Cast it

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Niklas Åkerblad

The goose ling

this movie has already been made

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HM2 sucked. Cast HM1 instead, and this user has it right:
Gosling needs to play Jacket

how can a game soundtrack be so fucking kino?
youtube.com/watch?v=JMeY7c03s8E
youtube.com/watch?v=SNE2oCZH_4k
youtube.com/watch?v=DpRUKLKCY-w

Honestly thought this was Miami Connection for a second there. Would Goose be good and loose for MC2?

>HM2 sucked
It was way better. The perfect sequel.

>HM2 sucked
It's unfairly frustrating but that doesn't mean it sucks. I still had fun and the story shit was interesting.

>dude everyone dies lmao
It felt like the devs didn't know how to end the story so they decided to nuke everyone.

Its the escalation of violence. If they pull a knife, you pull a gun and so on and so forth.
I do think they could've foreshadowed it better beyond Richard going "oooOOOoooh there's gonna be a twist spooooky". Most of the political context hinting at it, mentioning the conference, san fran bombing anniversary and public russian hate-crimes, is also hidden in newspapers and shit.

But it makes sense considering that was the main fear of the Cold War and the ending sequence is pure kino with the final richard conversation and music.

Wouldn't work as a film adaptation. The whole point is it talks to the player and that you're the whole committing the violence. I guess they're are ways to get around that in a film, but it wouldn't be nearly as impactful.

Goose is Jacket

wouldnt be hard to retool that to the audience getting kicks from watching violence

Funny Games already did that, and there's probably other movies with the same premise.

Wrong HM2 has Death Wish and Takeover, absolute god tier levels

Hotline Miami: SOUL
Hotline Miami SOULESS

How did you guys even follow the story? Ive beat it 3 times and have no idea whats going on or name a single character. I even looked it up once and it still didnt make much sense

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I meant HM2 as soulless, FUCK

Soundtrack yeah. Story was more fleshed out in the second which was also good, but the gameplay was hot dogshit compared to the first.

what the fuck man

HM1: The first 3 parts are Jacket's coma dream, reliving what has happened up until Richter (the Rat-faced assassin) shot him. Part 4 is Jacket in real life taking revenge on the Mafia who he mistakenly thinks was behind the calls. Part 5 is Biker finding the truth. Who the fuck knows what happened in phone hom when they fought and both thought they killed the other.
HM2: It's basically just Pulp Fiction's style of non-linear storytelling across a larger time frame. Except the Pig Butcher scenes who knows what the fuck that was about.

>pure kino with the final richard conversation
>"leaving this world is not as scary as it sounds"
Truly masterful writing

kek

The second game was way too hard.

I don't know why people like HM more than HM2. HM had more freedom, but HM2 had a better flow for me.

hahaha. he messed up! how embarrassing hahahahaha

you had one job

The gameplay was just an evolution of the first. It's harder yeah a lot harder but it's still doable with time and practice and it is so satisfying to master it. It's not like the first game where you can just melee almost everything. Enemies are smarter and placed in better positions. You have to react quicker. Also unlike HM1 it doesnt have a half-dozen useless weapons, 2 has more enemy and player character variety. I will admit Dead Ahead and Take Over on Hard Mode are both utter bullshit.
git gud

If HM2 was soulless it would have had some stupid happy ending, jacket would've been the main protagonist again, gameplay would be easier not harder. It would've just appealed to the market instead of fulfilling the vision Dennaton had and wanted to make.

i took 3 tabs have acid and beat this game in 6 hours and 20 minutes. it was great.

>It's basically just Pulp Fiction's style of non-linear storytelling
Except there was a point at Pulp Fiction's non-linearity compared to HM2 doing it for no apparent reason

Guess ill never understand the story

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>but HM2 had a better flow
>play the whole game holding shift
>peak & shoot: the game
>windows in literally every conceivable location
>all enemies have guns
>the mother fucking powerplant level

lmao

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the best thing this entire site ever did was make Pardo posting, I miss it almost every day

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>Enemies are smarter and placed in better positions.
The only major issue with HM2 is that the level design is ass. Too many open areas with enemies off screen (that you can’t even Shift-drag to see in the distance). HM1 had smaller buildings where you could actually see enemy placement and strategize. HM2 was just baiting enemies and then hiding until they were in site. It didn’t require for skill, it required the the player to effectively cheese the whole game. HM1 was more about player reaction than anything.

And what would you say was the point of Pulp Fiction's non linear storytelling?

TJ Miller

>M2 was just baiting enemies and then hiding until they were in site.
Not if you want to get a grade above B. Stringing together combos required speed, precision and memorization.
I will say the big problem I found with level design is with the Fans. Because they all played very differently it created problems.
Moving Up is hard if you play Tony because it has long corridors. It's piss easy as any other fan because you can just shoot the fuckers. Similarly Corey's dodge roll is useless because none of the levels are designed with it in mind so the other Fans can complete it.

Also weapon pick ups. The way they designed weapon pick ups is so stupid. You always pick up the most recently dropped weapon if they are close together.
youtube.com/watch?v=1ZkQEX6har0

Other then that the gameplay was great, it's such a thrilling rush.
Anyways who plays Beard?

sam hyde

His career is over, plus I can't see him doing any of the over the top violence in either of the Hotline Miami games.

get your Yea Forums shit out please and thank you

vince vaughn as jacket

no names and director/cinematographer here
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i cant believe no one has said it yet

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HM2 is soulless though. Just another unnecessary sequel

secret redpill: HM2 actually had more soul than HM1

t.retarded zoomer

>Not if you want to get a grade above B. Stringing together combos required speed, precision and memorization.
Well yeah, just like the first game combos and time were the point. I’m not arguing that, and that’s fun when the levels allow for that.
I didn’t find the levels in HM2 to make me want to learn enemy placement and all that jazz. It’s just walking in open areas and being instantly shot by an enemy offscreen that you can’t even see with the Shift-drag. You only find out enemy placement by dying to them, and this happens a lot. Same with the window placement. The above would be a minor issue if it was a only in a couple levels and instances, but it’s the bulk of the game. I only kept myself playing because of the batshit (for better or worse) plot and music. Unlike the first game where actually playing it seemed fun. As another user stated the flow was completely different.

HM1 = Drive
HM2 = Fight Club

>going to be trashed and play them all night tomorrow
better be comfy

t. actual retarded zoomer pretending to be a millenial

Nah fatten him up and have him play jake

Based.

Reminder that Hotline Miami was created by two Swedish far leftist goyboys

HM > HM 2
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While HM2 had some pretty good tracks overall the first game had much better soundtrack

this just in, your piece of media won't make it through to release if you aren't like that

why do you feel like you need liquor to enjoy yourself, user?

HM 1 was perfect and very replayable with the only bad part being the AI that sometimes bugs out and wanders out of the predetermined path.
HM 2 got stale for me halfway through the second playthrough.
Also best song: youtu.be/npX8OQaIW44?list=PLeogPTA03KQ_vl0v9G04dexcCkBxfed_3
Waking up to this on a hot summer morning is great.