When the last traditional animator dies, no one in the world will be able to make fully hand-drawn animation anymore...

When the last traditional animator dies, no one in the world will be able to make fully hand-drawn animation anymore. The knowledge of how to make it will be lost forever, like Damascan steel. And since the profit motive will never be strong enough for a team of full-time animators to relearn everything they must know to make a hand-drawn film, it will never happen ever again. You will only get soulless, overproduced computer vomit for the rest of your life.

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The people working on pinocchio didn't even study animation, they simply were really great draftsmen
so it can't be that hard

Pinocchio looked mediocre then and still does today

It it's easy, how many movies of that animation quality have we seen in the last 100 years, out of how many billions who've lived?

Shut the fuck up.
You sound like the idiots at school who listened to the stupid outdated teachers who were 20 years behind the curve.

You know what happened to those suck ups?
They gave up once those teachers told them they weren't good enough, and they went on to produce shitty demo reels because they didn't put any traditional animation on and scrambled to learn flash at the last minute.

People like you disgust me, you are probably still in school too.

>The knowledge of how to make it will be lost forever, like Damascan steel.
user, two guys at Stanford figured out how it worked back in the 80's. High carbon steel made from high temperatures, then forged and hammered at low temperature. Had the strength, the durability, and even the wavy look to it. Why are you repeating shit that hasn't been true in 30 years?

Two random fucks managed to recreate the style with no major issue, plus it's not like these films will stop existing to inspire people like them.

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The Moldenhauers practically devoted their LIVES to Max Fleischer-esque artwork.

Why are you worry about the traditional hand-drawn animation being displaced? Today there are more animations tecniques than ever, so you don't need to be a master to get into cartoons, anyone can try, anyone can experiment and anyone can fail and grow.

I think traditional hand-drawn animation would be something like vinyl discs in the future, there would be better methotds in industrial terms but still there would be companies dedicated to them because they have their charm.

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People still fuck with stop motion which is entirely outdated and an immense waste of money and resources.

Also SuperJail and probably most of Ballmastrz are hand drawn, even though it's made in flash with all the cheater tools available. If Adult Swim's absolute lack of budget can produce it I really wouldn't be worried anytime soon.

Flash can be hand drawn, but OP is talking about "traditional hand drawn" so only paper an pencil, computer only for digitalization.

Don't be ridiculous user, it's probably the best Disney movie.

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I have to read that book one day. Until that tl;dr?

>When the last traditional animator dies
What is this even supposed to mean?

Richard Williams criticizes the lack of life drawing and the like in modern art education. Then there's a bunch of attacks added by the image editor at modern art education which is fairly irrelevant.

Animation isn't Metalworking. One can easily teach themselves animation by frame by framing a cartoon and studying the timing and spacing. And a lot of the principals for animation carry over between CG and 2D, so if you're a CG animator who can also draw you'll be able to make the jump quite easily

On top of all that, animation is one of those things that human beings just kind of have a natural sense for. It took only three decades for animation to reach the point where studios were making shit like pinochio, which in the art world is insanely fast.

Blame the shift in industry going from talent and skill to making corporate connections. Look at any of the shows that are running on CN, they are made by people who had the right connections and shook the right hands to get their stuff greenlit, and they rightfully don't have as compelling a product because production quality is not what matters here.

>so it can't be that hard
You do it faggot
Shittiest taste on Yea Forums
>hurr rubber hose three head cartoons = fully animated realistic and dynamic characters
>implying any ToonBoom shitter could walk in and become Milt Kahl in a week
>so if you're a CG animator who can also draw you'll be able to make the jump quite easily
Are you fucking joking?


Holy FUCKING shit is this Yea Forums? People with a supposed interest in animation? What an embarrassing display of ignorance and disrespect for the craft Fucking kill yourself you disgusting zoomer casuals. Spare your uneducated entitled opinions for teens titans go or whatever-the-fuck.

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This is what happens when cartoons turn to shit. Only shiteaters stay.

