I am the most forgettable 3D Zelda.
I am the most forgettable 3D Zelda
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It's a soulless game. I don't know what went wrong with Nintendo while developing that awful game
Yes you are
that's not Skyward
Skyward Sword is memorable for the sheer dip in quality it represents. TP is just a bland, empty experience.
It's the worst 3d Zelda
>forgetting skyward sword
It’s the best 3D Zelda.
Forgetting SS and WW.
>think about SS
>get angry
>think about TP
>can't even remember anything except for the snow mansion
*cough cough* DS Zelda exists *cough cough*
Skyward Sword had a thousand times more soul than this game
I don't know why I can't remember much from this game
I think it's the aesthetic it is just so drab
TP Hyrule is what the world would look like if you sucked out all the beauty in it
Phantom Hourglass has Linebeck
Spirit Tracks has Ghostie Zelda. Also trains.
>Skyward Sword had a thousand times more soul than this game
It didn't, the game's gimmick was a dead meme and made the series a little shittier just by existing.
>Phantom Hourglass has Linebeck
That's all it had and ST's train focus ruined it.
TP is worse than those
It isn't. WW is unfinished tripe and SS is SS.
You also had a really mediocre over world and simplistic, microlevel thinking dungeons.
I can remember a ton from TP. Maybe your brain is just defective.
So the standard 3D Zelda?
and TP still managed to be worse than both
>TP still managed to be worse than both
It wasn't. It had better dungeons, pacing and structure than WW, and had a better companion than SS and didn't shit on the only good Toon Zelda, Minish Cap.
>he judges games by individual traits and not by the sum of its parts
Unlike TP, WW is more than the sum of its parts. TP will always be trash
Windwaker is the worst
>WW is more than the sum of its parts.
It really isn't. What little there is in WW is subpar to what was laid out in OoT and what would be laid out in TP and SS. Does anyone remember WW for it's quests or dungeons? Of course not, it just looks different and that's all there is to it.
Twilight Princess is fucking mediocre. I'd take a game like Skyward Sword that has higher heights and lower lows than a bland piece of shit like TP any day
TP is the Zelda for intellectuals. SS and WW were significantly weaker.
>Twilight Princess is fucking mediocre.
It's not, the standard Zelda and it pulls off the standard well, better than WW which is obviously rushed and better than SS which bombards the player with an intrusive sidekick and gimmick combat.
>structure
People always say this when they don't have an argument
TP's "structure" amounted to boring railroaded fetchquests between dungeons that all had identical progression layouts and shitty puzzles
WW actually had more sidequests and better exploration, even if a lot of its content was copypasted
I will never forget Ilya and Midna so you are wrong.
It's not the standard Zelda by any means you retarded zoomer. TP is fucking trash compared to OoT which is the actual standard for a zelda game.
>WW is more than the sum of its parts.
It abso-fucking-lutely is not. WW is the only 3D Zelda that is LESS than the sum of its parts.
My favourite Zelda game. Fuck off
>t's not the standard Zelda by any means you retarded zoome
>zoomer
Cute, but it is.
>People always say this when they don't have an argument
TP has better pacing in the story and transition from dungeon to dungeon compared to WW.
There's nothing to remember about llya. She got knocked out at the very beginning of the game and she had that creepy falling scene. Aside from things that happened around her she was completely forgettable.
I was poor growing up, and we had an N64, GameCube, and an Xbox. I didn't even know an iPhone existed until 2013, or what the internet was until 2014. MM, OoT, WW, and TP were staples of my childhood, and out of all of them TP was the most memorable. MM is tied with it.
Yep. It's awful and it's only liked by retarded wii babbies with shitty taste in games
Her interactions with Link were cute, she had more chemistry with him than Zelda, though nowhere as much as Midna.
I also have a thing for childhood friends.
>WW actually had more sidequests and better exploration, even if a lot of its content was copypasted
Except those side quests were repeats of the same shit over and over (fucking spoilbags) and the Great Sea was a disappoint that brought down the quality of the game. Do you just how fucked it was finding that ghost ship and only finding the same scrubs you kill as fodder?
Only if you're a retarded faggot with shitty taste in games. twilight princess will always be fucking trash
That isn't Skyw--
Yeah, this
No that would be twilight Princess aka a piece of shit
>seething this hard over someone liking TP
Absolutely delicious.
No, I can't forget you. Because you did literally everything wrong except Midna. Thank god Zelda is getting back on track.
Nah, it's definitely WW.
>linearity
>hand-holding
>cringeworthy cutscenes
>not following up on certain story elements
>Little to no innovation and it doesn't even improves the formula from the N64 games
>Link isn't even as mobile as in previous games. Wind Waker Link could crouch and hide
>tear segments were fucking Filler
>No sense of atmosphere.
>Too much expository dialogue
>awful artstyle that has aged like shit
>Wolf ex Machina. Howling teaches you moves from a ghost! Okami did the wolf better
>swimming sucks.
>The game is too fucking easy
>For all the buildup they had to the final boss, it was predictable and boring.
>It didn't fully deliver on its "amazing" status.
>dungeons are basically on rails
>worst looking bokoblins in the series
>Reusing the same areas and bosses.
>Most enemies are beaten in pretty much the same way: Look for an opening, rapidly hit the B button until it recovers from the assault and guards again, rinse, repeat.
>Crappy story, failed to explain anything in a compelling manner, why is Link a dog now.
>The NPCs are soulless and not engaging. You can't even interact with most people in Castle Town
>worst battle music in the series. ruined the midna's lament segment
>barely any sidequest
>basically no interconnected areas except for Lake Hylia
>Death Mountain Area is a fucking line with no branches or secret areas
>Item usage was limited.
>Potions, fairies, upgrades, and the like are useless and offer no variety.
>babby tier puzzles. How do I open this door? By shooting an eye or pressing A. It's like the release date was approaching and the dungeons were still half-empty.
>dull soundtrack
>The overworld and villages are shallow and not dynamic.
>Did I say the NPCs are awful? because they are specially compared to Majora's Mask
>No free-roaming. Gotta wait for the plot to explore other areas!
>Rehashing Ocarina Link to teach stuff. Why not make him his dad while you're at it.
>Rehashed final battle from Ocarina of Time.
poor man's ocarina of time
why did they make all of the characters uglier in TPHD
>wwcuck brought his favorite pasta
This, and Link Between Worlds are the only ones I've picked up but never finished.
>Because you did literally everything wrong
It didn't.
>Thank god Zelda is getting back on track.
Now it really didn't.
TP is a bog standard OoT clone and little else, its few attempts at innovation don't really change anything. Not only did WW's sea try AND fail to change overworld navigation in Zelda due to its adherence to series standard item/story gating, but even then its dungeons, sidequests and pacing are ALL worse than any other 3D Zelda. I don't care how you feel about TP but I cannot abide such a blatant lie in regards to WW. It gets too much slack for operating on a good premise and never enough criticism on how it fell short in realizing said premise's potential, and it indeed fell VERY short.
>tp cuck can't cope
All I remember is they hung out a little bit while talking about Epona. She seemed to just hang around. As for Zelda I agree they had nothing to really bring them together they pretty much didn't interact at all. And of course Midna was the best she was there for the whole journey.
BotW brought back the exploration but fucked up a lot of other things to do it. Now Zelda needs to focus on unfucking things like health systems, dungeons and swordplay thanks to BotW.
every 3D Zelda since OOT has been a poor man's Ocarina with some garbage gimmick attached, save for MM which tries to do something different and BOTW which apes other open world games instead of trying to move the formula forward
>fucking gamefaqs
lmao
Midna is why this game is so memorable.
Twilight Princess failed at being an OoT clone simply because they gated the game with cinematic trash instead of gating the game by items like OoT. It's such a fucking basic design choice that makes me think Aonuma is actually a fucking hack
>BOTW which apes other open world games instead of trying to move the formula forward
BOTW moved the formula forward. The systemic gameplay in BotW is decades ahead compared to other Zelda games.
It did not fall VERY short at all though
And it never gets any slack even the creators admit stuff like the triforce quest is shit. The sailing can get mildly tedious but it sure as doesnt break the game... And that's about as far as its faults go. Neither of these things are ever goven any slack especially when we have retards like yourself acting as though they offended your religion or something
>with cinematic trash
Lmao this isn't MGS4, you can skip cutscenes.
and also the worst zelda game
>The sailing can get mildly tedious but it sure as doesnt break the game... And that's about as far as its faults go.
