Hurr remove CTF cause im a brainlet who can't wrap my brain around it! Make TF2 more competitive so I can validate...

youtube.com/watch?v=VLKz7K6GEGA
Hurr remove CTF cause im a brainlet who can't wrap my brain around it! Make TF2 more competitive so I can validate myself! I'm an old player I started playing in 2016 so I know what im talking about!

Attached: uncle.png (300x300, 56K)

Other urls found in this thread:

youtube.com/watch?v=toxY8lHfs30
youtu.be/fwOzxCdZiOc
youtube.com/watch?v=gMDgHPQ0YfI
youtube.com/watch?v=X4WZGkQS-mc
youtube.com/watch?v=G3cCr-1UPaU
youtube.com/watch?v=qEvGuPyckbc
youtube.com/watch?v=oYfx64j3BGc&t=1m18s
vocaroo.com/i/s1Bkqs9mk2yt
youtube.com/watch?v=KgQQvvgTraU
youtube.com/watch?v=gh5Fg5d_uBU
twitter.com/SFWRedditGifs

Leave the base game alone
Get your own community servers, you have the clout to do so

The fact that your team can't reset your own briefcase is retarded though

why would he advocate the removal of the one game mode his shitty class is actually good at

I hate Uncle Dane for a lot of reasons but I can't defend CTF even in the super casual silly way. I would prob like it more if the maps were actually decent for it. The only somewhat good maps are Well and Doublecross

Special Delivery is CTF but good.

2Fort is a classic the rest of the maps aren't really bad. CTF is inherently a bad gamemode because people are idiots who can't fucking work together to cap and instead throw themselves 1 at a time at the intel.

God I hate uncle dane. Thats not even his worse shit, #RemoveCrits is a cancer killing this games community.

youtube.com/watch?v=toxY8lHfs30
But uncle dane is based cause he wants to nerf his own class!

Wrangler is literally never an issue in casual play, and no doubt compfags already banned engineer as a class.

Why do you faggots actually defend crits?

Why do you hate fun and unpredictability?

advertising is against the rules bub

>unpredictability
absolute cancer. All unpredictability should come from the players and not the items, maps, or engine.

>Why do you faggots actually defend crits?
Because I don't care if I die, it's about having a silly experience.
The game is supposed to be goofy, dying from a crocket is funny because its uncommon enough to not be a nuisance like people make it out to be

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You sound like a smash fag

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community servers are dead because compfags wanted matchmaking.

>Wanting to remove a core element of a game cus "game lasts forever and i want to play a different map"
Then why not just go and play a different map? Nobody is forcing you to sit through the whole game of CTF.
I would understand if CTF needed to go from comp, but this is casual we're talking about. A gamemode that you play just for fun, and where you'r not punished for anything. So why the hell he would advocate for the removal of something that he can simply ignore, especialy in the era of matchmaking?

Attached: 1549472266620.jpg (282x341, 44K)

B-B-BUT IT TEACHES NEW PLAYERS THE WRONG MESSAGE!
In reality, it's because he doesn't care about new player experiences, he cares about competitive and making the game competitively viable. He just hides it behind a facade of caring about newer players. If you can't wrap your head around what the class literally named "Sniper" is supposed to do, you have bigger problems then CTF

>People unironically defending TF2 CTF
Ask me how I know you only play the game once every couple of months for one round of 2fort, quit after one hour and a half round, then make a thread on Yea Forums complaining about hats.

because I bought the contact pass?

I dunno how do you know that? Spoiler Alert: You don't, because I have 7k hours in this fucking game and still enjoy every mode because im not a spastic autist who can't have fun unless the mode is 24/7 payload or 6v6

You sound like an FGCuck that allows smashfags to live in their head RENT-FREE
Smash is more competitive (and thus more fun) with items off btw, same with TF2 and randumb crits

if smash is so great why did evo dump melee

>Smash is more competitive (and thus more fun)
retard discarded, go be a bitch somewhere else

Reminder that payload is a shit mode and CP is best.

Control points, you sick fuck

5CP is boring as fuck, whoever decided to make the entire round timer reset after 1 point is capped needs to be fucking killed. At most they need to be reset to like 2 minutes, at least 30 seconds extra. 5CP is a more stalematey fucking mode then CTF ever is

You can enjoy bad game modes. I have 7.8k hours and play 2fort all the time, that doesn't mean it isn't an objectively poorly designed map and every game takes upwards of an hour. The best CTF map is Landfall, and matches on it will still drag on for 30 minutes.

Reminder that tf2 youtubers collectively got it in their heads that the only possible way a game that has never left the top 10 list on steam will survive is if it adds competitive.
Reminder that they made video after video telling everyone how amazing comp was and all Valve had to do is add official support to the most popular format and people would flock to it and make the game more popular than ever before.
Reminder that the update that added comp is possibly the single worst update I have ever seen to a game.
Reminder that within a month comp player population was in double digits.
Reminder that Valve then updated comp and all those youtubers said it was better than ever, and yet again the pop dropped to double digits within a month.
Reminder that after over a year of zero updates Valve did an update that added nothing but cosmetics and two or three community maps and this was enough for an 11 year old game to break its all time players record.

TF2 youtubers can all get fucked. Competitive is fun, but it's an extremely flawed gamemode and the utter stupidity that surrounds everyone that plays it is undeniable, not to mention the insane arrogance to think that their tiny community is somehow the key to the continued success of this obscenely successful game.

Because melee is a solved game and nobody enjoys watching it

Seething casual

>Smash is more competitive (and thus more fun) with items off btw

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Uncle Dane > Funke
There I said it, Uncle Dane is a huge comp fag, but at least he doesn't whine about TF2 and how much he's played since it went F2P and the "glory days" of TF2. Funke is annoying to watch because all he does is complain about how the devs have "given up" and how OW is much better.

Because the high of that unexpected situation where you think you're being clever and someone just annihilates you without a thought or some random ass sniper whips out his melee and plows through the entire enemy team is far more memorable than the "Oh dang I died earlier in this fight than I would have liked" lows.

Seething casual

>after over a year of zero updates Valve did an update that added nothing but cosmetics and two or three community maps and this was enough for an 11 year old game to break its all time players record
Are you referring to Scream Fortress 2018?

No, community servers are dead because nobody cares about them.

Why does everyone get so butthurt over 90% of his videos?

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Yup, I was wrong though wasn't I, looking on steamcharts it was actually the Swissmass 2018 that hit the new all time high, though Scream Fortress did get pretty close, and that's actually even funnier because as far as I remember Swissmass was 100% cosmetics.

>Having an actual, thought-out play foiled by jose_gonazales2014 firing a crocket around a corner from spawn is a high
I can't tell if you're being serious or not. Just play Mario Party if you think luck is more fun than skill.

CTF sucks, but CTF cannot be the worst gamemode in TF2 seeing as Arena exists.

How well did Jungle Inferno do?

Then, that just proves that no updates are needed. Retards will buy the loot crates. Why would they update the game at that point when people willingly buy them?

Because Uncle Dane has a massive influence on scrubs that came from MYM which has made their presence turn from braindead to an actual nuisance that spams binds upon death

>Why would they update the game at that point when people willingly buy them?
to add new cosmetics and crates.