>>so if you're a CG animator who can also draw you'll be able to make the jump quite easily
>Are you fucking joking?
Basic principles of animation transcend art forms you fucking retard.

the guys that started Pixar were originally traditional animators and they seem to make the transition pretty well into 3D. The same can be said the other way around don't be a stingy dick.

This was Yea Forums a few years ago and it's what you're doing now with being reactionary.

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Fuck you too

>The same can be said the other way around don't be a stingy dick.
the guys that started Pixar were originally traditional animators and they seem to make the transition pretty well into 3D.
They did not, it took a decade after Toy Story for their animation to start looking halfway "decent"
>The same can be said the other way around don't be a stingy dick.
Have even tried doing frame-by-frame animation in your entire life? In terms of skill there is a mileswide gap to tweaking readymade shit in a computer. Because you fucking recreate the model with every frame as you go.

The biggest fucking brainlet flag is of course from you last post
>One can easily teach themselves animation by frame by framing a cartoon and studying the timing and spacing.
Yeah just study timing and spacing for a little like some arrogant calarts shitter and you'll instantly produce art comparable to the people who dedicated their lives developing the craft, being at each others throats obsessively fine tuning their skills in a competitive, conductive environment guided by the very pioneers of the medium for more than half a century. It doesn't matter if they all fucking die, their entire heritage is lost, you just have to study a little timing and spacing and we're all good.

Fucking retard, blow your brains out.

Shut the fuck up, even fucking Dobson can do some decent hand drawn animation.

youtu.be/m6FNbRW1oYE

I'm a professional 2D animator you dipshit

Ah, I take it you're the arrogant calarts shitter.

Hand-drawn animation will never die. There will come a point where CGI becomes boring, and hand-drawn animation has a chance of returning. And there's still plenty of films that have it, they're just... not good.

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I don't live anywhere near America you presumptuous dickhead

4channel was a mistake

Well at least show me your amazing demoreel that will measure to Golden Age Disney's cream of the crop. Because I take it you've studied your timing and spacing.

2D animators are very useful all around the globe, and will continue to be relevant long into our own lifetimes. I'm pretty sure 2D skills are still very much needed in the production process even if the final product is CG.

There's still a fuckload of 2d animators doing pencil tests for movies and animations for games. If you think that 2d animation is a dead artform then you're a surface-level pleb.

There's still plenty of books and material to learn from. It's not like lost ancient knowledge, it's just not practiced much anymore unfortunately.

Toy Story's animation - as in the actual movement of the characters, not the lighting or the environments or anything else - doesn't look good? Are you high? Also, you're forgetting that a lot of the people you lionize had to start from practically nothing in the way of prior animation. If they can do it with that little to draw from, other people now can do it with an entire century's worth of animation to draw from.

Are the last living Golden Age animators that're left?

see

If you want traditional animation to continue, you gotta spend A LOT of cash. Win the lotto or start a multi-million dollar business, then you can fund all the hand-drawn cartoons you want, hiring animators and artists.

100% agree. The amount of philistinism and just plain ignorance on this board is pretty depressing. Zoomers don't have the faintest idea what a great work of art looks like.

that's just stupid. that's like saying 'since nobody listens to jazz, nobody knows how to play the sax' people have been drawing since caveman days, and animating since the 1820's. people will always know how to traditionally animate.

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Procedural knowledge requires persistent institutions to maintain. It's not enough that the theory behind some craft is stored in texts or videos. The actual creative environment with dozens of ruthless competitors working 60-80 hours a week to master something can't leave behind more than a small fraction of its knowledge if it disappears, since 99% of the knowledge is embodied in organically built-up, context-sensitive workflows. This is why most businesses, for example, don't survive rapid restructuring (though they can survive gradual restructuring, if done carefully).

We got a (almost) fully hand-drawn animated movie this year

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N-no, it was made on computers so it's flash and it's bad. Could you imagine super being animated like this and they paid the animators well? It would go from a 5/10 to a 8 or even a 9 in a heart beat for me.

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MUI Goku vs Jiren and the final fight were a 7

True, but one well budgeted scene can't save a series Steven Universe *cough