“We’re not making a rail-shooter. We’re not making an amusement park game...

>“We’re not making a rail-shooter. We’re not making an amusement park game. We’re not making a short demo or an experimental Iron Man ‘experience,’” game developer Ryan Payton told me last week in New York City after I had finished a demo of his studio’s forthcoming game, Iron Man VR. “We’re making a full game with a deep sandbox, with a deep story with plenty of great missions and great cinematics.” Payton didn’t provide a count of hours or levels in the game, not that such things are metrics for quality, but in the medium of VR games, anyone making an original game and promising some heft is doing something unusual. Interesting as many VR games can be, unless they are modified versions of non-VR games, they tend to be slight.Iron Man VR may be a grander thing. If Payton’s ambitions pay off, it could be a marquee game for PlayStation’s VR platform. It has been in development for two-and-a-half years at Camouflaj, the Bellevue, Washington studio founded by Payton, who previously worked on Halo and Metal Gear Solid.

>The game was born, Payton said, in a meeting at a hotel near E3 in 2016 after the announcement of Spider-Man for PS4. The head of Marvel’s gaming division was looking for VR games, Payton learned, and so he pitched them Iron Man. In New York this week, I played a slice of what Camouflaj is building. The PS4 exclusive is VR-only and requires both the headset and two PlayStation Move motion controllers. Once a player puts them on, they’re Iron Man, viewing the world in first-person as if they’re Tony Stark. When I looked down in VR at the start of the demo, I saw Iron Man’s arc reactor. Those Move controllers in my hands worked as Iron Man’s repulsors. If I pointed my palms at the ground and pressed a button, I flew up. If I tilted for my hands to point behind me, I flew forward.

Attached: 40548766783_9e37ba5516_b.jpg (862x1024, 412K)

>At the start of the demo I was flying off the cost of Malibu, getting in some flight training and some target practice. Point your palm toward a target, press a button and you shoot a blast from your Iron-Man-gloved hand. Hold a button to lock, then swing your arm and you’ll fly toward a target and punch it. The shooting and punching immediately felt good. The flying was tricky. It took me some time to figure out I should fly with one hand at my side and shoot with my other arm extended. The game sports 360 degrees of motion, meaning you can turn around as you fly, though I found myself tripping over the PSVR’s headset wire and enjoying this part of the demo the least. In the demo’s next scene I was aboard a private jet, sitting in a chair as Tony Stark while an artificial intelligence called Friday briefed me. Pepper Potts walked in to complain about some Stark Industries business. Soon, our plane was under attack and the suitcase in front of me—that contained my Iron Man armour—was flying out of the jet’s torn fuselage.

>I flew out after it and, piece by plummeting piece, suited up. This section was less free-flowing than the first part of the demo. I didn’t feel quite as free to fly anywhere, but that was fine, because as the game kept me aloft I was able to focus on shooting at dozens of drone enemies swarming the plane. I was then able to fly toward the plane and, reaching my hands forward, help bend part of the its wings back into shape and yank open the doors to the landing gear. I felt like a super-hero, like I really was in an Iron Man suit. Not bad.

>Payton says he and his team have paid attention to the first waves of VR games and have tried to learn lessons about what works and what doesn’t. He’s especially inspired by Resident Evil 7’s VR mode, which he describes as the best game he’s played in years and refers to as “life-changing.” Payton also cited his team’s prior work on Halo as an influence. Iron Man has more to his arsenal than the palm blasts and punches I tried in the demo, he said, as his team is inspired by the sandbox Bungie pioneered in Master Chief’s adventures and plans to offer a variety of combat moves.

>As this is a VR game, I should note a few things: It was comfortable to play and didn’t make me feel nauseous throughout the 20-minute demo. It allows for smooth rotational movement, which can trigger nausea in some players, but also allows for more stuttered, segmented turning movements, which tend to stave off motion sickness. The biggest hitch was the wire connecting the headset to the console sometimes getting in the way. The controls felt fine and the Move controllers kept up with what I was doing. There are no announced voice actors for the game, though Payton teased that the cast would include actors he has worked with in the past. As for the story, it’s original to the game. Since Iron Man VR, like Marvel’s Spider-Man is exclusive to the PS4, I wondered if they’d be treated as operating in the same universe or even in some larger shared Marvel games universe. That, Payton said, is “TBD.”