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>Yea Forums defends random crits because the majority of people hate them now

PLR, Territory Control, and whatever Offblast is are worse than Arena by far

And I'm sure they will. We'll get more crates this year, don't worry. They will vacuum up whatever is popular in the workshop and put them up for sale.

off blast is an arena map.

I just want the Engineer Boomer cosmetic.
Can't believe they added the Scout Zoomer one first.

To be fair, Scream Fortress is the most anticipated event of the year as new everything is added, and Halloween maps are unironically fun. if only they'd add new bosses for Scream Fortress

The only problem with PLR is Hightower, TC is nowhere near as bad as arena, at least as it is now, and Offblast literally is Arena.

my problem with crits is they're way way better for demomen and soldiers than anyone else. Splash damage should still have falloff in a crit . It's like the equivalent of if the Heavy's minigun became laser accurate when he gets crits

>Way better for demomen and soldiers
This is actually a true statement. It sucks when bullets crit, but since they have weird spread they do almost no damage. When are they gonna make it so turrets can get random crits

Scream Fortress 2017 didn't add anything except for new contracts that gave non-marketable/tradable items.

>Wrangler is literally never an issue in casual play
yes it is
there's nothing more infuriating than ubering a teammate and seeing the faggot engineer equip the wrangler so your pocket suddenly has to use 3x the ammo to destroy the sentry. in 99% of cases the uber runs out before the sentry even goes down

zoomer scout is much higher quality than boomer engie.

I actually want crits to remain but lower its chances of occuring. Best compromise for both sides, plus a win for all as crits would be more fun now since it would be an unique event that'll give a bigger dopamine rush.

About 10k worse than Scream fortress 2018, 30k worse than Swissmass.
Correct. TF2 is an extremely good game as is, while it still has problems (Casual is much improved from the trashheap it was on release but I still miss being able to be in a game literally within 15 seconds of reaching the main menu) I'd like it to keep getting support for another decade, but if it has to end, there have been much worse times to cut support. It just really makes it clear the arrogance of thinking your stalematey gamemode where people unironically say shit like "We banned the GRU because it lets heavy get to mid fast. Also, I think we should unban the Buffalo Steak Sandvich, all it does is let heavy get to mid fast" is key to the survival of the game.

Guess I got the Midas touch!

Attached: Awesome Gamer At Play.webm (720x406, 2.91M)

it's not because just play spy you fucking mongoloid, the engineer has to swap off to kill you and leave the sentry vulnerable

Its because casual TF2 players need a boogeyman, before Dane it was because Ster complained about minisentries and then suddenly he was awful and a compfag and the reason TF2 was going to shit because he had Valves ear, at least in their minds.

Why does Swissmass get so many players? Is it the free shit they give out like Nametags?

>When are they gonna make it so turrets can get random crits
As soon as they make buildings take critical damage.

Tell him to shoot the engineer dummy, he should be doing that most of the time when the opportunity arises anyway.

>Wrangler is literally never an issue in casual play
bbbllppphhht

Heres another cursed TF2 video:
youtu.be/fwOzxCdZiOc

Just 30 minutes of reasoning why compfags ban fun, because if it doesn't allow for a clear defined "Scout, Soldier, Medic" meta it's not allowed!

if it's fun it's not poorly designed

People literally just like TF2 and all they need to get people back is update SOMETHING. It doesn't matter what it is.

If anyone doubts that quote about GRU and Buffalo sandvich just watch this
I haven't watched it in ages so maybe I forgot what they actually said and you can call me out on it, but something that fucking stupid I'm pretty sure I remember it fine.

>engineer dies
>sentry still has shield up for 4 seconds
>has to be destroyed #1 priority or it kills you after uber runs out
>but your pockets clips are empty because he used them on the engineer
there is no way to win unless a spy saps it

>sitting around and waiting for uber to build so you can destroy sentry nests is fun
Faggots who complain about weapon bans do nothing but advertise how retarded and bad at the game they are. The second you join a match with anyone even remotely competent you learn how broken 90% of the weapons in the game actually are. Valve balances things by assuming that (you) are too shit at the videogame to exploit them properly. If (you) haven't noticed that yet by the year 2019 then congrats, you are exactly as fucking stupid as Gabe assumed you are.

I guess Sonic '06 isn't poorly designed, then.
Anything can be fun.

you can safely ignore any opinions the retards here have on tf2.
>this is what Yea Forums wants the game to be

Attached: tf2 v engie.jpg (1236x481, 183K)

>in-depth explanation of the reasoning behind why certain items are banned
>DUHHH ITS CUZ DEY HATE FUN
I'm not a compfag, but I really hope you're baiting and not an actual drooling retard.

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this is a bad thing?

>no fun allowed! only scouts, demos, medics and soldiers should be played!
this is what uncle fag fangays want the game to be

GRU isn't banned, it's not even in the vid and the only reason why the steak is because it's always been banned and nobody fucking uses it so nobody thought of fixing it.

>Explanations literally boil down to, "It's not fun", "It doesnt help the meta" or "We need Scout, Soldier, Medic to become a standard for comp to survive thus we need to ban these items"

but directly refuting points is hard and shitposting is easy.

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>engineer dies
>sentry still has shield up for 4 seconds
>has to be destroyed #1 priority or it kills you after uber runs out
>pocket reloads and relocates to behind the sentry or some other superior shooting position because he has 4 seconds before it's time to shoot at it

>there is no way to win unless a spy saps it
Oh you're baiting you should have said so sooner.

>taking a picture of the partyvan like this is a standard for what actual TF2 needs to be like
What the fuck? Comparing the Partyvan to actual TF2 is like comparing Bill Nye to Stephen Hawking.

because they suck at the game
good thing that big daddy Gabe takes pity on them and lets them kill something once in a while

My mistake, I believe it was the disciplinary action I was talking about, not GRU. My headphones are fucked though so I can't listen to it now to confirm.

Why lie as if I don't have the ability to watch the fucking video that you linked?
Are you stupid?

Why not post those amazing reasons they have for banning them if he's full of shit?

ctf can be great, do you guys who don't like it actually try to play the objective or something?

also i have never noticed random crits ever happening. the only reason i notice them is because some colossal faggot has le fair and balanced bind for when he's killed by one.

>half the server idling in the intel room
>yep this is how tf2 was meant to be played

Attached: tf2.png (1279x669, 1.08M)

TF2 died with mann-conomy, the fact that community servers are no longer used is absolutely disgusting.

>sitting in the intel room with 6 engineer buddies all taunting at the same time
>Occasionally a scout or heavy comes in and gets fucked
Yeah, thats still fun to play dog.

He did mention that and how they said it didn't increase the heavy usage at all when it wasn't banned so the steak shouldn't be either. It sounds like at this point the steak is just an archaic rule they haven't gotten around to fixing yet. I mean there's no rush if it's one of the worst items in the game.

>engineer mains feel threatened and confused when people point out that invincible 5 sentry fortresses are not fun to play against
Hilarious

Well ignoring the fact that the video link is literally right fucking there and anyone can watch it, he didn't give any specific examples.

