[ H I T M A N | 2 ]

WHAT'S ON THE MENU? LEVEL DESIGN KINO
EPISODE 2 OF NOCLIP DOCUMENTARY ABOUT THE GOAT IS OUT
youtube.com/watch?v=EjvrTa6IKW8

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allkeyshop.com/blog/buy-hitman-2-expansion-pass-cd-key-compare-prices/
youtu.be/wGQwqZt7rIc
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Fucking nice, i'm not sure most people appreciate just how bonkers of a technical achievement Hitman is vs pretty much everything else on the market.

AI CONFIRMED CPU HOG

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Dare I say it's Game of the decade?
Fuck Bloodborne, Witcher and BotW fags. They're delusional.

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that bank level sucked

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I guess I'll watch it, even if it just reminds me at how my motherboard is dead and thus I have to use this weak laptop with Linux Mint on.

Sign up for geforce now, mate
I have played the entire season 2 on that, on ultra, for free

It's unironically one of the better levels.

>Dare I say it's Game of the decade?
Without a fucking doubt, IO are pretty much the only AAA developer doing something genuinely new rather than just more of the same.

explain yourself

better than what? new zealand? It's certainly not better than Miami, Hokkaido, Mumbai, Sapienza, Colombia, etc. I can see it better than maybe Marrakesh and Colorado.

best AAA title of the last 10 years easily
i would say arkham asylum was the best prior to this, just because of all the narrative, fighting mechanics and pacing it introduced
this game is groundbreaking, because the feature set is superb, but I understand that is somewhat niche for many people
they should in some way tell the player about the stories and markers more clearly, so that the arcade dude can enjoy it just following the triangle, and the connoseur can enjoy hitman as is: discovering the level by himself

It's a tiny map with no outdoor component, a single target (getting the data itself is a trivial meme), and pretty bad scripted kills.

come on
I guess getting into the vault and stealing the whole data shebang in one take is too easy, but the level is superb in many ways
>absolutely beautiful
>on point with the theme, and not different themes interconnected (like some other levels do)
>the 3 hard drives objective is really good
>the heist
some patio should have been cool, though

Thanks user, just done it, I only got 30 spotty megabits, hopefully it work for my 1360x768 tv.

>just how bonkers of a technical achievement Hitman is vs pretty much everything else on the market.
Yeah the memory leak is pretty bonkers.

I have 30/30, too, and it works pretty well
it's funny how everyone is shitting on stadia, and ignoring nvidia has an streaming platform that works very well since 2 years ago, and that lets you play YOUR games from YOUR library
it's like a hidden secret

Dont care

shooting people feels like shooting a candy wrapper

blood money Id spend ours killing people because the bullets and impact had "weight" behind them

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>we will never explore this
such a shame, hopefully season 3 goes away from the sunny/comfy locations and explores more harsh environments

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Paris is still the best level, I never get tired of it.

>most complex levels
>layout: mumbai
>set piece design: miami
>scripting: paris

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Paris? Why?

he explains it is packed with scripted stuff and scripted characters doing all types of specific actions
mumbai is packed with people but hardly anyone is doing anything

Killing the targets by burning them alive in the riot is one of the best kills in the entire series honestly.

Did we ever hear back from the user that scored a job at IO doing level design?
Or is he the one making these threads?

would """ai""" be better on GPU?

And yet a game that came out 13 years ago, Blood Money, still shits all over nuHitman.

No seriously can somebody please fix the damn memory leak? The game is unplayable on 8gb of RAM and the prices will never ever go down.

Interesting,

That reminds I have to replay Paris to murder the fuck out those 2, gal and guy, the gal say something like "she seems nice doesn't she [name]?", I don't quite know, it just irks me to hear it everytime that I want to murder them both.

I am more of a Sapienza, it feels like being in an actual small town, you are not at an event, or a single building, or a street or a district but a town, is like being able to observe the targets from the outside of the playing area, it feels also less hostile and as if there was no rush, though I know that what's his name can go away with the plane but I don't know if it goes on by itself or is only triggered.