Lmao. It's not just the sailing and the Triforce, it's the side quests and dungeons are trash too.
I agree. But since Zelda had been ignoring exploration for 15+ years, and exploration was my favorite part of the old games, BotW was a welcome change. Now the next game needs to keep the massive overworld and exploration, but add back in dungeons. And get rid of weapon slots/durability.
The game is gated by the story you retarded faggot. You can't progress through the game if you don't do exactly what the game tells you to do
Did TP rape your mom or something?
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>And that's about as far as its faults go
What about the obvious lack of content?
WW was rushed, it had potential but squanders it.
Every 3D Zelda other than OoT and BotW does this. Even MM soft does this by burying progression items so far into a region that it's more of a pain to sequence break than not. You could go to Snowhead as soon as you get the bow but fuck it, you're already halfway through Woodfall Temple so you might as well finish it. The only viable instance is fucking off to Ikana after the Pirate Hideout. But that's MM, I would say SS and WW are even worse about it than TP is. I'd be willing to give WW some credit if you could do Wind Temple before Earth Temple but no, Makar doesn't appear before beating Earth Temple because fuck you and your stupid boat.
the sidequests in ww are better than the garbage sidequests in twilight princess
Then it's story, not cinematic.
Majoras Mask is the worst 3D Zelda.
it plays nothing like a Zelda game
Didn't even mention you obsessed faggot, and that doesn't absolve WW of it's terrible side quests.
based. fuck fedora's mask. most overrated piece of shit ever designed that is only liked by hipsters and fedora cucks
Cringe and WWpilled.
It plays better just for the mere fact that Link is by far the most mobile he's ever been
The only part of the sea that actually works is charting the island. The game basically forces you down a certain path until you're staring down the third dungeon, and prior to the Triforce quest there's a good chance that seeking out an island freely will lead to item gated progression which REALLY diminishes the appeal of free sea exploration. Unfortunately, it's too late to salvage the sensation of a truly open sea once you're 90% done with the game. WW should've worked like BotW in execution, just letting you fuck off in any direction and attack the game in any order you want. As is, it's just OoT with more water and, ironically, even more linearity.
keep seething retarded TP cuck
The only actual fun mobility option in BotW is shield surfing. Other options are efficient but dull.
There's a different island on every single square
>keep seething
>says the fag who lets my favorite games live in his head rent free
lmao
i guess other zelda games are totally dull since Link is not mobile at all
>implying anything beats bomb slide
The amount of things Link can do in BOTW compared to other Zelda games is just not fair for those other zelda games lol
Other Zeldas don't have you climbing mountains or holding one direction in the air for several minutes at a time, and there's definitely been Zeldas that handled swimming better.
Yeah, and most have little to nothing on them. The game needed more actual dungeons, not more mostly pointless sidequests.
>Bomb slide
It's super slide, you uncultured swine!
You can clear the game without ever discovering 90% of those options. It's nice that you can style on enemies and puzzles but this isn't DMC, there's no real compulsion to explore those options beyond sheer curiosity. I guess that's the game's MO but I'd much rather experience more concrete steps in progression. The Great Plateau was fantastic because I was discovering fun, relevant mechanics regularly. Unfortunately, it leaves the game feeling frontloaded, I would've loved to have discovered more shiekah slate options throughout the world but nah, you get what you get on the plateau and make those stronger. There's also the divine beast powerups I guess but Revali's Gale is the only actually interesting new skill of that lot. There also wasn't much to say of weapons because they're so transient that there's no point in getting attached to any new properties they present. Progression is there but it just feels lame in BotW.
i can only do this like 5% of the time i try
I feel that TP at least had the best boss designs in the franchise at least
The mobility in previous Zelda games is awful and nowhere near as good as the mobility in BotW
>several minutes at a time
Jesus Christ the amount of hyperbole in some of you BotW haters is truly autistic. This thread isn't even about BotW. Why the fuck did you even bring it into the discussion?
shame they die after 3 hits LOL and they have the worst boss music too. just a bunch of low quality midi shit
Paragliding, perhaps. If you chug enough stamina regen you can and cover some major ground in the process. It's efficient. But you can definitely spend several minutes climbing cliffs and mountains.
>want to play TP again
>remember the first hour
I love the part where the clowns play a bigger role in the story than Ilia does.
What a waste of characters.
DUDE
LET'S MAKE A GAME WHERE THE PROLOGUE TAKES THREE HOURS BECAUSE WE LISTENED TO THE PEOPLE WHO CALLED WINDWAKER "CELDA"
WHOA
I think it has more mobility options. Not necessarily better ones but yeah, it has a lot of them. I'd rather play something like Mirror's Edge or Umihara Kawase if mobility is the goal.
>shame they die after 3 hits
Yeah that is a shame and it also is a shame a few of them are so gimmicky.
I disagree with you on the boss music I feel like all the tracks are memorable in their own way and do a fine enough job setting the mood.
>THE PROLOGUE TAKES THREE HOURS
Are you really that slow user?
that's child's play compared to boko launching
It's my favorite 3D Zelda so as long as I'm around it will never be forgotten.
Eh, on first playthrough it can take that long. Definitely shouldn't break 2 on revisits, if even that.
I really didn't mind the intro honestly. My first time yeah, because I expected it to get into the action since I hadn't played a game like it before, but nowadays I can breeze through it
They are? The tracks are fucking awful and lack any quality composition. The sound mixing is also amateurish and the midi quality is terrible. Even the N64 games sound better.
Hyperbole, user. The game was so far up its own ass and clearly a product of Aonuma being self-conscious about the series. It had none of the whimsy of earlier games, it pandered to the "reee Zelda needs to be TOUGH" people and the lasting impact of it is an ugly art style in a poor man's Ocarina of Time. At least it isn't Skyward Sword I guess.
Nigga we should never listen to the people who want Celda. Other than MC, the toon Zelda games were awful.
Phantom Hourglass and Spirits Tracks are both better than TP. The puzzles in Phantom Hourglass are superior to anything in TP
>They are?
Yes.
youtube.com
I like TP's art style. The character design is hit or miss but I like the world just fine. I even liked the twilight realm bits.
>My first Zelda game
Ftfw
I'll give you the DS games, but Minish Cap is arguably better than Wind Waker.
>The game was so far up its own ass
>it pandered to the "reee Zelda needs to be TOUGH" people
Might as well add edgy in there too, champ.
TP was like my 6th and it's my favorite. I played OoT, MM, WW and the Oracles before it.
That's retarded as fuck. Why the fuck would anyone do that when you can do shit like this
>Phantom Hourglass and Spirits Tracks are both better than TP.
Get back in your cuckshed, DSfag.
>regular enemies take 5-7 hits to kill, more in wolf form
>bosses die after 3 hits
Supreme design!
That's what he's saying. DS Zeldas are better than WW anyways. Well, ST is in the dungeon department at least.
How the fuck is that a boss theme? learn to read retarded fag
>I like TP's art style.
Same, after Toon Zelda flooded the series, I've been aching for something different.
Phantom Hourglass is alright, and the Ocean Temple isn't that bad, but Spirit Tracks is the worst Zelda game out of all of the non-spinoffs. Fuck everything about that overworld navigation, and double fuck the flute.
It's funny how this is actually truth yet the game lacks any actual difficulty. It's even easier than Wind Waker. Aonuma was truly a fucking mistake.
Mispelled best
>How the fuck is that a boss theme?
It's music from the game.
>learn to read retarded fag
>seething this hard
What happens if I continue? Will you blow up?
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Because if you haven't played BotW for 100+ hours you probably don't know that you can do that unless you watched a vid or consulted some sort of fan written guide. An awful lot of BotW's kit is pretty obscured, really.
>It's even easier than Wind Waker.
Let's not get ahead of ourselves.
TP and the DS games all suck equally. It was the low point for Zelda as a series. ALBW was a return to form and BotW was a huge experiment that worked well.
>midna's lament is ruined by that awful battle music theme
nice try with your shit taste
>ALBW was a return to form
The only part of that I agree with is ALBW being good.
Smashcuck
Fucking check your ears faggot, the battle music didn't play in that video.
>sidequests
Absolute nonsense. WW had more, and better, sidequests than TP.