>also i have never noticed random crits ever happening.
did you never play medic or engie?
because it seriously feels like the wrench has 90% crit chance

>complain about 6s because offclasses are rarely used
>defend ctf where every class other than engineer is useless

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Go join a friendly server and fuck off, fag

The Pan unironically probably has a 80% crit chance, that fucking thing crits everytime i'm hit by it.

Community servers killed themselves by attempting to forbid f2p's playing on them. I have no sympathy.

>Comparing the Partyvan to actual TF2 is like comparing Bill Nye to Stephen Hawking.
That's just it though partyvan niggers are the ones who make up these threads.

heh

yeah sure, remove the mode that the game was CREATED ON.

>Partyvan niggers are the ones who make up these threads
Is it a bad thing that Yea Forums gets together and has fun? Fuck, sorry for trying to play video games on a video game board user.

Why do you guys even care about comp or crits when the game gets updated about every 2 years

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Crit chance goes up depending on how much damage you've dealt recently. IIRC it also goes up with healing for medics and tending your buildings for engie, and since those things are trivial to do without dying and they're doing them constantly, medics and engies end up having a very high crit rate.

shit like freak fortress servers are still populated at certain times of the day when I check. every different gamemode basically, except for fucking passtime. even dodgeball i sometimes see used but never based passtime. other than that there's instant respawn turbine, 2fort, hightower for those autists. community servers are fine.

>Is it a bad thing that Yea Forums gets together and has fun?
When they start saying all of TF2 should be like the partyvan yes.

granary and gravelpit are both competitive maps and were in the game from day one.

>presses 2
>wastes your uber
heh... nothing personnel, pardner

There is a cap for how much crit chance you gain from recent damage and healing.

"Aside from the fact that Pyrovision is buggy, it hasn't been discussed in a long time why it's actually banned"
"Noisemakers are banned and the only reason they are is because they are annoying"
"Miscs that have an effect on death are banned because they give spies a disadvantage"
"Despite the recent nerfs, the pretty boys pocket pistol is banned because it's just an upgrade from stock"
"Cowmangler is banned because its a direct upgrade from the stock rocket launcher"

THEY'RE FUN

literally nobody in this entire thread has said that once though. Your making shit up of what people say to seem like your right. Besides, old TF2 was literally what the partyvan is and that shit was fun. When they say, "TF2 needs to be more like the partyvan" they mean "TF2 needs to have more wacky maps, gamemodes, weapons and content to give the game more longevity"

Melee crit chance caps at 60%, which is very high considering a melee crit is usually an instant kill.

Yes that is true. But for actual weapons the cap is something like 15%. Pretty low overall. Melee is a meme anyway. If you're dying to melee you probably would die at that point anyway

Because people are retarded. That being said there are community servers so I don't think it's a bad idea to remove the crits by default but leave them as an option for community servers to turn on. After all, when I still played TF2 I remember No Crit servers being their own niche.

The only thing wrong with CTF is the same thing that's wrong with Payload race: it divides the team in half.

>PLR
Half the team focusses on pushing their own cart uphill, the other half on harassing and blocking the enemy. The two halves of each team might as well be playing seperate games in many instances as there's no requirement for crossing over roles and often many incentives to focus on one task (pushing the cart/harassing enemy) over divided attention.

>CtF
Even worse, as the half of your team sitting on your own flag is only very briefly in contact with the enemy team or the aggressive mobile portion of your own team. Once a team has a player with the flag get within the perimetre of their defenses, they may as well just score a point there.

Payload Race can be "fixed" just by returning it back to Payload, therefore so can Capture the Flag. Red Team defends and has to stop Blue team from making 3 captures in X minutes to win the game.

There was also a really interesting for a fast-paced relay CtF mode that I saw once somewhere, where the map is very linear with a good amount of verticality, both teams spawn at once end with the cases at the other end. Briefcases despawn within 1 s of being dropped so progress with the flag is fast and tight to win. That works as well. Crossing that over to PLR would mean putting both carts on simultaneously close-set spirals upwards so all members of both teams are in high contact constantly.

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cow mangler and pbpp aren't banned anymore and what he said is still true, both guns get used all the time they're just not gamebreaking compared to the other weapons on the list.
>making spy weaker is a good thing
>encouraging annoying noise spam in a competitive environment
the only true point you have there is pyrovision. woop di fucking doo who cares? when was the last time you saw someone using pyrovision seriously who wasn't a braindead f2p?

>item good therefore ban
why isnt ubersaw banned? it's a direct upgrade too

The same reason people attend casinos

in pubs it's just fun going against someone with a melee and oneshotting them, also i dont mind getting critted myself i'll just laugh it off. You dont play pubs to tryhard and get assblasted over rng, just play hl if you have fun playing semi seriously and dislike rng

Does Funke still exist?

Most of it was because they were direct upgrades to stock.

in tf2 nah not really he plays smash on twitch these days

I think Pyrovision is banned because it gives a smoother view in certain maps, plus it actually lets you see trough Pyro's flames

Literally fuck off back to League of Legends or whatever dudebro shit kids play these days if you want to get rid of random crits and get assdestroyed at having to wait out a small respawn time for dying.
I don't even like random crits in-game, but they are what's keeping TF2 as a fun chill-out game instead of yet another hyped e-sport super serious final destination shitgame.
Random crits are what's keeping compbabies who want every single fucking random multiplayer game ever to cater to them away.

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I suppose it's easier to meme there

>If you're dying to melee, you would have died anyway
Actual lol if you think this. Spy is the worst class in the game with random crits OFF, with them on, he goes from a joke to an unfunny joke.

Nah, he just streams on twitch and whenever hes asked about TF2 he goes on long tangents about how the devs don't care so he doesn't care or some autistic shit like that.

Disappointing that he used to be a sane person but then someone infected him with the comp virus.
Does he still have his video up shitting on comp fags from about a year before he turned?

I don't even understand can't we just keep random crits as an option for some servers if you want to play with them?

Spy cannot obtain melee crits except via his gimmick backstab so I'm not really sure of your point here.

For normal combat classes sure but we're talking about medics and engineers specifically, who are very likely to be in melee range of someone attacking them, especially considering they're both the main targets of spies.

youtube.com/watch?v=gMDgHPQ0YfI
LazyPurple is one of the best TF2-tubers.

That would require Valve to buy servers where they have them off
Do you really think they would do it?

>he goes on long tangents about how the devs don't care so he doesn't care
he's right on that at least, moreso than a decade of playing I just stopped because valve has actively wanted to harm the game for years

Nothing is wrong with CTF. What's completely wrong is TF2's ruleset. Even WoW did CTF correctly.

Well literally everyone here is talking about hypotheticals in the first place so I feel like my hypothetical is still valid.

To spite this faggot e-celeb they're obsessed with. The strongest argument they have is "hurrr they're fun" which is a subjective illusory term. Anyone with a functioning brain can realize that giving already overpowered classes like Soldier and Demo being able to one-shot entire teams with zero damage falloff or the medic, who is supposed to be relatively helpless if an enemy makes it past his frontline and corners him into 1v1 situations can pull a facestab out of his ass is retarded.

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>literally nobody in this entire thread has said that once though
nigger now you're just being disingenuous. Yea Forums constantly defends casual and broken mechanics in tf2 just because
>hurrdurr they're fun xd
first post in this thread is whining about uncle dane's criticism of ctf which is a fucking awful gamemode that almost always ends in stalemates.

