Are we ever going to get proper steampunk kino?
Or simply industrial-age high-fantasy?
Are we ever going to get proper steampunk kino?
Other urls found in this thread:
Hey hey people
seth here
le based & redpilled zoomer trap discord tranny here
China MiƩville is a little steampunk I guess, I could see some of his shit getting picked up for adaptation
Then again that one with the cities on wheels was a major league disaster so probably nothing for a while
Almost everything that tries pulling off steampunk ends in disaster, except a few novels, very few animations, and the odd vidya. People just don't know how to tackle it, but it's not that hard.
>high fantasy with elves, hobbits, gnomes, midges, orcs, etc.
>fantasy world, not real world
>steam power is a thing
that's literally it. If one were to follow those simple ideas, plus a decent narrative, then it's bound to be good.
They got kinda close with His Dark Materials but that movie just evaporated from my memory.
Based Sseth poster
well the problem is that fantasy is pretty much the anti-thesis of victorian life. part of the attraction to orcs and gobbos and elves and whatnot is largely their cultures, but if they are just living in a victorian world then why bother with fantasy races when you could just make a victorian story? it becomes unnecessary
You know, I liked Mortal Engines.
have sex
It's not victorian though if it's a fantasy world. What changes is the alignment of the races in relation to technology.
Here's how the RPG Arcanum tackles it, which is pretty smart imo
>technology and magic are opposed forces
>magic makes technology not work because it fucks with the laws of physics, technology disrupts magic because it employs the laws of physics
>dwarves are inclined towards technology
>elves are inclined towards magic
>elves don't like technology, dwarves don't care for magic
>humans, gnomes and hobbits are sort of inbetween
>humans have started aggressively developing technology to gain an upper hand, while dwarves used to keep it to themselves (technology invented by dwarves spreading to humans is a major plot point)
this sets up an excellent situation for all kinds of conflicts, with the main conflict being between technology and magic, and between dwarves, elves and humans.
have sex
dilate
What interesting themes are there even in steampunk to explore? The common ones aren't that hot.
> Some vague anti-industrialist tale/Luddite view of industry triumphing over magic/nature
> Factory workers and proletariat represent by non-human races
> Old stories with a new coat of paint
>start watching Mortal Engine
>get to Minion statues
>nope.avi
>What interesting themes are there even in steampunk to explore?
Literally nothing, that's why most of the "genre" is just pics and cosplay of people wearing cogwheels.
Class struggle is always a worthwhile story to tell.
My favourite part will always be if you don't have lock picking skill you can just brute force doors open
steampunk sucks
This is very relevant, there's a lack of interesting steampunk narratives.
Again, going back to what is probably the most kino iteration of steampunk, Arcanum, I would adapt a subplot from it:
>(((gnomes))) are the rich industrialists in the city
>they were behind a plot to kill the king and make the industrial council into the governing force
>most of these gnomes have half-ogre bodyguards
>but half-ogres are a rare occurrence stemming from an ogre raping a woman
>it turns out that they have a laboratory on an island somewhere where they breed half ogres
>intelligent enough to be docile, but strong and useful as guards
This is without a doubt the most kino subplot in the whole game and would make an awesome movie.
just set it in ww1 with fantasy races lmao
>plot about (((((them))))) creating an army of retarded mutts
You'll be assassinated by the NSA.
It's beautiful isn't it
That game is redpilled as fuck
Arcanum failed in sales pretty hard. Also I wouldn't even call it a steampunk game, because the technology wasn't the focus of the game - dying old world was. It was the conflict of two paradigms and how new world was killing the world. The atmosphere of the game was pretty grim, if you look at it clearly. Everything is in decay, dead or dying monarchies, dissolving old moral code, the emergence of mutts (half-ogres, half-orcs) etc.
It was first and foremost a post-apocalyptic game, a failpunk if you please, the world in ruin.
Steampunk as a genre focuses on trivial things, like gear wheels, costumes, faggy optics, knee-high boots, steam powered dildo machines and whatnot.
But in Arcanum failed to effectively portray all of that due to graphics and design limitations and instead we got that failure of a gem with a sad story about whether or not suffering through life worth something or not. Not the fucking leather pants with lacing on the side, like in Van Helsing.
>it's only steampunk if it's bad and follows my arbitrary definition
Any fantasy concept centered around steam power being an important factor can be considered steampunk. It's more relevant that there be an element of insurrection against an oppressive system, hence the "punk". Steampunk as a high-fantasy industrial kafkaesque bureaucracy would work fine and fits perfectly into the steampunk concept.
You are dumb, have you ever heard of The difference engine? The book that gave birth to the fucking genre, it was never "all about the gear wheels costumes and faggy optics".
don't worry, the show about it is coming
This is what steampunk represents today. A fat female cosplayer in a girdle, with a revolver in her hand and dumb Borderlands hat on her head.
Steam power was hardly a center of the story in Arcanum, we only see the devastated Morbihan Plains in a couple of quests and the steam engine revolution only acts as premise to the rise of the Gilbert Bates.
Yes, there is a train in a game, and some of the technological recipes play around with a word steam. But it's very grounded.
