems is that it makes the internal setting make less sense to many. It's not only this juxtaposition of JRPG tropes but also seemingly grimdark stuff. It has a guild that casually accepts any and all new members without thought and sends them untrained on life-risking jobs to an extent which even the Red Army during WWII would be shocked. It's the kind of thing that only works in a setting with infinite peasants.

>physics

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Marketing yourself fucking sucks. Hire an agent if you don't have steady employment.

There's always more peasants.

Well their main role is to post quests and distribute the quest reward that itself is a benefit instead of having to trust a quest giver personally and find them after you complete the quest. Any adventurer guild that only does quest services would still be a guild just a bare bones one that a competing guild that offered better services could quickly overtake. But if the guild is large or government run then it would be hard to compete. Even if you could compete sometimes people are creatures of habit and would stick with the bare bones guild even if you tried to start one that offered more features.

at least some series have enough sense to make it so adventurer's have potential adventurers pass a written exam and combat exam to make sure they'll be able to understand their quests and reasonably be able to complete it instead of just taking a coin and giving them an id

But the story itself points out that issue.
The people who are actually competent are mostly off fighting the Demon King and his armies, meaning that a backwater city like the one GS lives in is mostly left with a very few number of competent people and a severe need for manpower, which leads to the guild accepting any retard who can swing a sword.
Then you have the issue of goblin nests being way more dangerous than what they might seem and any competent guy who isn't GS and his party not giving a shit about them, which causes a shitton of newbies to die.
I do agree that the guild/country's administration is pretty retarded but it's pretty much intentional.

>But the story itself points out that issue.
Not at all. They never say they're running out of people to send or mentioning less new adventurers that month or year.
>The people who are actually competent are mostly off fighting the Demon King and his armies, meaning that a backwater city like the one GS lives in is mostly left with a very few number of competent people and a severe need for manpower, which leads to the guild accepting any retard who can swing a sword.
The backwater still has unlimited people whom they never train before they deploy.
>Then you have the issue of goblin nests being way more dangerous than what they might seem and any competent guy who isn't GS and his party not giving a shit about them, which causes a shitton of newbies to die.
Given the protag never tells others outside his circle or even gives general guidelines on how to not die to people outside his friends, people will never know. It's like the protag wants them to die.

>Not at all. They never say they're running out of people to send or mentioning less new adventurers that month or year.
I'm not 100% sure but I think the guild girl mentions this during her inner monologue in one of the first chapters. She says that the way things are going, they'll run out of newbies and be completely fucked unless someone does something to fix the issue.
>The backwater still has unlimited people whom they never train before they deploy.
It has a shitton of retarded peasants and novices who think that place is some sort of "starter area" and go there to get fucked without knowing it, yes.
>Given the protag never tells others outside his circle or even gives general guidelines on how to not die to people outside his friends, people will never know. It's like the protag wants them to die.
As far as I can remember, he explains things to anyone willing to listen. The problem is that most people don't take him seriously or think the goblins aren't that dangerous and he is too autistic to proactively warn them and teach them about the dangers of goblins.

The real question is Why does the state allows an organized group of highly experienced and skilled fighters and mages to exist and function when the monopoly of force is the base requirement for a strong government?

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>I'm not 100% sure but I think the guild girl mentions this during her inner monologue in one of the first chapters. She says that the way things are going, they'll run out of newbies and be completely fucked unless someone does something to fix the issue.
Yet it never happens and nobody else ever sees it. It's like a character saying his unstable nuclear warhead might explode at any moment, but never does.
>It has a shitton of retarded peasants and novices who think that place is some sort of "starter area" and go there to get fucked without knowing it, yes.
Apparently the population never dips enough to be significant and the guild never regulates anything, demanding some degree of competence or training for a job. It's like they want to be told by angry villagers that the team they sent failed to fix the problem and that they'll need yet another team.
>As far as I can remember, he explains things to anyone willing to listen. The problem is that most people don't take him seriously or think the goblins aren't that dangerous and he is too autistic to proactively warn them and teach them about the dangers of goblins.
And he never goes through the lengths of making it abundantly clear they're wrong, even when he can point out the number of teams wiping as well as champions who can fight silvers. It's surprising that nobody figured out on their own as the 3rd or 4th party having an easy time clearing the caves are bound to witness at least a single party's worth of dead adventurers. Or he can point out that the last party who didn't listen also wiped. Whatever effort he puts, given the village destroying capabilities of goblins, is clearly minuscule.

If you think of them in the same vein as mercenaries, it begins to make more sense.

Like other people said, in most stories the state is busy fighting the Demon King and other greater threats or the Adventurer Guild is outright part of the state.
In other cases, the government is retarded, I guess?

because it is an easy way to initiate plot.

>in most stories the state is busy fighting the Demon King and other greater threats
That makes the government retarded as well.

>Yet it never happens and nobody else ever sees it. It's like a character saying his unstable nuclear warhead might explode at any moment, but never does
It's already happening. It's not like a nuclear warhead that might explode, it's more like a radioactive spill slowly contaminating the whole land, till the point that it might as well kill everyone in the future.
It's happening slowly and people have more clear dangers to worry about so most of them ignore it but it's outright stated that the situation is no good and the whole country is going to be fucked at that rate.
Of course, it'll never get to that point because the autistic goblin-killer is already fixing it, but that's a separate issue.
>Apparently the population never dips enough to be significant and the guild never regulates anything, demanding some degree of competence or training for a job. It's like they want to be told by angry villagers that the team they sent failed to fix the problem and that they'll need yet another team.
The country is being invaded by the Demon King and his armies. The upper management of the guild couldn't give less of a shit if some village gets wiped out by goblins.
It's retarded of them, but they probably prefer to just throw newbies at these minor threats till one of them managed to deal with it than waste their experienced warriors on goblin nests when there are demons to fight.
Again, it's poor management and the guild girl points out that sooner or later they'll run out of newbies to throw at these "minor" threats and then everything will go to shit.
>And he never goes through the lengths of making it abundantly clear they're wrong, even when he can point out the number of teams wiping as well as champions who can fight silvers.
Like I said, he is autistic and talking to people isn't exactly something he is even remotely good at.

Because there is no risk of revolt since most of the population loves the king and everybody is united against a common threat of dark lord.

What is retarded about it? If your country is getting invaded by a foreign nation that has a massive army of profesionnal soldiers with good equipment then it's obvious you will focus on that instead of "wasting" resources dealing with some nigger gangs terrorizing your citizens unless they grow big enough to be an actual threat.

Historical mercenaries were either small independent outfits working within the context of weak governments or multiple small governments, or working under the direct employ of a strong government. You didn't get empire-spanning guilds of mercenaries with as many fighters as a full army, not only because the economics and logistics don't make sense, but because that's a bad idea for obvious reasons.

So we can have receptionist thots with huge jugs

>your citizens unless they grow big enough to be an actual threat.
And the only reason they aren't is because of adventurer guilds.

During the Renaissance, the entirety of the army of certain states were made up of massively powerful mercenary companies, especially in Italy.

Obviously, some series are much better at representing the Adventurer's Guild as something that could coexist or even work with an existing government.

You could also argue that feudalistic societies wouldn't have the central authority necessary to curtail a popular organization like an Adventurer's Guild, especially if they have the backing of local nobility who needed a monster or bandit den dealt with.

Because there is weak government. How is this even a question lmao.

Adventurer Guilds tend to lack the sense of belonging or loyalty to the group that mercenary groups had.
They barely interact with their "leaders" and treat the whole thing more as a convenient service than as a group they belong to. Not to mention that sometimes parties are competing against each other.
You can get the guild together to kill something but convincing it of turning against the kingdom and trying to seize power would be pretty fucking hard, at most you can convince a single branch to do that, assuming it's one with few members that know each other pretty well.

Yes, that's what I'm saying.
The government focuses on the invading army while the guild deals with the minor gangs so that they don't become a problem.
What's retarded about that?

It's an idealized copy of a generic MMO quest hub.
There really isn't any deeper answer than that. They're writing what they know. They know games and previous action fantasy stories. They don't know 15th century western geopolitics.

Governments can deal with more than one problem at once.

Just like how niggers try to appropriate culture and history of westerners, white people have always been trying to do the same to anime and manga.

It depends on the resources they have and the priorities of their leaders.
Not to mention that a situation where an adventurer guild is necessary is clearly one where the government doesn't have the power to deal with both problems at once.

Not when the problem you have to deal with is basically a apocalypse.

The guild is funded & controlled by King, you can view them as part of the army. Regular army with standardized equipment & training for war against demons & adventurer for odd jobs similar to SAS, except the odd jobs are freaking numerous considering there're 50.000+ different monster in that world.
Guild role is mostly to filter the evil/chaotic persons, either from experience or magic and finding the platinum.
And there ARE specific guild/group outside the adventurer guild, rogues have rogue guild complete with secret handshake, priests have their own circle, knights have their own order, etc. Anyone can seek help from them instead of adventurer guild, but adventurer guild is backed by kingdom and more trustworthy.

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It's not as daft as you might think. Even back in ancient times Greek mercenaries would gather at known spots to be recruited. A network to carry news of distant employers to distant mercenaries could potentially evolve into such a system.

Anyone still reading Black Iron's Glory? The recent training match reminds me heavily of Gunka no Baltzar, except it seems this prince Claude is meeting is looking to be even more useless than Augustus.

>even more useless than Augustus
I don't believe you.

Augustus may have been brain dead but at least he was aiming for something grand, this fucker literally delayed a march to enemy territory for days just to play with women. In the middle of a war.