Not counting minigames, Twilight Princess had:
>Poe collecting sidequest
>Bug collecting sidequest
>Hyrule Castle Town donation sidequest
>Malo Mart expansion sidequest
>Hot springwater sidequest
>Bridge repair sidequest
>Howling stones
>Hidden grottos (without puzzles and only one room)
>Caverns
>Cave of Ordeals
Not counting minigames, Wind Waker had:
>Skull Necklace collecting sidequest
>Gold Feather collecting sidequest
>Joy Pendant collecting sidequest
>Knight's Crest collecting sidequest
>Blue Chu Jelly collecting sidequest
>Lenzo's errands sidequest
>Pompie and Vera gossip sidequest
>Photo sidequests for Minenco, Kamo, and Linda
>Maggie's letter sidequest
>Thieving Mila sidequest
>Windmill repair sidequest
>Killer Bees sidequest
>Curing grandma sidequest
>Goron merchant trading sidequest
>Korok tree sidequest
>Nintendo Gallery sidequest
>Great Fairies
>Sea charts
>Fishman map charting
>Big Octo spots
>Hidden grottos (with puzzles and/or multiple rooms)
>Submarines
>Savage Labyrinth
>Three hours
I wish. You literally don't gain access to the town until like 1/3rd of the way through the game. And due to the game's weird ass pacing that's about 60% of the game's non dungeon content.
I liked TP. Far from perfect. The world felt empty.
Everyone seems to praise WW though. Beat the game, but it just left me with a sour taste in the mouth. WAY too childish. Tried to brush it off, but couldn't. Kind of ruined LoZ franchise for me.
>>Skull Necklace collecting sidequest
>>Gold Feather collecting sidequest
>>Joy Pendant collecting sidequest
>>Knight's Crest collecting sidequest
>>Blue Chu Jelly collecting sidequest
All the same thing/
Based and redpilled.
Cringe and bluepilled.
Cucked and blueballed.
What if there is a a more forgetible Zelda, but nobody has mentioned it because we all forgot it?
It's called Triforce Heroes. I had to Google a list for that one.
All different sidequests with different NPCs.
That's not Link between World's
There's not a single instance in the game where you're required to do that. Even that quest with the guy in the tower can be done without any extra stamina potions and you certainly don't spend several minutes gliding at a time while doing it. also there's not a single mountain in BOTW that requires several minutes to climb to the top in one go.
Tetra Trackers. BOOM. Everyone remembers.
>you go right
>then left
>then straight in both
>that’s why this game bad
>an extremely precise set-up that's only really used in speedruns to negate traveling from the plateau to the castle
zzz
Kill yourself you retarded faggot. If you actually played the game you would know the tune gets constantly interrupted by the shitty battle music theme ruining the mood of the setpiece. Of course it's not surprising that aonuma lacks any subtlety
>All different sidequests with different NPCs
It's not considering you're doing the same thing over. Hell most of those side quests barely count as quests considering they can be done with a single action like the windmill.
Nobody holds a single direction for minutes at a time when playing BotW you absolute fuckface. The lengths you niggers will go to try to make this game look inferior to its predecessors is absolutely desperate and reeks of you having an inferiority complex.
>Gold feather sidequest
>Pompie and Vera gossip sidequest
>Photo sidequests for Minenco and Linda
>Windmill repair sidequest
I don;t rmeember these at all I really ned to play TWW again but I just replayed Twilight Princess.
Also HD added the ability to find the Tingle Statues without the tuner (Which is needed for Knuckle) so you could add that too.
Kek. The boxart doesn't even look real.
You mean just like bomb sliding? Get your head out of your ass
Never played it but i`m extremely thankful for the role it took in spawning shortstack porn
>Kill yourself you retarded faggot.
>seething this hard cause I made him look like a faggot
Kek, oh and I did play TP and I know what you're talking about. I didn't like getting swarmed by the flying enemies and missing out on the music. But that's not the music's fault, that's just incompetence on the devs' part.
I don't get judging a 3D Zelda dungeon by its structure. 3D puzzle design and gimmicks are what typically define them. No 3D Zelda matches the average 2D Zelda in terms of dungeon complexity, play those if you want your twists and turns. 3D Zelda dungeons are for doing cool shit in cool ways. Even OoT's most memorable dungeons work like this.
Yes, it was. The only complaint people have about it is it's too close to LttP. Literally pointing to it being a return to the roots of Zelda.
Some of those items are rarer than others and have to be obtained in different ways. The collection ones aren't the best, but the point of listing them was just to show all the side content both games have. TP barely has ANY sidequests and the few that it does have absolutely suck.
bomb slides aren't extremely precise and have more use than just one transition
>he can't even discern properly
typical brainlet TP cuck with shitty taste. all of the dungeons in OoT had a different path layout. shit even the divine beasts in BotW all had different path layouts despite having a similar interior aesthetic
>I liked TP
>WW was too childish
Gee, I wonder why TP gets labeled as a game for teens who want grit and grey filters...
It was an ugly cheap cash-in on a more popular title with none of the charm and as much challenge as posting on Yea Forums and your post dosn't even make sense, by your logic TP is on the same level as OoT as it has the same things said about it.
shame that all of the puzzles in TP are basic and formulaic. Not a single good puzzle that requires actual spatial awareness in the entire game besides the one in Lakebed
Nah dude, WW is straight up a collect-a-thon. TP didn't have a ton of side quests because much of it was done though story interaction, and what was done was pretty memorable like wrestling gorons and snowboarding with yetis.
>Or what the internet was until 2014
What a weird thing to lie about user, you could just say 'Modern Zeldas were staples of my childhood but TP stuck out the most'
TP have good moments I think Skyward Sword is the most forgotten I bravely remember the first 2 temples of that game
TP is much more mentioned Skyward Sword seems a forgotten game rare i see someone mention it sometimes I think that only very few people finished that game
>typical brainlet TP cuck with shitty taste.
Seethe harder mate.
Wind Waker has good sidequests though. Most of the ones on Windfall are pretty damn stellar.
There's a Twilight Princess thread every 3 days. When was the last time you say a minish cap thread? or a PH/SP thread? Skyward sword thread? Say what you want about Twilight princess but a lot of people remember it
neither is boko launching. you have to aim it properly otherwise you get launched in the wrong direction
>It was an ugly cheap cash-in on a more popular title with none of the charm
It had plenty of charm. But this is entirely subjective. Minish Cap also had plenty of charm and is liked by fans. But both these games are on handheld. So they get overlooked compared to the console games.
>by your logic TP is on the same level as OoT as it has the same things said about it.
Except TP tried to cash in on the popularity of Ocarina by just making everything dark, gritty and having a few throwback songs. It completely missed what made Ocarina good, and fans noticed.
Some people still like TP, but not for any tie-ins to Ocarina. And for the record, it's the same thing with ALBW. People like it for everything beyond the connections to LttP.
the last TP thread was like a week ago.
>Wind Waker has good sidequests though.
Outside of getting a house on an island, playing romantic postman and spying on Mila, there wasn't much.
Water temples are the only time 3D Zelda have ever really challenged spatial reasoning. The same can be said for dungeons like OoT's Water Temple and MM's Great Bay Temple.
>Nah dude, WW is straight up a collect-a-thon
Not really. You quoted five sidequests. There are over twenty in the game.
>TP didn't have a ton of side quests because much of it was done though story interaction, and what was done was pretty memorable like wrestling gorons and snowboarding with yetis.
The Goron and Yeti activities are mandatory setpieces, not sidequests. You also can't use the excuse of "oh well TP just wasn't designed around sidequests" if it bothered to include some anyway. Also this proves just how fucking railroaded and linear the game was all throughout.
It was actually a few hours ago, but the OP had the same pic and headline as always and the thread died quickly. Some creativity would've been appreciated.
yea. the game tried too hard to be a spicy OOT, and had no originality
I remember playing TP for the first time when it released and cringing hard when they ripped off the Forest Temple's gimmick in Arbiter Grounds.
>There are over twenty in the game.
And like I said, some are so short and insignificant they barely count as side quests.
素晴らしい bait ですね〜
>getting the cabana
>hooking up a couple
>spying on Mila
>frightening the weirdo at the shop
>helping the rich and poor families who later switch places
>spying on Ienzo and his secret lover
>playing hide and seek with the brats
>going to the auction at night
Probably more I missed but Windfall had quite a bit of stuff to do.
