>game has incredible magic
>he chooses to be the guy with the sword
Game has incredible magic
>Game has the chance to beat up magic nerds.
>He chooses to be a magic nerd.
>playing on easy mode
no game has incredible magic other than dragon's dogma and it's just flashy shit with like 4 spells, and as far as customization goes, Morrowind.
>pick classic with magic
>get tons of spells to find
>have to do preparation for your spells, and find enemies weaknesses
>gameplay gets very interesting
>pick warrior
>click on target
>auto-attacks
>nothing else to do the entire game
Why not both?
gay af
>game has multiple races to choose from
>he chooses human
>magic is always hold E and S until they die
If it were more interesting it'd be more fun, more fun than whacking something while occasionally blocking/parrying or dodging.
furries have ruined the beast races. you cant pick one without getting labeled a faggot
>not charging at your enemy with sword and shield
shitty wizards
Nah.
For me, it's stealth archery.
its just so fucking boring always having to manage magicka
>Ultra badass who finds monster using skill, grit, and smarts
>unga bunga I run away and shoot pewpew don't touch me or I break
Warriors get the most interesting gear to compensate
Why the fuck does that pool have stairs that lead into a wall?
0/10 would not swim
paladins are the only acceptable ''spell''swords
Furries ruined anthro races and characters in general
No one can make a wolf-man without it becoming a furry icon or shit like that
The only time I agree with /pol/
Furries ARE degenerative to society
Came to post this.
Magic is cool and all until you never have enough mana to do any of the cool shit with it, and when you do you get to put off like one cool spell then you're all out.
Alternatively
>game has jedi & sith or federation and klingon
>he chooses jedi &/or federation
I recognize that pool
>and as far as customization goes, Morrowind.
Oblivion > Morrowind
when it comes to custom spells at least.
>implying I would ever lower myself to be a klingger
GREED
IS
ETERNAL
Witchhunter Breton with Atronach Sign is fucking kino in Oblivion. Becoming the ultimate anti-mage and bludgeoning impotent wizards is fucking great.
Why would a magician not use a sword or spear?
Mage is also just straight up boring as fuck to play in Dragon's Dogma because of low interactivity. The spells being pretty to look at is the only upside.
Unironically Dragon Age is what made me like mages. I liked how they were always on the brink of being controlled by demons and the concept of the fade was a cool idea.
Ordinator + Apocalypse mods for Skyrim have really good spells that interact with each other and aren't just fireballs of different sizes.
because he can conjure one instead
is that shawarma in the back?
I've only ever watched the original 60s Star Trek so I don't know any cool shit about Klingons
>call someone gay
>says af
Lmao
Not enough games let you play as a paladin. I hate pure magic or pure melee in most cases.
REMINDER: Tolkien-shit magic sucks and is a boring system
Posting a superior magic system
Star trek online lets you choose race and faction. I went with rommulan and klingon empire. Truely kino i must say.
it made me like them ironically. To each their own
quoting the wrong person, lad?
>can't even respond correctly
how does that make sense though? It's like being a black kkk member
it just seems like there is never any reason to choose magic over melee
>magic attacks tend to be weaker
>you aren't wearing armor, and shield spells tend to be weak and temporary
>healing spells tend to be either comparable or weaker to just carrying a bunch of healing potions
>out of mana after only a few spells
Its like there is no benefit at all. You have to constantly manage your mana as a resource while having weaker defense and probably weaker attacks.
Any game where the shitty spellcaster gets to have all the limelight while the frontline warrior is reduced to a supporting role is SHIT prove me wrong
Nothing makes the virgin seethe more than the athletic int
Its why they make all magicians unfit and lacking confidence. They want the magicians to be modeled after themselves.
I choose guy with a sword, so my mage sister can cast spells in peace during the battle
lolno
If I had to choose i'd either be earth or air
>implying i'd even get to be a bender
Do you cuddle after the battle...
Elder Scrolls "Spellmaking" was fucking stupid. I'm glad Skyrim got rid of it and has actually useful default spells.
sexually
Because it takes place after the destruction of the rommulan homeworlds.
>probably thinks "finger of the mountain" is actually powerful, relatively speaking
ok m8.
Why would a warrior not learn magic to supplement their skills?
If someone has taken the time to learn swordsmanship, wrestling, spearmanship, and archery......why in the fuck would they pump the brakes at magic?
