How much value do you put into visual direction?

How much value do you put into visual direction?

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About 9 points

Not much.
Dragon Dentist was pretty kinda meh.

Second most important thing after themes/thesis.
Fuck you

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This kills the plotfag.

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A lot, actually.

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This thread sucks

A lot if it's a < 25 episode show or movie. There's no excuse for it to look shit. If they stretch beyond that I'm watching for the characters and plot.

Kite and Mezzo Forte get a bad rep for you know... but they’re both really well directed Action OVAs

Kite is fucking trash, it really and truly is. Sex scenes aside, it has an absolutely awful story. Mezzo is good though, really damn good.

How can one man be so based? Is any other writer as talented as him?

Slick animation and art does not save the garbage ass story that is Redline.

I dunno, I like Kite. Story isn’t great but the soundtrack, action and direction makes me appreciate it in a weird way.

Going by Dragon Dentist, not much.

No, he's literally the best.

lmao none of these shots are good.

you can do better

But yeah I totally get it. Mezzo is the better of the two

Most studios can't though?!

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This is even worse!

What are you saying, user? Is Pierrot's artistry too elevated for your crumpled little brain?

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>plotfags

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Not that much, plot is way more important to me.

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>Utena

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>mushishi
>no substance
Each episode contained new characters embodying various philosophical themes and drove through them the internal conflict of the characters. The style portion is weak compared to the substance part, it's pretty simple, lacks visual flair and isn't all that thought out, ginko wears modern clothing in ancient japan. And then there's K-on which is just baffling. I think you have a general issue with deviations from the traditional MC focused narrative.

The writing is far and away the weakest link in anime; without fail, even the best written anime are formulaic, embarrassing, and shallow. At least the animation can offer something new. And priggish though it may seem, if an anime can’t justify itself with such newness, we’re left to judge it by other standards, standards where it’ll inevitable come up short. Legend of the Galactic Heroes is a textbook case of this. When I initially watched the show years ago I found it engaging for its massive scope and complex character relationships, but on rewatch it became apparent that its storytelling, well-planned by the standards of most anime, suffered immensely from an inattention to craft. The acting is schematic, dramatic scenes are wan and lifeless, and cliched dialogue abounds, with little that would reward a close formal reading. It’s as if the only way to appreciate the show fully would be to remove oneself from the moment-to-moment experience of watching it and take it in abstraction, but even then what Galactic Heroes has to say about the nature of war and civilization has been said a million times over since Thucydides. Discrete, tangible ideas are often a poor fit for art. In my experience the main way in which artists manage to present genuine insight is through accidental relationships of form. A work of art where Ideas and Themes are packaged in a thin aesthetic shell will always be less desirable than art which says nothing but does quite a lot. Had the staff behind Galactic Heroes paid stronger attention to the show’s animation and direction, they might’ve created something with a life of its own, not dependent on the meager insight of its creators.

Didn't read lol

CAN you read, my son?

More than you.

I win, everybody go home.

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That's quite nice looking blur, is there an anime underneath?

Only the best of all time, fish eye-kun.

I hate how anachronistic and overblown VEG's visuals are. I'd be nice if they've done it for thematic reasons, but they didn't.

>it looks too good please stop

What's anachronistic about the visuals besides the robot arm?

Considering that is the main advantage this medium holds over say, books? A lot.

anachronistic, what?

House of Leaves has better visual direction than most anime.

and Captain Underpants has better animation

Good shot compositions, but the color palette is so dull and monotonous.
I vastly prefer ACCA. Not always stellar layouts, but the gorgeous backgrounds, colors and designs carry it regardless.

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Most offensive is the use of shallow depth of field and chromatic aberration. There's also the terrible washed out blacks that while not impossible for the time have always been considered poor photography. Color, the focal length of some shots and angles at which the camera is positioned are also completely anachronistic, but also understandable as to not limit the visual language too much.
Something more akin to this would have been much better.
And before you ask "what is wrong with it being anachronistic?" Ask yourself what was gained with the anachronistic elements and if they enhanced the themes in any fucking way. If you can't thing of anything (and you won't), that's exactly what's wrong with VEG, gratuitous element atop gratuitous element is the sign of a poor artist.

>so dull and monotonous
Literally the retard's "criticism"

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You just spent 5 minutes making that shit up didn't you.

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Wow, nice hideous backgrounds, user. Really makes the high linecount animation stand out.

House of Leaves, not House of Five Leaves