Have we finally figured out how to properly emulate 2D designs on 3D models?
Have we finally figured out how to properly emulate 2D designs on 3D models?
Other urls found in this thread:
youtu.be
youtube.com
pornhub.com
youtu.be
usinflationcalculator.com
youtu.be
youtube.com
boxofficemojo.com
en.m.wikipedia.org
youtube.com
youtu.be
youtube.com
twitter.com
Yes, but for what purpose. Why spend 5x the amount of money and development to get something to look like a 2D product?
2D animation is equally expensive as 3D, sometimes even more.
Also, kids prefer 3D.
>2D animation is equally expensive as 3D, sometimes even more
Who started this lie and why is it still being believed to this day
The appeal of some designs don't translate well to 3D. Anime especially.
Scoob and Lupin still very much have a "generic cgi" stink to them. They look good, but not unique.
Okey, let me rephrase that.
Good non-shitty-bitch-ass-newgrounds 2009-flash 2D animation is equally expensive as 3D.
The real question is if we’ll finally get the Popeye movie we rightfully deserve. Toon physics is making an obvious comeback
No. It still looks like complete dogshit.
I unequivocally prefer 2d as well but come on, this doesnt look bad visually.
>Popeye died so we could have the Emoji Movie
What did Sony mean by this?
the only expensive 2D films were ones that had a heavy use of CGI in them, like Tarzan and Treasure Planet.
Princess and the Frog costs 50million less to make than Bolt, Meet the Robinsons, and Chicken little.
That's Lupin?
Jeez I thought it was that guy from The Lorax.
>smooth texture everywhere
Maybe you should stay as 2D.
Nobody cares abot Popeye
t. amy pascal
Why does this movie still look so goddamn good?
>the only company in japan that effectively use 3d animation and it's for fighting games
I do
no they've just finally decided to start letting them look like cartoons and not trying to over 'realistic'-ify everything.
That Lupin makes me sad.
It is one of the only 3D films to take full advantage of the medium.
Most 3D films go for generically cartoony looks or bland realism.
God this movie looked fucking good.
Why not? Some people want to spend time making 2D look 3D or make it look like it was rotoscoped, some people want to make their 3D look 2D just because it looks nice and they can.
It's possible to translate some anime styles but they really have to take advantage of lighting,angles and how the model is designed. I think the problem with 3D anime is that they often try to play it straight and keep trying to do 2D anime conventions rather than trying something else.
why are they shaking
>when the praising takes hold
>Shaggy not voiced by Lillard
Dropped
When Disney announced they'd be focusing on 3D animation, people just assumed it was more cost-effective because the mouse (at the time) wasn't a stranger to pinching pennies. The misconception comes from retards jumping to conclusions and people who take their word at face-value.
This
Shaking with anticipation for showing off their superiority.
>not remembering Lupin from his iconic monkey ears and suit n tie.
chump
which is funny considering 2D budgets only started getting expensive when they began mixing in CGI (and celebrity voices)
>ah guh guh guh guh guh
CyberConnect2 uses 3D animation pretty well too.
youtu.be
That's what happens when you get a visual effects company to animate a whole film
Hot take: I don't have much of a preference for if it's 2d for 3d. I jsut perfer a nice balance between stylized and grounded for the story your trying to tell
I'm other words the designs look fine I guess. The peanuts especially.
I honestly don't understand why they decided to do a CGI Berserk show.
They already tried CGI with the "Golden Age Arc" films and that was still weak on a OVA budget.
Thanks for demonstrating the average intelligence of Popeye fans
Japan just cannot into 3D for whatever reason.
I think the problem is that the animation style of anime doesn't really work with 3D animation. The designs look fine, but still trying to do incredibly limited movement looks unnatural and lazy in 3D animation.
In context they are afraid that if they don't show enough appreciation to a scary ass Lich then they will be the next to die from the horrors he had summoned.
And yeah, most of them do die right after that scene.
Sauce?
source
Funny, that isn't from Berserk.
Depends on the studio/animators
Honestly what you posted looks like it comes from a doujin project
youtube.com
fuck, we've got more animes with shitty CGI?