What are you reading today? What have you picked up lately?

>tfw you will never join a guild and pick herbs and kill sewer rats and slowly work your way up the ranks while making lasting friendships along the way in a fantasy world
why live

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But he could've just fucked women while on the move, it's not that hard.

>During the Renaissance, the entirety of the army of certain states were made up of massively powerful mercenary companies, especially in Italy.
Renaissance Italy is exactly what I mean when I say "multiple weak governments". Weak, or at least deficient in some way, in their case ability to draft a standing army that was large enough to fend off their neighbors. You were dealing with governments that were small in population but large in economic grasp. Thus, mercenaries, hired from other lands. When the government is capable of fielding a large standing army the need breaks down, because the funds used to hire mercenaries could just as easily be used to fund the army.

It's worth noting that the use of historical mercenaries in Renaissance Italy was not an ideal arrangement. The Italian wars are a laundry list of battles being lost because mercenaries couldn't be paid or because they just deserted for arbitrary reasons. Plenty of wars were fought with Swiss mercenaries on both sides at the same time. The switch to standing armies at the exclusion of mercenaries is a military advantage as well as an economic one.

He's that trash. Even his debut appearance has him looking like some basement dwelling fap addict, except instead of fapping he fucks women. Unless he turns out to secretly be amazing he's totally going to be Claude's bully and get destruction end'd later. Maria already fulfills the "really powerful but very sincere ally" spot, this idiot is doomed. I don't even know if he knows Claude is a mage, cause he's already giving the kid the young master glare.

They have the most power of everyone, obviously.

10/10 Would read it.

There are some isekai stories that utilize that, like in that Slime one the leader of adventurers guild is actually the main antagonist of the series and he uses his connections to collect information.

I can see that happening. Either way, saying the common folk would form their own government to overthrow the existing one doesn't make sense.

I'd set up a fake quest to lure female adventurers so I can kidnap them and rape them before selling them off into slavery.

goblino

It would be funny if there were a manga that looked like a typical fantasy RPG-based manga, then like halfway through the first volume it turns into a corporate thriller about the adventurer guilds trying to acquire and undercut each other, while non-unionized adventurers pose a threat to their business.

Really my problem is not how unrealistic adventure guilds are (this IS fantasy) but how it ironically kills adventure. It's a central hub that gives him automatic citizenship, access to information on the world, steady stream of income, and a fixed objective, even when the plot thickens and he has to meet the king or demon lord is often through the adventure guild.
Take away that and MC is forced to explore. No country to take him so he has to always be on the move. Because he cannot be there too long he has to slowly learn about the world from his exploration. He has no money or way to get money since guilds and peerage, aka the only legit ways to make money in Medieval times, are exclusive to people they know, so he has to find ways to get food and resources by living off the land, banditry, schemes, favors, or using his/her cheat creatively. Even mercenary work will give dirty looks and give trials. And the missions come more naturally, since the MC is constantly on the move running strolling into places that may or may not already have something going on as opposed to freelanced work.

Adventure guilds is pretty much the author saying that they have a ultra-powerful MC and don't know what to do with them

>not setting up fake quests to trap powerful adventurers for you to turn into equally powerful undead to further your plans of world conquest

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I fucking love Klein's current skill set, being a Magician looks real fun if you ignore the ever-present chance of turning into a monster.

>Elliot goes on and on about Bag but he still can't help but ogle a sweaty Rachel
My dude, pls.

>reading random chink thing
>suddenly space japs invade
>and they're basically pure stereotypes
Ah, China, never change.

Totally agree. It's a shame he relies a lot more heavily on the Sequence 4 and Sequence 5 powers in later volumes. They're not as interesting.

>Sequence 4
*6 The 4th potion he takes.
I forgot for a moment that the numbers count down.

They are fronts for the brothels.

what series?

boxnovel.com/novel/crossing-to-the-future-its-not-easy-to-be-a-man/
The protag is a crosdressing chick.

toc.qidianunderground.org/#I

>Martial Emperor Reborn's translations dropped
>Warlock in Magus World is finished
>Reverend Insanity is being reviewed for thought crimes

goddammit I want more evil chink MCs

tfw you stay away from ankoku for months only to come back to 4 or 5 shit tier translated updates

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Then nobody would be able to enter a city or merchant guild+adventure guild=whole human population.
Nah, they just have to pay entry fees instead.

Oh and the space Japs go out of their way to kill children and masturbate to it.

In their defense Imperial Japan was all about war crimes.

What the fuck are you on about? I never tried to defend communism, my point was that medieval guilds were not nice places at all. They were very restrictive in a lot of ways.

>the part the readers actually care about

All you care about is seeing the MC killing stuff for no good reason? I'd rather see the characters doing things that are interesting than than them just fulfilling filler-tier MMO quests like killing 20 goblins or collecting 50 wolf scrotums.

That's nice, but medieval states were just as bad as Renaissance Italy in making use of mercenaries, just that you wouldn't hear about it because pop history is focused on nobility and knights. In fact, feudal forces were unreliable and unsuitable for long campaigns, unlike mercenaries. Kings preferred mercenaries.

>The guild is funded & controlled by King, you can view them as part of the army. Regular army with standardized equipment & training for war against demons & adventurer for odd jobs similar to SAS, except the odd jobs are freaking numerous considering there're 50.000+ different monster in that world.
In our world, we have numerous specializations and subcategories of jobs yet there doesn’t appear to be many specialists besides MC.

Italian mercenaries were a joke. Since they were all mercenaries and had no loyalty to their employees they tended not to fight seriously with one another and didn't bother modernizing their weapons and tactics. When the French invaded Italy, their non-mercenary army completely steamrolled all those highly paid Italian mercenaries.

Mercenary company > Adventure Guild

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Do you not understand the difference between medieval times and renaissance times or something? The choice isn't going to be between modern nation-state armies and mercenaries for a typical isekai state, it's going to be between feudal forces and mercenaries. Also this interpretation of the condottieri being useless somes from Machiavelli. Actual history however paints a different story, you regurgitator of pop history.

>It's already happening. It's not like a nuclear warhead that might explode, it's more like a radioactive spill slowly contaminating the whole land, till the point that it might as well kill everyone in the future.
Judging by the lack of effect it has on anything, it happens too slow to be worth mentioning. Not even the destruction of several villages harms anyone or makes anyone recognize the threat.
>The country is being invaded by the Demon King and his armies. The upper management of the guild couldn't give less of a shit if some village gets wiped out by goblins.
That means they don't care for customers dying. They also don't care for their reputation, or even money and time savings by sending the right people the first time instead of useless teams.
>Like I said, he is autistic and talking to people isn't exactly something he is even remotely good at.
He has others who can vouch for him. Get them to speak.

Not that guy but he's got a point. The Italians were able to fuck about and still get a paycheck. The French fucked them good as a result.

The condottieri were treacherous as fuck and would regularly switch sides the moment someone offered them more money and their style of combat was extremely theatrical. Why do you think that they were good?

>Streamlined job service for mercenaries working for pay
>Guild card vouches for your identity, lets you travel more easily
>Able to easily earn money and trust allowing you to work for better paying jobs
>Fellow guild members or resources available at guilds can be a good source of information
Why wouldn't you?

It functions nothing like a guild.

A guild used the founding member's fame and prestige to establish a network of self-employed people who invest into the guild for training and employment (also agreeing to act in a way befitting the guild), and the guild promises providing work for fair pay to the members as well as legal protections to lower members that make mistakes. A member entered the hall and met with the people who have gathered news from around about where there is work. The member then goes and seeks work at that place using their guild information as certification they are qualified. The person seeking help knows the labor cost up front, and if they try to get out of it they know the guild fixers will break their legs.

The modern day derivative of a guild is a combination of Universities, Professional Certifications, and Consultation groups. So a certified degree in mechanical engineering + a professional engineering license means you have the prestige of the training a guild provides, and a consultation company serves the role of meeting many companies and evaluating their needs for engineering work. Just imagine that instead of corporations taking the legal responsibility for failed engineering projects, they instead paid money to a pool of engineers that have a level of certification given to the guild.

So a better adventuring guild would have a master class of extremely experienced and famous people from... dealing with the monsters found in the great woods. They would train apprentices in the basics, then the apprentices would adventure with senior members, then the apprentices would need to go out and get as much experience as possible in the woods, and then they would be a certified "adventurer" after a series of tests. That's when they work on bigger projects and stuff and train other junior adventurers.

None of that sounds bad, but it is different.

>Adventure guilds

In reality, if you're going to regulate people going on "adventures", you've got two things to deal with:
1) "ratcatchers" (to steal Colville's term) who slay monsters, etc. in civilized territory. specialized mercenaries.
2) explorers on frontiers and uncharted territories, like beyond the designated dangerous mountains your fantasy setting is guaranteed to have.
These can and should be dealt with as completely separate things even though the same party might do both at different times, or have members most suited to one or the other.

"Ratcatchers" probably don't have a guild, and if anything are subject to laws enforced by local polities that can vary from place to place. For inspiration, look at sword bans in Meiji Japan. It might be a myth or "pop-history" but I also remember there was a story that the kriegsmesser in Germany was a response to a ban on swords, because its hilt construction made it "technically" a huge knife, but I doubt that's the whole story.
"Ratcatchers" might be subject to restrictions on magic weapons or other items adventurers often bring along, which are extremely dangerous to just have about town.