>but Windfall had quite a bit of stuff to do.
That's because Windfall acted as the Castle Town of WW. There's not a lot of people living in the GS.
The only one you gave an example of was the Windmill repair one. The majority of sidequests in WW are just about as lengthy as most other Zelda games.
That's because of the setting, although Outset, Forest Haven and Dragon Roost had some NPCs and sidequests too.
>The majority of sidequests in WW are just about as lengthy as most other Zelda games.
The sailing makes it seem longer, fortunately we have the sail.
I've seen more Skyward Sword threads than TP threads.
DS Zeldas aren't 3D Zeldas, numbnuts.
>go to castle town
>bunch of NPCs
>you can actually only interact with a few
>only 2 of them provide you sidequests
Jesus Christ that was such a big disappointment. Twilight Princess is the Bioshock Infinite of Nintendo with all the removed content from the trailers they released
youtube.com
Fucking disgrace
This. TP will always be shit
>all the removed content from the trailers they released
You talking about the black lizard monster?
I agree with you about PH. I didn't like it at first but I think the game has aged oddly well.
ST sucks ass though. The overworld is literally on rails, and the master dungeon gimmick PH had became pointless in ST since you can just skip to a new area every time you visit which kinda just renders the whole concept moot.
And the town in TP really doesn't have much in it.
>A shop you can't use
>Another shop you can use but is sort of pointless anyway since some dumbass thought a shop where you only have to pay 1 rupee for potions and lantern oil vailable like 30 minutes into the game was a good idea
>A minigame which closes for about half the game
>Agitha and the Fortune Teller
And that's pretty much it
You forgot the STAR tent.
I remember almost shutting the game off when I got to the castle town in TP, and at the time I was a Zelda-obsessed teenager. It was one of the most blueballed experiences I've ever had playing this series.
ww has the best music and setting, and also some of the best art.
It also has a great feel to it
underrated soundtrack, i like most of the ambient tracks especially
All that stuff except 1:07 and 1:15 make it, but even then the former does become a boss.
At least Windfall actually felt like a proper Castle Town. Twilight Princess's version was a joke.
Zoomers will never understand the disappointment TP caused to Zelda veterans. You couldn't even explore the moat surrounding castle town.
I think that's what the user meant by "minigame which closes for about half the game" since I can't think of any other minigames that Castle Town had that fit that description
>Twilight Princess's version was a joke.
Nah, waking into that courtyard with the fountain and seeing all those people come and go. It felt like an actual establishment.
Wind Waker needed more spread out sidequests though. I felt so cheated by the lack of another big island. Especially since Forest Haven is barely even a third of the way into the game.
Skywar Sword was so forgettable even you couldn't remember it!
But that doesn't make any sense considering it's available to you the moment you step into CT provided it's daytime (I think). He probably meant Giovanni who's available after Zelda saves Midna.
>forgettable
>when it features the best character in the franchise
Nah.
>You couldn't even explore the moat surrounding castle town.
What are we even going to find in a moat? golden bugs and rupees?
That's true, almost forgot about that one. I need to replay both HD remasters at some point but I'm paranoid they'll get ported to Switch by the time I do start one of them
I meant STARS closing after you beat it the first time (Though I may be wrong and he might let you play it for fun until you get the double clawshots)
That's the best Zelda game honestly.
The fact that you could actually access it. fucking OoT let you do that despite the fact that it's a N64 game
That's the worst Zelda game honestly
>Though I may be wrong and he might let you play it for fun until you get the double clawshots)
This. He actually does let you play it but he rigs it so you have a harder time beating it.
Did TP kill your family? I'm lookin at the amount of ips to posts in this thread and I've only made two posts counting this one.
>The fact that you could actually access it.
It's a fucking moat, there's nothing special about it. If it was the area around Snowpeak getting cut off, than yeah we'd have a problem, but a moat isn't game changing.
I can't wait to buy Twilight Princess HD when Nintendo announces it.
I don't understand who anyone, especially today, can play TP with a straight face and go "Yep, this is the best Zelda game of all time". Maybe if you're REALLY into the aesthetics of its dungeons, but even those were mechanically lacking in a lot of areas.
I like it because it felt like an adventure. Seeing Link go beyond mute character for the player and do shit like this made me like it a lot.
He's not wrong though. I'd rather be able to access the moat than have an artificial barrier preventing me from going there. There's nothing more atmosphere-shattering than invisible walls.
Best aesthetics. Best monster designs. Best waifu. Story is best of any Zelda game I've played too.
>At least Windfall actually felt like a proper Castle Town.
Except it didn't. Not only because the quests were monotonous and used the same NPCs too much, but it's not a castle town.
Also, being a "castle town" is not a staple of the Zelda series. Just Ocarina of Time clones. And this is exactly why it gets stale. Because the 3D games kept doing it over and over. They should have spread all those quests over the 40 islands in the world instead of putting them on one island.
But as it has already been said, Midna is the only good thing about playing TP. And a 60 hour game isn't worth playing just for an hour or two of companion dialogue.
What the fuck do you even mean you retarded faggot? Exploring more stuff makes the world feel more believable. There's nothing to that degree in TP. The fact that OoT did exploring better than TP despite releasing on older hardware is disgusting
What makes it worse is that the ledges preventing you from exploring the moat aren't even that tall. Aonuma is truly a fucking hack when it comes to shit like this
None of those have anything to do with the actual game design, though, which is frankly mediocre for a Zelda title.
But Ocarina, Skyward and BotW did the same stuff. Actually, even more of it.
It's better than Breath of the Wilds.
Midna certainly is not forgotten.
May I ask how it is mediocre?
>Best monster designs
Get the fuck out of here
>music, design and character has nothing to do with game design
>Best aesthetics
yikes
A link between worlds called
Nothing wrong with it. Looks like a monster.
Because botw is unforgettably awful
It's a game first and foremost. Being dragged around by the story is okay but it's nice to have things actually test what you've learned during the game...like the whole swimming mechanic. Considering how not awful swimming is in Twilight Princess it would have been cool to have more places where it was useful.
But that's the entire game in a nutshell. All couldhaves.
Twilight Princess doesn't excel at anything. It's a mediocre game through and through.
wand wanker babbies coping yet again itt
>Twilight Princess doesn't excel at anything.
Best Link and companion.
a monster with an awful design
>Except it didn't.
Except it did. NPCs that you could actually interact with and do sidequests for that involved getting to know many of them on a personal level is something I'd take any day of the fucking week over TP's lifeless robots strutting around in the town center. Castle Town sucks because there's nothing to do in it and there's no sense of immersion because you can't access everything there and nobody feels like a person.
>They should have spread all those quests over the 40 islands in the world instead of putting them on one island.
They didn't put them all on one island, but even if they did, it's a hell of a lot better than anything TP had to offer.
>only people supporting TP in this thread all have the same arguments
>its dark
>its "mature"
>best aesthetics>best story
>Midna is best
And the only argument that's close to being true is Midna. As usual, TP fans prove all they care about is cutscenes and visuals. When Zelda is suppose to be about exploration, item progression and NPC interaction.
The series you want is called Final Fantasy. It didn't work when Nintendo tried to turn Zelda into Final Fantasy.
>monster with an awful design
How is it awful?
This.
cope
>>its dark
>>its "mature"
Nobody but you made that inference. Anybody who's played TP knows that anything but that. Shit is as lighthearted as OoT.
WW had a better much more mature story
>The series you want is called Final Fantasy. It didn't work when Nintendo tried to turn Zelda into Final Fantasy.
Explain further
god damnit i think im gonna play wind waker again, loved that game
Bokoblins have never had a good design and were a shitty addition to the series, they exist to be fodder in a series already bloated with fodder enemies
>If it was the area around Snowpeak
I bet there was an area in Snowpeak that was cut off since it's a literal line without any branching paths
>he fell for muh wind
>doesn't excel at anything
>posts one of the most memorable scenes in the game that captured the perfect amount of tension and was one of the most emotionally compelling loz moments to date
>They didn't put them all on one island,
I was referring to the list of things you named, which were all the quests on Windfall Island. That aside, well over half the of the quests you do on the overworld are tied to an NPC on that one island. Sure, sometimes they send you to search another island. But you're still getting the quest from Windfall. This makes you go back there so often, I got tired of the music and NPCs there. Which is a bad sign.
>but even if they did, it's a hell of a lot better than anything TP had to offer.
