Why did they decide to make Twilight Princess instead of a Wind Waker follow-up?
Why did they decide to make Twilight Princess instead of a Wind Waker follow-up?
They wanted to make a good game.
Why did they decide to make Twilight Princess instead of a Wind Waker follow-up?
Amerimutts were seething that Zelda wasn't Edgy pretenious garbage, so they had to make TP instead which ended up being the worst game in the series
Nobody likes Tink shit and it doesn't sell as well, aonuma finally got the hint. I won't be surprised if triforce heroes is the last time we see of him and he's cut from future smash installments
Hi WWkun, still a sheep I see.
TP is better than WW and SS
absolutely based and factpilled
Samecuck
One of the reasons was because they couldn't settle on an adult WW Link design they really liked. I think originally they had him riding a horse on an overworld prototype. Probably was pretty barebones concept before it was scrapped.
>Implying both weren't amazing games
Bitter fucks
> TPfags are seething so bad that they cannot accept the reality that other people dislike their shit game
Jannies need to IP tag people like on /pol/
TPfags are the furries of the zelda community, whenever they show up they make everything about them and only ever shitpost
WIND WAKER DIDN'T NEED A FOLLOW UP.
> King tells Link/Zelda to get out and explore the world, and fucking forget about Hyrule
> Link and Zelda name the new land New fucking Hyrule
Fuck that shit.
We get it WWkun, TP raped your mother and now you have nothing but charts to make yourself feel better.
>responding to yourself
Gay and WWpilled.
Verifiably factual
You got any links to the Adult WW link designs?
These were my only two comments in the thread, continue coping & proving why TP is the absolute worst Zelda game you faggots
Zelda has never been edgy, audiences wanted a badass Link again instead of a cartoon.
>comes to a thread just to bitch and complain instead of actually discussing
Sad as fuck
TP is literally edgy garbage without a single redeeming quality, Midna is the only thing people remember from it & i was someone who grew up playing it. It's the worst Zelda by far, i can name several memorable moments about any other 3D Zelda except TP
mutts don't make up the entire audience
There is nothing to discuss about TP, it's a terrible game & most agree on this. Which is why TPfags are so assmad that whenever someone criticizes their shit game they automatically cry about Wind Waker despite it not even being relevant within the context of the discussion
>They founded a new Kingdom that lasted for centuries and was incredibly prosperous
>Only had one asshole attempt to take it, and said asshole was immediately defeated
>Had steam trains and railroads
>"BUT THEY CALLED IT NEW HYRULE WTF"
The point was to not become obsessed and destructive over a dead land like Ganon, not that they shouldn't ever use the name Hyrule again. Pointing out that they called it New Hyrule is not bad writing and nobody finds it insightful when you post this every fucking thread
There were a few drafted up for Wind Waker itself but I'm not sure if any were around for the sequel.
>literally edgy garbage
Lmao
Because WW made Zelda and Link a joke, so they went back and made Zelda, and Link cool again. Hell even Aonuma said they made TP!Link too cool so they had to make him a bit silly.
>most agree on this
Most as in you? Everyone agrees it has nice dungeons and atmosphere plus a good companion. That’s more than most can about WW which can do none of that right on top of failing what OoT accomplished.
Americans make a up a bigger audience than the Japanese.
If you were older than 5 at the time, you would remember the fanbase begging and pleading for a more mature style of game.
WW Link was way cooler than this farm boy.
Google "Zelda Games Ranked" right now & i guarentee you that TP & SS will be the lowest 3D Zelda's on the list
Don’t have google shit WWkun, I played the games and made options of them for myself.
Who cares? We got a sequel anyways with some of the worst dungeon design in Zelda history this side of Twilight Princess. Thank fuck Spirit Tracks came along and fixed all of Phantom Hourglass's problems on top of giving us the best Princess Zelda in the series.
I unironically liked TP and SS more than Ocarina. I know it's not a popular opinion, but ouside of their opening hours, they are the best besides WW, MM, and BotW.
