How do you become a better storyteller?
How do you become a better storyteller?
Other urls found in this thread:
desuarchive.org
desuarchive.org
twitter.com
Take inspiration from real life experiences
Learn techniques for telling stories effectively
>read books. shakespeare, stephen king, greek classics, you cannot write without first reading.
>read books about screenwriting. i would reccommend on film-making by alexander mackendrick. a good blog for this is 'seven camels', which is easy to google search- it is written by one of the story leads on the original tangled movie and contains much story advice.
>make some stories. practise makes perfect
>assume anything this board says about women or minorities is unequivocally retarded
although here is a copy pasted list of other books from some other user. really it just matters you are reading something. i think you can find copies of most of these online
>Art Of Dramatic Writing: Its Basis in the Creative Interpretation of Human Motives
>Screenwriting 101 by Film Crit Hulk!
>Manga in Theory and Practice: The Craft of Creating Manga
>The Anatomy of Story: 22 Steps to Becoming a Master Storyteller
>Creating Character Arcs: The Masterful Author's Guide to Uniting Story Structure
>Screenplay: The Foundations of Screenwriting
>Backwards & Forwards: A Technical Manual for Reading Plays
>Story by Robert McKee
>Shakespeare, Chekhov, Fitzgerald, Joyce, Greek Tragedies, Eliot, Austen, Munro etc
First step is always to actually write stuff. Send your stuff to people you know have good taste in stories. Listen when they tell you what your story lacks, and take it with several heaping spoonfuls of salt when they give recommendations on how to write your story. Submit your work to publications and politely ask for comments whether they accept or reject you.
Storytelling doesn't matter for shit. Look at Disney, they have been recycling the same plot over and over and most of the time it doesn't even make any sense. Frozen doesn't make any sense and it's absurdly popular.
Just draw porn.
Figure out what stories resonate with you. Break it down beat by beat. Figure out why. Let other people read your shit. Write something, bury it in a time capsule and read it a year or five later while drunk and see how it makes you feel.
Stop being gay. Seriously, the best way to become a better story teller is to just stop the homo train and get off, not on your self but the whole Lgbtp+ train wreck. Constantly wanting tranny dick in your mouth will lead to writer's block. Go look at twitter, they all suffer for it.
Take off all of your clothes and never wear anything again.
Make sure you include lesbians and black people in your stories.
Looking at Twitter only confirms that people would rather see trannies kissing than anything that resembles an actual story.
Do not write lines. Write dots and allow your audience to draw the line and fill the gaps.
Your dots must include things that ignite imagination and speculation. You reader will thrill wondering about what you are trying to tell them.
Try to find any sort of system in your work that allows others to predict where you are going or how you do the things you do and subvert expectations.
Read things that are considered time-tested classics, take notes on their writing styles, pay attention to their structures, and use that as a groundwork for creating your own style.
A simple story told well is better than an overly complex muddled mess.
Just because something is unexpected doesn’t make it good; a plot with too many twists gets tiring after a while.
Your world doesn’t have to be realistic; just believable.
Be internally consistent, if you have magic (or a similar power) set up rules for what it can and can’t do and stick to them.
Even if an idea isn’t the most original, it’s the passion that counts; if you put effort in it will show. An audience can tell when something is half assed.
>bury it in a time capsule and read it a year or five later
I agree with this if you drop the time frame to something like a month or a day. A day's wait is also good for second drafts and that-thing-where-you-have-a-really-good-line-but-don't-know-how-to-get-there.
Also ask /tg/ later, they're great for misc questions and philosophy. They'd love a thread that isn't shitposting about brown elves, extremely specific and unimportant details about your setting, or another goddamn general.
desuarchive.org
desuarchive.org
there's probably a better thread about being more creative but none of the archives want to let me use the search functions
My main inspirations for writing stories are arguments of Yea Forums and mix them with my imagination using bases of characters or established worlds of Yea Forums.
I don't need more.
Thanks to that logic, I was able to finish a fantastic genre novel of 91k words in Spanish.
I think I half-read this while writing my thing, what the fuck is any of this? are you mocking those people on /ic/ who claim you have to 'feel the form'?
>Write dots and allow your audience to draw the line and fill the gaps.
If I understood this correctly, do not do this. Apart from sounding like dungeon mastering advice (DnD stories needs to be flexible to survive the players reacting unexpectedly), this sounds like how David Cage writes, and he's famously horrible
Based Rohan poster
I spend all my time on Yea Forums and have no real life experience, got any good alternatives?
Stories are about people overcoming adversity, so make sure bad shit actually happens. (and other things I just said in /hyw/ )
I haven't written anything myself so I have no idea how effective this actually is, but there's an infinite number of characters, setpieces, obvious mistakes, set up to great retorts, and stories you never knew you wanted told competently in shitty online original fiction. Self inserts and stories where people get transformed into something seem the easiest to reinterpret, and presumably followed by fetishes that you don't have, but fuck if I'm going to verify that.
Dovetailing into that last, and this is actual known advice, if you combine 5 things at once you get something unique.
And finally,
>I spend all my time on Yea Forums and have no real life experience
reconsider
nudist
You need to investigate more about other cultures, their legends and their myths, you need to learn more about the language of the writers (symbolism, flowers, birds, the animals, the world, the elements, the moon and the sun, the ocean and the earth, etc), I have been studying it and I almost feel even like a dude of culture.
You must diversify your tastes, don't accept comic and cartoons as the only source of inspiration to create your characters or situations, read manga, read stories, read books of different countries to learn about other kind of people.
You need to practice it, and you will got better with the time.
What are you trying to write? Maybe I can give you a tip depending on what you are trying to create.
realistic and likeable female characters with flaws
y-you too
In what setting? That's going to have a pretty big impact on how the same personality would be seen. In general, consider what in your setting would be considered a serious flaw and what would be more a minor, but persistent issue and what would actually be a good thing in-universe, even if it would be bonkers in ours.
fantasy wizards
Shit, i can't help you with that type of character.
Only i can with female autoritarians, fighters, engineers & sharpshooters
engineer then
>page 10
lmoa
To create a good female character that is based on engineering, you have to divide 2 concepts: her work and her morality.
Generically work is always above morality, but in my case, I prefer the opposite.
She may be a mastermind that evolves the entire world, but if she has no humanity, she can cause enormous social disasters.
With that logic one can create a dilemma and thus develop that within any means to give humanity and naturalness to the character.
In my case I am much more specific and using that base I ended up making a tritagonist that solves the protagonist with cutting edge technology as armor and weapons for the good of humanity, with a small arc over her romantic doubts.