Oh, I have no love for TP. Wind Waker is still better than that game. TP also has some of the same problems. The NPCs are even more bland than the ones in WW. And you keep going to the same few HUB areas and getting quests from them. Same in Skyward Sword as well.
Still rather play it than skyward sword.
>Wind Waker is still better than that game.
Imagine thinking something like this.
i have to say that botw bokos are well designed and actually feel like they have a personality
We get it, you have shit taste.
>That aside, well over half the of the quests you do on the overworld are tied to an NPC on that one island.
That much is true, but at least it's something which is what I was trying to say.
>Wind Waker is still better than that game.
Agreed. I have plenty of problems with WW myself but I do think it's better than TP.
It was memorable because it was such a cringe worthy piece of shit
>generic goblin design with big flappy ears
>good
i wasn't even the guy you were talking too
I can't play any 3d Zelda past OoT anymore. I don't have this problem with most of the 2d games. I just can't bring myself to play them anymore.
They're easily better than the garbage this user posted
Nah it had soul. You want real cringe? Play BotW without the Kino dub (Latin) and do the English one instead.
This guy claimed TP is better than WW because Wind Waker is "too childish." This, and the rest of his argument, is implying TP is good because its "mature" and "dark."
Outside of this thread, these same points have come up many times. Reggie himself, when revealing Zelda, specifically said "it's the darkest game Nintendo has ever made." As if that's suppose to be some hype point. Sadly, it was for a lot of fans.
The irony though is, Ocarina, Majora and even Link's Awakening were already more dark in both tone and visuals. TP just put a brown/grey filter on a poorly lit world, and a lot of black twilight junk, and called it "dark."
>It gets too much slack for operating on a good premise and never enough criticism on how it fell short in realizing said premise's potential, and it indeed fell VERY short.
Are you fucking serious? Wind Waker is CONSTANTLY shat on for its failed potential. Like, all the fucking time.
Comparatively, the problem with Twilight Princess is that just an hour into the game you quickly start to realize you're being railroaded and there's no potential to realize at all. The entire game is literally designed to be a forced setpiece and little else.
It's not considering looks like a monster.
majora's mask is specially awful. such a bland game liked by autistic hipster and contrarians with shit taste
>Are you fucking serious? Wind Waker is CONSTANTLY shat on for its failed potential. Like, all the fucking time.
Only in Yea Forums threads, fags on the internet and real life fallate WW to no end despite being the shittiest 3D Zelda.
cringe worthy piece of trash like the twilight princess cutscenes can't have soul. twilight princess is the definition of soulless since the game feels like it was designed on autopilot mode without any care.
zelda cycle
isn't all, he's just one dude who doesn't speak for all. Plus most take the game at face value and come to conclusion that it's edgy.
Wind Waker having failed potential doesn't make it the shittiest 3D Zelda. You retards have no idea how this shit works if you'd honestly rather play a game with ZERO potential than a game with half-baked potential.
>shittiest 3D Zelda.
Twilight Princess is shittiest 3D Zelda. Wind Waker actually has a soul. It's not surprising that TP cucks like you are butthurt about it since they are soulless brainlets that have shit taste and lack any subtlety
>seething this hard
TP and MM are the gifts that keeps on giving.
SS
>ul. It's not surprising that TP cucks like you are butthurt about it since they are soulless brainlets that have shit taste and lack any subtlety
WWcucks are the most thinskinned faggots on this board, holy shit. :D
Yes they are specially from a gameplay perspective
i over hyped it. the wait during the summer before its release was fucking terrible, but thats my fault.
I dont get hyped up for games anymore like that.
>implying there haven't been retards saying SS is amazing
>moving the goal post
Keep crying TP cuck.
>WWcucks are the most thinskinned faggots on this board, holy shit
Nah, those are the OoTards.
fuck this harem shit
Zelda started out focusing on free roaming exploration, item progression and NPC interaction. Gradually over time, it began focusing more on story, linear progression/zones and set pieces. In large part because guys like Koizumi and Aonuma care more about story (they both intended to work in film before getting hired at Nintendo). TP is the culmination of this change in direction. This gradually made Zelda more like a Final Fantasy game.
ALBW and BotW has now flipped it again and gone back to the classic Zelda formula. And the people who grew up thinking Zelda should focus on story/cinematics are flipping their shit. While the even older people who started with classic Zelda are happy (with a few exceptions like BotW lacking dungeons).
That's the power of garbage like Twilight Princess. Ruining user's dreams with such filth.
Yeah TP and Wind Waker are the worst Zelda games OH WAIT what about the Cdi games lol
>Keep crying
>after WWfags shit themselves like
Lmao WWfags are God's clowns on earth.
>they both intended to work in film before getting hired at Nintendo
I feel like these types of faggots pervade the industry far more than they should.
>That's the power of garbage like WW.
ftfy
>having to bring up the CDi games to take attention away from how bad TP is
Koizumi is not a faggot, you zoomer fuck.
Twilight Princess lacks any merit and Aonuma is a spineless faggot for catering to the autistic edgy fanbase that wanted a MATURE zelda and not sticking to his guns. The game isn't even mature since it's piss easy and treats the players as if they were retards with the handholding
Right I think I get you now.
So in the same way Final Fantasy drifted away from it's roots Zelda was doing the same and in both cases it was for the worst?
>edgy
Based dumbass.
To be fair, they got hired when games were still niche. Koizumi in the NES days and Aonuma in the SNES days. And the trend in the N64/PS1 era was to make games more like movies.
But yes, people like that (especially Kojima) should just go fucking make movies. They have enough fame and money to get into the industry now.
>WW making TP cucks SEETHE 15 years later
Your shitty game isn't even represented in the biggest smash game of all time. COPE
That is some obsession.
>dragging a completely unrelated group of fans
yikes
but TP link ganon and zelda are in brawl?
That's the thing, I don't think FF drifted away from it's roots. It's goal from the first game was to be cinematic and story driven (though it doesn't seem so when you play the early games). So FF transitioning into FMVs, more dialogue, QTEs and linear paths is actually pretty expected, if you wanted your series to focus on story and cinematics.
Zelda on the other hand, shouldn't have.
OHNONONONO HAHAHAHAHAHAHAHAH WHY ARE WWFAGS SO OBSESSED
boards.fireden.net
Termina is nice. Good mix of easy to traverse areas and actually dangerous areas liek woodfall or pinnacle rock. Ocarina is just a glorified hub world and Twilight Princess is so badly designed you pretty much have to warp to get around.
No, I'm really not kidding. I lived out in the bumfuck middle of nowhere growing up. The only time I saw brick buildings were when I went to the grocery store with my parents. All I had was books, old vidya games, and the great outdoors.
When I found out Halo had books i had my mom get as many of them as possible for Christmas. I still have them somewhere.
>this random as fuck and cringeworthy scene that had no effect in the story and didn't even let you fight a shadow link despite the tease
it's shit
Ultimate easily outsold brawl after only a couple of months you dumb fuck
>>this random as fuck
Please tell me you have a handler to take care of you.
Right right.
Then yeah I do agree with you on that.
Termina Field is an awful over designed area with no subtlety at all. It feels cluttered and has no natural flow to it. Also the lack of interconnected areas between hubs is lame as fuck
>calls OOT a glorified hub world when MM is a hub world
TP characters got represented in two Smash games. And I hated it. But it's still a fact that TP was in Smash more than any other Zelda except Ocarina.
Thank god Ultimate fixed this.
And Midna was in Ultimate meaning TP got representation on the best selling SB game. WWcucks btfo'd.
>Thank god Ultimate fixed this.
Only Ganondorf and Zelda, BotW Link is a faggot.
Do i have fans ?
>TP fag trying to talk shit about hand holding
I hope not.
on the subject of Smash and Zelda
>Temple still hasn't been integrated into the actual 'lore' of the series
I know there's been flying ruins in the games for decades but they should put it in as an actual place
You took a steamy dump on Ezlo so no.
So now that the dust has settled and we know TP wasn't a good game... how would you fix it? Is it possible to fix it?
>dodging the main point of the conversation
kek
Link in BotW is literally the best he's ever been you retarded faggot
>better bombs
>better side b
>better nair
>better grab
>one of the fastest fall speed in the game
stay BTFO faggot
3D Zelda's pretty much get worse with each iteration.