Exploring dangerous frontier areas would be regulated for two reasons: 1) to protect the interests of owners with land resource claims from "claim jumping" adventurers (think the gold rush, but it might be a claim to hunt the rare creatures in an area for their scales instead), and 2) because dangerous shit lives there, and you might bring it back.
The first case would occur in civilized lands, and the second could occur either in totally uncharted areas, or border regions where the powers that be want to enforce non-aggression, like "don't go fucking with the giants that live in these hills".

Any kind of guild that grants licenses to adventurers is probably primarily regulatory, like real guilds, and the training and supplying of adventurers or facilitation of trade is probably a secondary function.

Honestly at their rate you might as well go with MTL, besides aren't they still using the old syosetu version?
The author is currently doing a rewrite of it at novelba.com/indies/works/876489, and another site I forgot the name of, the first volume is the same, with minor changes to volumes 2 & 3 and with 4 (the current arc) being changed completely.

Also one of the reason the author dropped the LN version is the publisher/editor wanted him to remove Kuroki's romance with Rena, because "you can't NTR the hero, no reader would want that."

Because it begs the question of
>If they are so powerful, they can handle liches and dragons, how come they don't just take over?
>The mandate comes from who has the bigger stick, after all (see William the Conqueror), and nobody has bigger stick than high level adventurers, nevermind a whole GUILD of them
>And if the king does have a bigger stick, in the form of armies or knights, why do adventurer guilds exist at all?

And if you ignore that, there are other questions
>Why do they do what they do? How and why did the guild form in the first place? Do they hunt monsters? Okay, fine, what's the definition of a monster?
>Who pays them? Presumably, the villagers can rack up enough money to reward some orc killers, but who pays for much bigger contracts, like lich killing or vampire slaying? Only a really rich person can pay enough money for that.
>Do they complete quests for kings, then? What if a quest gets political, like a lot of them do? What if one king asks the Guild to work against another king? Is the Guild apolitical? Are there many guilds in different kingdoms? Are there factions within a guild? What if the king is a vampire, and therefore a monster?
>What's the hierarchy? If the guildmaster gives you an order, do you have to obey it? If the guildmaster has an opinion on how your contract should be fulfilled, or whom and on whose side you should fight, do you have any say in it?
>Why join the guild in the first place? What benefits and downsides it introduces? What if somebody doesn't WANT to join the Guild? Do you have to pay the adventurer tax if you're not a part of the guild? Does the guild take a cut of your income? What if there's undeclared income? What is the Guild's tax policy?

Now, if you center your story around those issues and problems, it could potentially result in a very interesting adventure. However, most of the time the adventurers' guild is used as a lazy cop-out, and NONE of those issues are ever adressed.
It's stupid.

The mentality that every woman in a story exists for the MC and that therefore if she shows interest in any other man then he's being cucked is fucking retarded.

Stop trying to over-analyze cheap fantasy settings, guilds mostly exist as a plot device and that's it.

The MC isn't the hero in the story, he's the strongest knight under the demon king and possibly the demon king's brother.

They also had him remove the elf and all her scenes from the LN because it was too long, then told him he had to add a heroine else it wouldn't sell.

Rat slayer, goblin slayer, troll slayer, witch hunter, vampire hunter & many more.
But specialist are on the lower number, high level adventurer like Bilbo, Heavy Warrior, Spearman & Priestess, yes she takes gold/platinum rank quest with just Elf while being porcelain before are sent into dangerous quest with zero information. They are expected to gather information & figure out how to tackle it on the spot.

generic plot points are the cornerstone of the shitty fantasy games that isekaishits are based on

I respond to you

Something like a international knightly order like Templars would make more sense, but it is too restrective for isekai writers.

We must take back the holy lands from the forces of the vile demon lord, Deus Vult.

Excuse me, but what the fuck?
Can't ntr the hero? That hero is the one who NTRs everyone left and right and is barely being called out on that.
Add the heroine? The story already has one, acquiring Kuna is a plot of the second volume if i remember right. They complain that Kuroki doesn't get one immediately? Rena also could be considered to be the heroine.
Elf part was a bit fillery, maybe? Didn't strike me as too long.

>be adventurers guild
>lure able-bodied men away from their communities with the promise of monetary compensation
>replace the denizens that would normally protect their homes for free with paid professionals that are loyal to your organization
>the money required to hire adventurers is what drives families to send young ones to become earners in the adventurers guild themselves
>the positive feedback loop drains all combat talent to you
>you get a percentage of all quest rewards
>the warriors of the land look towards you as their leader, forming a power block the feudal lords have to keep the peace with

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I'm pretty sure guilds were more like cartels.
Making sure nobody was being a scab and driving prices down or creating higher expectations for the profession.

>discussing the viability of adventures guild
Why? Its flat out inefficient and unrealistic, It would not work in our world. There is no room for discussion about it, its a fact.

Better way to phrase is this: "It would not work in a world where people are akin to ours." Human condition alone is enough to make the guild a nonviable solution that wouldnt be created without 4th wall breaking reality bending.

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>videogame and status bars stuff
>adventure guild?
I'll allow it.

>not based on video games
>adventure guild?
japs need some sort of authority body to do adventures and be free. They always ALWAYS need a strong pimp hand to keep them secure with the higher authority.

>Latina
Are you ready for heresy porn next season?

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>Judging by the lack of effect it has on anything
Are you somehow retarded? the point is that you will never see the effect in more than that because the story is not at that point where there is a lack of people.
>That means they don't care for customers dying
They literally implement a training camp for newbies
>by sending the right people the first time instead of useless teams.
The guild in goblin slayer does not have the authority to command anyone to go anywhere, that is the whole reason why this issue exists, because no one who is even remotely strong wants to fight goblins.
>He has others who can vouch for him. Get them to speak.
When? at this point in the story? He got everyone in his local guild to understand no later than at the farm defense arc.
I guess it is obvious that you probably didn't even watch not to mention read goblin slayer considering your lack of knowledge about things that even the anime covered. I don't know why that other user bothered to reply that often.

There is no need to focus on those issues in any big detail to deal with the properly.
Take Overlord for example, pretty much all of those issues are addressed in a good way without centering on them.
And to a lesser degree Goblin Slayer did too.
Both just don't deal with it in book 1 chapter 1 but throughout the series.

Brutal af

>go out
>kill monsters
>take stuff from monsters
>normal merchants don't want to buy stuff
>you now have dead weight on your hands that's useful but can't be handled by anyone that's not skilled with turning those mats into something useful

Not to mentions stuff like jobs overlapping etc.
You need some sort of organization. And the guilds usually end up having so much money that the only way to get jobs is via those guilds.

>normal merchants don't want to buy stuff
>can't be handled by anyone that's not skilled with turning those mats into something useful

What? Why wouldn't normal merchants or tradesmen want to buy stuff that has a use?

Usually in fantasy settings a lot of the materials are useless unless an expert handles them like monster blood etc.
And because of plot induced stupidity 99% of the merchants don't ever leave the four square inches that is their designated selling area so they don't know any alchemists or someone similar.

A regular merchant could act as a middle man buy stuff and resell it to those specialists. Or an adventurer skip all the middle men and go directly to the specialists. That's not a reason to have an adventurer guild.

The moment a specialist goes full hermit mode and refuses to be approached by anyone from the guild for god knows what reason in-universe merchants can no longer act as middle men and it would be too time consuming for adventurers to take a couple days off just to travel to said specialist to sell ten items.

And how you sell this metastasis scroll that with right research might unlock Gate Spell, but mishandled it, and you get Cthulu right in front of your nose? Post it on ebay?
Information moves REALLY slow without internet, even with info center like a guild, it can take years to find someone that can uses specialized item.

The entire thing is pretty contrived. In any case, what you're describing sounds more like a merchant guild that has strong-armed the local government into being allowed to act as a monopoly on monster body parts. If that's the source of their profits then they don't need all the other crap that isekai 'adventurer guilds' always do.

As I said before, you can just have a specialized merchant for that stuff.

It could be fucking worse, literal whos meeting up in an inn, hearing an old fart babble about some treasure/adventure shit and those random guys decides we want that shit and go fucking murdering anyone who gets in their way that ends up getting sidetracked from the whole quest itself.

And like I said, information moves really fucking slow without centralized hub. You need manually find a bloke that know about that particular merchant & find that merchant manually, assuming he is telling the truth, the information isn't outdated/wrong & he is willing to shares that information.

>They are usually just a public site where people come to take offered job.
Membership required and then you must follow their rules. Also it's no different than like Home Depot or Amazon being the middleman for contractors(from computer repair to electrical work). They take their cut of the fee just for passing along the job. Complaining about the guild is retarded.

You don't need an adventurer guild for that. A specialized merchant guild could handle that just fine. Or you could say that the mages' guild buys all the artifacts and monster parts. Having an organization that functions like Craigslist is utterly superfluous if they make money from monster parts.

I agree with you. Narou isekai stories are blatant power fantasies, so naturally the overpowered MC is handed everything on a platter instead of having to put any effort.

And it's also easy for the author since they don't have to bother coming up with all the stuff you've described but instead can have the MC doing the equivalent of MMO fetch quests all day to gain money and to level up.

Why not merge all of them into adventurer guild? So you can dump your stuff, sleep, recruit new member, & take new quest at the same place, it is more efficient to run too with fewer buildings & manpower.
I'm not saying it isn't a lazy writing, it is, but adventurer guild is very convenient, hence why it is popular for lazy writers.

It's convenient and easy for the MC and the lazy author. It doesn't really make sense though and just trivializes adventuring.

