I’ve heard of the Prequel for a long ass time but never got into it until recently. I spent the last five or so days reading through the whole thing and I gotta say that I love it, and that I can’t wait to see what happens next. But now that I’m caught up, this is my first time waiting for an update. So I guess I’ll just wait real quick until the next update comes...Its gonna come....Hahaha. Right guys?
Kaz just kill Katia and make a Skyrim prequel, no one give a fuck about Oblivion. Oblivion is the Final Fantasy 6 of the Elder Scrolls series
Kevin Morris
>Oblivion is the Final Fantasy 6 of the Elder Scrolls series The best one? That's clearly Morrowind tho
Adrian Garcia
>The niggerist post of the month
Jordan Davis
>Oblivion is the Final Fantasy 6 of the Elder Scrolls series I wanna still ask: Why bother with this webcomic self-insert shit?
David Bell
>Why bother with this webcomic self-insert shit? Because it is entertaining and has decently fleshed out characters with dialogue that is realistically autistic due to the interaction of actual autists guiding Katia along.
Easton Turner
>autistic due to the interaction of actual autists guiding Katia along. Readers have not actual control over Katia, Kazerad said that he only accept commands that "totally fit her personality".
So if there is 1000 comments, he will choose the one that predicted what he planned for the story.
Adam Harris
That is true for the plotlines and major moments, but the minor interactions, gags, and sometimes the bulk of entire dialogue between characters is chat guided.
Jonathan Jones
No, that's Morrowind, both are loved mostly by reddit hipsters trying to look cool
Daniel Foster
Anyone else surprised that Quill-Weave is an actual NPC in Oblivion?
I was more surprised about how shes not as much of a total cunt.
Lucas Bennett
She literally teaches you acrobatics for not ratting on her about, well, the rats.
Daniel Morales
>Kaz only take commands that fit what he already planned I think that's the most frustrating thing of the year long Cage Saga, wherein Katia spent an entire year of real time sitting in a cage until somebody went frame-by-frame through one of the gif sequences and figured out a code inside was some kind of address or something.
Which allowed Katia to summon a skeleton, which tipped over a barrel of water, which enticed a duck to fly down from the sky and remove the enchanted necklace worn by the other wizard in the room.
Joshua Jenkins
>Kazarad>"Check update status"
It's coming! I just got sidetracked with some IRL stuff.
>Readers have not actual control over Katia, Kazerad said that he only accept commands that "totally fit her personality".
I never said they had no control, just that she is the ultimate filter as to what she does. Someday when it's done and spoilers no longer exist I'll talk at length about what people influenced.
>Kaz just kill Katia and make a Skyrim prequel, no one give a fuck about Oblivion. Oblivion is the Final Fantasy 6 of the Elder Scrolls series
Aw, I like Oblivion. I think it came the closest to the "living, breathing world" concept that they had in mind for the TES games, but was hindered by the fact they tried to make it cover all of Cyrodiil rather than going for a contained island setting like they did for Redguard or Morrowind.
I've probably said it before, but if Oblivion had taken place entirely on City Isle, it would've been amazing. The size and depth they put into each city and its surrounding area would've been perfect if it had instead been put into a single district of the IC. Instead, most population centers ended up even more sparse than Morrowind, which was already pushing the limits of believability.
So eight years from now? After we the sixth re-release of The Elder Scrolls 6?
Carter Roberts
Kaz! It is narratively misleading to have Katia tell the audience in one segment that she can't simply read a book and learn the spells, and then in a later segment allow Katia to summon a skeleton through a note in the book!
A bunch of people saw that number. Maybe if you'd had Katia go back to it and examine the note in the FIRST place instead of shit-talking the idea, we'd have spent a year in the Soul Cairn instead of sitting in a cave trying every "use pastry on keyhole" option available.
>After we the sixth re-release of The Elder Scrolls 6?
Don't even joke about that, user. You know full well that 8 years from now will just be the new high-rez texture remaster of the Skyrim 15th Anniversary edition, for $60.
>Kaz! It is narratively misleading to have Katia tell the audience in one segment that she can't simply read a book and learn the spells, and then in a later segment allow Katia to summon a skeleton through a note in the book!
Most of the time when Katia says something won't happen, it later ends up happening! It's kind of a thing at this point.
But in all seriousness, the part with her in the cage wasn't just me waiting around for someone to find a code or something like that. People knew the code was there from early on, just not how to use it, and the scene was more her (and the command-writers) stalling for time while experimenting with extraplanar magic.
Whether I succeed or fail at this is obviously a matter of opinion, but I try to make sure INT-based magic in the comic is never portrayed as just saying a magic word or believing in yourself extra hard to cast a spell. One of my pet peeves about fantasy is that complex magical systems wizards ostensibly spend decades studying can often be summarized in about a page, and I try to make sure the stuff Katia deals with seems appropriately complex. Like, she did a reasonably simple act of beginner conjuration, but it still involved a basic understanding of 9-dimensional coordinates and was mechanically different from other magic she has used. I want it to be believable that, say, an experienced healer might have no idea how to cast even the most basic summoning spells,
And Todd apologists will praise the fuck out of it and play it again for another 10 years and saying how fresh it is again with the same rehashed 100 s-so immersive mod shit
>defending reddit Yeah, that's clearly what was happening there. Great reading comprehension.
Nicholas Bennett
>I'll talk at length about what people influenced. Just tell me Sword-Dog was inspired by someone's command. Because I'll swear to my grave it was me.
Hudson Nguyen
It is literally impossible to pick up sarcasm or differentiating condescending and truthfulness from a text unless it is blatantly referred to in said text. Sorry if your post read like a condescending prick with a holier than thou ego, I guess it was just reading comprehension.
