How the fuck were you supposed to know

how the fuck were you supposed to know

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Other urls found in this thread:

nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAHE.pdf
hugobille.com/blog/progression-in-symphony-of-the-night
boingboing.net/2015/05/12/castlevania-symphony-of-the-n.html
twitter.com/AnonBabble

idk. like how the fuck am im supposed to know what youre talking about. give me the manual.

There's a broken one a few rooms before the one you break

Because the button is called "Start."
What the hell other button would you use to start a game?

why can't metroid crawl

pretty sure OP is talking about breaking the meridia tube with a power bomb. it shows it in the demo roll if you let the game idle. also its not needed to beat the game, you can get into meridia from the ghost ship

This is how.

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I could never figure out what to do after I got power bombs I mean what the fuck the game's too hard

In all my fucking years of playing Super Metroid, where I've 100% all fucking items even, did I know you could roll under the blocks in the broken tube room, and return to Brinstar that way. Fuck me.

Relying on the X-ray scope screwed me over on this one.
Because it's true that the layout of the area leads the player to breaking the glass. But I scanned the room and expected to see the glass boundary made of powerbomb blocks, and saw nothing, so I looked for other options instead.

Enemies crawl out of the hole as soon as you enter that room.
You must not be remembering right. There's no way you missed that.

>use super bomb out of complete desperation
>slightly amused when it works and I finally get to make progress again
am i the only one?

The actual bullshit bit is that one fake wall in lower norfair that leads to the way out and isn't revealed by the x ray scope.

Maybe it's in the manual somewhere, I don't remember.
nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAHE.pdf

Maybe I did on a play through ages ago. But I certainly haven't used it in so long that I completely don't remember it.

Hey me, whats up

hmmmmmm wow I got these powerful ass bombs, wonder what happens when I use it in different spots. hmmmm oh yea that glass tube thing wonder what happens if I do it there

Subscribe to Nintendo power aka retro micro transactions

Except that's literally the only place in the game where it has that specific functionality, in all other instances it destroys block-based terrain.

literally this
It's amazing anyone can get stuck here after making it this far into the game. Fucking brainlets deserve to have their time wasted.
Fucking brainlets deserve to waste money on player guides.

Cry more.

I feel like this is some sort of mentality test

whoever walks away from an optional secret that could be solved with outside the box thinking and says it's bad game design is a fucking retard

didnt the title screen demo literally show it?

Invading your bait thread with Crocomire.

Was it murder?

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He fucking attacks you. Its self defense.

I've heard about people who use a powerbomb but leave immediately after using it, thus missing the cracking animation. I wish I could have played this blind on release, I was spoiled about it years ago.

Wait, you can get into maridia when you break the tube? Don't you need the gravity suit to jump up in?

I wandered around aimlessly for a couple months once I got to that part. Would pop the game in, get frustrated and then put something else in. I finally thought that maybe there would be a giveaway during the intro roll which I had never let play all the way through...and sure enough, there was. Had an oh shit moment. I have some very vivid memories of this period of my life playing this game. Played it at a friends house during a sleepover and tried this game out. He didnt like it for some reason so he let me borrow it for the weekend. Played it all weekend and later asked for this for christmas. My parents got me zombies ate my neighbors and Metroid.

The whole point is that you get to the spot where the tube is in Maridia, realsie that it wasn't just scenery and is blocking your way to the bottom of the room and then you figure out out to break it. You're not supposed to "know" the tube is more than decoration when you first walk through it.

>hmm I can go outside this pipe but I'm not sure how
>let's try shooting, nope didn't work
>let's try a charge shot, nope didn't work
>let's try missiles, nope didn't work
>let's try super missiles, nope didn't work
>let's try bombs, nope didn't work
>let's try power bombs, wow that worked

That's actually impossible but people pretend it happened to them all the time. It also doesn't show up in the attract mode sequence, it was in the commercial though.

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imagine playing games and being afraid to experiment with random shit

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Crocomire won't do anything unless you shoot him first.

Fucking this.
This was the age of gaming where you actually just tried shit to get places in games.
TONS of great NES games use the same logic and the snes carried that forward with clues this time around. There were clues all over SM so only an imbecile would get stuck.

Modern kids literally cant think the right way to figure things like this out because they think obvious canned sequences are the only thing you can interact with in a game.