Well, in the cases of Goblin Slayer none of the main quest actually come directly from the guild.

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>"how come people don't make sci-fi isekais???"
>read sci-fi isekai
>it's shit
mystery solved

To be fair, although Magician skills are pretty cool, they're not that strong. Sequence 6 and Sequence 5 skills are way too useful.

I wish he'd just sling the fucking tarot cards as weapons more. That made me so hard

>they're not that strong
The strength of previous sequences' powers scales up with each new potion. His bread and butter is still the diviner intuition stuff.
And he's still spamming papermen in all his fights. It's the other magician powers that fell to the wayside. He's been using the illsuions to help Arrodes impersonate him twice, he tried to use flame jump in spooky fog ghost town, and ... I can't remember the last time he used any of the other ones.

It was really cool. It's a pity that right now is easier for him to just use that OP gun to OHKO anyone.

That gun is silly. I would rather it have been wrecked than the glove.

Even the author realized that was too OP. As soon as he took away the gun and half-god spells for a while, Klein had to run away to save his own ass.

I mean, a guild could certainly be a good intermediary for such a system.

Let's be real: most of his powers are geared towards running away.

He's talking about military contractors specifically.

Sci-Fi isekai is called time travel.

>If they are so powerful, they can handle liches and dragons, how come they don't just take over?

If a high level adventurer can take out a small army solo, then the biggest threat for them is another high level adventurer. No one is going to go mad with power and conquer the kingdom if it means pissing off other people that are strong enough to do the same.

It's pale and clear like jade. White jade obviously, not green.

Yeah, that's why Klein goes around armed to the teeth.

>15th century western geopolitics.
15th century BC you mean? Because isekai worlds are usually more or less bronze age.

The guild is using a streamlined job service as a front for its true objective: the locating, identifying, and tracking of powerful individuals.

A single "S Rank" adventurer is equal to (or stronger than) an entire company of trained knights. With such powerful people existing in their country, the government would want them working for them, or at least registered so they know where they are at any given time. But unless they walk around wearing legendary equipment, no one can tell these individuals apart from the other adventurers. The guild system is engineered to reveal these people.

>Peasant A from some small village in the mountains registers as an adventurer for easy jobs
>He takes a number of easy quests and eventually rises to extermination quests
>He vastly outperforms his peers, revealing himself as an individual of great skill
>Through the guild records, the government now knows of his existence, his name, his hometown, who he associates with, and where he is going at anytime

Without the guild, this powerful person would just be wandering around, doing who knows what, and the government woundn't even know he existed.

And yet there seem to be people who really think this.

Yeah, I've seen them on Yea Forums.

>guild is funded & controlled by King, you can view them as part of the army
Last time a country did that in dad sword, most adventurers said fuck that shit and left the country.

>empire-spanning guilds of mercenaries
Don't really exist in Isekai series, the guild can not control adventurers and adventurers are not a united force.

The guy who hates Death Mage, for example.

Yeah, the latest battle (in Boxnovel updates) was pretty impressive. I did find it hard to follow but that was probably more to do with the state of my mind than anything.

>in our world
Who cares about how it would work here? We're talking fantasy here. Thats the reason it works.

>It would not work in our world
We don't have unending waves of monsters, of course it wouldn't work

>When a nation is in war against an invading force, the people are more forgiving to the government, less likely to revolt.
Do you think Russian and German Revolutions happened in times of peace?

>The guild is a conspiracy. They want to weaken everyone else so they can profit.
The only true answer.

Yes but she doesnt know shes not human

>Also, in some stories the kingdom has more important shit to deal with like invading Demon Lords so allowing some private organization deal with the minor pests in the countryside so they don't have to waste resources on that is a good idea.
It's a retarded idea actually. It's like when your country is being invaded by a powerful army and you leave the safety of your citizens back at home in the hand of suspicious mercenaries who are both incompetent and easy to be brought by the enemy.

>I mean that seems perfectly reasonable, now if you have any examples where they don't provide anything that would be a different topic.
Literally OP pic. Read Goblin Slayer.

True, it also states that by the time the party get into the tens,there basically renowned and pretty powerful heroes capable of doing alot of things, in some of the old lore of dnd ruling monarchs and various kinds of nobles would try to bribe or appeal to the high level adventurer to stay in there kingdom/ruling realm to protect from all kinds of threats, there army deals with humanoid foes, while the adventurer deals with the stronger foes, the rulers also did this because it was a better idea to stay on the good side of the adventurer or to keep him kind of in check in case if he/she where to become to powerful for them to deal with.

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They need justify why medieval societies are killing young people in "adventures".

>easy to be brought
Only the lower tier, also they are the same damn citizens

Despite all the complainings I keep seeing around in those threads, people are surprisingly lacking knowledge about the so called guild.

Why don't you?

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>saying the common folk would form their own government to overthrow the existing one doesn't make sense.

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Then you will have a situation where a group of many like-minded powerful adventurers band together to form their own army of supermen to take over the country and squash anyone trying to stop them, using their superior number.

Such authoritarian plot would be objected by freedom loving individuals and likely result in a literal civil war.

What make higher tier adventurers more loyal to the kingdom?

They only gives basic trainings recently.

>take over the country
Too bothersome, most adventurers are allergic to politics.

They have training ground even before that.

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Why did people become adventurers in the first place, if not for fame and money? If they become rulers, they will have the entire riches of the whole nation and be able to build gigantic statues, glorious palaces for themselves to satisfy their ego. It should be their ultimate dream.

Fame and glory =! Ruling power. Not to mention, the guild is hardly as organized as the government in most cases they cant mobilize adventurers except on a case by case basis. Jerry over there deciding he wants to take over the country has to go recruit people to commit treason with him and hope he gets enough force before people catch wind of his plan

That's just you, not adventurers from the series.

Who can have more fame and glory than a country's supreme leader? If Jerry is a legendary hero who can one shot a whole army with a single spell (something which higher tier adventurers in fantasy can do), he only needs a handful companions on his level to do the job.
It's common sense, if adventurers are really glory seekers as described in those stories.

Somehow these threads have the idea that adventurers are alien foreigners who are completely united and organized.
It's very strange.

Then Jerry is a villain, not a hero.

>who has more glory than the king
Are you serious? How often have you even read fantasy stories? Often a legendary hero will have songs legends and fame far surpassing the local authorities already.
>What if he's strong enough to one shot the army
Then your concern is irrelevant, he will either be disinterested in politics or be the villain. What else would you call a powerful individual who decides to nuke the army and take over the kingdom? But no this is not as common as you're making it out to be, read more.

>It's common sense
Not really

>more fame and glory than a country's supreme leader
A really infamous villain. That's the conclusion an alchemist came to in an series.

Who is more impressive, the guy who has travelled the globe and killed the dragon that was going to burn down your village with a single swing or the local liege who got his position because he happened to be the son of the last king? Its not "common sense" for a glory seeker to just become king for no reason.

One of my biggest peeves has always been the idea of a nearby village about to be raided and destroyed by an evil group of villains who will rape every church and burn every woman.

But this is just something they post on the bulletin board with "S CLASS MISSION" labeled on it and just wait for someone to have the time to accept it.

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If they found out.

This kind of stuff is usually covered up, hence the guild being a front.

>Often a legendary hero will have songs legends and fame f
But he cannot make people build enormous statues and palaces for himself across the country or fill history books with his name for generations. Only the country's leader can.
>What else would you call a powerful individual who decides to nuke the army and take over the kingdom?
A champion of common people who dismantles the corrupt royalty and nobles' rule to make a better country.

Where? I haven't seen that in a series so far.

There tends to be people who will reveal such conspiracy.

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>he cant make people build statues of him or write his name in history books
What horseshit. If this Jerry of yours can one shot the army and wants glory he's absolutely getting written in the history books and his legend will be passed down for generations. Do you have any idea who the fuck most of the local rulers of greece were in the past? Now, do you know the legend of achilles, hercules etc? Yes? Whoa weird how the stories about a guy choke slamming an unkillable lion got passed down more isnt it?
>muh revolution, the people will love him
Lmao

Personally I prefer when people have a reason to go out on adventures rather than just going on adventures because it's their job description.

No, the adventurer doesn't become king by being the son of the last one. He takes it by force, that's the romantic part. Like in old tales, heroes are literally those who are brave and strong enough to take what they want by force.

Just because it has "royal" & "noble" doesn't mean they are corrupt, Jerry. You know who is corrupt? Someone that wants to build enormous statue & palaces for HIMSELF.

>its romantic for a peaceful country to get invaded and taken over by force with likely hundreds dead
Literally what are you smoking

Dad sword guild is pretty good. It has history, like policy failures and other things.

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The original question is why an adventurer's guild would exist.

Just because there is the possibility of someone dismantling the system doesn't mean the system would never be made in the first place.

If someone's personal story is realizing that the guild system is a government conspiracy and they work to destroy it, that is a separate thing all together.

It'd be cool if a manga took some inspiration from other sources. Been playing witcher 3 lately and I like how most of the quests you actually talk to the people in need and investigate on what the problem actually is, instead of "Rank C quest, kill 5 goblins".

>being in the adventurer's guild lets groups of armed people move in and out of different countries regardless if those countries are hostile to one other

If Jerry can oneshot the local army why cant he just build his own damn statue?

There's a difference between moving a militia through a country and moving 3 dudes with swords and a cleric

a big part of the unapologetic jerk off isekais is how big and well established a certain random party is though

Yes, and?