>Thank fuck Spirit Tracks came along
First time seeing some say that.
I honestly don't care about rankings, I make my own opinions. I like all the 3D games honestly, but WW is kind of tedious to me, more than other Zelda games. I probably just have to play it more
>No remake of PT/ST with more traditional controls
>No port of Four Swords Anniversary, Four Swords Adventures, and Triforce Heroes for easier Multiplayer
Because only zoomers need direct sequels
See BotW 2 for more
>but WW is kind of tedious to me
Same, that last part to fix the Triforce and getting strongarmed into exploring killed it for me.
>what is majora's mask
zoom zoom
>Zoomer
>Game released in 2006
At least try to make some sense when you shitpost.
TP is bad but SS is worse.
>No remake of PT/ST with more traditional controls
I liked them well enough but even then they're very very low on my list of Zeldas I want to replay.
Wind Waker got 2 sequels, numbskull.
its a kids game zoomers loved wind waker and its sequels as kids
Wind Waker is a direct sequel to OOT.
>zoomers
It’s millennials who like WW. Most zoomers were born around WW’s release date
Zoomers were barely old enough to play TP when it came out, let alone have a voice in terms of its development. Again, if you're going to try an use buzzwords at least try to make sense.
If it wasn't that then it was having to sail around everywhere, it got boring after awhile. Even with the Swift Sail
>willing playing through Phantom Hourglass again
Once was enough and never again. Unless they fix the Ocean Temple forget it.
So they were six at most? Thank you for proving my point.
If you couldn't play games at six you must be retarded.
It's finally been long enough that everyone can admit WW's artstyle was a blessing and not a curse
>remake
Complete opposite: throw that cel shading shit on any game and reviewers will get on their hands and knees to suck it’s dick and call it immortal despite any flaws in the actual game itself. Plus Toon Zelda flooded the series with shitty spinoff games.
because people bitched about wind waker being too cutesy and cartoony
Again, unless that remake fixes Ocean Temple then there's no reason to play through Phantom Hourglass a second time.
This should explain everything.
WW was actually something of a commercial disappointment despite its critical acclaim, largely in part because the shift in artstyle did divide audiences considerably. Still sold pretty well all things considered, but not well enough to suggest it was the future of the series so it got set aside and a return to basics was in order. Cue TP, which overall more than doubled WW's sales.
There's a difference between playing games and having the ability to voice your opinion on them.
Shiggy is a faggot who’s done nothing for the series after OoT. Fuck him and fuck for not giving me Pikmin
Wasn't TP on two consoles though?
It sold more on the port console (Wii) then its home console (GC).
Yes, but even then the overwhelming majority of those sales were on Wii. GC and Wii combined did almost 9 million with about a 5:1 ratio in favor of Wii, suggesting that it did somewhere in the ballpark of 7-7.5 million.
>Fuck him and fuck for not giving me Pikmin
T.Arlo
>TP
>Worst in the series.
Close. What you're thinking of is Skyward Sword.
a change of atmosphere. also, they did a sequel, phantom hourglass.
i love twilight princess
i used to love Arlo. them he revealed the nintendo shill. dropped instantly.
TWW = SOUL
TP = SOULLESS
Worst in the series is Four Swords Adventures. Much of the enjoyment that game could offer was mitigated by how much of a pain/cost it was to properly setup. If you could be arsed to get 3 link cables, 3 GBAs, and 3 friends who can be arsed then it can be a good time. But be honest, how many people were arsed?
Let's be honest: TWW, TP and SS are the weakest 3D zeldas. That being said, I'd pick TWW among them anyday.
Nah, I think WW and BotW are straight up the weakest. I think TP's pretty great, while I find even SS to be significantly more enjoyable than either of those two.
Just WW and SS, TP stands above them.
TP is a watered down OoT
Why do americans ruin everything good?
TP is OoT with more character.
We popularized WW, of course we ruined Zelda.