More and more all the time.
A whole lot unfortunately although I don't think anything has hit quite the same level of unpleasantly ugly as Kemono Friends.
One recent example is the 2018 Baki series. It was mostly well animated but sometimes in fights the characters would turn into hilariously awkward 3D models. Sometimes seemingly at random.
>what is inflat-
Sorry i forgot people are stupud in this place and confuses actual hand drawn animation with computer asisted one
Why do CGI cutscenes in Japanese games look so good while their CGI in everything is mostly trash?
Even PS1 FMVs look more appealing than some CGI anime today.
It's telling that when you look at the BD comparisons for these shows, the main improvements involve CGI scenes being redone in 2D.
Anime is literal slave labor. Everyone gets paid shit and works themselves to death. Game developers, despite the same work conditions, get paid better and have access to actual hardware and software specialized in making 3D.
Budget.
Inflation ain't that drastic
Beauty's $25m budget would only be about $46m now.
It's so bad...
Post the scene with the hand pressing down on the pig guy
>>ctrl+f Studio Orange
>>no hits
I am disappoint: youtu.be
The problem with a lot of anime-esque CG (RWBY, Dragon Prince, nearly everything by Polygon Pictures) is that they’re over reliant on the celshading in order to do the work of trying to emulate 2D. Studio Orange has been doing the exact opposite, where they’ve been very light with the cel-sharing and instead have been applying proper 2D elements on the models, as well as utilizing a lot of camera trickery
Easy, budget.
samurai_jack_ending_with_genndy_and_popeye.png
This, nobody gives a shit about old cartoon characters like Popeye, Felix the Cat, Betty Boop, Woody Woodpecker, Droopy etc.. the only notable ones are the Disney and Looney Tunes characters
Lion King, adjusted, only costs about 68 million dollars, that's a fraction of Meet the Robinson's.
usinflationcalculator.com
Maybe you should try and be just a wee bit more educated before you feel smart.
Studio Orange is good. The animation is practically fantastic for a 3D TV anime.
I hope that Lupin film won't be dogshit. We already have enough of those.
>Good non-shitty-bitch-ass-newgrounds 2009-flash 2D animation is equally expensive as 3D.
Ponyo cost 34 million dollars. 34. Million.
>Buh buh buh japs have slave labor-
Lion King adjusted is 68 million, the last Winnie the Pooh was 30, no studio Ghibli movie cost more than 50 million.
2D is comparatively really, really, really cheap, ridiculously cheaper. Its a fraction of the cost. They could make five Beauty and the Beast level animated movies for the cost of Frozen. It. Is. CHEAP. Okay? 2D is comparatively cheap, even good 2D. Good CGi is absurdly fucking expensive. Ridiculously, stupidly expensive. A closeup for Ghost Rider, the first Nicholas Cage one, was 50 thousand dollars. For a closeup. One shot, fifty grand. Will this whole "CGI is so cheap and easy" narrative just fucking die already?
>take a girl’s body model
>give it balls and a penis
>call it a “guy”
And the last Dragon Ball movie cost like 8 million
>Princess and the Frog costs 50million less to make than Bolt, Meet the Robinsons, and Chicken little.
And remind me how that one did at the box-office, again?
Educate yourself.
Mulan: $90 mil.
Tarzan: $130 mil.
Fantasia 2000: $85 mil.
The Emperor’s New Groove: $100 mil.
Atlantis: The Lost Empire: $120 mil.
Lilo & Stitch: $80 mil.
Treasure Planet: $140 mil.
Brother Bear: $46 mil.
Home on the Range: $110 mil.
The Princess and the Frog: $105 mil.
Winnie the Pooh: $30 mil.
Dinosaur: $127.5 mil.
Chicken Little: $150 mil.
Meet the Robinsons: $150 mil.
Bolt: $150 mil.
Tangled: $260 mil.
Wreck-It Ralph: $165 mil.
Frozen: $150 mil.
Big Hero 6: $165 mil.
Zootopia: $150 mil.
Moana: $175 mil.
Ralph Breaks the Internet: $175 mil.
