Visual Pet Peeves in modern anime

( keep it visual, no budget or overworking or non visual issues)

I'd start.
One big gradient with a blending layer over the entire shot. Flattens the image to hell and looks like trash, gets worse the more you look at it. Not even over the background alone, just over everything expectign the blending layer to do much without thinking

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Other urls found in this thread:

youtu.be/PfCdScn3WTg
dailymotion.com/video/x3vtvdy
sakugabooru.com/post/show/34286
twitter.com/SFWRedditVideos

Bloom lighting
Lighting is washed out with airbrush with no real thought of lighting or reason.

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Half assed fire filter

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Whatever the hell the Yuichi Terao (ufotable) and Kentaro Waki (Sword Art Online Alicization, Gundam Thunderbolt) are doing with their photography style.

Overcompositing?

I'm gonna second this. Just animate some fucking flames you hacks

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I guess that's one way to call it. It feels very obtrusive to me.

That and blurring the effects too much and adding so much extra to the FX that it ruins the animation which ties into the whole overcompositing thing

High impact scenes with low frames per second. Once you notice this, you begin to see the difference between good and bad fighting scenes. It’s such a simple thing, but it feels like they cheat you out of it. All Might’s fight with AfO for example was like this, and it leads to some choppy ass fighting. Whereas the movie had significantly more impact due to how quick everything seemed to move.

But it makes sense in the shot you posted, she's under a spotlight

this. solid point
you think it's how it's supposed to look... untill you see the original.
The color choices are so much more sophisticated and fitting and rely on the shading rather than the compositing to establish the light. heavy compositing canbe done well but there's a line where it becomes bloom
Here's the comparison vid youtu.be/PfCdScn3WTg

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Yutapon cubes look lazy as fuck. I get that it's easy to animate, but come on.

Can't believe I forgot those
Fuck those cubes

No black shadows and no pastel looking backgrounds.

I don't mind it, but I feel like Nakamura's copycats are a bit too shameless.

Taking a photo and filtering it and using it as a background.

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Forced animation is pretty hard to look at.
You can see it in some of kyoanis work like maid dragon OP and the entirety of nichijou.

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Oh please, the term forced animation is for stuff that seems overly animated to the point it looks ridiculous and you don't get what the hell it's trying to portray visually. I remember that webm that gets posted here every now and then that shows a character eating food yet makes it look like they are having a seizure despite that fact it's suppose to be a simple scene of a character eating food.

I use the term to refer to animation with a lot happening in the screen but whats happening isn't congruent to me enjoying it more.

Modern anime sound effects, which are really just the same as in every modern Hollywood film. What happened to all the cool mecha sounds from Gundam and the explosions from DBZ? That stuff was the shit!

You should be wondering of it's congruent to the intent of what the anime is trying to portray. Your enjoyment is frankly irrelevant.

Was 2010 the last year where anime looked significantly different? If you were shown two screenshots from anime you know nothing about, one from 2011 and one from 2019, could you tell which was which?

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>Your enjoyment is frankly irrelevant.
Thats how people create a hierarchy of values. 1 state of the world is preferable to another.

I know right, we live in a society

It became easier to do things that people in the past used to experiment a lot with to try to achieve. When the threshold becomes low that anyone can do it now you are going to intend to get the same shit after a while with not too much experimentation going on.

Digitally colored shots have really harsh values regardless of what the intended lighting is supposed to be.

Christ, fuck this one. It's been plaguing manga as of late. I get that it saves time and everyone would much rather be drawing action scenes and cute girls, but this shit is extremely distracting.

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If anything, character designs have gotten a lot more varied from the late 90s/early 2000s.

>reading fat fetish porn
>having standards
You do realize the abuse you experienced as a child means your preferences dont really match the normal population?

Ease up, I just grabbed a recent one I remember, kneejerk-kun. It's becoming pretty common practice.

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I know its common
ASANO Inio's work looks fine with it.

I'd say that's because it fits as a stylistic choice as well than just blatant cutting corners. Matches the art and tone of his stories. It was quite neat to see his actual drawing process.

dailymotion.com/video/x3vtvdy

That being said, it's still a bit jarring when the perspective between characters and background is a bit off, which isn't exactly uncommon.

nice posture

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Gotta agree, I can't help but be disappointed anytime they appear amidst otherwise flawless sakuga.

The shading on characters in Mob Psycho

I think it's not inherently bad

sakugabooru.com/post/show/34286 is pretty awful + that deku vs daddy issues guy made me ask if the animator revels in ruining a scene with them.