>TF2 needs to have more wacky maps, gamemodes, weapons and content to give the game more longevity
there are hundreds if not thousands of wacky community maps already in existence. we have multiple non core gamemodes now in casual matchmaking that, surprise, nobody fucking plays because they stop being fun after one match. there are so many cosmetics in the game now it's actually hurting performance. and wacky meme weapons aren't good for the game if they either turn out overpowered as fuck (jarate) or downright useless (the hot hand).

Chaos makes it fun.

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>hundreds upon hundreds
You mean the remakes of cp_orange? Or how about the 200th mario kart remake that adds nothing? Or how about the 20th remake of Turbine with the next WACKY XD GIMMICK

Your gun should have a 5% chance of jamming with every shot.

Spy is a very big mess of a class. Even a change or removal of crits will not fix the myriad of problems with it.

Video games should be fun

Reread my post.
Spy has to get in melee range to be effective.
Spy cannot get random crits on his melee.
Spy has a healthpool of 125.
The majority of melee weapons in the game deal 195 on a crit, oneshotting Spy.
Spy is flawed on a conceptual level, and the presence of random crits effects him more than any other class.
Random crits also makes the Pyro (another weak class) even weaker, but to a much lesser extent than the Spy.

CTF isn't bad in TF2, they just have a bad version of it in TF2. It's designed to stalemate by being the slowest fucking version of CTF ever designed.

Stop taking video games seriously

You spite him by agreeing with him wut

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>Natasha
Banned because it's not fun to be slowed, and it counters scout
>Disciplinary action
Banned because it lets heavy get to mid
>Dragons Fury
Currently banned because it does damage better than scout.
>All the engineer weapons
Banned because we want a 6v6 2 scout, 2 soldier, 1 med 1 demo meta. All these weapons would require other classes to counter or more players.
>Quickfix
Banned because meta doesn't want to allow snipers more often
>Vaccinator
Banned because meta has 2 damage types
>Solemn vow
Weak argument, but part of why its banned is essentially because spy isn't played. If spy were common the ability to see enemy health would already be there, and it would be pointless to ban the medic from having that ability too. (Side note, he claims it doesn't fit into a coordinated gamemode when that's literally what it's fucking built for. Solemn Vow is basically useless except for on rare occasion letting the medic try for a pick on a weak guy using the crossbow if you're not communicating with your team)
>Machina
Banned for making sniper too good in the 6s meta
>Reserve shooter
Banned for being too good when half the team is based around explosive jumping.
>Fists of steel
Banned for making heavy usable

Because I play TF2 casually, and crits make that experience more fun. But crits should never be in any form of competitive TF2 game play.

Having every flag route pass directly in front of the enemy spawn room doesn't help.

Arcanum does that I think but can end up blasting yourself to hell

I'm not talking about removing crits, I'm just explaining why engies and medics seem to have such a high crit rate compared to everyone else.

TF2 is fun without random crits though

>uncle dane
obligatory
youtube.com/watch?v=X4WZGkQS-mc

b4nny will save TF2 with his unrestricted 6's league. No weapon bans, no class limits.

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literally who?

I view random crits like items/the more chaotic stages in Smash. When I play both game casually I like having elements that creates chaos on because that chaos makes it more fun. But whenever you enter a more competitive setting they should be removed to reward better core game play.

tf2maps.net
gamebanana.com
steamcommunity.com/workshop/browse?appid=440
you have endless maps to choose from here, I'm totally for partyvan playing more custom maps but you fags just want to stay on wackyraces and mariokart 24/7.

go to reddit you fucking casual. you are the cancer killing Yea Forums.

Fun means nothing, it's a subjective term that can go both ways. Nobody who defends random crits has any valid defense of them besides "they're fun" without elaborating any further or expanding upon why without resorting to completely subjective terms.

I'm not going to compromise my own beliefs about them just because I don't like an e-celeb who shares the same mindset with me, faggot.

Literally the best TF2 player of all time by any measure of standard.

>stay on wackyraces and mariokart 24/7
Not true, we also play Mandrill and Harbl 24/7

community servers died because 95% of them started running Pinion in their MOTD, which served unskippable ads riddled with fucking malware.
valve tried to fix the problem with an optional tickbox to disable html MOTD, which was UNCHECKED BY DEFAULT, but ended up nuking them from orbit with quickplay once they realized the casuals didn't want to jump through such ridiculous hoops to just play TF2.

Machina is just a flat upgrade over stock however

Attached: 1549888436195.jpg (347x550, 40K)

can't wait t.bh
stalemate city here we come

Attached: smug blueberry.jpg (400x400, 38K)

But thats not that that one spy main that started random drama with another spy main whos a nice guy and made some weird shit then apologized and backtracked saying it was a joke

Yeah but thats not spiting him

who could forget the best map ever made

Attached: maxresdefault.jpg (1280x720, 67K)

Which is only a problem for them because it changes the meta to make including a sniper a better option than 2 scout 2 soldier 1 demo 1 med.

the hero tf2 needs

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It's just a little 1 in 50 chance to deal triple damage. It's just a little fun option for a video game that you can turn off if you want to. Definitely not worth taking the time to make a half an hour long video urging people to put a #removerandomcrits in front of their name.

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Well, even disabling html motd didn't work as there were more ads under it would have to click through. Or you simply couldn't click out of it until the ad was "done." Fuck those servers.

getting bodyshot for 173 damage isn't fun in any gamemode.
sniper in general is just fucking cancer and I wish valve would nerf that piece of shit.

>remove actor discussions from Yea Forums

it's fine in a casual setting
in pro league/competitive, it's already disabled

the problem isn't random crits, the problem is using "no random crits" as a balancing feature

THIS
Holy shit, how was Sniper even considered to be a good idea?

>Dragons Fury
I'll respond to this since that's actually what the video was on when I read your post. He says its banned for its buggy history and potentially very high, easy to use damage output. Not because "It's better than scout and we can't have that". He even says that with the bugs having been fixed it might be unbanned if it turns out to not be really powerful since it has a clear downside to it.
Again why lie?
The video link is right there, anyone can watch it.
Stop being such a whiny little bitch and trying to twist their words and reasons to suit your hurt feelings.

Good lord
I've been playing since 2009 am i really in the oldfag minority

>Only class that requires any skill to play and can't pull random crits out of his ass triggers TF2babs
typical

Attached: 6a2.png (125x127, 47K)

Comp players always say they aren't afraid of change. Then why don't they seem to at all?
They complain that certain game modes except for 5cp (And ones in a blue moon Kofh) aren't viable. I think it can.
If they made theirs on maps that is that fit their needs. It would bring in new players to the scene who is tired to death by 5cp and it will get Valve's attention for ones.
But nah let's try to make casual the game as a whole competitive as possible. All I want is those 2 things as separate as possible. Please leave my fun relaxing game alone.

TLDR: Comp people make their own maps for game modes they have not included.

