How come in a era where the networks are weaker then ever nothing is good. What happened to the indie flash revolution...

How come in a era where the networks are weaker then ever nothing is good. What happened to the indie flash revolution? Video games have a great indie scene so why can’t cartoons?

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youtube.com/user/viborganimation/videos
youtube.com/user/CGMeetUp/videos
twitter.com/AnonBabble

>nothing is good
wrong

Because cartoons have a smaller more niche audience.

We live in an era where everyone focuses on the negative instead of reveling in the good parts of things. It's a race to "beat" the media by proving that it's worthless instead of merely being flawed. That's what has changed.

the indie scene exists and is just fine but your not really looking for it or supporting it, and are simply taking the pleb road with declaring everything garbage from atop an arm chair critic throne.

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A successful indie game will sell to hundreds of thousands of people for $15-30 a pop. How well would box sets of a successful indie cartoon sell?

>are simply taking the pleb road with declaring everything garbage from atop an arm chair critic throne.

The fuck does this mean? Are you attacking the concept of having an opinion?

Unironically Youtube

It turned into a literal monopoly crushing all other video alternatives like Newgrounds while not helping animators in any way plus a format where fast producing content is the only one rewarded giving gamerfags like pewdiepie millions while even the best animators can't get minimun wage from it.

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fuck no, there's a massive difference between criticism with an iota of knowledge in the topic at hand and spouting ebic memes at the top of your lungs because another user said so.

This, sadly.

yeah the monetization system on youtube was a huge contributor. although i like pewds

I guess you're just retarded

what the other user is saying is that there are tons more independent flash cartoons out there like the image he used is from
It's just that people like yourself are not going out of your way to find them and are simply waiting for someone to throw it into your face and when that isn't happening you just assume everything is shit

I have found a few youtube channels here and there that are specifically about uploading independently made cartoons

youtube.com/user/viborganimation/videos
youtube.com/user/CGMeetUp/videos

I wish YouTube can give a branch for animators. Or special channel.

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Sorry, I thought you were saying that a non-professional can't have an opinion on a given piece of entertainment. There are quite a few assholes like that, so you'll forgive me for leaping to that conclusion.

Because the manpower it takes to make one indie video game is pretty much the same needed to produce a single episode/installment of a cartoon. And if the creator's got a side-job to pay the bills, that's going to add more obstacles to the creation process. Generally, it's just easier having a studio's backing.

That said, it's not like there isn't still an indie scene, it's just more sporadic due to the aforementioned funding issues as well as the lack of viable hosting options. But that's a different discussion all together.

Everyone has decided that they don't want to pay to watch video entertainment unless it's a feature length film or part of a single subscription service.

This.

Youtube used to be great for indie animation, and it outcompeted most of the sites built for that kind of thing. Then Youtube changed their algorithms to give priority to people who uploaded every day, which meant low-budget vloggers got much more visibility than animators who would spend months or years on a single video.

Stuff still gets lucky with the math sometimes. Like, Cliffside and the Die Young animation both blew up on Youtube. But for the most part, Youtube shoves this stuff down below videos of people looking for dead bodies in the forest.

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Not him, but there's a serious problem nowadays between people who don't understand the difference between something that's subjective and something that's objective.

E.G.
This show uses episodes of a certain length and thus must be written in a certain way that occasional stifles its potential
= Objective

This show uses etc. etc. and that's why it's always bad
= Subjective

You see it all the time on Yea Forums and other boards.

Eric Schwartz made near-TV-quality cartoons in 1990 with a glorified Pong machine.

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It's easier to make a video game with one or two people in a short amount of time than it is a cartoon.

Take for example when people do those game jams. In a weekend, people can effectively pump out a decent puzzle game that can potentially last for hours, depending on its difficulty. Imagine something like Tetris would require very little effort and time to make and people play it for fucking days. Or Candy Crush, or Angry Birds.

Now compare this to a 48 film challenge people do with animation. At the most, even when cutting corners, someone can only make a couple minutes worth of story/animation and it's usually so basic that the value is very limited.

Is Rooster Teeth considered indie?

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>so basic that the value is very limited.
I always figured this is why indie games succeed where as indie animation ends up losing. You can discuss and dissect an animation and its story but with indie games people will do the former and keep replaying it in different ways due to the interactivity aspect of a video game.

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>keep replaying it in different ways due to the interactivity aspect of a video game.

And sometimes people will replay a game not for story purposes, but for speed runs and competitive purposes. Look at the people who still, to this day, speedrun Mario 64 during tournaments and are capable of beating the game in like, a fucking hour. Imagine the amount of time spent practicing getting good at a two decade old video game.

Creator culture is busted at the moment.

They're owned by Warner Bros or something.

Not for a long while now.