"CGI is so cheap and easy" will never go away because people still think that animating advanced rigs is as easy as posing characters in SFM.
Better than Meet the Robinsons, and only a little less than the other two.
All of them were mediocre films though.
>will never go away because
Not really.
You're dealing with Yea Forumsntrarians, user.
Read the thread: everything looks like shit ... except the Popeye stuff ( for a movie that didn't get made ) which is KINO! Because it's the thing that DIDN'T HAPPEN. If it had then it'd be shit too. Because: Yea Forumsntrarianism.
That's not the argument retard
What are these numbers?
>The Princess and the Frog: $105 mil.
Domestic: $104,400,899 39.1%
+ Foreign: $162,644,866 60.9%
= Worldwide: $267,045,765
>Frozen: $150 mil.
Domestic: $400,738,009 31.4%
+ Foreign: $875,742,326 68.6%
= Worldwide: $1,276,480,335
Yes, it's a mystery why they keep doing the 3D movies, user. A MYSTERY!
>What are these numbers?
Production Budgets.
Kill yourself Elsafag
Shoot, now I gotta find more Studio Orange, thanks user
Also, this seemed relevant
youtu.be
How much of those numbers include marketing costs or are just production costs?
>Chicken Little
>150 million budget
excuse me?
>Also, this seemed relevant
I expect that's much more effort than just using what they've already got and applying cell shading:
youtube.com
>excuse me?
Not that user, but apparently so:
>Production Budget: $150 million
>Domestic: $135,386,665 43.1%
>+ Foreign: $179,046,172 56.9%
>= Worldwide: $314,432,837
>they spent 150 mil on the Robinsons
Who greenlit that blunder.
>Who greenlit that blunder.
According to Wikipedia:
>Originally titled A Day with Wilbur Robinson, production began in June 2004, and was scheduled for a 2006 release.[5][6] While the film was in production, Disney announced on January 24, 2006 that it would be acquiring Pixar, and as a result, John Lasseter became the chief creative officer of both Pixar and Walt Disney Animation Studios. When he saw an early screening for the movie, he told the director Stephen Anderson that he did not find the villain scary or threatening enough, and suggested that he make some changes. Ten months later, almost 60% of the film had been scrapped and redone. The villain had improved and was given a new sidekick, a dinosaur chase had been added, and the ending was changed.
en.m.wikipedia.org
>make a movie with an iconic song and two white princesses that don't turn into animals for 80% of the film
>it does better
WOOOW
>>it does better
If by "does better" you mean "makes over 1 Billion dollary-doos more than," then, "yes."
I didn't know they were making a Scooby Doo movie.
If P&TF was released today with CG animation it'd do a lot better.
>The director of the Scooby movie also did the KISS crossover, and Tom and Jerry Direct to DVD movies
I honestly have no idea how to feel about this.
Yeah but don't deny that Let it Go/Elsa carried the whole film's success.
Just look at these views
youtube.com
All of those are just production alone. None include marketing.
Yeah, a movie about animals and no iconic song making over a billion, who could imagine that...
Wait what came after Big Hero Six again?
They’ve done a lot of minor CG stuff (largely mechas) for a lot of anime, but Land of the Lustrous is their first fully-produced anime, and BEASTARS is their next project which starts in October on Netflix (not sure if it’ll start in the west on Netflix but they put it in their 2019 anime sizzle reel so I hope so)
Funnily enough the animation for this was done by Polygon Pictures, who I brought up earlier, and this is probably the best example to use when I say they rely way too much on cell-shading.
Directors these days just follow orders. Don't worry about it.
Yes. This won´t stop the bland looking designs from coming, but it´s going to get less and less bad as time goes.
>Also, kids prefer 3D.
I've heard this a million times, usually from investors and marketers, but I've yet to hear it from an actual kid.
You liked 3D as a kid retard, I bet you wanted to see Pixar and Dreamworks movies due to them being cutting edge
I know a little kid who will only watch 3D cartoons
We’ve known how for a long time but the problem is getting the design past producers who think that all audiences want is hyper realism.
t. 3D character modeler
3D mediums have more advantages over 2D in terms of recycling.
the cutscenes in the newer Fire Emblem games look pretty good by 3D anime standards too
>but I've yet to hear it from an actual kid.