>If this Jerry of yours can one shot the army and wants glory he's absolutely getting written in the history books and his legend will be passed down for generations.
There is a possibility the ruling authority will ban his name from history books and deny his achievements out of jealousy or whatever reason. The safest way to ensure that his legend will be passed down is having a say in writing history. And obviously a hero king will be more famous than just a hero.

and powerlevels say that those 3 people can level a city

Most of complainers just hate the cliche adventurer guild without even reading the series. Oh but the cliche evil royal & noble family is fine.

Then it's basically an army or at least a special force team.

Because nobles were evil IRL and they have even more reasons to be so in fantasy. No check and balance and all.

>there is a tiny possibility that a local king will tolerate a hero and smile at him his entire life, and then when he dies suddenly turn around and deny all his claims to glory ever happened, so its only common sense that anyone who is seeking glory should immediately nothing personnel the local king, rather than go out find legendary monsters to kill and then live it up banging bitches without worrying about politics
I want you to reflect on your posts before replying to me again

Isekai Ojisan maybe nearly perfect fit story. Adventure yes but no guild and no card.

High level adventurers usually have no war policy.

No, not really no. Especially when they're neutral 95% of the time.

Why is that even a "plot"? Opting into the guild is voluntary and the vast majority of people who join don't give a shit if they're leaving a record behind as long as they get the benefits the guild offers.

>nobles were evil IRL
Even if we took this to be true, people whine about the evil church trope all the time

worst trope is the "C-rank adventurer trying to bully the E-rank MC and getting his ass whooped" cliche.

It doesn't make sense, in series with those the ranking system is strict with all rankings starting at E-rank no exceptions regardless of background and experience. MC is unique but they're saying that there was no monks and wildmen training in the woods for years and just registering into the guild for the C-rankers, who's whole point is that they are experienced in the goings on in the adventure guilds and their missions, to assume that E-rank = automatically weak

and why is there even rankings? and why is guild even responsible for the adventerer's well being?

and how is this supposed to hold up in a diplomatic setting?

this is the worst part of the adventurer's guild trope

>they give literally no benefit to adventurers
Having a place to find jobs is a pretty big benefit. How else would the "adventurers" find jobs? Go door to door, "hey, need a monster killed"?

>and why is there even rankings?
Pricing. If someone goes to the guild wanting someone who can kill the 100 boards that are attacking his farm, he can choose between the E rank adventurer for 30 gold, the D rank for 80 gold, or the C rank for 200 gold. With higher ranks, you're getting people who are known to finish jobs well and meet a certain strength criteria. With E rank guys, you don't know what the hell you're getting.

Unlike IRL, fantasy can distribute nuke power to some random peasants. So smart nobles should be motivated to become just rulers, just in case.

Being neutral is the worst part of the trope? Most people dont give a shit about governing or countries waving their dicks at each other mate. Its more odd for people to heavily side with their country and care enough about what they do to support it outside of protecting what's theirs. People are inherently selfish most often. Before you get your panties in a twist yes that includes people looking out for their friends and family.

being neutral is a complete asspull

Rankings are so the guild doesnt accidentally send noobs at the dragon and get them all killed or send relief to a guard post and cause it to be overrun

FROZEN
In a time and space divide!

Being neutral is the normal state. End of discussion.

they are job aggregates
it's indeed for brawlers (minus the part where indeed is just a survey system with mostly fake ads)

Why would that matter to the adventurers outside of the threads made up scenarios?

Neutral strong trope is older than adventurer's guild.

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So? Just don't provoke them.

any sensible country would make sure to have a degree of control over an instituion like an adventurer's guild
an adventurer's guild being neutral is a fucking asspull

Yes, go provoke the dragon in the name of fear, I'm sure that'll end well.

>any sensible country would control the church, the church being neutral is a fucking asspull

The "guild" is not "adventurers". It has less powers than anons here are saying.

the fact that they have people that can destroy countries only makes being neutral more of a dumb asspull

The adventuring guild is just isekai ebay/craigslist. Why the fuck wouldnt it be neutral

>The stronger you are the more radical you should be
The fuck are you talking about.

Needs more rape

>he expects these people to follow silly orders

you're a retard if you think people would just leave something with so much influence unregulated

Not that guy but what’s the point in having something in the background with the tiniest of mention and no effect on anything? It might as well not be there.

>so much influence
You're vastly overestimating how much power the guild holds over the adventurers in it.

>so much influence and power
Only in your series may be, guild having powers is overblown here

Mate, all you have to do is leave the monster in human shape be and nothing will happen, meanwhile your pig-headed insistence on regulation will just trigger them to the point where everything around them will turn into a crater.

Not that guy but political legitimacy is still present. You can be bestowed a lordship or a knighthood for feats but having no place in politics is undoubtedly a disadvantage all the same.

The guild has exactly zero control over the actually strong people, they're just a middleman.

that only works because it's a shitty isekai story

Not that guy but if that’s the case, what reason is there to go to the guild in the first place or not leave it when sufficiently famous? They probably have their own bills and unless they never take any cuts from a completed job, there’s always less cash in the end for the person doing the job. This is normal IRL but if someone is that disorganized and possibly famous, what prevents that person from deciding they don’t want to fork over a portion of the payment and do things on their own? Maybe work for a local noble or rich merchant.

But it literally is regulated. Why would the kingdom care about ebay hiring adventurers to go get monster parts for them to sell. If ebay suddenly gets enough money to front the reward for a quest themselves instead of taking a cut from the client, and decides to commit treason and put up a quest to kill the local lord, and anyone takes it despite knowing its treason, only then do you have an issue, and even then its easy enough to deal with. Kill the dumb guild leader that made that quest, kill the adventuring party (read closely; literally one or two at most) and move on. Maybe dismantle the guild until a new one rises up to take its place and you decide to throttle it a bit this time, but the above situation is already so outlandish that you cant make a reasonable case to lean in on the guild before it does anything stupid like that.

most isekai stories have retired adventurers that are strong as heck leading the guilds
you can't just say that they have no control over the members when they're capable of punishing its members

Not that guy but then what do they do? Most times they give no training or most of the things you’d expect an IRL guild to do. What do they actually do for the people they have or incentive for the people?

Because the grand majority of people using the guild aren't continent-shattering motherfuckers, but regular Joes that will be stuck goblin hunting their whole life.

You could leave it when famous so you dont get cuts taken from your pay, but before that point you need the guild because they have the connections you dont, they act as a mediator so neither side gets cheated, they have a better information network than you, etc.

Also it's just a small cut for finding jobs. It's not much at that point.

You cant just strong arm the entire guild into following your orders with your own force alone unless you made all the people joining your guild put on magic slave collars. Retired adventurer or not you dont have control over them, the most you can do is blacklist them, but if they're disobeying orders to fight the king its unlikely to be an issue for long.

the guild's are capable of penalizing the members without strong arming you dumbass

They give training actually. There usually is a certain standard of fighting ability before getting to do quests.

>They give training actually. There usually is a certain standard of fighting ability before getting to do quests.

>in times of war the lords of the lands are perfectly comfy with forcefully conscripting humble farmers to bolster their military strength, but will not touch adventurers as the adventurer's guild is a neutral organization and cannot be controlled by anybody

Thats why I then said "the worst you can do is blacklist them" you dumbass. Doesnt change the fact that if you're trying to use your adventurers to overthrow a government and they dont want to, nothing you do to them besides using force will stay a problem for very long. Someone will tell the king, a bounty will go on the guild leaders head, and the situation will resolve itself

>Are you somehow retarded? the point is that you will never see the effect in more than that because the story is not at that point where there is a lack of people.
It happens but it's never shown, ever. That's a copout.
>They literally implement a training camp for newbies
Before or after sending tons of untrained newbies to die on missions they could have completed if they were given training or screened better before entry?
>The guild in goblin slayer does not have the authority to command anyone to go anywhere
False. They have the authority to kick people out, to demote and promote, etc. Just say that if they disobey regulations, they'd get no reward or some penalty for it.
>When? at this point in the story? He got everyone in his local guild to understand no later than at the farm defense arc.
Why didn't he do it sooner? Why is there this global underestimation of goblins given the massive evidence he can easily cite?

Most stories hire adventurers like any other mercenary though?

The problem with Adventuring Guilds is that they necessarily cater to too many needs. In Medieval/Renaissance times there were separate guilds for weaponsmiths and armorsmiths because each involved specialized skills that were basically incompatible with the other - someone who specialized in making swords wasn't going to be very good at making mail, nor vice-versa. And they were never organized into a single "Metallurgeon's Guild" because it would result in a single guild trying to do too many things.

An Adventurer's Guild compounds the problem by needing to be able to make and supply an absurd amount of goods: Ten-foot poles, rope, pitons, dozens of different kinds of weapons (someone who can make a longsword isn't going to know how to make a whip and probably makes a shitty trident), a dozen different kinds of armors (from leather to chain to scale to plate) and shields, vellum or parchment, ink and pens, book-binding, alchemist's fire, medical supplies...and then on top of basically being a warehousing business this Guild is also expected to be able to accurately assess whether a given job is worth Guild time.

By the time you're done the Guild would basically be the only mercantile organization that exists in a given city, and it would be so chaotically organized that you might as well just have individual merchants selling their own wears with the Guild doing nothing more than putting a seal of approval on them (which itself would probably generate an economy of bribes and kickbacks that result in inferior goods still having the seal)

The level of organization it would take to organize this is simply absurd even for today, let alone the fantasy world of most RPGs.