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>Potentially very high, easy to use damage output
But thats wrong, the Dragons Fury rewards skill, and literally the entire argument is, "This weapon is banned because it removes skill based gameplay". Which is dumb to ban a skill based weapon because it rewards you for getting gud.

yeah, it was an ENORMOUS clusterfuck from what I remember. at least, for the casuals who didn't have regular servers to hop between. history revisionists like to shift the blame of quickplay/matchmaking's existence entirely to valve while completely ignoring the greedy dipshit server owners who started the whole fucking thing.

I lied about nothing. Currently, because the dragons fury is no longer bugged, it is not banned for those reasons. Instead it is banned because it's damage is very high, specifically in a close range setting, letting pyro outdo scout in one area. You just rephrased what I said in a way to ignore what the actual problem they have with it is.

everyone bitches about lmaobox snipers but they wouldn't be such a menace if sniper wasn't so fucking broken.

contrarians
the consensus for years has been ctf is a terrible mode

Why does he insist "there's no timer" if it's literal lie. There's no time on retarded Valve's matchmaking shit servers, you can have timer on normal CTF server perfectly fine.

Your not alone user, I started playing in 2007 on xbox because my PC couldn't handle the game and started playing on PC around the time of the first scout update.

valves implementation was garbage, it didn't work and still doesn't

All other classes are close to mid range only. He sucks because there's no way to counter a good one except with another sniper.

>Please leave my fun relaxing game alone.
Kek TF2 has a grand total of like 2 devs working on it anymore, nobody is going to take away your precious meme mechanic and compfags just fuck off to their own servers. Don't know why you're so upset about people in their own bubble not playing garbage TF2 maps that lead to unwinnable stalemates 99% of the time if the teams know what they're doing.

Spy solely exists to counter sniper you dense fuck.

>been playing since 2008
>my favorite anime micspam surf server died in 2012
>favorite nintendo/game map died in 2014
>partyvan has been dead for 7-8 years now
And yet, I still play, desperately chasing that fleeting feelijg of fun I felt back then.

>literally the entire argument is, "This weapon is banned because it removes skill based gameplay"
Please give me a timecode for that, because I'm not seeing it.

No, it's currently banned because it had been banned before and nobody has tested it in its current state to see if it should be unbanned because that's how it works.

TF2 Battle Royale anyone?

*blocks your path*

Attached: 250px-Razorback.png (250x196, 61K)

Heres how Comp SHOULD be:
-Every Weapon is allowed
-12 V 12 instead of 6's
-Game consists of 5 gamemodes each with a unique map, CTF, Attack/Defend, Control Point, Payload, KOTH

>12v12
retard

>Partyvan has been dead for 7-8 years now
Nigga what? We've been having partyvans since like 2010. The latest happened on Sunday

>*shoots him in the head for the exact same result as a backstab*
If you can't land a headshot on a sniper from anywhere in his blindspot when he's scoped in and moving extremely slow then there's no helping you

Attached: 250px-Ambassador.png (250x159, 49K)

I know the game will probably never change just because of that fact. But still annoys me that the solution is right there and people are still confused about what to do. Comp can work but only if they get some commen sense not be so power hungry.
And I know the game is god damn dumb. It is just for some reason I keep coming back to it. Even for the shitty maps sometimes. Guess I am just an idiot with a problem to let go of something.
But hey that is the fanbase of a Valve game in a nutshell.

Also, this shit

Attached: whyareyoulikethis.png (639x496, 63K)

nu/v/an sucks bro.

i genuinely hope you are never put in a place of authority over another living being with an opinion that dangerously retarded

yeah and let's have each CTF round last 6 hours

>12 V 12
>CTF
dumb ass

sounds like a (you) problem

Soldier also has no counters except a better soldier but he is completely braindead so I don't know why you even whine about sniper

What counts as a new Yea Forumsan? I kind of agree though, playing Harbl and Mandrill for the 90th time loses its charm. the recent van we did over the weekend was probably the most fun i've had in a van in a long time though

>get blown up by the sentry gun he's next too
>die to any of the teammates around him
but hey lets say spy can kill sniper 100% of the time, what about the rest of his team? he's the weakest class in the game and can't get anything fucking done. so here are your options in a pub.
>play soldier/heavy and constantly take 150 damage anytime you walk out of spawn
>play spy and your team gets rolled by their power classes

>Soldier also has no counters
No HARD counters
A Scout, Demo, Heavy or even a fucking Pyro can put him down

CTF rounds already last 6 hours

Soldier also can't insta-kill anyone from across the map with a hitscan weapon that you have no way to know is being aimed at you until you see the killcam.
But yeah, it's totally the same thing. Dipshit.

a good scout or heavy will ruin soldiers day.
soldier has counterplay in all scenarios. you can surf his rockets to close the gap or get away. he's slow and his projectiles can be dodged. if he wants to kill you he has to get near you so if you're in a good defensive position he has to overextend.

Soldier can just jump across the map at 3000 mph and immediately get to the backline, and then instakill everyone.

no it's fucking not, i walk out of my spawn and a see a f2p soldier and i shoot him, so he turns around and fucking one shots me with a crit...
How is this fun?
>it's about the silly experience duhh

at the cost of health or dps, also heavy and pyro shut down bombing soldiers with ease.

>he has a patreon and youtube patreon join button
Does he have no shame.

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>Yea Forums: "random crits are good because video games should be fun"
>also Yea Forums: "6s is cancer because they don't think heavy and engineer are fun and so neuters them"
Heavy and Engineer players are as low IQ as their classes' skill ceilings.

Spy shuts down sniper easily

>6s with no class limits or weapon bans
Literally the worst idea ever

see

BUY HIS SHIRTS

shit like the fucking cow mangler en PBPP gets banned but not the conch+BB combo????

>Spy solely exists to counter sniper you dense fuck.
Not after the Amby nerf.
>inb4 compfags fault
Literally not a single competitive player in the history of tf2 has ever bitched about the amby

>There's no counterplay if they employ teamwork in a team-oriented video game!
Woah...

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I disagree.

Except that no, soldier doesn't instakill anyone unless you're a 125 hp class and he's using the direct hit at close range.
He also needs to use a lot of HP to do that and will then be at mid to close range where his opponents can fight back and potentially kill him.
Good work proving that you have absolutely no idea what you're talking about by the way.

Ambassador always outclasses standard revolver, now it's just a good counter to the razorback. So it's a situational weapon, which is fine.

>spy shuts down sniper easily
Yeah if the sniper isnt paying attention or there's no pyro around or there's no aware teammates around or he doesnt just get unlucky and a soldier randomly decides to rocket jump next to him without knowing or he doesnt get unlucky and the sniper decides to move position at exactly the wrong time or or or

Why are you getting angry about video games?

something about making the game more fun to watch, the Vitasaw is banned or it was because it forced the other team's medic to use it too or else they're at disadvantage

Maybe if you're a fan of 3 hour stalemates with no victor ever. Fuck off. This is almost as dumb as wanting competitive 12v12.

That's fucking awful for TF2

Fuck you, that's why, make a nocrit server and play there

>This is almost as dumb as wanting competitive tf2
yea yea if you want the compfag autism game you can go play overwatch, they have plenty to cater to people like you

the most mediocre montage
it's like a video for why you shouldn't play engie

Nice strawman dude
>Pick the weakest class in the game to counter their sniper and be useless against everything else
Wow such a good strategy.