>VR required

Attached: 1505015886742.jpg (228x350, 18K)

Oh looks like l finally have a use my VR

Yeah I'm not reading all that, and I already know this game is shit because ITS FUCKING VR. Should have made a 3rd person action game like with Spider-Man. Way to fuck up easy money just to push a shitty gimmick that's nowhere near what people want

Attached: Iron Man Booze.jpg (859x1299, 172K)

Poor detected

Astro would like a word.

Attached: 6285305_sd.jpg (550x550, 63K)

>Based Marvel giving us all these awesome and varied video games
>meanwhile DC is sitting in its retard corner screaming about his mobile garbage

is this literally R63 Eve from Wally

You fucked up in the other thread with the black label shit and are also making it obvious you don't know shit about video games either. You shills need better shilling classes.

user, Marvel has released one (1) game worthy of notice in the entire decade, the PS4 Spider-Man. DC, meanwhile, has been successful with Arkham and Injustice franchises. Though yeah, they're both pretty much Batman focused and it sucks that we're never going to get, say, a proper Flash game. But I don't think Marvel is going to be much different.

>want VR exclusives
>get them
>DUDE WTF?!

i just play the games without even paying attention to the output of each superhero franchise, maybe you could try that

Marvel used to be ahead in the game department. It's weird to me how during the rise of the MCU, we did not get a slew of tie-in games.

Plus Marvel are actually only getting some good games now because publishers like Sony and Ninty are willing to actually splash the cash and organize everything in exchange for Marvel just signing off on them.

They really need to get rid of those stupid fucking motion wands, RE7 is the best fucking VR game right now and that’s mostly because you can play it with your typical controller.

>awesome and varied video games
>VR
Not the time for company wars

>The game was born, Payton said, in a meeting at a hotel
Isn't that how most mistakes are born?

>You fucked up in the other thread with the black label shit
Just because you're a fucking retard who doesn't know that that's what people in the industry are referring to it as until it gets a proper name doesn't mean someone who does pay attention fucked up

Attached: DC Black Label.jpg (1079x1818, 676K)

To be fair, not all of us are from Yea Forums, so we wouldn’t really know or care about this.

Retard

>VR but you can't watch porn

it's shit

>There are no announced voice actors for the game

Josh Keaton has a pretty recognizable voice. I could tell it was him in the Sinister Six trailer for PS4 Spidey.

I never wanted them.

Marvel has more mobile games than DC and has made one game of note since like 2006. DC has had the Arkham games and Injustice while Marvel has been making mobile games, dumbass

Could've gotten a Spider-Man PS4-esque open-world action-adventure, but instead we get a railroaded VR meme tech demo

Could they have picked any 3D render that screamed shovelware harder than this? Jesus.

thanks for letting us know you can't read

Doubtful; we won't get a proper Iron Man solo game until that Crystal Dynamics Avengers game hits.

I'm not going to read all that bullshit. It's a VR game, it's going to be a half-assed, boring experience carried by a stale gimmick which only appeals to brainlets and posers.

>tfw Disney/Marvel + Sony collab. somehow manages to be fruitful not only in vidya but also in VR

Not bad if tru

Attached: images-116.jpg (300x168, 16K)

>another marvel game to afraid to do a game accurate to the comics so they just mix the comics with the mcu and sell it as "their own unique take"
next they will announce the comic suits and they will all be made realistic just like spider man did at least spider man while having shitty half assed fan service if its not a movie had decent gameplay

wait why the fuck is this a Sony exclusive? I thought that was just for Spider Man because he's owned by Sony

Marvel's gaming segment basically sign off on whoever is willing to fund their games, including platform holders, as long as they get final creative say and they get a good portion the royalties from sales. Hence why this and Spidey are Sony exclusive and Ultimate Alliance 3 is Ninty exclusive.

Huh, I haven't been aware of any games Payton has produced since Republique.

>PS4 exclusive
Wake me up when Orbital can run games

Attached: 1497760616511.gif (1000x714, 1.97M)