Real warriors grabbed all of the skills they could get access to.
Of course. She needs to recover mana, after all.
Yeah but the default spells are booooooring.
>me no likey
then don't use it scrube
what skills does magic actually offer. restoration? just carry healing potions.
Magic ignores armor, that's it's main appeal.
Also you can't make magic too powerful in videogames otherwise every mage would just paralyze you and send an icebolt through your skull.
It has nothing to do with power and everything with options available to you. Oblivion spellmaking and enchanting both are absolute gutted shit. You can't even make enchanted items that have "on use" functions.
Thank you. I was hesitating on maybe going mage for my second playthrough but melee always wins, always.
bending requires discipline and physical movements, no on Yea Forums is athletic enough to be a decent bender even if they managed to get the powers.
Why not both? Battlemage master race.
You don't need to know that
She likes illusion/necromancy combo, but sometimes she plays as a rogue/assasin.
She is the best sis
It's all moot in the end, you're going to be using magic in one way or another through artifacts or yourself.
Warriors carry an arsenal with them while casters ARE the arsenal
bitch
dark messiah
And caucasoids ruined being human
Except me
>playing mage class in WoW
>takes me awhile to kill most mobs
>melee class comes up and whacks them in a few shots and moves on whacking other mobs
this is when i realized magic is a fucking meme. its always a slow, annoying joke compared to melee
>Oblivion spellmaking and enchanting both are absolute gutted shit. You can't even make enchanted items that have "on use" functions.
And yet you're only talking about a disadvantage of enchanting here, not spellmaking. I'm only talking about spellmaking, m8. Let's just agree to disagree
I self insert as martial classes easier because im not so wise, but being heroic with purely your own strength and bravery is something anyone can accomplish in a video game, and feel good about.
>hehe I'm gonna zap you with my magic when my mana bar ref*urk*
Based sword boys putting gay ass wizards in their place
While some games offer dual classing or spellsword, it simply doesn't make sense for someone who trained their entire life to survive based on physical ability and swordsmanship alone to suddenly want to dabble in magic and start with the cantrips, when they could just huh, team up with someone who trained their entire life just doing that
Adherence to D&D classes are a sign you have never had a creative thought in your life.
Games more commonly have fun cool magic, while theres only like 3 games that have fun melee combat.
>no on Yea Forums is athletic enough to be a decent bender even if they managed to get the powers.
I'm gonna fucking bend my tendies and mountain dew at your face.
wut
Mages are the fastest levelers in WoW, and the best ranged dps.
I have an easier time roleplaying as a melee guy going on a heroic adventure to stop the big bad rather than a caster
Magic is something that requires 8 hours + a day of practice for multiple years. its not something you just dabble in. Multiclassing is always a meme.
A ponytail, no helmet and nail polish?
Give me games where I can be a fucking CHAD like Guts
Big sword
Big damage
thats a door you moron
cringe
yikes
oof
fpbp.
>i worry about the opinions of others in videogames
Why? I ran some gay anime shit as my Steam avatar back when I played L4D just because it triggered people.
Reminder that the top tier benders looked like this.
High INT + STR/DEX. You had to have it all, not some of them.
>caring about labels from malaysian basket weaving forum
Most of the time you are playing some overpowered shitlord. Becoming a spellcaster would end up with your becoming something like Geralt that can summon lesser magic yet is completely reliant on his combat abilities.
Wizards will just freeze your ass after they leave the library for once.
>Not playing a charismatic thief.
i always feel so much weaker and ineffective when playing a magic class. maybe i just suck. but it always feels like you are throttled by your mana
Why'd he have to throw Frodo to the ground like that??
i think he's talking about the stepladder dude
jeez
totakeke kek
That's his shitty sword from the first season
Not every one like to play on easy mode and picks mage.
You lure the griffin out with bait in the form of a dead goblin.
>Oblivion
>Good magic
Pfft.
I always want to replay that game but the scaling ruins it for me.
Is this Dragons Dogma?
If Yes should I get it on switch?
>everyone saying that mage is easy mode
i dont get this at all. when playing mage i feel like its a lot more work
I loved magic ever since m&m6 where I could fly and beacon. It's the non combat utility that is attractive.