And it gets more absurd when you remember that the entire purpose of a guild is to monopolize a trade. What trade is this guild monopolizing? Adventuring? How?

>Still not getting that the guild and adventurers not quite the same

The guild monopolizes the trade of requests not of adventure.

any setting with an adventurer's guild has the adventurers under the guild
even the SSS Gigachads that have zero reason to bow down to anyone

What the fuck isekai have you been reading?

It's taken from real life guilds that existed but adds the monsters.

>It would not work in our world.
Meanwhile in the real world outside user's imaginative basement entire fortunes and businesses are built on middlemen and the trust behind them and their ratings.

They're often associated, but its hardly rare for the giga chads to be approached from members that are outside the guild like lords and kings who will talk to them directly and not through the guild based on their reputation alone. They just dont leave the guild because for non important quests it'd be too much of a pain to organize the thing yourself and/or they're often on friendly terms with the guild leaders themselves/indebted to them.

Not that guy but most of the arguments against their feasibility I've seen cited history.

souka

Adventurer Guilds in reality would basically be Fantasy Mafia.
- They mediate any job you want, and take a hefty cut for it.
- They are highly immoral and do any job that other self-respecting guilds refuse, which allows the Guild to stay in the limelight.
- They offer cuthroat prices for equipment, basically perpetuating the vicious cycle of:
>buy equipment
>take appropriate quests
>complete the quest
>get reward
>spend all you reward on better equipment in order to be able to tackle more high-level quests
>rinse, repeat
- The enforcers of the Adventurer Guild are just more high-level adventurers. All of it is basically one giant Ponzi scheme.
- High adventurer turnover rate due to the natural danger of the quests, and thus, adventurer mortality.

Imagine if all of the Mr. Johnsons from Shadowrun were congregated in a single place.
Imagine if they killed (or worse) every Mr. Johnson that didn't join their corrupt enterprise and paid "protection" fees.
Imagine that every outsource job in the village/town/city/country would have to go through the Adventurer Guild, and they had an unrestrained monopoly.
That's what Adventurer Guilds are in a nutshell. Mafia.

>no mention of powerful gov, monarchs
The guild is not all powerful, even if it has strong people the empire also has it's people and more items and gear.
The problem is newfags who have't read anything other than the isekai that got an anime.

You mean autists complaining about the word "guild". Maybe they should go to Yea Forums and also complain? Ha.

What the fuck isekai have you been reading?

Nah, these dudes are from /tg/.

>no "MC wants to fuck everything with a pulse and a vag in otherworld"
I feel like this list is incomplete

I think thats the same as conquering normally

Do you really think a dictator is going to allow a strong group of mercenaries to just gather? Fucking hell Guild fags are retarded.

Why name them guild or anything like it if it's nothing like one? It'd be like naming a crossbow a sword.

Many who defend these guilds respond with
>But guilds existed in history
and the other side just points out how different historical ones are. It's a common argument that there existed guilds in history thus adventure guilds are feasible.

>A country does the conscripting adventurers in a series
>stronger adventurers don't like fighting pesky wars and following orders from pesky nobles, so they left
>adventurers started avoiding the country
>local guild branch disbanded cos no profit, country has to do it's own pest control now
>your local talent pool of no longer adventurers are not up to the challenge and it's getting worse
>start doing human experiments and other darker things
>other countries started avoiding them
>slowly becomes a wretched hive of scum and villainy with repeated civil wars

Adventurers guild are for lazy faggots who don't want to actually adventure. It's for cowards who want to hide behind the title of adventurer but still be propped up by a safety net. You don't want to quest and see the world, you want to bum around your nice safe walled village an collect chump pay.

If your heroes aren't on the most important quest of their lives then you are wasting your players/readers/viewers time.

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You mean like like the ottoman empire did? yes, you fund them and get their help too so you have more power.

they are neutral you retard

Guilds are for people who dont want to be canvassing the local peasants to ask everyone if they need a monster killed. Think about how many times in the witcher geralt will just casually drop into conversation that he's looking for work. He says it to pretty much everyone he ever meets.

History? They do take some of the functions of a guild, namely fixing prices, ranking members and achievements, and regulating the relationships between the members and ther customers. It's not a one to one match, but it's certainly an analogy and close enough. Besides, the irony of complaining about historical accuracy when all these posters know is pop history of typical german craftsmen guilds circa 14c and zero knowledge of other historical guilds of small crafts and raw resource gathering such as fishing and mining is amazing.

Whelp, maybe, I'd put it either between "staying" and "conquering" or as a whole different set of objectives

It's really more like a temp agency than anything else. Think of a fantasy inspired Hello Work and that's what these "guilds" are.

Everyone is neutral until the neighbouring country is invading your home.

Grimgar is so fucking good but we just get trash like re:zero over and over again

So? you pay them to be only on your side.

>who dont want to be canvassing the local peasants to ask everyone if they need a monster killed
Not that guy but what's with this assumption about taking quests like that? Is there no end goal from the start? Frodo didn't randomly visit villages until someone told him to destroy the One Ring.

>but it's certainly an analogy and close enough
It's downright nothing alike them. The above had a claim that Naruto's ranking system was far more alike and I truly agree. It has a system of apprentices studying under masters, becoming journeymen, etc. It alone is more guild-like than any adventure guild.

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>History? They do take some of the functions of a guild, namely fixing prices, ranking members and achievements, and regulating the relationships between the members and ther customers. It's not a one to one match, but it's certainly an analogy and close enough.
>modern corporations do that
>so do many colleges and universities
>and other unrelated organizations
>Besides, the irony of complaining about historical accuracy when all these posters know is pop history of typical german craftsmen guilds circa 14c and zero knowledge of other historical guilds of small crafts and raw resource gathering such as fishing and mining is amazing.
>assertions
>no evidence

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I don't absolutely hate the idea of them because in certain types of settings (mostly in video games) they are very convenient, if lazy way of providing side content.

I don't think that's very conductive to most RPG campaigns because it means the quest or job or whatever is a thing that the players are doing because they just happened to read a piece of paper or were told what to do. Even with more mercenary-type parties or sandbox campaigns it is more rewarding and interesting to provide more context than that.

Most fantasy settings run their economies based on a kind of watered down capitalism rather than mercantile or feudalistic models that the settings otherwise imply. Guilds can exist for a while along with capitalistic economic models, until the government inevitably decides to abolish them or they convert into a more corporate structure, so it is kind of weird for guilds of any kind to exist most of the time.

They also don't act like actual guilds. They never have anything that defines a guild or makes them interesting. They have master/apprentice systems, trade secrets, sometimes mystery cult stuff, MASSIVE internal departmentalization, etc. Sometimes they would act basically like criminal organizations. And they compete and even sometimes fight over (directly or indirectly) contracts and letters of patent to practice their trade in a particular area.

Their existence was also very detrimental to the economy in many aspects, and in some places they were outlawed or highly regulated.

Unions will be a closer anology. But so what? It's a still a daft argument to claim that adventure guilds can't exist because they're not real guilds.

We're talking about the existence of guilds in general, not if an author relying on them to give every single arc a structure is a bad idea

If your argument is that they are an analogy and close enough then you might as well do and equate corps, colleges, etc. Again, even Naruto's system would be a far better analogy.

>Before or after sending tons of untrained newbies to die on missions they could have completed if they were given training or screened better before entry?
A dedicated camp is getting build and a training ground is already there, but that's irrelevant because the issue is that they are unwilling to train or do basic missions first, those giving out the quests especially gg even tries to get them to gather experience they can't force anyone to do anything.
>False
they literally are not allowed to force you to take on specific quests, they can incentivize but not force.
>They have the authority to kick people out, to demote and promote
The only thing that changes is the access to quests handled by them, it is not the same as forcing adventurers to do quests.
>Just say that if they disobey regulations, they'd get no reward or some penalty for it.
This is not even relevant here, the point is that the guild is not capable of forcing people to do quests that they don't want to do.
>Why didn't he do it sooner?
Because he is mentally unfit and required an extremely long time to learn to interact with people, the whole point for his character in that arc was to learn to ask for help.
>global underestimation of goblins
There is no such thing, the only ones underestimating goblins are newbies whose only experience is fighting off starved goblins in their village, and these idiots are unwilling to listen.
Just look at the blacksmith who tried to help some idiot or at GG.
Those in the upper ranks underestimate them because they regularly fight things like dragons compared to which goblins are annoying little rats that can't do any damage.

>the guilds have no real control over the members, to the point where the guilds are barely a coherent organization
>the members can do anything they want and even bypass this middle-man which only exists to satisfy this asian lust for structure and authoritarianism
>the guild is barely an organization

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And what's wrong with that? See And yes, your post was so stupid that this just happened.

if guilds can keep the letter rankings that everyone loves so much and limit jobs according to it then it's safe to say that they're in charge

>A dedicated camp is getting build and a training ground is already there, but that's irrelevant because the issue is that they are unwilling to train or do basic missions first, those giving out the quests especially gg even tries to get them to gather experience they can't force anyone to do anything.
>The only thing that changes is the access to quests handled by them, it is not the same as forcing adventurers to do quests
>This is not even relevant here, the point is that the guild is not capable of forcing people to do quests that they don't want to do
How does any of this make any sense? They can change access but not restrict them such that their only choices are the choices they want. This implies they can barely enforce anything in the group, they're hardly even managing the adventurers. They neither tell them they're too untrained for a job nor do they deny access if insufficiently skilled.