The sentry gun is inherently bad game design. Having a class who's central gimmick is deploying aimbotting miniguns is a terrible decision for obvious reasons.

I can't remember what the game was but someone made a parody of this in another game.

>playin 2fort
>match has dragged on for literal hours
>enemy grabs intel, kills half my team getting it out
>don't bother trying to stop it as it's too late and I can't kill all those baddies by myself
>local autist starts losing his shit over a fucking casual match
The fuck is wrong with people

>stand on the other side of the map and click on people
>skill
>

>hurp a durr why people better at game then me??? ban people who don't want to fuck around on 2fort all day!!
Kill yourself

The thing is with no bans, there wouldn't be a stalemate, meaning you could counter an enemy who is entrenched with a different weapon instead of throwing yourself at a wall like current 6s, which has the same problem, especially now that it's so easy to build uber with scout self damage.

These fags should worry less about removing crits or competitive balance and more about whether the game is going to get updated at all with the way Valve is these days

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You're a moron. You're saying sniper isn't countered by the spy because HURRR WHAT IF HE HAS A DEDICATED TEAMMATE SETTING UP A SENTRY NEXT TO HIM

It's a team game, faggot. Get an ubered soldier in there and clear it out. Any 2 man combination is going to be uncounterable by a single person, faggot. Or you could git gud and be a better sniper. Of course, I know those words trigger shitters like you. Skill shouldn't be rewarded!

5CP fucking sucks outside of like 5 maps, Payload is a shitton of fun

youtube.com/watch?v=G3cCr-1UPaU
The absolute state of Funke, getting mad at Valve for something the overall community never wanted.

The Ambassador Virgin
>Never consistent
>Hits a headshot then panics to finish opponent off with bodyshots
>Thinks he is superior for not being able to rely on crits
>Will always attempt to use it at any opportunity, and fail doing it
>Genuinely believes the nerf was not justified
The Revolver Chad
>Consistent
>Finishes off injured enemies in seconds
>Gets random crits often from constant damage, doesn't even notice
>Always reliable and balanced for any situation

>>Yea Forums defends random crits because the majority of people hate them now
Uncle faggot literally lost his own poll by a 60-40 margin

>Cow Mangler banned
>Conch+BB not
fucking absolute subhumans

thank you for this, user

that combo is very weak in the 6v6 environment. in pubs you can get away with it for many reasons. also, cow mangler has been unbanned

>HURRR WHAT IF HE HAS A DEDICATED TEAMMATE SETTING UP A SENTRY NEXT TO HIM
and? this doesn't take any fucking coordination, engies aren't a rare sight in pubs. sniper sees there is a sentry and stands next to it.
and everybody dogpiles on spy when he gets a kill whether it's a sniper or not. he's a free kill as any class, why wouldn't you?
>Or you could git gud and be a better sniper.
Why should I have to practice on class for hundreds of hours just to counter this one shithead when soldier and scout have worked for everything else. would this game be fun to you if this rule applied to every class? having infinite range in a short range game is inherently broken.

Sorry, but if you can’t counter the wrangler without an uber you are a fucking retard. Removing the wrangler doesn’t fix turteling either.

>tfw bodyshot mid HP classes on purpose and taunt afterward

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>No weapon bans, no class limits.
The official matchmaking mode works exactly that way, look at how it turned out

BLOCKS YOUR PATH*

Attached: 250px-RED_Vaccinator.png (250x212, 48K)

At least TF2 is __fun__

Nobody wanted matchmaking, that's why. Also you either had to give gabe your phone number or pay shekels to pay Comp

pyro can't be made any stronger than he is because he's fucking annoying
they already made him impossibly to miss with in jungle inferno, his mere presence on the enemy team means if your team doesn't have a medic you're fucked because he's going to camp in some corner and attack you when you try to cross it, killing you before you're able to walk out of his range. and if you kill him you're still fucked because you're now taking four fucking damage per tick, like goddamn.
also scorch shot needs a gigantic nerf it's a zero skill weapon that does 85 damage per shot at ANY range, literally how is that balanced
>inb4 shitters call me a shitter
I'm literally a pyro main. or was. Pyro is braindead easy and I hate playing him after jungle inferno. I miss comboing with him being his strongest playstyle rathing than just W+M1ing from a corner or elevation

>getting mad at Valve for something the overall community never wanted.
I am pretty sure the point was that if the TF team actually wants to make TF2 an esport they need to get their shit together but I have to agree with him TF2 is in this weird limbo where it looks like it's trying to be competitive but fuck me, Casual is just way more fun

>his mere presence on the enemy team means if your team doesn't have a medic you're fucked because he's going to camp in some corner and attack you when you try to cross it
Oh boo fucking hoo

you've never heard of a scout and pyro being behind enemy lines and sniper being easy pickings?

Scouts can actually get fucked by a good sniper, trust me getting headshots on a scout that got up close to you feels good but I really shouldn't have deserved that

any game that tries to force an esport is garbage from the word go (see: overwatch)

these autist in this thread holy fuck

random crits are not fun, or bad, or anything. they just exist. i was a silver pocket solly that played some open before college took over so i fucked pub retards easy and got a bunch of random crits no problem because of the scale off recent damage. Am i suppose to be laughing when at least 1 rocket i shoot every 20 seconds instanly kills someone? no, not really. am i that mad when i get one shot from a crit rocket. I roll my eyes sure, but its not that big of a deal.

random crits could be removed tomorrow and in a month no one would even remember.


valve comp died because valve had shit maps(turbine, vanguard, foundry) no class limits(4 heavy defense), weird limts ( cant turn off viewmodels in only offical competive, dx9 forced on a community that mainly plays dx8), no placement games on launch, no support after release

also no one in the comp scene was asking for them to fuck with quick play. thats fully on valve. just a simple rule set with a matchmaking system that punished leavers to get more people exposed to imo the best part of tf2

>Complaining about Pyro
Literally
LITERALLY
S + M1
btw Scorch Shot + Dragon's Fury takes infinitely more skill than M1M2Melee EVER did

No there wouldn't be a solution because simple shit like stacking demos makes you functionally invincible within any context (6v6, 12v12, it signal). Class and team limits are a necessity because tf2 is broken when both teams coordinate

Overwatch as an esport is shit because the devs don't how to balance anything, TF2's Comp was Community made and built it self up like that but now that Valve wants this to be the direction that TF2 is going head in it's in a weird teenager like state where the future is uncertain

>imagine not being able to counter a Pyro
Also
> if your team doesn't have a medic you're fucked because he's going to camp in some corner and attack you when you try to cross it, killing you before you're able to walk out of his range.
Don't you mean Sniper?

>Nobody wanted matchmaking, that's why
More like it's fucking garbage.
>competitive turbine

>pyro can't be made any stronger than he is because he's fucking annoying
make the cone much smaller and have more range
wow pyro suddenly takes skill and isn't cancer to play against!

If he is so good that he is actually 1v9ing your team it just means you're dogshit players being raped by a bored compfag or a hacker. A good soldier or demo can be just as obnoxious and hopeless to play against if your team is bad.

If sniper was broken or overpowered you would see these retarded engie camping sniper compositions but you don't because it's unrealistic that a sniper who isn't hacking would ever be able to be as dominant against a team of competent players as you make him out to be.