All of the major plots and quests were centered around old magic.
Steampunk could've work in the Wild West setting, but you know hot it turned out to be.
>This is what steampunk represents today. A fat female cosplayer in a girdle, with a revolver in her hand and dumb Borderlands hat on her head.
>it's meaning evidently changed, but we now can't change it further, it has to remain like this and be shit
absolute brainlet
>steam power is hardly a center of the story in a game with a story that's based on a land undergoing industrial revolution
it's quite simple, does the story work without the steam power / industrial revolution element? No? Well that's that then.
How about some spring punk then
>There are people that didn't kknow about Arcanum until e-celb of the day told them about it
Fuck my world.
whomst'd've?
Yeah, it works pretty well without any technological elements to it. Actually the whole antagonistic nature of conflict between magic and technology in the game is pretty dumb. The seals that Nasrudin put on a portal to Void were weakened due to the industrial advancement that took place all around the world? What? How does this even work? Some characters can't even hold a steamed shovel? Enchanted ancient objects refuse to work if you know all too well hot to construct a flamethrower? So, you see, without it the plot even gets better. It only adds flavor to stand out from the masses of the isometric RPG's that were around that time.
But that's not my point entirely and yes, we can agree that steampunk can be employed so much more better in different settings but in current climate I don't think anyone would dare to take chances on that.
You never played the game, did you? The whole point of the Vendigroth Wastes is taht magic and technologu co-existed since the Age of Legends, thousands of years back, and the "conflict" is more of a eternal dialogue than a war.
>this fantasy game isn't at all realistic
HAVA NAGILA HAVA
>the only other guy that knows about it disappears and someone that masquerades in his place pretends to know nothing about it
Here's a list of good steampunk titles:
- Arcanum,
- Dishonored Series,
- Myst Series,
- Sunless Sea,
- Sunless Skies,
- Rise of Legends,
- Pathologic (at least the original),
Nope
The Mysterious Geographic Explorations of Jasper Morello is the only example of steampunk kino
vimeo.com
But they didn't. Vendigroth was an isolationist society and they advanced due to divine cheating, they pleased the All Father all to well and he granted them the knowledge of technology. Even the Kergan had to hide to conduct his experiments (you can find some schematics and technologically produced items in his cave) not only because he was dubbing in the forbidden art of Dark Necromancy but also because he was touching upon the technology shit. And Arronax only spearheaded the discontent of the continent with Vendigroth, not created it.
> reading comprehension
They did some questionable cutting on the logical surface of the plot, that's what I'm saying, they wouldn't have to do that if it technology wasn't present, the ground explanation for it is pretty feeble at best, I thought that much was obvious to anybody.
They established throughout the lore in the game, but the base for it is pretty dumb.
I got you, senpai
>steampunk
>kino
pick one...
The whole idea of technology and magic being antagonistic forces is pretty sound, and it fits in well with the overall plot of the game. If it were re-done without the technology element it would have to be largely re-done except for the most basic elements of
>le evil wizard that was banished trying to come back and kill everyone
Which is the same basic concept as like six gorillion other adventure games. Like 99% of all the lore would have to be discarded, including all the major subplots, and that's what fleshes out the world in the first place.
So it's not a Tolkien-tier autistically conceived world up to all the details on how the world was created, that doesn't mean it's not thought-through enough for it to be digestible. You're argument is seriously autistic in that you expect a one-off game with its own original story, world, and lore to develop even into the tiniest details of worldbuilding, even further than the vast majority of players care for while still getting an immersible experience.
I didn't much like it, especially because of the animation style which feels lackluster, and the classic problem of a short film that creates too much expectation that can hardly be met. But I'll admit that as far as steampunk concepts go it's at least quite passable.
>Technology wasn't the main focus of the game
You what? The whole story is set in motion because Bates betrayed the dwarf clan and shared technology with the humans.
Everything that is decaying is decaying because of technology:
>Cumbria got BTFO by the technologically superior Tarant and the monarchy is in taters
>Elves are becoming weaker and more recluse by the day
>Hand of Moloch is spearheaded by the Dark Elves, who hate all technological races
>dissolving moral code
You're probably right on that one, but funnily enough most npcs that you catch doing shitty things are magick users (Schuyers and Sons reanimating the dwarf zombies, that mage that wants you to desecrate a cemetary, that gnome mage that wants you to destroy the steam machine in the starter city)
>Emergence of mutts
Is that clearly stated in the game as being a consequence of technology? It does ring a bell.
Where did all the half-ogres come from?
ogre raep
>tfw no cinematographic ogre-on-human pornography
why live
never underestimate the progress of science.
>tfw no Arcanum cinematic universe
frostpunk was nice.
>Are we ever going to get proper steampunk kino?
good, but not kino
I just looked at it and I love the concept and the aesthetics. An idea like that would make a good basis for a steampunk movie.
steampunk is the most reddit subgenre
This is actually a really cool concept
so what? Doesn't mean we cant like it, just because you're a faggot doesn't mean we have to be too
ikr
Who Merchant's guild member here?