They don't exactly have time to ask ten thousand kids on the matter, so they go off Box Office. Or rather, they did in the 00's when CGI finally hit the mainstream. By that point even less than successful ventures like Bolt was making more money than hugely marketed stuff like Atlantis. Critical darling Lilo and Stitch made less money than the derided Ice Age, princess movie PATF made less than half of Tangled, so on and so forth. Take a look at any of the 2D movies here after Fantasia 2000, and then compare it to Finding Nemo. They tried to supplant this by importing more Ghibli or other studio anime movies and pushing them to see if there was a latent market, but none of them worked. Either kids love them or parents are more willing to take it to them, regardless point is there was no argument to be had by the 2010s that 2D just could not compete, fiscally, with CGI movies.
china doesnt like black people
you dont say
Fucking finally
Honestly I wish the Berserk anime was a straight up CGI series, going for semi-realism. What they're doing is taking CGI and trying to emulate anime, just to cut corners. Of course it would depend on the director and animation studio.
>anime fans defend this
3D looks more expensive and 2D looks like the stuff you can watch for free on your tv. So parents only go to 3D movies with their kids
This is just mind boggling, if you're only going to have two stills for the bear make it a fucking drawing.
Lupin looks really punchable as a 3d model
Did she ever get cured of her STD?
They can.
Kemono Friends was crazy popular and most people found the amateurish animation endearing.
Because making 3D animations for video games isn't the same as making a 12-26 episode weekly TV series, and because there's better money and work to be found in the game industry.
Not a single person on Yea Forums has ever provided one molecule of evidence to prove that there is slave labor in the anime industry. And do you seriously think the anime industry doesn't have the hardware and software to make 3D animation? How could you possibly think that?
Literally no anime fan defends Besrserk 2016 you fucking mong. God Yea Forumsfags are so ignorant to anything that isn't their fuckin stick figure soitoons.
I have never seen anyone defend Berserk, but what I do see is people constantly trying to make it seem as if Berserk represents all 3D anime.
The reason why most 3D anime looks like shit is because they're trying to emulate 2D without understanding what makes it different aside from dimension. Animators think reduced frame-rates on a tweened animation is a viable alternative to proper interpolation.
no its not shit. they just choose the wrong media cause the investors have no clue and always push studios to make a cartoon film. in video games they look nice. one of the prime examples is jet set radio, the devs of arc's fighting games do a decent job. nobody complains about the new dbz game.
the kill la kill game looks good too.
The Naruto Storm games always did look pretty good. Especially when they could get cinematic.
youtube.com
The investors are companies that are normally involved with manga, light novels, games, anime, and anime-related things.
they are always stupid. shit hasnt changed since 90s. many 3d garbage animation shows/films flopped but they dont change their mind for some reason. the higher ups dont know anything about anime/manga/games.
CS2 is particularly good at toon shading.
They aren't some random generic executives who don't know what anime is, and they have producers who specialize in working with anime. Pop Team Epic's adaptation was created by a record company producer.
The 3D parts in Pop Team Epic were made by one French person.
I didn't say anything about any 3D parts, and it's not as if King Records actually animated the show themselves. Do you think a show like Pop Team Epic was put together by some American boomer stereotype?
that CGI is some Xavier: Renegade Angel shit
3D would be great for sitcoms and slice of life because characters just sit there looking pretty and don't really do much beyond dialogue.
3D is even better than Flash and Toonboom for recycling animation. 3D allows 3D perspectives from any angle so you can add an accessory, a clothe, a cape, a rabbit ear, and it'll just dangle naturally when the body moves. No more having to animate every angle, perspective, unique animation.
At most if you want a very unique motion.
Not bad but it looks like it would be more effective to just animate it traditionally
>This, nobody gives a shit about old cartoon characters like Felix the Cat
I'll fucking fight you.
most of them are stupid.
its the same as america. higher ups always have no clue and are soulless businessmen who only think of finance and marketing. they arent from a creator side. they are like bankers.