Tradeoffs are the heart of rpg classes. Mages should be weak with high potential and huge utility. Too many games leave off the utility part.
This. It actually made me want to play a magic user, which I never ever do otherwise.
griffin did nothing wrong
>8 hours + a day of practice for multiple years
So? Do both. 8 hours isnt 24 hours, most surgeons come from an athletic background and had to dedicate more of that time to both their medical studies and their sport.
it's easier to abuse stuff to become really powerful. i guess that's what most people mean.
You feel like everything is work.
PC is the best choice for mods that help fix a few big issues but Switch runs it well enough.
until you look like this because of a cursed item you stole
Depends entirely on the game. In something like TES, warrior is generally more braindead since all you do is mash your attack button and occasionaly chug a potion, compared to mages who have to put at least some thought into which of their spells to use when.
In something like Dark Souls, though, it's the opposite. Combat is much more involved as a result of things like dodging and rolling so melee playstyles take much more skill, whereas with a mage you can usually greatly mitigate or completely eliminate the melee parts of an encounter by chucking spells from a distance.
Say you're reasonably athletic and can lift a sword and are thrust into a war with no promises of getting out alive the next day, do you still spend 8 hours a day studying the arcane arts in hope of becoming a decent practitioner in a few years? you fucking retard.
Sorcerer or Wizard?
>most surgeons come from an athletic background
Yes but they're not knights. Knights train from childhood, they don't have time to go to magic school too.
Really? I remember when DD came out on PC people were saying the modding potential was pretty much limited to just texture and model swaps, I recall there were a lot of people trying to make it so you could use 6 skills with a greatsword but it just wasn't possible, for example.
>game has magic
>plays like a reskinned plasma rifle from doom
no thanks
Sorcerer imo
but I prefer cleric or warlock because I like roleplaying getting power from a higher being
Dark souls magic often trivialized stage mob encounters but was borderline useless in boss battles. And it's almost entirely made up of different kinds of projectiles only. It's a lesson in bad magic design and they've been phoning it in.
Morrowind spell making:
>fortify acrobatics 100 for 1 second
>cast and jump a quarter of the map
>cast before you land so you dont die
Oblivion spell making:
>Put every lower resist and damaging spell on touch to 1 shot ppl lolz
Skyrim spellmaking:
>doesnt exist
>use fireballs entire game and stagger stune things to death
>he chooses minor human variation with more stringent archetype restrictions
90% of RPG races suck.
>yes, I play human male warrior, how could you tell
Artist, senpai.
>two shots gwen with dark bead
heh
not everyone can be a surgeon though.
Battle mages are a thing.
>Gear that does literally nothing but adds +2 to fire resistance
>interesting
what?
absolute pleb thinking, the system had bugs for sure but it needed more iteration, not less/throw the system out
There's a difference between eating healthy and doing an hour or two of exercise every day and doing all of that plus extensive combat training. Even competitive sports don't come close to comparing to the time needed to master combat.
You can use a mod to register weapon/skill sets and swap between them with a hotkey, and make all skills/armor/weapons useable cross-class. So if I want 6+ greatsword skills I just make two different skill sets and swap between them whenever I like, even mid-combat. You can also manually adjust pawn inclination values, set locations for portcrystals, get rid of the post-game weather, etc. Great stuff for repeated playthroughs.
wtf are these posts
what does surgery have to do with wizards guys
"Classes" make no sense. No one at the absolute peak is a specialist; adventurers are worldly and skilled.
A "wizard" who has gained so much knowledge and experience will know a ton more than just what he can put in a magic book. Many old depictions of the traveling adventurer with a big pointy hat is one with both a staff and a sword and a long list of tricks and spells up his sleeve. Modern pop culture has warped the "Wizard" to pointy hat + old man + only a staff with the idea that magic is super difficult and needs years of training.
No it isn't. There are few game systems where magic is something so extraordinary or difficult that only a few can actually harness it (and in those cases, the barrier is usually a matter of accessing it at all rather than it being in a form in which you can learn it as a skill). Even in something like most editions of D&D, learning Level 0-1 Wizard or Druid magic only takes a few months of casual training (if even that) as long as the student isn't a brainlet.