I have to experiment more with the riots later, I tried to be as stealthy as possible first, I eliminated Roman by poisoning the food plate

I like Miami so much, both graphically and story-wise
it's packed with stuff

>one-game-pony that played only BM and never liked the series giving his insightful input

Played them all mate. Your post sounds like projection considering you've probably only ever played nuHitman, which is the most casualised game of the series right next to Absolution.

Rank them

Everything this side of Blood Money - trash.
Everything on the other side - decent to good.
Blood Money - GOAT.

There not being a challenge to finish the level with Silent Assassin, all 3 backup cards, AND the core really annoys me

also the Job Applicant disguise is OP as fuck when you get the job

>casualised
Reminder that BM will always be the easiest game in the series, since it's possible to blow your cover and still get SA.

There are also certain targets in BM like Bingham that have very few ways for you to kill them without exploits.

Blood Money is objectively the easiest Hitman game with OP disguises.

Absolution is underrated
and the Absolution Suit is the best suit

fucking fight me

turn off the hud, play it on master and then say that again

>century to live - century to learn (russian proverb)
>dollar thief hangs and penny thief lives (prison proverb?)

(adjusted for better understanding, both currencies used are from ye olde russian times)

dunno what the back says, it's too low-res

the pictures are most definitely not legit for a russian crime boss lmao, way too cartoony

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>takes off the mask in front of the audience
>"it's actually personel, el matador"
>breaks neck

I still think Hitman episodic release made sense for that kind of game, should have allowed for a higher number of players.
I wonder what could have made it work.

What i love is that it's a true sandbox game that actively encourages the player to try different tactics to experiences all the possible outcomes without resiorting to giant empty maps, its level design is super fucking tight and solid.
To me it odes exactly what a game like BOTW should'be done with its level design and open world.

Konami should give the level design of the inevitable next MGS to them.

My biggest issue with BotW was that everything felt so disjointed, giving me the feeling I was palying a tech demo with a bunch of half-assed mini-games thrown in.

>just turn off mechanics the games built around bro

>start new level
>walk 5 feet and hear a conversation
>NPC1: "I just finished moving those explosive barrels to the main stage for you"
>NPC2: "It would be a real shame if they accidentally exploded"
>Diana: "47 you should consider using this information to assassinate your target"
>Map Marker: explosive barrels

The game is trash. Every level has multiple variants of this same scenario because it's built around a faulty mechanic. AI also waits for trigger points before it moves on to the next point. It feels phony and artificial.

Then you have Blood Money which mostly just plays itself out and if you miss an opportunity then you miss your opportunity.

I will never not be mad at how shit MGSV's level design is because the mechanics were tight as fuck, but there was literally no good level design at fucking all outside of GZ.

You are just a nostalgia fag
You are probably on Windows 7

Make the first episode free for a week. The reason it didn't' work in season 1 is that people were still skeptical after Absolution on top of the games as service model being done badly in other games.

And yet the series is still niche. I think the reason Hitman is niche is because the mainstream audience don't actually like pure sandboxes. They only like them if there's a ton of handholding in them and if there's a lot of flashy setpieces in them. Hence why GTA and Skyrim are popular.

>target has 4 highlighted scripted ways you can kill the target
>completely ignores the 15 or so other ways you can kill them
I can understand if you don't like the game because it's too "modernized" now, but it's defintively not built around the map marker, how you can play the game with that on and then complain about it is beyond me, it's very easy to figure out without them.
Try some more experimental stuff like setting of an alarm, making the targets run to the designated safe room and kill them both of in an explosion

The average gamer is dumb, else the same game would not bought every year (FIFA and all sports games) by millions of them. People need handholding because otherwise only a niche are going to see most of the game's content and bitch that it was too short or did not have Y or X.
Most people did not finish Absolution, IOI knows this for a fact, hence the challenges and opportunities, we are not talking about changing a game to appeal to a new crowd, but a problem with the existing one.
Think at all those who did not save Paul in Deus Ex, or that thinks the endings in Stalker are only about the Wish granter, to get the true ending you just need to keep following the old given quests and you can do it even if you kill the allied quest gives or aggro everyone.

And yet all the unlockables and goals are locked behind you doing the scripted sequences (unless they've since changed this since I last played)
I just feel like the whole game is wasted potential and doesn't reward freedom at all.