That's not the argument and you can't seem to see that. I will explain slowly.
Says it's inefficient and isn't applicable to our world.
Claims that the complainers have an inaccurate view of their own world.
Claims that they cite history, thus having grounding.
Claims that it's mere complaints about the language.
Asks why bother naming such if it's not alike it and
Cites an argument proposed by the defending side which he (I presume it's him) claims is invalid in the following posts.

The argument is that history cannot be cited in support of them because of too many differences.

>A dedicated camp is getting build and a training ground is already there
This is a new thing how? How long has this guild existed?
> but that's irrelevant because the issue is that they are unwilling to train or do basic missions first, those giving out the quests especially gg even tries to get them to gather experience they can't force anyone to do anything.
How much authority does the guild have? This implies next to none.
>they literally are not allowed to force you to take on specific quests, they can incentivize but not force.
This guild sounds like a pushover.
>This is not even relevant here, the point is that the guild is not capable of forcing people to do quests that they don't want to do.
Why not just tell them they can't do the jobs they don't want them to? This guild truly sounds like they're being pushed around by even the newest adventurer.
>Because he is mentally unfit and required an extremely long time to learn to interact with people, the whole point for his character in that arc was to learn to ask for help.
>There is no such thing, the only ones underestimating goblins are newbies whose only experience is fighting off starved goblins in their village, and these idiots are unwilling to listen.
These two will need citations and reasons for being so.

Its a way for dudes who adventure to get paid you know money the stuff you need to live in a medieval dump.

>Because he is mentally unfit and required an extremely long time to learn to interact with people, the whole point for his character in that arc was to learn to ask for help.
Given his harem, that's a laugh. GG alone is aware of newbie death rates. This isn't mental fitness, this is inability to ask for a quest given how he can't even ask her to help spread awareness.
>There is no such thing, the only ones underestimating goblins are newbies whose only experience is fighting off starved goblins in their village, and these idiots are unwilling to listen.
That's not true. The upper ranks underestimate them all the same. Even the blacksmith asks who would waste a higher quality weapon on goblins.
>Those in the upper ranks underestimate them because they regularly fight things like dragons compared to which goblins are annoying little rats that can't do any damage.
Please see the silvers.

>This implies they can barely enforce anything in the group
Yes that is literally the case.
>They can change access but not restrict them such that their only choices are the choices they want.
They could restrict access so that only one specific quest is available but that still doesn't mean any adventurer will do it since the pay is shit.
>They neither tell them they're too untrained for a job
They do
>nor do they deny access if insufficiently skilled.
That is an issue the story addresses.
They can not limit goblin quests to high ranks because of the pay since no one will do them.
That's the only reason they are offered to the porcelains.
Take the farm defense arc again, to get those high ranked adventurers it took goblin slayer and a subsidy by the guild if my memory serves me right.

Yeah it's a middleman organization, if you want to go solo then go ahead.
The guild offers benefits, assistance and easier time to get offers, maybe even block some stuff since they will be in deals with other areas and the gov.

These last two are just non-sequiturs. You are constructing an argument from nothing.

>This is a new thing how? How long has this guild existed?
I don't know.
>This implies next to none.
That is exactly what i am implying here.
>This guild sounds like a pushover.
Sure but that's just how it is.
>Why not just tell them they can't do the jobs they don't want them to?
Because they are obliged to offer this jobs to someone.
>These two will need citations and reasons for being so.
Chapter 11 of the manga, but i guess "learn" may be the wrong word for it.
And the other one admittedly is not something i can find a source for quickly so feel free to dismiss it.

>Even the blacksmith asks who would waste a higher quality weapon on goblins.
But that's a reasonable point of view, you don't need some enchanted magic scale penetrating blade to kill goblins so it is pretty much a waste of money since it won't increase your survivability at all/minimally.
>The upper ranks underestimate them all the same
That's what i wrote.
Underestimating things for different reasons is a relevant point.
>Please see the silvers.
I am not sure what you are trying to say here? the reason is the same the only difference is that it's not dragons but something weaker.

If you read the rules Achilles is what... level 5-6 at most?
Herk isn't even level 10. Same with Beowulf.
So even if you have a Adventure guild, its meaningless when level 4-5 PCs are that strong. You are better off just making a intercontinental inn franchise, and then use a printing press to distribute a rumor newspaper to move adventures along the continent.

So you can rank them
E
D - C
B - A
S - SS - SS+
Which is a terrible ranking system. It also implies a context of information which is lacking in most cases, and a extreme waste of manpower if you ever misgauge quests or areas.
I wish i know what the fuck the Jap letter ranking system is even based on. Idol ranks? Magazine ratings?
Because generally its a lot like their pentagram stat charts: Meaningless and randomly slapped on

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>waaaaaah please look after me and feed me info guild
How about learning what the monster do? the same goes for training, do it yourself.
The guild isn't your mother, you die it's your own fault.
The guilds that provide training and other things care a bit more but at the end you are an adventurer so do it yourself.

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>I wish i know what the fuck the Jap letter ranking system is even based on
It is based on their academic marks.

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Historically once the Merc force got too big, they couped the city state.
Took over trade routes.
Toppled borders.
Razed cities.
Destroyed noble titles, and taking their lands.

Because Monopoly of Force, has only in the last 150 years been as centralized and as strong as it is.
The concept of Law above Rank has only been a thing for the last 120 years, and is still not fully implemented in any society in the world.

In todays world, you send the police, the reinforcements to the police, supplementary groups, then SWAT, then you work up the military ladder of escalation.
Its possible on today's world to escalate step by step, to avoid overexerting force. Which means the system has more resources to do the same elsewhere, further supplementing and rooting Monopoly of Force to actually be solid.
And when coupled with a working legal system(mostly working), every single enterprise or wealthy person do not need a armed retinue of 20 men to travel to the neighbor village to play a few games of dice and discuss politics.
You don't need to travel that far outside of the border of the 2nd world before you encounter higher status personalities with a troop of PMC on their backs, because the monopoly of force is that weak outside of the 1st and 2nd world.

tl:dr your view of Monopoly of Force and Feudalism is naive

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Not everything reads like a poorly planned dystopian novel user.
Some times it simply means that the paperwork ends up planning ahead for when to recruit extraordinary individuals.

Just in case you want to launch a Jihad against Jerusalem, invade France, or send a retinue to do a gift exchange with Ghengis Khan.

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I guess he has been reading
Realpolitik
How the horrors of the word can work
And will work
a title written in the spirit of Machiavelli, Stalin and Sauron

>thread about isekai
>with real discussion
What a interesting thread.

If you're not on a quest then chances are high you have a proper job as a pig farmer or soldier already. Guilds are bullshit. The image of a group of adventurers sitting in a hall talking about ranks and drinking beer is bullshit. Guilds are shit and the automatic sign of a shit writer.

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What if you don't want to be one of those? then you'll be an adventurer.
Guess what? you want to have an easier time finding people to pay you for quests or missions without going door to door? the middleman is born aka the guild.
Get lost retard.

>dont want to do one of those jobs
>go to kill monsters and sell their hides and shit
>occasionally take requests off a signboard in town
>town gets bigger
>more requests pile up not just for you but others like you
>people start getting cheated, posts are old, pranks from kids or generally has no room on the board, shmoes pick up quests and never finish them
>some enterprising merchant or annoyed adventurer takes it upon themselves to consolidate the requests and make sure the sources are legit and the rewards will get paid
>suddenly a guild is born
I swear you guys have literally no critical thinking skills

>What if you don't want to be one of those?
Then you starve to death. People aren't gonna pay some nobody retard with all the money they don't have. This is a subsistence farming environment. Guilds are retarded you don't know how shit works, life's not a video game.

What you want? What kind of pussy modern living bullshit have you been through. You don't CHOOSE what you want to be in the middle ages. You can't just throw down your shit shovel and think you're gonna be the next Adol Christin.

Real discussion my ass

>people wont pay to have pests removed

en.wikipedia.org/wiki/Routiers

Easier to get a cat and anything larger becomes the kings problem to deal with.

Not the same thing as a quest guild faggot.

You retards are trying to take something as grand and magnificent as adventure and turning it into a 9 to 5 job. You're not heroes, your wage slave level grinders. The most dreadfully unimaginative and boring players on the planet.

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It actually seems like it would be far more profitable to turn to thievery and brigandage, especially since we've already established the army isn't anywhere near the frontier and policing is basically done by adventurers

Look, this is a proper faggot

>reading chinkshit
>suddenly the protag's father drags his carcass out a black hole while piloting what's basically the Xenogear and proceeds to basically solo the whole space Jap army
I'm trying not to laugh but it's hard.

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Those usually get killed fast by the local high adventurer or became monster food

Being a bandit is probably your worst proffession choice since you doom yourself to fodderhood that way.

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Because it's a magic world retard, there are monsters around to slay and dangerous areas and plants to pick up.

none of you mooks would ever be invited to MY guild

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COPE

Read The ideal sponger life.

>anything bigger is the kings problem
>the king himself will send troops to deal with the wolves that keep going after my livestock and killing my sheepdogs
Sure thing kid

>Because it's a magic world retard,

And yet all you want to do is stay around town doing menial tasks? This is why people don't want adventure guild faggotry. REAL adventures are out exploring the unknown. REAL adventurers are climbing the wall that separates the world, REAL adventurers are crossing the uncrossable sea, REAL adventures are exploring dark rifts, finding forgotten temples and the ruins of the ancients.

Guildies are all wages slave mercenary pest exterminator losers.