OoT > MM > WW > TP > BotW > SS
But yea I'd agree it's the most forgettable. Definitely not the worst at least.
dodging the fact that the cutscenes in Twilight Princess were cringeworthy garbage? That is a well known fact to anyone with a brain.
>we know TP wasn't a good game
According to WWfags, but they don't know nay better.
>Is it possible to fix it?
It is and it's not hard, and that is the most infuriating part about it. You have the this nice clay sculpture to make anything you wanted, but Aonuma chose not to. Just let Koizumi remake it.
>According to WWfags, but they don't know nay better.
I don't even like WW. TP is a fucking awful game to anyone that isn't a blind Nintendo fanboy
>Link in BotW is literally the best he's ever been you retarded faggot
Nah OoT and TP Link were better cause they weren't tranny fucks like BotW.
>still no way to play ANY 3D Zelda on the Switch besides BotW
Bravo Nintendo, it's like they want us to pirate and use emulators.
Link got improved in Smash 4. I enjoyed playing him for the first time since 64. And Ultimate is basically Link from Smash 4 with new bombs, better grab, better hit boxes, stronger aerials and faster movement. He, like almost everyone except my main Luigi, got buffed.
>he cutscenes in Twilight Princess were cringeworthy garbage?
Lmao, you're still dodging the main point user. That cutscene had a purpose but you're too much of a brainlet to stop and listen.
>TP is a fucking awful game
>fucking awful
user calm down, the game is anything but fucking awful.
Even Worse. OoT Link is based on Titanic era Di Caprio (aka a massive faggot) and TP Link is based on fucking Peter Pan. Literal fags
You improved on almost everything TP tried to do. Better characters, better dungeons, better items, orb collecting was more fun, better side quests, etc. But those things were still not what Zelda should be.
That said, you still had two weaknesses compared to TP. Even more story and a worse companion. And you didn't fix the linear zoned areas.
>aonuma cutscenes
>having subtext or any subtlety
yikes
>Literal fags
Like BotW Link who was design to be gender neutral as fuck to sell to women and fags. Soulless and gay.
>You improved on almost everything TP tried to do
It didn't, the game is still a shitty Simon Says knockoff.
Hasn't Link always been based on Peter Pan?
>Empty Field
>Way to many shortcuts even when you get the warp songs
>Really in no danger of dying on the overworld ever
Sacred Forest meadow and the Desert really excel at what I think Ocarina's world should have been like. Something they promised in Skyward Sword but totally dropped the ball by making it too inconvenient to traverse and having warp points everywhere.
>confirms he didn't pay attention to the cutscene or my post
Based retard.
>gender neutral
The fuck? BotW Link is literally a chick magnet you stupid fuck
>outs himself as a massive brainlet
based subhuman
>TP fans can't make a single reply with actual examples or without attacking the poster
You sure changed everyones mind.
Only TP and SS Link look like peter pan
they wanted to make a dark Zelda game after backlash towards WW which was bright and colorful
Straight from the man himself. Face it, BotW Link is a faggot and all those BotW art thread prove it.
nintendoeverything.com
went a different route and created a version of also
>Link that was more masculine” with Twilight Princess , but “went back to the drawing board and decided Link should be a more gender-neutral character” after that title.
TP Link was too Chad.
A lot of girls, ESPECIALLY in Japan/Korea, like feminine boys. Aside from this, it's an ongoing joke and plot point in BotW that Link can pass as a girl. They made him gender neutral on purpose. But only his outward appearance. Not his personality and actions.
>brainlet who can't pay attention or read calls other brainlet
Clown world indeed.
Game had a lot of soul actually. The only problem was the huge amount of hallways and narrow paths you had to run to get to it.
Link has been a bishounen since OoT you fucking zoomers.
>bishounen
I'm not a homesexual, please keep your terms to yourself ma'am.
I kinda envy you, I wish I never discovered the internet I reached adulthood
Ah, ok
Honestly just wish we could get another game with ALBW Link, in terms of child Links I prefer his design over WW. I doubt we'll ever get it though
He really was, makes me glad I could just have BOTW Link wear his tunic the entire game
>after backlash towards WW which was bright and colorful
They wanted the game Nintendo promised them back when Spaceworld teased what Zelda could become.
Girls liking a character doesn't mean the designers intended him to be Bishie. Also, you have incredibly masculine characters in Bishie manga as well. It's one of the three main types. BotW Link is just another of the three types.
Twilight Princess is the definition of generic. The game does nothing to move the genre forward and it's creatively bankrupt. It's soulless by default.
you probably are an actual faggot since you get so triggered by petty stuff like that
>still no third Hero of Time game where Link gets to reunite with Navi
>the only time Ganondorf ever used the sword is fucking Smash
it ain't right
Google entitlement complex, it will help you in life
>seething his hard because his favorite link is soulless as fuck
Glad to be me and not you. :)
>god tier dungeons
>god tier boss fights
>dat snowboarding
>dat comfy af fishing hole
>illia
nah
Who the fuck are you even kidding? Link has always appealed to women and fags hence all the fucking degenerate artstyle.
Well, you're wrong or didn't really play the whole game. It has some major flaws especially in the early game, but it gets some very soulful moments in the game later down the road.
it's just retarded zoomers who weren't even alive when OoT first released. people were complaining back then because link looked too pretty
>Link has always appealed to women and fags hence all the fucking degenerate artstyle.
BotW was gayer than the rest. He was intentionally made with the gays and women in mind. I doubt they had the queers in mind when making OoT or TP or SS.
>it ain't right
OoT part 3 needs to happen now. It's not fair.
>literally opens the door for you and gives you the exact location of the item
That was so fucking shit
I'l agree with everything, especially fishing, except for the boss fights except Zant and Ganon.
>OoT part 3 needs to happen now. It's not fair.
Let OoT Link rest. He's had a hard life.
autistic fujos have been a thing in japan for decades you retarded faggot. get a clue
That's not wind waker.
I was promised by then a good Zelda but got WW instead. I was cheated.
Fujo existing is not the point, BotW Link being soulless pandering is.
dungeons in twilight princess are garbage and the proof that zelda fags prefer superficial shit like "atmosphere" over actual good level design. the boss fights are also a disgrace since they are so easy and die after 3 hits. skyward sword did both better
Oh, pardon me, just the only friendly undead swordsman passing through on my golden phantom wolf form in my misty ghost dimension, making sure the combat in the game is unique and more in depth to any other zelda game. I'm sorry if this is too generic for you, like that time Mido taught Young Link how to shield bash in the lost woods, it's clearly been done so many times in the series before.
Fuck off.
Skyward Sword and Twilight Princess are great games. Skyward is a little better. Both are above an 8.5 by any respectable metric.
Yeah, I agree
>they are so easy and die after 3 hits
literally every nonganon zelda boss ever, retard
BotW is way better than TP, you fat fuck.
learn to read you retarded nigger. they purposely decided to make link prettier in previous zelda games too to appeal to that demographic. this isn't a new thing. you're simply being a biased faggot incapable of dealing with facts
>skyward sword did both better
Oh boy I can't wait to fight Sully from Monsters Inc and then the Imprisoned for the hundredth fucking time.
>TP
>good combat
Get the fuck out of my face. Your simon says combat isn't good and offers no versatility at all.
>they purposely decided to make link prettier in previous zelda games too to appeal to that demographic.
Yes, thank you for proving my point.
Skyward Sword dungeons are nice but their puzzles are patheic.
>Water puts out fire oh wow 4D chess Rick and Morty level puzzle solving
>Second last temple
The final one is pretty cool though. Mainly because I suck at spacial reasoning shit like remembering where doors are on a giant 9x9 grid.
>Your simon says combat isn't good and offers no versatility at all.
He's not talking about Skyward Sword user.
Once again, all TP fans care about is "atmosphere." Not gameplay, interaction, exploration or all the other things Zelda should be about.
Most bosses in SS are not like that you autistic TP faggot. Play other zelda games instead of liking such a basic as fuck piece of shit game like TP
I have, but nice ad hominem
Also the most inoffensive. Game is just there. Even Okami was better lmao
>all TP fans care about is "atmosphere."
>user literally talks about the combat which is gameplay
Based dumbass.
what more gameplay do you want then spinning around a tomb on a beyblade, zipping around like spiderman, commaning giant statues like chess pieces, and running around as a wolf?
maybe the most fishing hole options? the most attack options?
