What's keeping VR from becoming successful?
What's keeping VR from becoming successful?
BCI
until then its just clunky and archaic
it's just not very good yet
Someday, VR will be lightweight, wireless, and just as easy to set up as a console controller; until then, it will be limited to enthusiasts.
Just affordability. Shelling out hundreds of dollars and an entire space for what is essentially a peripheral/gimmick is too much. When you can do a setup for fifty bucks, people will start buying it.
You would think that basic journalism would include the wisdom to know the difference between poison and venom
yes, a spider,rains on you
Venom is purple retard
Venom is a marvel character
>Let's just attach airtubes to simulate feel
This shit is still in its baby stages of progress.
Come back in another 20-30 years and maybe we'll start seeing something worthwhile.
quest 2 has already done this
Peripheral VR is unfulfilling.
>can't do gravity-defying motions like climbing, swimming, gliding...
>can't do full range of sensory feedback
>game design and scale has to accomodate for these limitations and player fitness
>playing space doesn't allow for running
>1st person view limits choice of gameplay genres and styles of presentation
fun, all there is is wave shooters and laggy early access shit. pavlov is the only one that is fun to play like a normal game
They do know the difference. That's a spray that's being passively absorbed by the recipient, making it a poison, not a venom. Venom requires envenomation, which the spider isn't doing.
conceptualize the aroma.
So, now that this thread is open... Anyone played "Heat" yet?
dumb shit like this instead of making it cheaper
>chilling in vr
>dude bursts into the room jerking off and jizzes on your face
>you can now feel it
Imagine the barb technology.
>Hardware price as well as software expenses on top of it
>Clunky set up for a lot, with tons of cable management, room space required, or just an uncomfortable headset
>Lack of big name games to actually play, with a majority of games just being glorified tech demos
>Performance of system can have a direct impact on a person's ability to actually enjoy the experience, such as getting motion sickness from lower frame rates. Which means to get a tolerable experience for some people, you have to shell out even more.
Tech's just genuinely not there yet. And not in the sense of being advanced enough. It's not able to be made cheap enough yet to attract more devs to make proper games and to appeal to a mainstream audience. So when the tech is extremely expensive for the average person, there aren't enough proper games, and it's already a clunky, often uncomfortable set up, it's just not really able to be successful yet.
It's like any form of tech. Until they can make it smaller, cheaper, and add in enough features to appeal to the mainstream, it's going to remain on the more niche side. VR will eventually become a staple in the industry, I'm sure. But it could be a long time depending on how quickly they can bring the costs and inconvenience down.
>poison
It's a platform that needs a major publisher or developer really driving it forwards. Valve doesn't really care; their approach, as always, was to try to let the community do the work, but the community is too small for that to happen. Their money comes from Steam, not VR. The closest it has is Facebook, which doesn't make games so they're just paying for licensed garbage because they're normalfags and don't understand video game audiences.
I will only by VR when it stops being a fucking massive bulky brick you strap to your face, when its a slim machine that you can forget is even attatched to you is when itll be FINALLY worth buying, get fucked to all the retards buying 1k machines now just to play vr chat, and other dog shit games
the literally weigh like 1 to 2lbs you pathetic weakling.
>Dude, im a chad i dont care that the product im buying is going to be outdated as soon as people learn how to make it better
I bet you still use a 1980's mobile phone too, retard
And then you went and made yourself look dumb by trying to be a smartass
a pathetic weakling AND a poorfaggot holy shit how do you cope with ur life lmao.
by being good with my money and living in a big house with my wife, you?
it's simply not fun, there's no meat to the experience, sure the sense of presence is nice and all but that's all there is, it's pretty much the peak of the graphics fag philosophy
Shitty gimmicks like those.
Medias always travel through senses that takes the least amount of cost.
Light is abundant and sound is easily producible.
Aroma and taste is still way too expensive for now.
If they want to innovate, the next avenue should be touch.
Vibrations can already be scaled up from sound.
This is evident from Dualshock 5 adaptive triggers.
Hopefully they implement it to PSVR2.
Price.
There is a reason Xbox Series S is beating Snoy's ass this gen.
>this gen
you're mistaking actual pricing with availability, and before you hit me with your shitty teenage tribalism, I couldn't give less of a fuck about console wars.
wait until a console generation releases that is actually available for purchase and not scalped the shit out of.
>i'm totally rich and married and not a pathetic loser who can't even wear a 1 pound VR headset and who thinks $300 every few years us just too much to spend
sure thing, kiddo.
cost of entry, that's all
He's still purple
I have a quest 2 that I use to wiressly play steam games from my gaming pc. The setup is very refined, no lag, easy to use and not cumbersome like the older headsets. While it's true there are a ton of shit vr games, there are many which have offered amazing experiences. The tech is here and it's ready, people just have an idea of the older vr being shit and haven't looked at anything new. The only limiting factor for now is people not wanting to shell out $1,000 for a gpu to play pc games, but some of the standalone games ran on the headset are still worth playing imo.
Apart from niche uses (probably training purposes), it won't be popular until it becomes like the Matrix or SAO.
If you still have to tell people that it's been done, then it's clearly not been done. When that moment happens it will be self-evident.