Just autists being autistic
He's obviously talking about the looks. Plate armor
>more is better
Skyrim might be shit but, nah.
it's pretty useful in morrowind to still have restoration, because it means you don't have to carry around a bunch of heavy potions. it also means you just need to rest for a bit of mana for stuff like restore strength if your stats get debuffed. and if you have the atronach sign, you're getting a bunch of free mana all the time anyway.
alchemy is also considered magic too.
Dragon's Dogma's magic is shit. You literally just hold down a button and get a cool graphic. The game is great but the spell casting is awful. It's literally just holding a button down for 5 seconds and then a cool tornado pops out. I was extremely disappointed with it. All the other classes play great.
Ever play the first Diablo? You go Warrior, it's a hard fight anytime you have to deal with ranged units, large groups, fast units, acid spitters, or Diablo himself. You go Sorcerer, and it's kinda tricky to deal with acid spitters, but Fireball and Lightning Wall can handle everything else. You can easily 2-shot Diablo with Fireball.
Mages give you a large toolkit to handle just about any situation, melee classes mean you are dependent on your gear, tactics, reactions, and judgement. Mages typically get spells that target all weaknesses, stuff to boost themselves and cripple enemies, movement abilities, and area of effect attacks. Melee classes are usually lucky if they get a ranged weapon option, can't target different weaknesses without carrying multiple weapons(which usually means filled inventory so limited looting), and usually don't get any area of effect attacks.
Hence why magic is usually considered easymode.
- t brainlet
That's the thing though; Morrowind had quantity and quality. Skyrim dropped both in favor of voice acting and better graphics.
DotA invoker is pretty fun t b h
Only need to put it in a good game now
>shoot an orange ball
>shoot a blue ball
>shoot a yellow ball
>shoot a green ball
yeah, very "fun" and "cool" dude
>Oblivion makes sense and is balanced
>Morrowind doesn't make sense and is ridiculous sanic deviantart fanfic-tier
What you said in a nutshell.
I guess at least we do agree on Skyrim
Even in DS3 which I'm told has the weakest magic in the series you can usually cut off at least a third of a boss' health via magic before needing to engage in melee (where the magic weapon enchantments offer a lot of help, too), while in DS1 you can easily cheese every single boss with magic in just a few seconds. I haven't played DE/DS2/BB so I won't comment on them.
Magic has gotten worse since we moved past the D&D style. They've gotten less creative, impactful, and valuable.
>sithcel
LARPing this hard does not qualify as getting a life, user
>we moved past the D&D style
No one moved past the D&D style, its just variations of the same boring shit.
Is there any game where paladins are genuinely fun and interesting to play and aren't just an EZ mode warrior?
The only pleb here is you. Morrowblivion's spellmaking had no purpose except exploiting the system to minimize magicka cost and maximize output, like the typical "Weakness x50 for 1sec + Element damage 10". Meanwhile the level of application was only "Touch" or "Send a small projectile forward (that may have a radius)".
Skyrim cut out a ton of the bloat and redundancies, and instead of filling up your spell list with a bunch of increasingly more powerful, iterative combined spells, most of the spells in Skyrim remained effective for your whole playthrough, with lower tier spells still having a place. There were more meaningful ways to actually cast the spells other than a generic projectile. You could in fact do more with Skyrim's fixed set of spells than with the garbage Spellmaking in previous entries.
You've obviously never played Knights of the Old Republic 1 or 2. Just go Sith Lord in 2 and you can clear entire rooms of enemies with Force Storm in 1 to 2 turns, while if you are a melee focused enemy, you have to kill each enemy individually. Even in KOTOR 1, you grab Force Storm and just clear entire rooms like it's nothing.
>"Classes" make no sense. No one at the absolute peak is a specialist; adventurers are worldly and skilled.
They make a lot of sense. Classes are a representation of your training, knowledge and skill. As a melee warrior, you wouldn't "pick up" spellcasting just because you're an adventurer in a world full of spellcasting and you've accrued experience. As a spellcaster, you wouldn't "pick up" melee combat beyond the basic dagger self-defense tricks and you physically couldn't "pick up" heavy 2h sword fighting when you could replace it with a magic trick. When your own survival is tied to your combat abilities, why would you NOT want to specialize instead of being a bit of everything?
A lot of enemies and most bosses in DS3 are designed to close the gap fast. Magic stayed slow as the game changes. It's not useless but it's not well designed. It never has been and DS3 showed they weren't willing to update it to a faster nature of game. And it's boring projectiles anyway.