>directly refer to gameplay in my post
>TP fans don't care about gameplay
Oh boy, I can't wait to do the same 5 sliding block puzzles in a row, then 5 of the same cannon shots, then 5 enemies. And oh look...the dungeon is only half done. Sigh, when do I finally get to the boss?
That's how every dungeon in TP felt. SS felt the opposite. The fun part was the dungeon, not the boss. And even then, I'd say the fire boss was better than any boss in all of TP.
compared to the trash puzzles in twilight princess they are a breath of fresh air.
When will she come home...
>Even Okami was better lmao
It wasn't, but the fact that TP outsold it and Okami bankrupt it's devs and made Krillin seethe was pretty funny.
>Sully
It was more like the spawn of Mike and Celia, but yes
>TP
>Simon Says combat
I've heard this used for SS, which I can understand, but TP? What? I don't see what makes TP combat like Simon Says
based and redpilled
cringeworthy as fuck
>god tier dungeons
Only if you prefer style over substance and only care about fancy aesthetics and setpieces.
>god tier boss fights
See above. Only Stallord was any fun, the rest were piss easy even by Zelda standards.
Play better games.
>what more gameplay do you want then spinning around a tomb on a beyblade, zipping around like spiderman, commaning giant statues like chess pieces, and running around as a wolf?
Actual exploration rather than being led on a straight path to a story cutscene. Items have use outside the dungeon you find them in (aka item progression). Better puzzles. And the wolf segments were shit, so don't have a mechanic like that at all.
cringeworthy retort
>Oh boy, I can't wait to do the same 5 sliding block puzzles in a row, then 5 of the same cannon shots, then 5 enemies. And oh look...the dungeon is only half done. Sigh, when do I finally get to the boss?
Yeah I hated SS too. The Simon Says combat was boring then as it is now.
I haven't played Skyward Sword, and I often forget it exists.
No, fuck you, i remember every single temple and their gimmick, dungeon design was simply amazing in this game.
>samefagging this hard
Is this bait? here's your shitty combat bro
youtube.com
theres a giant sand desert around arbiters ground that you use the spinner to travel around, does that suddenly not count? Does hookshotting around rocks for Pieces of heart suddenly not count?
>Actual exploration rather than being led on a straight path to a story cutscene.
I cant think of what youre possibly referring to, you can travel all around hyrule field after you open the gate early on
"Yikes" me again and I'll drag you too, Twittershitter.
>samefagging this hard
ohnononononono
The whole Knight and the "enhancements" he gives you is both optional and just visual window dressing.
All of the dungeons in SS had a completely different level and progression layout unlike the dungeons in TP. The puzzles in TP were also basic as fuck and had no creativity for the most part unlike the puzzles in SS
I want you to name me a single zelda boss in the 3D games that is hard
just name one, and I'll tell you why youre wrong
So at best, you're saying both TP and SS are equally bad. Got it. I agree.
>Generic enemy in the open field outside the starting area
It's a good thing there's enemy variety and mini-bosses to actually challenge the player after the first 10 minutes.
That's more on the enemy Ai than the combat itself. Nobody has a problem with the combat itself, it's the weak shit enemies.
nice paint skill samefag
why would you hookshot around rocks for pieces of heart when the game literally never presents a reason for you to die?
You can get one shot on 3hc ganon hero mode, sure, but you are never compelled to git gud.
all enemies in TP are fucking slow as hell
>theres no exploration
>why would you go around looking for out of the way collectibles?
jesus christ, dude
>All of the dungeons in SS had a completely different level and progression layout unlike the dungeons in TP.
Just the desert stage. Everything else was subpar.
Based. Sandship and Ancient Cistern were way better designed than ANY dungeon in Twilight Princess. I'm no Skyward Sword fan but at least it occasionally has its moments of mechanical prowess while TP just relies entirely on surface-level window dressing.
No SS' Simon Says combat is bad. TP is good.
>window dressing
what does this even mean
>TP
>having any challenge
TP is a brain dead game without any actual difficulty. Aonuma thought he was making a mature game and he ended up making the easiest zelda game ever.
>Aonuma thought he was making a mature game and he ended up making the easiest zelda game ever.
He did make the easiest game ever and it's called WW.
Have completed and enjoyed every overhead zelda beside the oracle games and the ds games, are all four of those suggested? I hear pretty good things for the oracle games, both seem well regarded, but I'm not too familar with the ds games
everything in tp was subpar hence the mediocrity
not the guy you originally replied to. i'm saying there is no reason to do any exploration in TP because the game never compels it. it's straight up not a good game.
why get the golden bugs? why collect any bottles? why get hidden skills? they dont fucken matter.
whereas in BOTW you collect ancient arrows to send shit to the literal void. stasis+ breaks the combat. remotebomb+ ups the recharge. so on and so forth.
>you can hope, you can tie the rope, but at the end of the day you simply must cope.
cope you fucken bugmen reddit.com
all this criticism of the enemies in TP really makes me wonder if people ever even played WW
I cant remember a single time I was ever having trouble with an enemy
>surface-level window dressing
What?
None of the games beside the first two are remotely difficult.
TP is simon says as fuck since all of the enemies telegraph their moves so blatantly
100% NEVER matters in a game, you can 3 heart run OoT, MM, WW, BotW, SS(6 heart, I guess), and any of the 2D's
you do it because its fun to upgrade
Anyone can do a superslide wherever and whenever they feel like it and it's far more reasonable to execute and control. Literally all you need is a bomb and can do it anywhere.
Not to mention it's overall far more useful to a normal player because fast travel exists in botw and mostly negates the need to travel such long distances outside of speedruns
>t's straight up not a good game.
user, put the keyboard down. Everyone is shitposting to the point of complementing SS. TP and WW are flawed games but not outright bad.
Oracles are worth playing if you liked LA and ALTTP and are what I'd consider to be the last truly great Zeldas before the series started going downhill, DS games aren't worth it unless you really, really want to see WW Link's story to its conclusion
I don't need to, because there's a difference between "easy" and "babby easy". TP's bosses are babby easy. They're trivially easy. They're insultingly easy. I don't think I've lost more than a couple of hearts to any of them.
But at least Stallord was a fun little high speed chase, as easy as that also was.
That doesn't explain why Twilight Princess was specially easy despite the fact that it was marketed as a more MATURE zelda game back in the day
>since all of the enemies telegraph their moves so blatantly
That's literally SS. Simon Says is paired with SS for a reason.
>fuck TP for having easy bosses
>who cares the other games have easy bosses too
fast travels also exists in oot
Thanks, I couldn't get into any of the 3d games beside OoT personally.
>an adroit but superficial or actually misleading presentation of something, designed to create a favorable impression.
Literally the first result in Google, you dumb zoomer niggers.
>Mature equal difficulty
GTA SA was probably too hard for your candy ass.
>That's literally SS
That's also literally TP.
The house is empty but the window looks pretty so it attracts mentally deficient morons.
>he lost ANY hearts to TP bosses
yikes so the people actually discussing this game are fuckin retards. stop replying any time
have to learn it at integral moments in the game retard.
shut up retard
shut up
shut hte fuck up you braindead fuck
>misleading presentation of something
again, what is this supposed to mean. Arbiters grounds is supposed to emualte a tomb
it has quicksand, scarabs, hieroglyphics, and skeletons, how is that not a tomb?
it was certainly a better game and also harder than a trash game twilight princess
Read my post again, zoomie.
>actually misleading presentation
When the fuck did TP mislead anything?
off yourself you autistic brainlet you aren't making any sense with your autistic faggotry
I am, you dont have an argument or youre too embarassed to actually name one
t.
>these cucks couldn't beat SA
Lmao candy asses
Holy shit, do your family a favor and look up how to tie a noose already. Think of all the people better off without you.
This is the mind on Wind Waker.
The DS games controlled by the Stylus tapping where you want Link to walk. I wouldn't touch them with a 50 ft pole just for that fact alone but eh you might like it.
wrong person?
TP's dungeons are misleading in the sense that despite their grandiose, sprawling looks, they all have terrible level design, identical progression layouts, braindead puzzles and very little actual challenge in terms of combat or navigation. They're all focused on aesthetics and setpieces with very little in the way of actual substance. They mislead in a gameplay sense, e.g. the only thing that truly matters in videogames.
beat it on ps2 back in the game too you retarded tp faggot
So did I but you're a still a candy ass user.