All the pieces are there, it's just poorly put together.

Isle of Sgail is the best, I never get tired of that one.

Damn 47 really outdid himself with his prison disguise

I completely agree with both of those

All the mainstream gamers want is not to play the game but to consume it. They want an easy to play easy to digest game with flashy presentation, as long as it's easy to consume they'll get on board. As soon as you start making it a game of obstacle, so pretty much a game where you have to think to win, they just either complain or simply play something else that will satisfy their fast food tier level of taste.

poison and explosives can be found in the level, most of the essential tools are unlocked early so you have at least one type of every gadget.
Most of the unlocks are really just reskins of stuff that serves the same purpose (which yeah, I really don't like that aspect) but I suppose they want the player to continue to feel rewarded.
maybe we can agree to disagree? I really like both new and old hitman

As a game I agree, but to slap on Hitman on it was a mistake. Should've made it a new IP about another guy in the ICA

Am I the only who thinks hokkaido is really overrated?

I agree completely, the game is all about check lists and extrinsic motivation. The freedom and exploration and experimentation is gone.

Some people actually bitched that TM2 was too short, not realising that replaying the missions is the entire point. You haven't really beaten the game until you SASO every level on Master.

I'm just baffled that most people don't seem to get what Hitman is trying to do. Most online playthroughs of the game that aren't done by speedrunners are awful. Some people don't know how to play the game at a basic level despite having all the handholding options turned on and the game's tutorials explicitly telling them how the mechanics work.

Nope, i don't like it either
Paris , Sapienza, Whittleton, miami >>>>>>>>> the rest

I refuse to support this shit while they still have the always-online requirement and service game bullshit.

The new Hitman games have one of the most retarded business models I've ever seen for a singleplayer game.

Bu you can play off-line. you just wont unlock anything.

Finally, a game that actually justifies having modern hardware for stuff other than slightly prettier explosions.

What's the dev's justification for this? Their episodic, always online service game approach is pants-on-head fucking retarded and it's the main reason these games bomb.

it's to fuck over pirates

TM2 is objectively shorter than TM, and having two small levels really exemplify that

They think it helps piracy, and also so they can track and sell your data.

They ditched episodic for 2.

ngl user when I chose to do a SA run while disguised as a bank robber I had to experiment a lot, and it reminded me of Blood Money

Only problem is that on Master I only got 1 save slot so unless I know what the crucial shitty moment would be Id have to replay the level

It's doing a great job then when these games aren't selling nearly as well as the originals. Reminder Absolution sold 3.5+ million.

That was a good decision. And now they want to bring it back for Hitman 3.

And there's still literally no justifiable reason for the online-DRM service game bullshit.

I don't care about sales, I'm not an IO employee, besides HITMAN 3 has already been announced

Reminder Absolution was considered shit by everybody and I never saw any sale figures for Hitman 2018 seeing as you know, Steamspy died.
Also didn't they open a second studio? The sales couldn't have been bad sales if they opened another studio and are making a Hitman 3.

Neither do I. But it's hard to not point out IO is shooting themselves in the foot with their retarded approach. The reboot trilogy would be significantly more popular if they went with a standard release, it's as simple as that. The bad PR from Hitman 1's release kneecapped the entire reboot. It's mindbogglingly they doubled down on the online requirement and service game aspects after that disaster.

if only they could unleash this beast on switch, using ps2 graphics
the tegra thing probably can't handle the npc ai

>and I never saw any sale figures for Hitman 2018 seeing as you know, Steamspy died.
Here's some data on Hitman 2

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absolution "sales" figures are a joke
everybody owns it because it was in tier 1 in a bundle
It introduced everyone to the series pretty badly, though, but it's a solid game if it was not called hitman, but KILLERBOYO

PR notwithstanding, I see some benefits to the model:
>more time to polish individual levels (note that Sapienza was delayed 3 times for this reason)
>more time for players to grow accustomed to each level
>maintains discussion for the game long after release

I can see why IO might want to go down that route. I guess they're banking on the fact that seasons 1 and 2 are generally well liked critically even if they weren't financially successful.