And more tedium
To an extent. It can just as easily be argued that it trims OoT's fat as its main quest is much more focused by design. That's a plus or minus depending on who you ask. Personally, I favor focus over lack thereof.
Yes, that’s the one thing from OoT I wished Aonuma had taken into consideration with his team before fucking off to play with MC: PACING.
Focus on what? The initial hours are a chore to play, and only 1 temple is kino, the rest are boring af
>the rest are boring af
Subjective af
Based and truthpilled.
>linear as fuck and tons of hand-holding
>cringeworthy cutscenes
>little to no innovation, doesn't even improve the formula from the N64 games
>Link isn't even as mobile as in previous games (Wind Waker Link could crouch and hide)
>filler tear segments
>shitty tryhard atmosphere
>too much expository dialogue
>artstyle that aged like milk
>swimming feels awful
>non-existent difficulty even by 3D Zelda standards
>final boss was predictable and boring
>dungeon design is basically on rails
>worst looking bokoblins in the series
>reusing the same areas and bosses
>most enemies are beaten in pretty much the same way: look for an opening, rapidly hit the B button until it recovers from the assault and guards again, rinse, repeat
>crappy story, failed to explain anything in a compelling manner
>NPCs are soulless and not engaging, you can't even interact with most people in Castle Town
>worst battle music in the series, which also ruined the midna's lament segment
>barely any sidequests
>basically no interconnected areas except for Lake Hylia
>Death Mountain Area is a fucking line with no branches or secret areas
>item usage was limited
>potions, fairies, upgrades, and the like are useless and offer no variety
>babby tier puzzles (open the door by shooting an obviously placed eye switch, woooow)
>dull soundtrack
>both the overworld and villages are shallow and not dynamic
>no free-roaming, gotta wait for the plot to explore other areas
If it weren't for Skyward Sword, Twilight Princess would have been the weakest 3D Zelda of all-time.
TP clearly sacrifices overworld depth for its main quest progression. The only parts where it really stumbles is in the opening hours bug quests, and only in that it slows things down just a little too much. After its first third though the game snaps into a very tight progression from dungeon to dungeon, so much so that it's a bit difficult to find time for its overworld. I also HARD disagree on the dungeons, I love each and every one of them and the creative ideas they hold within stand as a franchise highlight.
Having to pull the big gun pasta out and reply to yourself AGAIN WWkun? Embarrassing
This partially.
It bombed in Japan where Zelda had a moderately popularity and was only saved in the west thanks to the bonus preorders like the Master Quest one.
To be honest the toon style games had poor luck with sales, only Phantom Hourglass and TWW had good ones and the rest between decent to shit. Special mention to Spirit Tracks which had ridiculous poor sales that japanese retailers had to discount it
>no free-roaming, gotta wait for the plot to explore other areas
Isn't Wind Waker like this for a portion of that game as well though?
Your taste is shit.
All the games after Link to the Past were garbage and easy.
>If it weren't for Skyward Sword
And Wind Waker. The last half of the game and those dungeons are without a doubt some of the weakest moments in Zelda. Period.
For about half of the game, yes.
LA was harder and more original than ALTTP.
Noted.
Based. Also you forgot to mention how retardedly easy the boss fights in that game are. What a disappointment.
>butthurt TPleb is salty that multiple people think his game is trash
Shocking
>Personally, I favor focus over lack thereof.
Yeah but TP takes it to a new level. The game might as well have been a dungeon select screen after the Midna's Lament section.
We know it’s you, the poster count stays the same and it’s the same spelling too.
Eh, there's some new places to explore up through Temple of Time. After that though, the last 3 dungeons might as well be a stage select for how quickly the game funnels you to them.
That was my first post in this thread, retard.
