War Machine Retains his shoulder cannon moves only with different command (qcf± lp for low and qcf ± hp for high), flight and War Destroyer hyper (qcb+pp) but otherwise has an entirely different moveset from Iron Man. A flake cannon (qcb+p) to shut down air dashers. QCF+K has him firiing a minigun
QCP + PP fires all missiles and miniguns at the opponent. QCF+ KK fires a flashbang grenade at his opponent and they try to recover their sight they see War Machine in his "War Tank” mode from Greg Pak’s run and he overwhelms his goes with an overkill of ordnance
Groot’s moveset would be the inverse of Rocket’s One example would be an attack (qcf ±p) that uproots the ground and attack the foe. DP+P would have Groot stretch his arm out and hit his opponent similar to G’s G Rage
Moveset would be an amalgam of past game including his kicks for ssf II Turbo. However all his 3 specials are now fire-based. Retain his Shoryureppa and Shinryuken hypers Lvl3 hyper is now Guren Enjinkyaku
I like this a lot. Make War Machine different from Iron Man or at least a semi-clone.
My idea for Ryu was for him to have MvC1-style permanent installs, except for basically being Ken and Akuma, he could permanently power up into either Hado Kakusei or Evil Ryu, giving him different abilities depending on the transformation. In Hado Kakusei, he could gain a counter super that activates frame 1. In Evil Ryu mode, he could get moves associated with that character, maybe stronger OTGs, etc.
Karin was originally meant to debut in MSH vs SF. Return her Guren Ken as part of her Vs. moveset. Mujin Kyaku (DP+K) launches on 2nd hit. Yasha Gaeshi is RDP + K (LK is for low. HK is high) Hokojutsy Seppo give her 2-hit armor. Tenko launches opponent. Orochi wallbounces foes. Shinpikaibyaku and Kou’Ou Ken return as hypers. Lv.3 Hyper is her Hadoroshi Hasha no Kata
This is comics adjacent, but this is a wholly video game discussion. I know Yea Forums is toxic trash, but this isn't comics discussion. This is fighting game mechanics conversation.
Bentley Sullivan
I like this. I was thinking maybe he could have a command normal that neutralizes projectiles since his claws are made of Vibranium and all.
On that note, I'd like Klaw to be made playable as well, maybe make him a zoner-type.
Taskmaster’s specials and hypers are assigned to new commands Lv3 Final Task Taskmaster acquires Captain America's Final Justice hyper only he adds his own brutal style with his sword and shield. Bashing and slashing before throwing and driving the opponent into the ground
Easter eggs include costume colors and alternate costume referencing past comic events and games Unique vs dialogue trees. No conversation is the same!
Aaron Nelson
I like this except for:
>Taskmaster’s specials and hypers are assigned to new commands
But also give him a new move taken from Black Panther. Seems appropriate.
Elijah Allen
MegaMan gets a rehaul to match his recent games though he retains Mega Upper and Mega Buster.(now can be held by any punch button and released) Laser Trident, Chill Spike, Pile Driver (command normal can be used in the ground or air) Jewel Satellite, Rebound Striker, and Chain Blast New hyper moves would involve Double Gear.
Wolverine New attack would be an attack throw that makes Wolvy lunges at his foes and stab and slash them with claws. Can be blocked but cannot be countered.
- sonic AOE - sonic construct - sonic blast - sonic shield
Kayden Walker
Exactly what I was thinking. He could be the Super-Skrull or Taskmaster of the game: the character no one was expecting but could be really hype.
Dylan Baker
Batsu Unchanged from TvC. However he gain access to new combos due to new button layout or should I say going back to his roots in Rival Schools/Project Justice
I really wish both companies have competent work crews to overlook the game
Gabriel Reed
Bump for wishlist
Benjamin Parker
bump
Justin Ramirez
X-23 New move would Gabby or Johnathan surprise attacking the opponent. New Lv3 would all be 3 attacking at once similar to Persona signature All out Attack. For added insult, Johnathan drags the opponent back into the melee.
Sakura Appearance is based on SFV. Has her SFV moveset Haru Ichiban hyper is more like it's Alpha version Shinku Tengyo hadoken anti air hyper Lv3 hyper Sakura Gohame Saku