Looked great, sounded great, even the guns were fun to use, they should have either used that skill for a Kane & Lynch game or something else.

>more time to polish individual levels (note that Sapienza was delayed 3 times for this reason)
Possibly, but I fail to see how that couldn't be accomplished in a normal development environment as well. Just pay more attention to polish.
>more time for players to grow accustomed to each level
That's a design problem. If the developers want to players to spend more time on individual levels, they should design the game to incentive replayability instead of using the release model as a crutch.
>maintains discussion for the game long after release
That's true, but it could easily be accomplished with standard DLC expansions coupled with a traditional release. The negative PR from the original episodic service-game model easily cancelled out any free press that model brought with it.

>I guess they're banking on the fact that seasons 1 and 2 are generally well liked critically even if they weren't financially successful.
It's a shame, the games are great. But IO has nobody but themselves to blame(except maybe Square Enix) for crippling the success of the reboot with their retarded business model.

They’re doing Hitman 3 episodically? Hitman 2 DLC isn’t considered Hitman 3 is it?

I agree
they should have calle it kane and lynch 3

they will probably just rename 2 to HITMAN, or juts call it season 3 for "hitman 2"

The new Hitman games look 100% up my ally but fuck if I'm ready to support always-online singleplayer bullshit.

it's just a way to provide you with new content every single week, apart from the already available stuff that is literally 100 hours of gameplay
I guarantee you just buying Miami will get you 20 hours of gameplay alone
they clearly have a problem with marketing the game, though

It’s not really a big deal once you start playing it. How often does your WiFi go out??

Bought Hitman 2 few months ago when it was 20€, upgraded to silver edition or whatever its called to get 2016 missions. Do I seriously need to buy season pass or I will I be able to buy New York mission as DLC at some point ?

silver edition includes new york what are you on about?

I have reasonably dependable Internet nowadays, but I haven't always, and I've heard and been on the receiving end of server issues on the company's side of things before. I'll fully admit it's more the principle of the thing for me than any current inconvenience, but I've been burned more than a few times in the past by companies pulling stuff like this so it'd be a hard sell for me to support it. It smacks of anti-piracy measures that just hurt consumers, and fool me twice, shame on me.

I could understand its implementation exclusively for timed content like elusive targets and whatnot, but the core game shouldn't be saddled with it, and the requirement should be removed whenever the game is feature complete (which season one currently is, but to my knowledge, it still requires a connection).

If I sound like I'm taking this too seriously, I'm really just tired after being fucked over by the likes of EA and Ubisoft trying to spin their shit like it doesn't stink. You buy a game day one only to discover it's unplayable because of an issue on company's end, that's only an issue because they don't trust their audience, it really sticks in your craw.

I don't even know
>got every destination up until New York unlocked
>got GOTY DLC
>got Patient Zero
>got Legacy Maps
Do I need to buy this shit as well now or what ?

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How big is their team? How much funding do they have? Maybe time/money wise it's easier to work on the game one level at a time, then use the money made from that to make the next level. If they're a small team with limited resources it makes perfect sense.

The 90% figure was retarded, it only applied to retail copies which are almost impossible to find in the UK.

maybe, you'll get the prison sniper map and the resort iirc

Winter Suit (in appropriate locations) > Blood Money Suit > Absolution Suit > Signature Suit

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There is no prison level because Hitman AI cannot into locked doors.

nor can they into trespassing AI

Welp fuck, seem like I've got base game not silver edition, all out of luck I guess, not paying 40€ when season is already ending.

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I love Hitman 2, but god damn I wish they'd fix the fucking auto aim so I can go back to feeling like John Wick. It was literally perfect in season 1, how did they fuck it up so bad?

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I totally agree, and I support your instance
to be fair, you can play offline all you want, it's just that all the unlocks need to be authenticated online
so you basically play the entire game, and if you get a new weapon, it will not be in your profile until you log in to get synced
other than that, the game is playable offline
I suggest you just install hitman 2 (it's "free to play") to give the tutorial a run, and maybe get a gray market key from hitman (tm), that will give you the 2016 levels in hitman 2
that's what I did, and I ended up buying the whole thing because it's pretty good

gold upgrades appear with a gold title on the roadmap
as far as I remember, it's just garbage at this point
the resort will be gold only, though
you are fine with silver for now

go buy the season pass for 10, lad

Ohhh I get your Idea, thanks.

allkeyshop.com/blog/buy-hitman-2-expansion-pass-cd-key-compare-prices/

47 looked his best in Absolution. The series will never be as gritty and dark in atmosphere ever again.

