Sony R&D presentation on the future of Playstation VR. Also talks about AR.
Sony R&D presentation on the future of Playstation VR. Also talks about AR
Who gives a shit, it's still going for FIVE HUNDRED AND NINETY NINE US DOLLARS
>being poor
my only reason for not giving a shit is that there isn't even anything I want to use it with
VR is a meme.
>still wasting resources in VR
when will they learn?
>The first is resolution,” Mallinson explained. “This is more pixels per degree. It’s about the sharpness and the clarity of the display. And you have to be able to match what people expect to see today with high definition. I would expect the resolution to roughly double in the next set of VR products.
>I make up lies on the internet
PSVR's aim is to popularize VR by selling it cheap. A PSVR+PS4 combo right now costs the same as any PC VR headset by itself. PSVR2 might cost the same $400 the same as the first one on launch but will quickly drop down in price.
>The second takeaway led us to an obvious follow-up question: Are there plans to modularize PSVR2? Not exactly, but there could be multiple versions.
>“It’s certainly an option,” Mallinson agreed. “I talked about wireless, for example. That’s one easy way to do it. Here’s a wired headset. You can take the wire and replace it with wireless. And then you can have a range. So you can have an introductory model and a high-end model. That’s something we’ve done with PlayStation 4. We could do that with PSVR.”
This.
>Saving the best for last, Mallinson talked about the form of user input that he believes will succeed touch.
>“Gaze tracking — this is the technology that excites me the most,” Mallinson declared. “We’re already beginning to see this in some products on display at industry events. I think it has the greatest potential to change the VR user experience at a pretty fundamental level. I think it was Shakespeare who coined this phrase that ‘the eyes are a window to our souls’. I’ve been a little more prosaic by saying that ‘the eyes are a window to our thoughts’. I think everyone can intuitively understand just how rich human communication becomes when you have that eye contact.”
>“So what do I mean by gaze tracking? I mean the technology to understand where you’re looking in this virtual world. What is your attention point? And then on top of that, we can then layer extra things. We can understand perhaps your attention by measuring pupil dilation. We can do biometrics to understand who you are looking at. … And we can measure your IPD (interpupillary distance) — the distance between your pupils. This is very important to VR because it allows us to accurately set up the optics and the rendering to give you maximum comfort, and to really get the correct sense of distance and scale in VR. So fundamentally, with this technology, we know what you’re looking at in VR. And this allows for countless user interface and user experience possibilities.”
Pretty much confirms that the future PSVR will have eye tracking, and possibly foveated.
Okay but where the fuck is the upgraded tracking of the controllers headset?
That shit was the worst part of current PSVR
Current PSVR was made to work using existing technology and peripherals, namely the camera and the PS Moves. They have yet to talk about tracking but I would assume that the next PSVR will feature invisible light tracking and no external box. In fact, the PSVR External box only creates 3D Audio, something that the PS5 has already confirmed to be capable of internally.
New controllers are a given. I am curious about how they will go about sensors, too.
>Only interested in maybe two VR games
>Can't justify the cost
>Also don't have enough free space in my room anyway
>so much bullshit about VR
>still no games
>wireless
that sounds yummy.
I love PSVR. I've unintentionally had 2 PSVRs scratched due to myself having to wear reading glasses though, so if Sony can figure out a way to make the PSVR for this gen ACTUALLY suitable for glasses instead of lying and saying it is it would be amazing
We had not one but two major PSVR releases this week alone. This sort of thinking comes from people that don't follow VR game news and think there are no games because it's not splattered all over gaming news sources.
so Five Nights at Freddy’s and Golf are a big release ? i bet you think movies-games like Eden-Tomorrow for VR are also games
> 60 GHz wireless
This frequency will probably require receiver be in line of sight.
How much information can be transmitted by such radio waves?
>vita sells less than 15million
>its a failure and is buried
>VR sells less than 5million
> its a success and keeps getting games
Why is sony so stupid? I bet all new games from Japan studio are going to be VR trash.
I was talking about Blood and Truth, which has been one of the most anticipated games on the platform. Not that I'd expect outsiders to know this, either. We had Falcon Age a couple weeks back as well.
Wireless VR requires streaming lots of information. We're talking about a 120hz pair of screens at high resolution. The range might be awful but that's a non-issue compared to having cables.
>enter a new technological market with half-baked technology
>immediately take away 52% market share
>sees all the major tech companies jumping in for a bite
They will stand their ground, that's how high-tech markets work.
>PSVR2
>specs almost as good as the fucking Rift CV1 from 3 years ago
>will surely still use Move controllers
lmao consolefags
>making a presentation to show off shit that became standard four years ago and is now obsolete
Uh, okay? Good for them I guess?
Current PSVR already blows CV1 out of the water and, if this presentation holds any truth, the PSVR2 will easily be on the same league as the Index.
Do not forget that PSVR is the only major HMD with 120hz screens, on top of having the best/largest first party offering, best optics, best screen quality, easiest to put on/off and it's also by far the cheapest option.
Nothing of what he talked about is industry standard right now.
isn't this the shit people memed about Xbox doing with the Kinect ten years ago
That's the actual Xbox patent from the XB1 launch. Some people are terrified of having a camera pointed at them in the living room.
>smallest FOV
>no true 3D
>no real tracking, only limited inside-out when inside-out is objectively inferior to base stations
>not even 720p in each eye
>no manual IPD
>the absolute fucking joke that are Move controllers
>"best first party offering" when no major HMD companies are game developers, barring Valve come the release of the Index
if you're going to advertise can you at least do it during primetime hours so i can be somewhere else
like i wish you luck competing with the standards of 2015 and all but please don't pretend like you have anything on actual enthusiast tech
PSVR is fittingly enough the VR equivalent of a console - it looks shiny, has a big marketing budget, and uses a lot of really ebin buzzwords to sound good
even so, with the Quest existing as it is and basically doing the same thing we really don't need PSVR for VR to be popular anymore, so if you could let your inferior tech fall back into obscurity and stop making the rest of us look bad by association i would appreciate it
lmao nigga imagine having to pay to get more songs in beat saber and not even being able to use the actual leaderboards
ps5 and psvr 2 are coming and so are the exclusive vr games, the clock is ticking pcvr fags
>no true 3D
What does this even mean?
>no real tracking, only limited inside-out when inside-out is objectively inferior to base stations
PSVR is outside in, have you never actually seen one? It uses an external camera.
You've got some points but that's just the nature of console gaming. In the end what matter is games and Sony has got that covered. Also I find it ironic how you complain about inferior tech and walled garden business model but then cite the Quest as a superior replacement. Top hypocrisy right there.
It will be fun to see PSVR jump from less than 5% installed base on PS4 to over 20% on the PS5. Quest might break even but will fade away shortly because it has the downsides of both PC and Consoles and the benefit of neither. VR has a future on both PC and console but console will keep paving the way, exactly as it does for mainstream video games.
It's impossible to compete symmetrically against consoles.