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You'd probably have Loren's shitty luck anyways.

>you starve if you dont farm
>hunters never existed and arent basically mundane adventurers
You want to tell me hunting animals for pelts is totally different from hunting monsters and isnt something you an choose to do? Dumbass.

You're honestly kinda annoying and would die the moment you hit the wilderness proper because ADVENTURE or something.

If the king can't protect his people then not only does he not get the taxes from them then he also runs the risk of rebellion. SO YES, Wolves attacking my farm are a problem for the king.

And how are you going to pay for your equipment and food dumbass? You going to make it all yourself from scratch? I know this is fantasy, but stop dreaming.

And you're a boring isekai fag who doesn't want anything interesting or exciting to happen because of inane bullshit logic.

How are you going to rebel if you're dead?

Better boring than annoying enough that I manage to antagonize everyone around me within a minute of meeting.

Not that guy but the guild would be specialized for that task i.e. a hunter's guild. It would try to monopolize its trade & keep secrets within itself. It wouldn't try to do every other job.

All of those are in guild quests, some quests takes months to years.

Sounds like any of these will require a shit load of money and high levels. So basically you want adventuring to be done by rich fucks and high level dudes who spent their entire lives training before doing any adventuring?

>But that's a reasonable point of view, you don't need some enchanted magic scale penetrating blade to kill goblins
You don't need an enhanced magical blade to kill threats on part with Silver-ranked adventurers? I suppose you don't need one to slay a dragon either, just get lucky & nail it in the eye.

>The guild offers benefits, assistance and easier time to get offers
Reading through all these replies, I have to as what are these benefits? If all the other posts are correct in that the guild doesn't so much enforce policies as they gently nudge & pray for the best, what do they actually provide? Do they offer free weapons or discounts? By the looks of things, these benefits are nonexistent or so tiny that the guild can be replaced with a bulletin board.

It's fantasy, hunting skills are combat skills and will take up other jobs. Fantasy hunters (and in medieval real life) won't just do the same task every day, they do a variety of jobs. ANd besides a hunters guild? Get real.

>All of those are in guild quests
Not that guy but why does everything need to be a quest on the guild? Adventures can be on their own without anyone saying "Wander around our wilderness and explore". It sorta does take a degree of the adventure out of things when a journey is nothing but another job.

Not that guy but does the guild provide it? By the looks of it, all those are services provided not by the guild, or funded by the guild, but by the individual adventurer buying food for themselves.

see

>ANd besides a hunters guild? Get real.
ragnarok.gamepedia.com/Hunter_Guild

Yes, and?

to that guys point, guilds were literally created to remove competition,
guild rules were made so that no tradesman could gain any sort of advantage over another, they had to be completely equal.
it stifled innovation cause the way you did things had to be exactly like everyone else, down to the number of times you could hammer down a nail, you were not even allowed to advertise your shop.
One of the biggest achievements of humanism and the enlightenment was scrapping this system.

Because it's way fucking easier to go to a job office than it is walking around bothering every motherfucker in the area asking them whetever they've got a job for you.

Doesn't answer the question. Kinda makes it worse. It means that a guild is made to legitimize but that doesn't mean the guild itself doesn't need to ensure its own legitimacy. If people start taking bad about this guild with little to no quality control, it'll lose customers. In fact, I'd say that the guild would need a high degree of spending and years of no profit to establish itself, probably some political strong-arming too, so people who previously operated alone would join instead of refusing to operate under their rules.

Why does adventuring need to be a job? It's going on an adventure. It's like if I can't hunt on my own or bang my wife unless I fill out a form first.

It doesnt have to be, but it answers the question of how you can afford to not have a real job

So the guild offers cash or supplies for the adventure?

>muh realism
Yeah fuck off you normalfags.

Obviously the guild doesnt directly feed and clothe you, but doing quests while on this adventure for them allows you to get money so you can keep adventuring and not just starve to death or die when your equipment needs replacing

Because adventurer is code word for "People who are good at trying to get rich quick, be it via murder of magical animals/people no one is gonna miss if you kill them or grave robbery".

I think these highlight one of the problems here, it makes Adventures just another Job. It's not Frodo Baggins journeys to Mordor to destroy the ring for personal reasons, it's Frodo Baggins punches his card and accepts a job to destroy the ring.

>normalfags

That would imply return trips for payment.

Get quests without going around to different houses and town asking for jobs.
You get to relay messages through the guild.
How big the guild is means more routes open up that are blocked by the state.
You kill someone or a monster and the law fucks you over sine you're not with the guild or a gov soldier.
And nothing stops them from doing that but you're going to need to go to sell yourself and look for jobs yourself, the guild does all that and makes it easy to find quests.

Frodo and company weren't fucking adventurers is the thing.

You really cant seem to wrap your head around how mediators came to be at all. Its a bit sad.

That's how it's made, not how it attracts joiners.

>what are outposts

It doesn't provide any reason for this mediator to show up and be established. For one, assuming it's made, how do they convince pre-existing people to join? There's bound to be rules and restrictions to the guild so there's likely going to be people refusing to join. Do they offer more money than they would have made or pensions? How do they react to people refusing to join?

Frodo wasnt an adventurer, the difference here is if you are going on an adventure or adventuring is your entire life.

what were they?

People on a mission.

Same way you convince people to get insurance dumbass. Point out the risks of not working with an established company that has a reputation to maintain, and keep your reputation. This is basic shit. Use your own brain, I cant lend you mine forever.

Bad choices. This isn't an age of computers and instant updating inventories. They will need some degree of coordination or official seals to prevent forgeries and the same job being turned in twice for double the money. They will also suffer loads of other issues related to communications. The big guild building is one thing and tons of smaller, loosely connected offices is another.

>Same way you convince people to get insurance dumbass.
Scams and scares?

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Which you'll have to do for a non guild quest anyways.
You don't join it's your problem, enjoy being a door to door beggar.
The guild takes a small fee of the quest givers payment, you are joining the guild for convenience.
It's better to pay a % of your pay to get dozens of quests a month than to go looking and only find 4 jobs.

>wahh this isn’t like history or doesn’t make sense to me unlike my other normalfag media or real life comparisons why isn’t it more like
Yes, normalfags.

doesn't seem mutually exclusive to me

They can point out in response that being boggled down in bureaucracy or the lack of sufficient benefits to cover the costs. Or they can point out that the reputation has to be made first, so how will the newly established organization make their reputation without pre-existing members. Or they can point out the nature of their work leading many to be too dead or lack of proof on blood relationships to give the right people their life insurance money.

>You don't join it's your problem, enjoy being a door to door beggar.
Or they can easily find a job on their own by going to the town square like some did.

cant you be pressed into serfdom?

Mate, screaming in the middle of the town square isn't fun.

>You don't join it's your problem, enjoy being a door to door beggar.
>The guild takes a small fee of the quest givers payment, you are joining the guild for convenience.
>It's better to pay a % of your pay to get dozens of quests a month than to go looking and only find 4 jobs.
That sounds far more positive. They can head to the local nobleman and see if they're hired. Noblemen were the business class people. Nobleman work in the Middle Ages included financial advising and they would see to all financial aspects.

The current King is a former adventurer who created the guild to streamline the process of finding quests. The Sword Maiden spinoff shows him in his adventuring days, so yes, the Adventurers’ Guild is a recent thing in Goblin Slayer.

>nobles hiring disgusting lower classes
Enjoy your shit pay with high work that will be sabotaged half way in.

That's what employers did. Castle to be built? Need men?

>Enjoy your shit pay
It'd be better than the same job from the guild. The guild would take a portion of the payment for the same work.

How is this any better than a corporation they'd call the adventure guild? It's not like everyone sticking a farming job on the job board can pay handsomely, especially if we consider the fees of the guild itself.

No one in their right mind would. But what have you the impression that anyone in Japan was in their right mind?

We’re talking about people who, when they sit down to think up what they’d most like to do if they were in a fantastic world of magic and wonder and were gifted with fanatic powers there, decide that they would become the fantasy equivalent of SALLARYMEN.

The Japanese are just fundamentally flawed as a culture.

>The economic model of Uber, ebay, Amazon, brokers, stock exchanges, LME, MasterCard, estate agents, publishers etc don't exist because I don't want them to!
lol

Imagine a world where this is an insurmountable problem. Medieval economics never happened apparently.

Goblin slayer has tons of money from basic goblin quests, you won't find any of those low ti mid tier quests funded by nobles and it's not enough hire all the adventures.

>boggled down in bureaucracy or the lack of sufficient benefits to cover the costs
Mate, you're talking to fucking peasants and adventurers 90% of the time, they're not going to get spooked by bureaucracy when you tell them that you're more trustworthy than handing over your gold to some shmoe and hoping he doesn't never come back from the forest with it. Why are you so fucking thick?

If only there was some way to pay people to stand in the town square screaming for you.

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>decide that they would become the fantasy equivalent of SALLARYMEN.
why not?

historical accuracy isn't a thing normalfags care about though.

The internet doesn't exist there.

>all the technology required to make that feasible just happens to exist
>naming numerous businesses which only exist because of modern communications and technology that doesn't exist within a fantasy setting
>he doesn't read history

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>Or they can point out that the reputation has to be made first
Your guild is a building. In town. They can come by and see you're still there any time of the day and take back their money if the job doesn't need doing, or complain that it isn't being done. OR you can hand over your gold to an "adventurer", and hope he's nice enough to not just run off with it, or worse, rob you for anything else you might be worth.

>Just flat out denying reality in a bid to COPE