But it's in the top three 3D Zelda games, along with OoT and MM. TP has some of the best dungeons in the series.
You're not reading. You don't know how to read. I didn't even imply other Zelda bosses were hard, only that TP's were the easiest.
All I got from this is WW is the ultimate glass house Zelda.
I dunno, I thought zooming around on the spinner along the walls was pretty rad
and navigating the mansion in different rooms and returning to the soup bowl was pretty innovative for zelda dungeons
And the goron mines let you walk on the walls and ceilings, another thing thats never been done before
i would say it would be links crossbow challenge or zelda 2.
nah i'm not the one that enjoys basic soulless shit like twilight princess
ok, I'll make this easier for you
name a boss thats more difficult than TP's
TP wasn't soulless user. I wonder how many of those 460+ posts are you just repeating yourself. lmao
Most 2D Zelda bosses, particularly AoL's bosses and Vaati
Gyorg
Thunderblight Ganon
Dark Link
Hell, even Demise is harder than every single TP boss fight and he's not remotely hard either. Next.
WW has the tutorial section, which then leads you to believe you're going on an awesome pirate adventure. BUT NO! After a rope swinging tutorial (seriously?) the game then TAKES YOUR SWORD AWAY FROM YOU and tosses you into a forced stealth section in a game and in a series that has never and will never be about stealth. Then, after this fuckery, you're saved by a deus ex machina in the form of a fucking talking boat. However, even though the boat was somehow able to get you from the Forsaken Fortress to the town island, it cant go anywhere else unless you buy a sail.
So now you have to dick around a town getting rupees until you can buy a sail and meet up with that jew motherfucker tingle. It's like that bullshit in OoT where you have to buy the shield before Mido's bitch ass will let you go to the Deku Tree, only worse. Then after you go through all that tedium you're finally all set to explore the high seas! BUT NO! The game FORCES you to sail in a straight line with no deviation to the first dungeon, and won't let you go until you complete it. You don't get any "freedom" in this game until about 5+ hours in. This entire game has tricked millions of people into thinking its about freedom and exploration, but its all a sham. The ocean is a flat blue square. There's nothing underneath. Many islands have nothing of interest on them. Several are copy pasted, or you just go there once and never have a reason to again. Some have literally nothing on them at all.
Cut content everywhere, Jabun just handing you the orb for completing a glorified cannon shooting minigame is a slap in the face, and the triforce chart bullshit is insulting. That ghost ship? Oh you just fight come enemies, just like every other submarine, fuck you. The game is laughably easy even for a Zelda game. Combat is either mash B or hold R then press A when the QTE prompt tells you to. Oh by the way THIS IS HOW YOU KILL GANONDORF WITH A QTE. Wind Waker is shit and so are the people who defend it
>Phantom Hourglass has Linebeck
>Spirit Tracks has Ghostie Zelda
And Twilight Princess has Midna. Checkmate, atheist.
>gyorg
>hard at all
I dont even know what to say you at this point. Not only did the remake give him a giant fucking eye in his weakpoint but he cant even fucking hit you
>Hell, even Demise is harder than every single TP boss fight and he's not remotely hard either.
That fight was so disappointing compared to TP.
>I dunno, I thought zooming around on the spinner along the walls was pretty rad
Brainless and ultimately pointless.
>and navigating the mansion in different rooms and returning to the soup bowl was pretty innovative for zelda dungeons
Glorified fetch quest that contributed absolutely nothing to the actual mechanics or design of the dungeon.
>And the goron mines let you walk on the walls and ceilings, another thing thats never been done before
Slow as shit and actually one of the worst parts of the entire game.
You don't even want a discussion, you just want to shit on the best 3D Zelda post MM. Sad.
She only becomes hot at the end though.
>Brainless and ultimately pointless.
youre right, navigating the dungeon and being the way to actually move around when fighting stallord is definitely pointless
>Glorified fetch quest that contributed absolutely nothing to the actual mechanics or design of the dungeon.
yah, other than brewing the potion that reunites the fucking yetis, you moron
>Slow as shit and actually one of the worst parts of the entire game.
gee, sorry you cant run upside down, user, theres a little thing called the laws of physics
Wasn't talking about the remake. Also you should address the other bosses I listed.
You say this and I'm well aware that this is just some bait copypasta, but the only 3D Zeldas Yea Forums tries to defend with any sort of consistency are TP and BotW and it's always the same stupid bullshit. It makes them the absolute worst to talk about and some retard always has to bring them up when the point of discussion is another game.
*stops being hot
>She only becomes hot at the end though.
Midna was was hot in the soul.
>I-I swear, the large majority of people in this thread that are expressing their hate for the garbage that is TP are j-just samefagging!
Cringe zoom zoom
thunderblight is from a game after
dark link literally. and I want you to focus on this. LITERALLY doesnt even attack you
Not him, but Gyorg and Vaati are easy as fuck.
>I'm well aware that this is just some bait copypasta
>bait
Oh, user...
I'm going to invert that and challenge you to name a boss in all of video games easier than Morpheel
Considering it was pretty easy to pinpoint who was who by the penmanship of the points, yeah.
>Cringe zoom zoom
That was cringe and WWpilled user.
Main quest is eh but WInd Waker has probably the best spread out of side content in the entire series. minidungeons, enemy gauntlets, stuff gated behind every item in the game (Besides light arrows) even the recycled ship hold fights are plentiful. I'll take recycled content over none.
Except the ghost ship. That shit was not worth the effort.
The shocker fist boss from Arkham Origins.
windwaker ganon
Yes?
Shortstack fags need to be hung.
>Yes?
>he's this stupid
Oh, oh user... I'm so sorry.
Faggot
>Hey let's make an exploration-based adventure game
alright senpai
>where you're on a timer
ok
>and if you run out of time you have to start over from the beginning
uh...
>and basically you'll just have to keep doing the same shit over and over again
um...
>and 75% of the content will be lame sidequests
well i guess that's...
>and it will be almost impossible to figure out all the sidequests on your own unless you use a guide, but that's ok because no one will care anyway because like I said they'll be so lame
wait, why would we...
>and we'll call it the legend of zelda, and zelda won't be in it
.........what
Everyone who actually tried playing the game for longer than a couple of hours will literally have those exact same points you fucking retard. Game literally hand holds you for the first 8 hours of gameplay and I didn’t bother continuing playing the “game” after that.
You bet your bottom dollar I am.
WW doesn't try to have aesthetically interesting dungeons except for maybe Tower of the Gods, though. It knows it's a simplistic game.
At least TP has decent combat, unlike most other 3D Zeldas. You're also acting like atmosphere isn't a major aspect of other Zeldas.
yet gets talked about more often than any other zelda besides the most recent one
>where you're on a timer
>and if you run out of time you have to start over from the beginning
>and basically you'll just have to keep doing the same shit over and over again
You can save after major items/songs you dumbass
>ame literally hand holds you for the first 8 hours of gameplay and I didn’t bother continuing playing the “game” after that.
Enough about WW, lets talk about a good game like OoT or TP instead.
Say what you mean or shut the fuck up, what you're taking has next to nothing to do with my post.
>window dressing BAD
>its ok, windwaker wasnt TRYING
Sense when is atmosphere not a legitimate reason to like a game? Yes that undead dragon boss was easy, but it felt fucking epic. Plus if you want more difficulty, just avoid collecting hearts.
I thought Majora's Mask faggets care about atmosphere
Nah, that game is paraded as one of the most explorable Zeldas out there but what is in that game is awful at best. Remember the ghost ship?
I never said WW's dungeons were good, brainlet. I said WW's dungeons aren't window dressing.
Poor wittle zoomie needs to take his meds and learn a little reading comprehensionm
>OoT or TP
>good
The only good thing about them is the OoT speedruns that came out of them and that’s a complete joke now that trannywright happened
>windwaker doesnt try, so its ok
thats what Im getting from your post
>watching speedruns in the first place
And you can't read because you're retarded. I never said WW was off the hook, it's just not window dressing.
>trannywright
???
>comprehensionm
Take your meds.
>Is the biggest and clearest window dressing in the series
>OOT
>bad
classic Yea Forums contrarianism
>465182774
>Defining a whole game by its starting enemy
This fallacy arose in recent years and is the cornerstone of zoomer philosophy.
They're fun to watch to learn about games, the actual record aspect is whatever.