I have a quest 2 and nah, but it's much better.
Quest 2 still suffers from being heavy and obstructive to wear, and the wireless can have issues if you don't live alone, standalone is shit and filled with phone tier games.
They still need to remove a lot of weight, and make the headsets as powerful as a regular pc so you can get the real experience.
there isn't really a console presence.
Traditional video games:
>I comfortably sit in a chair, watch a television screen, and play by pressing buttons on a remote controller.
Gaming on VR:
>I can't sit in a chair or lie down, I have to be standing the entire time.
>I have to have 5 feet of clearance around me in every direction at all times.
>I have to tightly strap a heavy and heat-producing computerized device to my face right in front of my eyeballs that blindfolds me to my surroundings.
>(Optional) I have to do all this while managing wires.
>(Optional) I have to configure motion detection cameras.
>Everytime I want to move the screen, I have to physically rotate my neck.
>The only control allowed is motion control, so get used to swinging your arms around in uncomfortable ways to do the simplest of tasks.
>Pray that you don't get motion sick or begin sweating from the heat and lack of ventilation.
>Pay $300 at bare minimum for the "oppotrunity" to "experience" this gimmick fad.
>There are no actual games to play, with no plans in the future to make any.
Gee, I wonder what the problem is?
>I can't sit in a chair or lie down, I have to be standing the entire time.
Just about every single VR game has a "Seated" mode which also lets you lay down if you want. Plus Full Body Tracking
>I have to have 5 feet of clearance around me in every direction at all times.
Max space you need is arms length and that's just so you don't smack your controllers into stuff
>I have to tightly strap a heavy and heat-producing computerized device to my face right in front of my eyeballs that blindfolds me to my surroundings.
None of the headsets are heavy, and every single one has a pass through feature
>(Optional) I have to do all this while managing wires.
Literally not a problem
>(Optional) I have to configure motion detection cameras.
Completely false, don't need to "Configure" anything
>Everytime I want to move the screen, I have to physically rotate my neck.
False, every VR game now supports snap/smooth turning
>The only control allowed is motion control, so get used to swinging your arms around in uncomfortable ways to do the simplest of tasks.
False, several games let you play with a gamepad
>Pray that you don't get motion sick or begin sweating from the heat and lack of ventilation.
Motion Sickness is the absolute easiest thing to overcome. If you're sweating from putting on a headset, you are an extremely obese, overweight individual with very poor health. Take better care of yourself you fat fuck
>Pay $300 at bare minimum for the "oppotrunity" to "experience" this gimmick fad.
Buzzwords which show you've never actually played a single VR game
>There are no actual games to play, with no plans in the future to make any.
Literally disproven with a 2 second google search
Damn dude, imagine going ZERO out of 10. You couldn't even get ONE thing right.
Kill yourself my man.
How much money have you wasted on VR so far? Be honest.
sunk cost fallacy: the post
>No rebuttal
Damn, that was even easier than I thought.
I'm guessing at least $1000
>Still can't refute a single point
I paid $250 for a Rift S 3 years ago and I still have it.
Let's see your next pathetic attempt.
Why the lips specifically?
so a 1000$, gotcha.
>time for my daily playthrough of Get Poisoned by a Giant Spider VR
>realize I forgot to refill the poison vials last night, ruining my immersion
>have to spend a few days poisonless while I wait for my next batch to be delivered
because the headset is on your head? are you dumb?
>spider poison
hahah, yes... surely what it would be used for.
>One spider poison vial refill costs $30
Ah yes, time for retarded hot takes by people who know nothing whatsoever about vr and vague ideas of what success mean that will constantly be shifted down the line to ensure that they are never met for the sake of argument.
Haha, I love these threads!
Unironically no games. When alyx came out I was really excited and dropped a grand on an index, but the only games I ended up enjoying were alyx and boneworks. Apart from those two games there are only a handful of things people can actually spend time in:
VRchat but I'm not a degenerate and not interested in RPing
Pavlov, but I've never been a fan of CS
Beat Saber which actually can be considered a killer app for some people, but it never clicked for me
Ten thousand different sandbox games (blade & sorcery, H3VR, etc.) these are fun for a couple of hours max and then you've experienced everything the game offers
I really wish there were more legitimate single player games made for VR, but even alyx couldn't inspire devs to start doing that.
So you can't read either? Damn, that's not surprising at all with how retarded your original post was.
Thanks for clarifying you're not that smart.
Play Walking Dead Saints & Sinners.
There's plenty of singleplayer games but most of them suck and people don't know about a few of the decent ones. Including a few oddball ones that do genuinely interesting things in VR, like Thrill of the Fight and Jet Island.
Man I hate that game's stamina bar, it's almost a comical inclusion into something you play in VR, I get it's purpose but it just feels so in the way.
>no "killer app", just glorified tech demo after glorified tech demo
>it's still a huge bulky helmet that covers half your face
>still costs absurd amounts of money just for the hardware, not the games
VR will be a meme until:
-it costs like half the price of the console
-it's small enough that it can be easily put on / taken off, like the size of large sunglasses maybe
-it has actual games and not tech demos