If there was a button in a game without press "E/X/Square" hovering in front of it I guarantee half the players at least would miss that shit

nigga we all had strategy guides, nintendo power, and FRIENDS that played the same games back in the day

This whole thing started years ago on v as a troll and then v internalized it and takes it seriously now

this phone poster is correct

How

Ah that makes sense. This and the OoT water temple were two things I never understood how people couldnt handle

Yea, you find a broken tuuube just before looping back to the normal tuuube. Then you just test all your weaponry and bam. I wish there was more scripted sequences like this in SM, like using a super missile to break shit

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I played SM blind a last year. I literally had no clue about the tube. I feel like young me would've figured it out tho

SotN is 10x better than this trash

>game thats on new hardware years later is better
Shocker

SMfags still regularly attempt to claim that SM is the greatest game of all time.

Well the movement being steeped in player skill is pretty sweet you gotta admit.

ZAMN was fucking pro. That big baby...

there's another way in from the wrecked ship anyway

>I finally thought that maybe there would be a giveaway during the intro roll
Same thing man.
I also had it happen with halo 1, seeing that hunters were vulnerable to the pistol is shown in the intro roll.

>My parents got me zombies ate my neighbors and Metroid.
I didnt get metroid till later but I remember Zombies ate my neighbors being hard as balls and watching my dad beat it when I was like 5

Been many years since I played it, but there was another entrance to the area, for the retards that didn't figure it out. You could blow the tube while standing on it too, which was a simple fun/odd thing to try

Those fuckin worms, man. Could never pass that level if my life depended on it.

That was the only way I knew

>americans

I was one of those idiots that had to try everything to break that pipe, and unfortunately it took an hour or so to use the power bomb. I was 20 years old

X-Ray every room and you'll see it's made of power bomb blocks

>it shows it in the demo roll if you let the game idle.
Not on a fresh save it doesn't, Francis.

>Claims it's in the intro roll on a save where you haven't passed it.
Zoomer claiming false nostalgia. Just sad.

man, nobody told me.

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>Play Prime 1 first
>Scan glass tunnel in Magmoor
>Says it can be destroyed by Power Bombs
>Play Super 5 years later
>See glass tube
>Automatically remember Prime 1

Pure luck I guess?

>better than tubes
I don't believe it

>Game released later that took cues from SM is better

Woah, too bad CV failed to recapture that quality in the next 6 2D Mtroidvanias while Metroid pulled the 3D jump succesfully. Not to mention SoTN's bosses are EASY AS SHIT and the superboss is a cheese-able hit sponge.

>better than tubes
What's this propaganda bullshit? From those nerds in the Science team, no doubt.

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I played Metroid Prime before Super and you use powerbombs to blow up a tube like that

U NEED THE POWER
NINTENDO POWER

I played zero mission first and got the same thing. Got it and prime at the same time but it took me a while to get through prime compared. For some reason I saw them and instantly had to get them both even though I never had metroid before.

It just looked right and they ended up being some of my favorite games.

Really painful wall jumps I think. Maybe bomb jumping, not sure if that actually works underwater.

i think the water temple issue is basically just about having to pause to equip the iron boots. they fixed it in the 3ds version and it actually becomes one of the best dungeons

There's a delay before the cracking starts so if they leave the screen immediately after the bomb goes off they miss it.

Wait a minute. Samefag? I don't understand this. How can three (3) people in this thread, two people responding to an obvious baitpost, genuinely believe that SotN is better?
I played SM and SotN both for the first time last year and still have no idea how SotNiggers can claim their shit game holds a candle to the dark overlooked masterpiece that is Super Metroid.

Every single boss in SotN can be cheesed, and is likely going to be cheesed by any dipshit who "plays" """games""" on this board. I figured out the "Summon Spirit" and "Dark Metamorphosis" spells just from fucking around with the controls, and could easily abuse the shit out of it for any and all parts of the game. And it trivializes every boss. Random drops do too, you can get some insanely powerful weapons pretty early. I didn't grind but you could just grind / level yourself up to the point of stupidity to clear shit easy as fuck. Reminded me of Bloodborne.
I guess my point is that unless you artificially hamper yourself, the game is piss easy aside from a few bizarre parts.
The map really isn't that good. It's disjointed as fuck and everything is like, sectioned off. It makes no sense, but I guess the excuse is "haha the castle is a creature of chaos bro, the layout isn't supposed to make sense!" but that doesn't excuse shit like when you get the leapstone having to go all the way back, or when you get Soul of Bat - since you needed Mist to get in there, why not have a way to just get out using the mist and bat form, or open a shaft you can fly up so you don't need to backtrack the entire way? The game is full of dogshit like this, and the level design in general is pathetic compared to SM which is very circular and you have plenty of areas that loop back around and shortcuts to open, without literally just fucking teleporting you around the map because it's so huge and such a pain in the ass to navigate.