So yeah, either git gud or leave the server and cry about it if he's too high level for you.

>134 damage from any range
>skill

Nobody would take MM over quickplay

All demos? Uh oh, just turned on my explosive vaccinator! Whoops now we capped your last point.

you called for skill?

Attached: omae wa mou shindeiru.jpg (1680x1050, 365K)

trust no one

talk to me about skill when you're running fish only scout, sweetie

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>If he is so good that he is actually 1v9ing your team it just means you're dogshit players being raped by a bored compfag or a hacker.
I have nearly 7k hours and I've played against plenty of plat players and even invite players in my time. Good snipers are the only class that I've ever felt helpess against. If I lose to another soldier I think "damn he outplayed me", I lose to a sniper on the other side of the map there's nothing I can fucking do about it. even if b4nny himself is on the other team he has to get in range before he can do anything to me.
>If sniper was broken or overpowered you would see these retarded engie camping sniper compositions but you don't because it's unrealistic
because really good snipers are rare, doesn't make it fair when one does join. there is a reason why every aimbot plays sniper. if you don't miss he's the strongest class in the game and he has no counterplay. if every pub had one of these shitheads I would have uninstalled tf2 long ago. also you don't need to be landing headshots back to back to be a fucking annoying cunt. any retard can get bodyshots with the machina and that's an unavoidable 173 damage. why is this okay?

>Medics and Medpacks and Dispensers and Jarate and Sandviches and Airblast and Water and Mad Milk and Bananas and Dalokohs Bars and Charge-n-Targes and Donger Shields and any of the other millions of ways to remove afterburn don't exist
Stop pretending like the Scorch Shot EVER kills anyone that isnt either low or already on fire. Stop pretending like the Dragon's Fury has infinite range and doesnt require the Pyro to get almost exactly as close as normal flamethrowers do.
Stop pretending that Pyro being able to turn the corner and then instantly delete every class in the game was balanced or took skill.
>Inb4 hurr muh ambush class needs to be able to ambush
Pyro can still kill every class in the game with SS + DF and Stock + Shotty if he ambushes them unless they're an already revved up heavy , only difference is that they aren't instantly deleted with zero counterplay.

He was fine when he gave advice on the game, but I can't get behind him wanting the game to be balanced for top level players like some esports shit.

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I don't disagree with you on most of your points but Vax allows you to counter hackers with a sniper of your own, which is one of the reasons I love TF2, its the only game I can think of with an actual anti-cheater weapon built in the game.
I agree he's arguably the strongest class in the game though.

>Vax allows you to counter hackers with a sniper of your own
good luck hitting their head if they're spinbotting and bhopping everywhere. vacc is not infinite.

>using LMAOBOX when this thing uses it too
youtube.com/watch?v=qEvGuPyckbc

Ponyfags and Furries are the only ones who use LMAOBOX nowadays, and they are unironically the cancer killing TF2

Ignore Uncle Dane threads
Don't reply to Uncle Dane threads
Don't post Uncle Dane threads

Attached: noreally.gif (154x273, 1.97M)

>DDosing the voice actor of scout
what a fucking cunt, Scout's VA is the only one who still cares about the game, that alone deserves him respect

Because TF2 is not a competitive game. There is no other answer.

>medics
don't exist in pubs
also fire cripples medic healing so even if you do have one pyro is still fucking your team over
>dispensers
youtube.com/watch?v=oYfx64j3BGc&t=1m18s
>jarate
>sandvich
>mad milk
>banana
>dalokohs bar
all have much longer cooldowns than scorch shot and require a teammate who isn't retarded, not likely in pubs
>shields
playing demoknight is throwing
>water
>healthkits
map dependent, healthkits also have longer cooldown than scorch shot and you aren't the only one using them

so that leaves
>airblast

I personally don't care if random crits stay or are removed and I don't particularly think they add anything to the game as a whole.

Remember that time that the LMAOBOX devs charged like 20 dollars for their product, then got it popular, then gave Valve the source code for free to get it Vacced, then made a new "Vacproof" version only to do the same thing again and get rich? Lmaobox unironically did this shit like 5 times, and each time valve "somehow" got the source code and vacced the newer versions. Imagine getting rich off idiots.

>wastes uber on a sentry
>keeps shooting sentry
>cant flank the sentry
Are you mentally retarded?

The average cheater is a retard tbfh

uncle dane threads are the only way to get TF2 discussion fast and easy

There is a reason you can choose a gamemode you want to play retard.

Because he makes sense.

People get angry about things they get invested in.

or we could just fix the gamemode?

>random crits could be removed tomorrow and no one would remember
been part of the game for 12 years, you're delusional if you think there would be no reaction

>Scorch Shot

Attached: CRITICAL SHIT.png (511x694, 176K)

so was damage spread and nobody noticed or cared when it was removed

crits as a whole impact tf2 more than damage spread

>Dragons Fury
You're wrong, it's actually
>We're scared of change so we banned it

retard

>random damage variance on every shot on every weapon isn't impactful

>bullying nathan
What a faggot

Fucking based.
Comp fags are a bunch of retards that need their containment gamemode.

Attached: 1550879857528.png (677x549, 495K)

that guy is a known aussie nigger and shoves mlp everywhere because he knows that'll make people mad

I just want to enjoy the game, FUCK YOU UNCLE DANE AND FUCK YOU COMPFAG RETARDS

Retards like Dane only enable autistic retardation, leave 12 year old game alone.

source or it didnt happen

I said it impacted the game more, way more.

>compfags

Attached: comp.png (346x145, 5K)

please bring back arena valve.
ravine was so fun.

I disagree. random crits have a 2% chance of happening. random damage spread happens 100% of the time.

That you dont play at all? Why? It has reputation of being shit and is basically trademark of this game and you want to "fix it" It basically takes 2 people to capture a flag at any given time. But fuck that lets also remove random crits reduce teams to 6 and turn this game into another overwatch clone.

Lets go even deeper ladies and gents.

Attached: for instance.jpg (1280x720, 105K)

Scout can do that way better, and also anything else that Spy can for that matter - except Engineers, who cockblock Scouts but can be dealt with by Spies.

Ergo Spy exists as a retarded Scoutlet that has one weakness inverted in return for being weaker in all other regards. His playstyle is basically no different.

>actual state of compfags

Attached: wheeze.png (554x554, 47K)

1.6% of the player base wants to have entire game cater to them.

Fuck off.

this doesnt include the 20000 unofficial comp players

vocaroo.com/i/s1Bkqs9mk2yt

>That you dont play at all? Why?
Because I like having multiple options? Why the fuck would I want less gamemode choices?
>It has reputation of being shit
that is not an argument for it staying shit
>and is basically trademark of this game
tf2 did not invent ctf
>It basically takes 2 people to capture a flag at any given time
if that was true ctf matches wouldn't stalemate 90% of the time
>But fuck that lets also remove random crits reduce teams to 6 and turn this game into another overwatch clone.
this is completely irrelevant and offtopic

not a single thing in your post is correct.
>ctf tards

Attached: ctf.png (1920x1080, 1.08M)

I just don't understand, do these people get that they want to gut everything that made TF 2 a tf 2 in the first place and want to create another MOBA first person clone number #542464 ?