>Absolution gritty and dark
>not Contracts

What do you mean fix the auto aim?

Yup I was thinking the same thing, forgot these websites exists. Thank again.

Bank level was my least favorite level, even lower than Colorado. The map felt like 1/3 the size of a proper map and the routing was extremely linear and simple. I pretty much just ran in a straight line and only had to knock out a few NPCs because they either don't look around or they have a storage bin to hide them in, much, much more than the other levels. And the exits are right next to your goals. Barely any cameras and guards are so sparse you can just run around with a gun out carefree. Breaking into the vault itself is so brainless and simple because the game just gives you chloroform next to the ventilation system.

SASOing it only took me like 15 minutes or so of trying while some other levels like Sapienza or Hokkaido or Isle of Sgail took hours upon hours.

They should have made the bank level a lot more complex, given it an outside playable section so you actually have the feeling of breaking into a bank.

Perfection :
Hokkaido

Really good :
New Zealand
Sapienza
Paris
Isle of Sgail

Average :
Marrakesh
Bangkok
Santa Fortuna
Mumbai

Poor :
Colorado
Miami
Whittleton Creek

Really bad :
New York

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I imagine it's the fashion show alone. All the models need to interact with Sato individually, queue in line one after the other, walk the cat walk one after the other, Sato or Novikov need to walk the cat walk alone. I imagine that small section of the level is an absolute mess, especially considering the designers talked about your average NPC routine being spaghetti code as it is.

I have to agree. The item placement in the bank is quite retarded, like you are playing easy mode. Add that the key to the key card for the vault is in the same security room you gas with the cloroform. The level is great but the items are just there next to the objective. Same with escape doors. RUSHED

In Hitman 2016, you could clear out an entire room of enemies with the fast aim system in a matter of seconds. They basically just made it an aim bot that goes straight for the head. It felt SO fucking cool to be able to whip out your handgun and dispatch 3 suspicious guards before any of them even had a chance to unholster their weapons. It was super sensitive too, so pretty much as long as they were on screen, the camera would snap on to their head. In Hitman 2, however, not only does the auto aim no longer snap to their head (it goes for the chest area), you also have to have the reticle so fucking close to the target for it to work that you may as well not even have an auto aim in the first place. It's not a deal breaker by any means, since avoiding combat is the optimal way to play anyway, but it was just a really fun bonus, you know?

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>to be fair, you can play offline all you want, it's just that all the unlocks need to be authenticated online
so you basically play the entire game, and if you get a new weapon, it will not be in your profile until you log in to get synced
So online is required to authorize unlocks, but you're not barred from playing offline or unlocking things (just using them), and you won't get kicked off if you're playing online and your connection dies or their servers hiccup?

I'm still annoyed but that's actually a bit more lenient than a lot of the other materials I was reading indicated.

>Really good
>New Zealand
>Poor
>Miami
L A D

>Oh hell yeah my Hitman brothe-
>"Arkham Asylum was the best prior to this"
>mfw

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Here's a short video showing how it used to work.
youtu.be/wGQwqZt7rIc

>hitman
>technical achievement
lmao

>miami poor
dumb weeb

I'm an absolute sucker for the type of architecture in Hawke's Bay and it was a simple, elegant tutorial level that had all the right elements of a Hitman level. It captured the feeling of being on an espionage and assassination mission perfectly.

Miami I found was really poor since 80% of the level was empty space or useless filler.

Everything you unlock stays on your machine
They just bork your progression a bit until you sync
Can't be very specific because I play online, but I know there's a local system in place so that you won't lose progress halfway a connection loss

In terms of influence in the medium!

been playing the game since day 1 and never even knew this existed

But if I unlock something offline, I don't need to unlock it again while online, I just need to pop online (once) to register it?