It's shit in tv shows. It's wouldn't be shit (for the most part) if it was done in 2D.
Jet set radio is it's own style, I wouldn't be calling it anime. The character models look nice in the rest of your examples, but the animation is off due to the reason I mentioned before.
I'm not even the person you're originally replying to, I just thought that the 3D aspect was an interesting observation since it's the topic of the thread.
>Do you think a show like Pop Team Epic was put together by some American boomer stereotype?
No, because it's not American.
Only peanuts looks fine, the rest looks unsettling
>Also
Les grandes vacances.
The anime industry is not the American animation or television industry, so you can't just assume that what applies to the latter must apply to the former.
>No, because it's not American.
Why are you pretending to be stupid?
short answer: no
Is Smurfs right or wrong?
The anime industry is pretty much the Canadian and French cartoon industry. They have no standards for good writers, good directors and good animators.
Even the few decent gems still suffer from the typical trash culture prevalent throughout these 3 countries.
All 3 of them have no sense of ridiculousness. Bad humour is equal to bad IQ.
What retard made this? Tintin still looks amazing
no, so presumably the nice boy who ran off with her got infected too.
bitch.
No, it pretty much isn't like the Canadian and French industries. You are projecting Western problems onto Japan.
Anyone wanna talk Galactik Football, Slug Terra and Storm Hawks? and a bunch more 3D-2D cartoons?
I think Paperman and Poet Anderson also came really close to what Peanuts successfully did.
Show me one person, anywhere, defending it. One person.
They stopped making 2D movies because they stopped training animators in two-dimensions.
Honestly when I heard "lingue claire turned into CGI" I think on pic related, not overdetailed stuff.
There was also this 1 Tron Uprising promo preview trailer which did 3D+2D properly and I'm not talking about the final product which looks awful.
Suck a dick, you arrogant cunt.
Yeah but weren't they last in Falconia where Griffith was playing Jesus? That's why I asked if she ever got cured.
youd probably change your mind if you actually played them cause you wouldnt give a shit about what you mentioned.
toon shading doesnt have any problem in games. even the animation scenes that you cant play work a decent way. a bunch of jrpgs are story driven and made with toon shading but nobody complains about it.
i think it just doesnt work as a long non-interactive visual content like films. it makes you feel too artificial. in games it makes you immersive.
lets just say smurf fucked up a few times and then finally got it right.
How the fuck am I an "arrogant cunt" for stating the fact that you are projecting Western problems onto Japan? What the fuck is wrong with you?
I'd just love for Pixar, DreamWorks, Disney to stop using those stock baby face models they constantly use for characters like Rapunzel and Elsa.
I remember Final Fantasy and Spirits Within doing some pretty good looking 3D models.
3D just like bad Flash animation can't naturally stretch and customize its expressions on every frame like hand drawn 2D where you can often go off model by accident.
However I have seen Hotel Transylvania doing cute a lot of squash and stretch... only problems were the facial expressions, especially the eyes, which remained the sane.
3D and Toonboom at least have the advantage of staying consistent. You can't go off model by accident.
Elsa's face was ripped straight from the giant girl from Monsters vs Aliens
I don't, but I know kino animation when I see it.
It's basically a live-action movie that Spielberg decided to animate for some reason.
Detailed textures and backgrounds im Peanuts is just wrong.
Do you all think they could pull off the art style from Fox Saban Marvel's cartoons? X-Men, Spiderman, Hulk, Fantastic Four but in 3D.
I don't think Ren n Stimpy would be able to work in a 3D medium.
Or imagine the 80s art style in 3D emulating 2D.
And the problem of that is...?
Popeye is slowly approaching public domain status so studios probably don't care about utilizing the property.
Nothing, really, but that's the vibe it gave me. It wouldn't change anything if it was live-action, unlike Peanuts or the Smurfs.
Doesn't Into the Spiderverse basically do that?
That you can't trust Sony.
It was greenlit earlier in the 1990s with Peter Jackson slated to direct.
t. holier than thou corporate shills