>That was my first post in this thread
>Poster count stays the same
OHNONONONO HAHAHAHAHA
Wind Waker while different in art style did feel like an evolution of the OoT formula. Less items but overall have more utilities throughout the game; enemy AI that reacts to the player's actions instead of blocking all day; Zelda being more involved with the story and character interaction albeit as Tetra instead of being some stranger we have to rescue because the game tells us to. Then TP came along and dumped all that into a fire because hey, OoT has prestige so let's regress back to ideas from nearly a decade ago instead of improving on what we did with the last installment. Skyward Sword was bad, but I still consider Twilight Princess the worst console Zelda title.
It was a regression of the OoT formula failing miserably where OoT got it best: pacing between dungeons.
I still wish the HD remake had that third dungeon instead of the stupid Jabun exposition railroading.
You have a point about item utility, that is something WW did indeed excel in and no Zelda tried to replicate, let alone build upon, until BotW came along. But aside from that WW felt to me like a series of half-assed Zeldaisms and ideas whose potential was left unrealized. Most everything about the world and level design felt like an uninspired retread of OoT and its one major claim to fame, the sailing, was gimped by the game's adherence to Zelda's then conventional tradition of item gating which stands absolutely anathema to the concept of open sea travel. WW gets points for trying in my book but not succeeding, and for that I have to say it's the worst 3D Zelda of the lot. The others either succeeded in their ambitions or held steady, even SS lived up to its ideas for better or worse. Only WW faltered.
There were two follow-ups on the DS
I would agree with you but I think you underestimate how bad Skyward Sword really was. It was Zelda, but with a stage select screen. BoTW was made the way it was because when you look into SS closely, you really see how non-Zelda it is.
>Wind Waker while different in art style did feel like an evolution of the OoT formula
It was the same OoT formula but dumbed down thanks to the parry thing.
Wind Waker would have been better if it had fewer islands with more shit to do on them instead of
>Haha here's a reef where the only thing to do is shoot all the cannons on the walls and grab the resulting treasure chest
>btw we copy pasted this place five times adding an extra rock each time
Yeah, as much as people complain about shrines in BOTW the mini islands in WW are VERY similar in design
SS is Zelda minmaxing on dungeons. If you think Zelda is about exploration (and given the inspiration of the first game, that's fair) then it's very much a non-Zelda. Some 25 years after the first game though and dungeons did become a more relevant part of the equation in that time, to which end SS put all of its effort into that aspect and unapologetically runs with it. A blasphemy had it been released in the 80s, but by 2011 that was just a different strain of Zelda. And honestly, part of me is glad that they did it because we can now cite a definitive example of why a pure dungeon Zelda experience may not be the best direction for the series to take.
Most of that shit applies to WW.
>I think you underestimate how bad Skyward Sword really was
Not necessarily. I'm fully aware of how bad Skyward Sword is, but I'll always label Twilight Princess worse for actively taking steps backwards and being extremely by the numbers for a Zelda game at the time.
Most of that shit applies to multiple 3D Zeldas at once.
I honestly really liked PH and the Ocean Temple. Though I would like it if there were some changes. Most notably the ToTOK. A few new floors (I'd say take it from 13 to 15/maybe even 20, actually), more shortcuts (both with items and 'immediately warp to X-floor), alternative floors/more alt. routes that stem from those (Like say there's the normal Floor 5, but there's also an alternative floor 5 you can only get to by using a specific item on floor 4 or something), etc.
Other than the ToTOK, I've never seen people rag on PH's dungeons. Sure, ST's dungeons were a step up from PH's, but they seemed fine to me.
I really liked how PT/ST took advantage of the Stylus, but I'll gladly sack the controls for the sake of them getting a remake or just an HD port. Funnily enough, there's some skeleton dude in the ToTOK that sort of mocks players who hate the control scheme, iirc.
Did ST really do that badly? I thought ST's dungeons were great (regular dungeons and the tower of spirits included), using Zelda as a Phantom was a neat mechanic, it's just that I fucking hated the Spirit Flute and the Train felt like a downgrade from WW/PH's boats.
>this game is a terrible piece of shit BUT THIS GAME IS WORSE FOR GOING BACK TO THE TRIED AND TRUE FORMULA
> being extremely by the numbers for a Zelda game at the time.