So is it still worth getting Hitman 2? Looks fun as fuck, but I heard it was always online because they remove content after introducing new content, that sounds kinda shit to me, I don't want to feel like I'm missing out on all kinds of shit just because I didn't play at release.

I love night call vibes too, but that level is legit empty and a lot of wasted opportunities
Miami is amazing, apart from the Sea side
Think about it
Crashing the race
The robots
The costume guy and the blackmail thing
The doctor section
The paddocks
The whole plot about Knox using the bomb and how you can ruse him
The top floor with the gym

I know it doesn't mean much, but Siberia is the best Sniper Assassin mission.

They don't remove content. You might be thinking of the elusive targets. Get the game, it's worth it.

I 100% Miami (and the rest of the game) and it left a bad taste in my mouth. I just didn't like Miami, my guy.

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It's elusive targets that are removed. They have 1 new target every month or so that will last about a week or so, killing enough of them gives you suits many of which are just X location suit but with gloves.
Nothing too special really.

I wont be surprised if they end up looping the targets once again when finish as they did this with Hitman 2016.

Try playing some Contracts in Miami. It'll give you a reason to explore/interact with the rest of the map.

I want human shield and ability to peeking through keyholes back.

This person is real

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It should be noted that the elusive targets and the small amount of other content that is time-limited are really poor quality, the kind of shit you'd never bother playing more than once. And you shouldn't worry about missing it either; as much as they like to claim that elusive targets appear once and are gone forever, they reappeared multiple times in nuHitman 1 so you shouldn't stress if you've missed a couple.

>the next elusive targets are all legacy
What the fuck

kinda lost it when he donned the pink jacket in-game, IO sure know what they're doing

I'm okay with this, I want the legacy level suits again.

Post his back

What do you think of the fact that 47's default suit has no gloves?

Do you think he looks better with or without gloves?

I don't like the gloves with a suit
They are fine dressing sporty like a 70s movie star, though

Get good you fucking casual scrub holy shit imagine WANTING auto aim.

Without gloves I've noticed that 47 looks more like a generic businessman, which I guess fits the whole "faceless" aspect of his character, but I always liked how the gloves acted as a subtle hint to his actual profession. I question why all the box art and trailers show 47 with gloves when gloves can only be obtained through ETs though.

it's too low res, there's church domes, statue of liberty on the left (for some reason), some sort of saint in the center (Jesus?) and a Grim Reaper (you can make out the skull beneath the hood). There's also something in the bottom left - looks like a car of some sort.

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The thing that I noticed the new games are really missing is airducts. A lot of the levels could use some nicely placed airducts like in Absolution to get around.

Using an Ansel mod

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It is. There are actually interesting kill opportunities and accident kills are more viable.

Yeah

Talk to me when they design a level that doesn't require a persistent internet connection.

You can play the whole game offline since last year

could you run around the prison with that mod?

That reminds me, prison sniper map came out I think. How is it?

yeah

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What the fuck?

>how bonkers of a technical achievement Hitman is
How? It's just sandbox maps with a couple npcs following a path. Its extremely basic stuff

I was disappointed. But I also don't really like the sniper maps.

I honestly don't give a damn about sniper maps
I jumped right into it, killed the two objectives and started shooting around and zooming in to check the scenery
I can't help it
I don't understand the point of this type of levels
I have to git gud, though

what's the deal with the heli? i mean i kill the soldier guarding it and Diana goes fucking "whuh?" and then nothing pretty much happens. is it just for that bullshit that you can disable the heli by killing the pilot afterwards?

I guess it's the scale of it. Most individual missions have almost as much content as some full retail priced games. The game's scope and ambition is pretty impressive considering that MGSV's sand pis less complex despite having a longer development time.

I think the guard is supposed to escort the pilot to the prison to meet the warden, if you take him out Reznikov will run up to the helicopter instead. Haven't figured out yet why that would be useful

>Mfw I missed Hokaido

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I'm assuming it's so you can get Reznikov near the snow pile there so you can hide his body. Not that I see the point of that when it's much faster to just burn the building with him in it.

Isn't it the same as the heli from the wedding?