Julian Bailey
>Like, she did a reasonably simple act of beginner conjuration, but it still involved a basic understanding of 9-dimensional coordinates and was mechanically different from other magic she has used. I want it to be believable that, say, an experienced healer might have no idea how to cast even the most basic summoning spells,
how do you mesh this with the magic schools being elliminated, changed around and redefined constantly in lore, though?
Nolan Harris
WELKYND KITTY WHEN???
Thomas Kelly
Oblivion is the middle ground between Morrowind, which had it's problems but was genuinely trying to be unique and generic randomly generated soulless playground Skyrim was. It aged horribly but was really good for the time.
Parker Brooks
>"tone" led you to think I was defending reddit Yeah, that's how tone works. Well done.
Austin Watson
Different methods of achieving the same result. If the method they use is convoluted but works everyone does that until someone figures out a different way.
Asher Flores
Hey Kaz how Cider? I can't find him anywhere anymore
Grayson Williams
No, user. Skyrim was a thousand times more unique than Oblivion was. Only lorelets and nostalgiafags can genuinely claim it was more special. Oblivion had four things going on whever you went: goblin caves, ayleid ruins with necromancers, imperial forts with necromancers, and oblivion gates. Everything was generic, there were no cultures, no regions, no government or political nuances, no economy or history to any location, it was all generic medieval with cities that had the same walls, the same castles, the same temples and only had some different roofs in houses.
Skyrim had a shitty main quest but the world was much more accomplished and developed, Skyrim had layers of history to the world and actually took you through most of it, the Falmer, the Dwemer, the Atmorans, the Daedric quests and so on and so forth, holds had some history of their own, the great war contextualized everything. Everything was far more deliverate, varied and rich than Oblivion, even if it was an inferior game writing and mechanics-wise.
Jonathan Murphy
holy shit he still comes here what in the ass I still have drawings on my computer of that time you got fucking chicken wing juice on your work and posted it.
Maybe its HARMONY DAY screwing with my head but it feels like every thread I stumble into is reminding me that I don't entirely regret wasted all these years I've spent shitposting on this website
Fine, you're right that Skyrim had more going on culturally and politically, but it's still garbage in every other way. Background lore is non existent in Skyrim and almost all the quests are centered around basic mechanics with lore behind them being mostly ignored.
Asher Hernandez
You ever been punched in your faggot face through the internet, or is that something reserved only for irl?
Always easy to criticize and condemn something you've never actually tried to do yourself.
Gabriel Parker
Kaz, when will Gumball/Katia become canon?
Robert Butler
And? Maybe if kazerad was more interested in updating instead of faggy flashgames every other update he'd be able to tell a fucking story in a decent amount of time.
Jeremiah Wood
The flashgames are fun....Except for that fucking bar peg game. Never have I ever had a fucking web browser based fucking MSpaint flash game animated in fucking Microsoft Excel make me feel like such a fucking fool like that one has. Fuck that shit
>Skyrim had a shitty main quest but the world was much more accomplished and developed [...] Everything was far more deliverate, varied and rich than Oblivion, even if it was an inferior game writing and mechanics-wise.
My personal issue with Skyrim is that it abandoned a lot of the scope and freedom of earlier games in favor of creating a very polished facade - which isn't necessarily a bad thing, but it's sad to see the old design route abandoned.
Skyrim is designed kind of like a standard linear shooter, where you are funneled toward a polished path. You'll see the Companions fighting a giant as you approach Whiterun, as soon as you enter the city gates you see someone demanding the blacksmith give them more swords for the war effort, and when you walk into the inn people are drinking around the fire while a man gripes about the poor security in town. But then as you play the game more, you realize that the giant fight on the way to Whiterun is the only time the companions do something like that. The set piece of Idolaf demanding more swords from the blacksmith is the only time they interact. The man you encountered in the tavern stays in there 24/7, never doing anything but complaining about the security, and you were guaranteed to see him because there was no other tavern you could go to.
Compare this to something like Oblivion, where the developers frankly had no fucking idea what the player was going to do as soon as they leave the sewers and start the game proper. There's a main quest you can follow and an enticing ruin across the lake from you, but a lot of micro-level stuff like which Mages Guild you'll join at or what you'll first see when you enter a city is left completely up in the air (notice that almost every city in Skyrim has only one initial entrance for this reason). Rather than trying to corral the player into a linear path, they tried (and kinda failed) to make everything in teh game a little interesting.
I think Skyrim in a lot of ways is the point where they just stopped trying to make an Elder Scrolls game. This doesn't mean its bad - linear shooters and adventure games are a very proven formula - but it's like they decided Oblivion's model was impractical and gave up on it rather than trying to improve it. It allowed a much more polished delivery of the setting and story, but the delivery could've been polished even further if they had just said "fuck it, we're making Redguard 2" and thrown in a pre-defined protagonist.
I am not admonishing what they created, but the tried-and-tested way they created it. I'd rather they fuck up something freeform and ambitious than make a polished and enjoyable linear experience the same way everyone else, including me, does.
>Hey Kaz how Cider? I can't find him anywhere anymore
He's okay! He's just sad, and keeps snapping at friends when he's sad, and then realizes what he did and it makes him sadder. I haven't gotten him to go back to therapy yet.
>Just tell me Sword-Dog was inspired by someone's command.
She was. The command is quoted right above her first appearance.
If you enjoyed yourself it was worth it!
>Always easy to criticize and condemn something you've never actually tried to do yourself.
If they don't know how to draw or write, it would probably take them a long time to do it, yes. But, this doesn't in any way delegitimize their frustration with my slow update speed.
I'm sorry, I really do want to pick the pace up more. I updated twice last month! It might've lulled me into a false sense of victory, but it's still progress.
>Kaz, when will Gumball/Katia become canon?
These characters do not exist in the same setting.