Its an rpg and has "more content" and flashy graffix

You map complaints are why I cant get into most takes on metroidvanias
Shits just not designed well most of the time

On top of that you can just buy some of the best items. And some of them are available quite early. Again I'm not the kind of asshole to do this but you could just keep running in and out of areas and get money and buy some of the best shit which again trivializes the content. Actually the content is trivial enough already especially if you go into certain areas / bossfights with the proper subweapon or inventory equipped.
Most of the inventory items are useless, especially the like, dozen+ healing items that are all the fucking same (which you literally have to equip, throw on the ground, then walk over to pick up, how fuckin' awkward can a game get?)
All the music in the upside down castle is the fucking same. Like maybe 2 tracks that restart every time you enter a new area. Which is bizarre because the rest of the soundtrack is good. But again, loses a lot of the atmosphere that earlier castlevania games had, or that metroid games have. It turns what should be a challenging thrilling maybe even scary thing into a simple ARPG-style romp-a-room where you just fucking kill everything, get money and XP, and have infinite health between items and being able to go back to save rooms whenever you want, and there's a fuck ton of them. Game has lots of cool ideas that were never expanded upon (confession booth / being able to sit down) and lots of dumb bullshit pointless early 3D stuff (spinning bookcase, some enemies), I liked it, but see no reason to consider it better than SM when literally half the game is just a copy-paste of the map you were already in. And people shit on Prime 2 for doing this.

I have more criticisms of the map, but this guy covered it for me:
hugobille.com/blog/progression-in-symphony-of-the-night

Your game is mostly in existence to have hipster sluts pick up boys in brooklyn bars at 1:30am by saying "hey wanna come back to my place and play castlevania?"
boingboing.net/2015/05/12/castlevania-symphony-of-the-n.html

tldr

The map design and rpg mechanics/balance in sotn feel amateur at best and bad at worst. The novel features arent expanded on in any way either.

The kind of people who prefer SotN over SM will unironically compare Hollow Knight to Rain World just because they both have cute small white protagonists and a world to explore. They are nothing alike. SM and SotN are both great but both very different. SotN's strengths are in its presentation and exploration, SM's is in its game design and atmosphere (which is still much less "creepy" and offputting than the NES metroid, it's much more approachable).
Also pretty much this.
At best I would say that they're both 9/10 games in their own way and SM is more of a 9.3/10 while SotN is more of a 9.1/10
But again, different approaches, different games. Both have their flaws. Both have some aspects improved in later games. Both are also probably the best overall package of their series, but could do with some changes and fixes.

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Without going into much detail, I feel that SM is a much tighter game. Way less stupid extra bullshit that imbalances shit, no random drops that can radically alter your run, no critical hits or other silly shit. Bigger map doesn't necessarily mean better. Lots of filler / time wasting. A few really cool moments but not nearly as many as SM. Don't get me wrong SotN is still good but it's no Super Metroid.

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>has a boss fight you're "supposed" to lose
no thanks, shit game.

How the fuck else did you get to maridia? Did we play the same game?

Just wanted to congratulate you on a successful bait.
Literally me. Damn I'd say we're full of zoomers but desu no one bought Super on release, and I was 14 when Prime 1 came out and had no idea there even WAS a metroid game on snes...

The platform floating in the air above it makes it pretty clear you're supposed to be able to get in that room.

>I can't deal with narrative elements

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You can learn a lot about this game from watching the title screen demos that play when you leave the controller alone. There are something like 3 - 4 demo loops. From my memory, they cover the noob bridge, the tube, speed boosting, shine sparking, crystal flash, beam power bomb combos and wall jumping.

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>Not damaging Ridley so much that he runs away almost dropping the Metroid at your feet

Sure sounds casual in this post.

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90% sure you can only access that room AFTER you've broken the glass tube.

That makes you 10 % right

No, you see it before this tube. Still, feels like a stretch to call it a hint or whatever.

happened the same to me

Dingbat more.

>uncensored version never ever