Which other Zelda before TP had Link duel on horseback or notional control combat?
*duel as in fight against enemies with sword in hand because OoT/MM limited it to just the bow.
Saying that WW had more item utility is a bit disingenuous considering that it recycled the vast majority of its items from OoT (many of which were also in MM). It's easy to find uses for items that have already been done twice before. TP actually tried new things. In reality WW is the more derivative one, superficial retards just focus on the aesthetic. Even WW's story leans a lot more on OoT than TP does. It's all a fucking meme.
Apparently Nintendo thought so too hence why Skyward Sword, A Link Between Worlds, and Breath of the Wild were designed they way they are.
I have screamed this from the mountaintops a thousand times and I will doubtless do it a thousand more - Spirit Tracks' highs shine radiantly, when the game is brilliant it is goddamned brilliant, but holy fuck are its lows abysmal. Nigh unbearable, even. It took me years to beat the game because my gameplay flow was
>OH GOD THIS SUCKS
>OH GOD THIS IS AMAZING
>THIS PART SUCKS SO I'M GONNA PUT THE GAME DOWN FOR A YEAR SO I CAN BE BOTHERED TO DEAL WITH IT AFRESH
>OH GOD THIS REALLY DOES SUCK
>OH GOD IT'S AMAZING AGAIN
Repeat ad nauseum.
The train was by far the least fun over world system Zelda has ever had. So much so that it sours the entire game
He said why
ALBW is more of a return to basics than either of those two, and SS... was a mistake. No comment on BotW, never played it and it wouldn’t be fair to give an opinion on it.
>Zelda fucking II
>Majoras mask
Seek help Zoomer
>Replay Phantom Hourglass and Spirit Tracks recently
>Decide to get all the ship/train parts
>mfw
Whoever decided to make random parts and treasures exceedingly rare per save file to encourage a multiplayer trading mechanic in a fucking single-player game deserves the guillotine.
ALBW was such a good game, I wish they gave it a sequel
True, but it doesn't change their creativity in implementation. What makes the whole thing shine is how often the sword WASN'T the best tool for the job. For example, take a Deku Baba. Yeah, you can beat it to death with your sword, OR you can stun it with the Deku Leaf and one shot it with the sword, OR you can just one shot it with the boomerang. Of all your options, the sword alone is the least efficient one in that instance. And then there's shit like the grappling hook which let you steal items from enemies, or how your main method of attack on the sea is bombs, or how the skull hammer is just a general shitwrecker. I will shit on WW all day long but I will give it this ONE thing, it DID encourage experimentation with items in combat quite effectively.
>Wind Waker appealed to appease LttP/OoT/MM fans altogether
>Flopped cause cartoon
>Made Twilight Princess to appease OoT/MM fans who wanted a more story-driven Zelda
>Too slow burn for hardcore fans while successful to those who asked for a deep Zelda, Wind Waker catching a reputation by that point
>Skyward Sword's release
>Mfw
I'll be the first one to defend Wind Waker's sailing but I actually didn't mind the train. It's hard to find fault in it when Phantom Hourglass had you sailing across absolute nothing to get from destination to destination. Train was basically the same thing only now the music is actually good.
Skyward Sword is a mix of TP, MM and WW, leaning VERY heavily towards TP on the design front while doubling down on its most controversial elements, and really only borrowing from WW with its artstyle (slightly) and sky navigation and MM for the Skyloft sidequest and save system. It's like 10% WW, 10% MM and 80% a worse TP.
>linear as fuck and tons of hand-holding
What Zelda isn't besides the first one
Zelda II. I mean, it certainly doesn't hold your hand and the temple navigation is anything but linear.
What’s worse is that SS had TP as a guide for what worked and didn’t, and STILL FUCKED UP
This
It was the one time I truly gave Nintendo the benefit of a doubt.
BotW ain't my ideal Zelda experience but it was still a good game. That at least saved their ass in my books.
Is it worth getting the HD version or is the original just fine?