>incredible magic
>shitty fireball
In terms of TES games, classes are more of a starting point than an actual representation of what the player knows unless you deliberately choose to roleplay like that. You can just decide to learn magic by either training yourself or learning from others, just like an adventurer who has magical potential could seek out teachers and ask for their guidance to learn how to spellcast better.
>tfw there are absolutely zero RPGs with action combat where you go from a rookie with a sword to a grizzled expert warrior to a demi-god who can leap huge distances and cut clean through boulders in a single strike
That's not a female knight it's just a twinky boi like Griffith
Skyrim might've cut out the "bloat and redundancies" from the previous games, but in their place, we got even more boring spells without the option to make our own superior ones.
Well, Prototype isn't really a RPG, but you do go from being an ok-ish killer to an uber death god murdering machine
the nigga levitating over the house will always be more of a chad than firestorm conjuring faggots
What's the deal with that pool?
Except for that one cosplay session.
Beating wizards is what I do
I like being the normal human, standing up to all kinds of magic bullshit with just his sword. The knight vs the dragon.
>You could in fact do more with Skyrim's fixed set of spells than with the garbage Spellmaking in previous entries.
Wrong, obviously.
in morrowind you could:
>root people.
>drain their stats so they have a harder time hitting you or do less damage
>buff your stats to be more effective in melee
>buff your skills, like jump to hop around the map (fun as fuck)
>reflect enemy spells back at themselves
>levitate
>teleport to different cities
>teleport to a previously designated spot
Also spellmaking allowed you to design custom spells that worked for your character. Say you didnt have enough magicki for the +20 strength buff for 30 seconds, you could change it to just +15. or 30 for just 10. The -100 fire resist for 1 seconds spells were exploitable because bethesda didnt put much thought into the system, could have been easily fixed for little effort.
Most spells should cost only a little mana or even just stamina.
Big spells should cost tons of Mana. That would actually make strategic use of spells from battle to battle be interesting.
Instead they make mundane spells cost too much and it becomes a shitty limiting system where they require lots of downtime or consumables and feel like a burden. Mana could be meaningful but they fuck it up.
I hope we can all agree that nothing is worse than someone who mains archery classes.
I never met an archer player who wasn't an absolute scumbag. Bows are a retard magnet in every single game.
That's always been my dream RPG. The starter warrior class goes from a typical realistic style where you block and counter attack, to a more proficient dodge and parry style with swifter attacks, to a full blown DMC-style where you're juggling enemies in the air, bounding off of walls, and cleaving the air with incredible force that creates lethal shockwaves. The gameplay changing and evolving with every level your character gains. The enemies changing from generic mercenaries/bandits/soldiers to ancient abominations that would have decimated your character at their weakest state.
The general idea is that magic is so complex that they spend all their productive time improving on it. Otherwise you get a red mage.
>CHAD
>Get's BLACKED
>Get's KEKED
Because they keep making the protagonist human, so he's constantly limited to shit.
sniping bowmen are fags
bowmen that are able to machine gun there arrows are neato
YKHEM, Battlemage
I feel that
I mean being human doesn't really mean much when it comes to granting someone insane powers through godhood inheritance. You could also do other crazy shit like becoming an immortal skeleton whose bones are propelled by magic, or binding your soul to a suit of armor.
There's way too many fantasy transhuman tropes that are simply never explored from a player freedom angle. You're rarely if ever given the choice to do these things and receive amazing benefits at the cost of other abilities or social standing.
Distance Fighting master race.
The issue is in most game, magic is just glorified colored lights that might have status effects instead of something that just fucks with reality or allows you to convert their body into bomb/lawn chairs from the other side of the planet.
Too bad faggot, I'm a witchhunter.
Enjoy getting zapped and arrowed.
imagine being some old ass wizard and this ballerina fuck tries to shoot at you with his wooden bow wearing his tiny hat and skintight pants
spellmaking was half the fun in that game
magic in skyrim was just boring. You weren't a wizard in skyrim, just a guy with a flamethrower
According to other anons it's the location of some jap porn films. Maybe someone can confirm.
>Not maining a evocation and adding a bit from another
Just a bit from other "class" enhances your main one by a lot. Only go pure if you're aiming for the absolute tier stuff.