Are they deranged, malicious or just stupid?

>medics don't exist in pubs
Stopped reading there.

Not an argument

Why the fuck would you play unofficial comp though? That makes no fucking sense when the mode exists right there. At that point your just seething in your own private servers

>medics
>pubs
pick one
>here's your team bro

Attached: tf2 snipers.jpg (576x480, 70K)

The official mode doesn't use their autistic meta, so it's no good.

That's your opinion, nobody forces you to play Tf2, it's nice you shared your opinion, now stop trowing impotent rage and wanting to take soul from 12 year old game.

Real red pill is that if TF2 was to be what you want, it would be another Paladin clone that would get shunned away like Lawbreaker.

unofficial comp would count as Community, and it's still less players than Casual.

because in unofficial comp youre playing with real players that want to play it and not people that queue just to abandon the match in the first 30 seconds forcing you to queue again and also cheaters get instabanned by the admins

If those are the numbers for Valve comp, they're so low because valve comp is both pay to play and horrendous.

The compfag is immunized against all dangers: one may call him a scoundrel, parasite, swindler, profiteer, it all runs off him like water off a raincoat. But call him a compfag and you will be astonished at how he recoils, how injured he is, how he suddenly shrinks back: “I’ve been found out.”

Attached: 1549740337617.jpg (740x990, 181K)

Because compfags can always disable them

And bullet spread

And ban every non-stock weapon

Question is really, why do compfags hate fun?

that's because there aren't even 1000

Reminder that compfags cant pay for overwatch so they stick to tf2.

>that's your opinion
ctf's flaws are an objective fact and you know this which is why you won't you keep trying to change the topic or attack me personally.
>now stop trowing impotent rage
he says while screaming that I'm an overwatch fanboy who is trying to kill his game.
>wanting to take soul from 12 year old game.
buzzword that means nothing
>Real red pill is that if TF2 was to be what you want, it would be another Paladin clone that would get shunned away like Lawbreaker.
strawman

>ctf tards

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Yes
>but its just demo soldier and engineers
Then unfucking nerf all the fun shit in the game.
Ambassador, Short Stop, Sandman, Axetinguisher, you wonder why the game is nothing but fucking soldiers and demos? Its because their stock weapons are the only fun weapons in the game.

Color me surprised that a game that was never meant to be autistically competitive and was always designed with other intentions in mind, after 9 years half asses some feature it was never ever even intended in the first place.

It would be at this stage easier to make TF 3 appeal to comp fags than to reform TF 2, because TF 2 is already established and people play it for what it is.

literally seething if I ever seen one

HOLY KEK
Fucking obliterated.

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buffing scout unlocks wouldn't help him against engineers which are the reason why nobody ever wants to play him in pubs. pyro wasn't that good even at the height of the puff and sting meta. neither was spy when dr enforcicle was a thing.

Only problem with CTF on TF2 pub servers is they're 12v12, 2fort honestly wouldn't be so bad if it was restricted to 6s.

Also 2fort's major drawback is the intel chokepoints are right next to the spawn door.

Is this a Blizz shill? Compfags stick to TF2 because compfags appreciate sound gameplay and mechanics, and TF2's are leagues deeper than OW's.

>Implying I play in game comp
>Implying anyone plays in game comp
>He's never heard of TF2center, Faceit, RGL
lel

Exactly, they were never strong, but compfags cried and banned until they were needlessly nerfed.

paladins is better

>Not playing Mann power

>No reply
Casuals are pathetic creatures

>Only problem with CTF on TF2 pub servers is they're 12v12
except for all the other numerous points dane made in his video.
>2fort honestly wouldn't be so bad if it was restricted to 6s.
wouldn't solve the issue of spy backcapping and the intel timer which he also pointed out.

>abloo abloo heavy's such a bad class! *bans any new item that would make him viable in the meta*
Compfags...

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Clearly you've played neither or else you would know how awful valve comp is and how much better 3rd party comp is. Where do you think all the best TF2 players are playing?

>gameplay and mechanics
Meanwhile
>delete random crits ban non stock weapons remove ctf remove 5cp remove plr
May i suggest : XDDD

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they were never banned retard.
>compfags
they were nerfed for pubbies lmao.

So?

Guess every map should just be deathmatch then if you can't have strategy.

>IT'S TOO GOOD AGAINST SOLDIER NOOOOOO FUCKING BANNED

>where do you think all the best TF2 players are?
I dunno, probably in casual or rocket jump servers

Skill>RNG thx bye

People who support bans aren't the ones complaining about heavy being niche/weak, retard.

heavy at mid
>shuts down all aggression and air movement
>can no longer put pressure on the medic
>can throw out medium healthkits to his teammates

>abloo abloo heavy's such a bad class!
which is why he's almost always used on last defense because he's so bad right.
why is it so difficult for you pubtards to wrap your heads around the concept of generalists and specialists? you want heavy at mid, he has to sacrifice his defensive abilities for it.

>Where do you think all the best TF2 players are playing?
They all stopped playing because it's somehow a surprise that Valve isn't making updates 24/7 for a game that's been complete for over 10 years now.

>class that isn't soldier/demo/scout/medic does anything that's even remotely good
Not on my watch!

super smash bros Ultimate

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>Caters to competitive fags
>release MYM
>instantly kill your pub and casual playerbase overnight
>no one to make or buy all your shitty hats anymore
>compfags are sitting in their social bubble wondering why MYM matchmaking takes 2 hours and why valve isn't updating TF2 anymore

But that would break the established meta and force comp autist to learn and change strategies, you know the thing this game was made in mind. Can;t have that!

Yea that was it, it was a mario in the engineer outfit.

>Caters to competitive fags
C O M P E T I T I V E
T
U
R
B
I
N
E

>What got you into tf2
>getting oneshoted by some dude while trying to get to mid while both teams stand on opposite ends sniping at each other and turtling their sentries, and losing the game because a random scout back capped the intelligence while I was waiting for respawn. *crack* *sssip* yup, now THAT was what TF2 is all about

How is it a strawman when that's the actual provided reason for a lot of their weapon bans?

There are so many fucking games that cater to your mentality, just leave Tf 2 alone already.

Except CTF is basically deathmatch because there is no good strategy for playing it

>what got you into tf2
>ability to use in game chat to socialize with people that you have chance to interact with later

I pointed out exactly why in my post which you conveniently ignored.

>what got you into TF2
For most people the price, or the art style, or the gmod films. nobody ever fucking looked at TF2 gameplay before buying it.

I love how the issue is never approached from the point that other classes are unusable because META 5 are broken and need nerf. Though that would make their thousands of hours into broken classes wasted, now would it not?

Too bad uncle dane was too busy trying to bullet jump to put a sentry in a meme location along with his teleporter rather then putting the sentry on the point and his teleporter to the front line

TF2 having better mechanics does not mean they are perfect
Random Crits are a trash mechanic that remove the most fun aspect of TF2 (skill)
People that want non-stock weapons banned are retarded
Nobody wants CTF removed, its just objectively a poorly designed game mode
Nobody anywhere wants 5CP removed
You're retarded AND a casual

>broken
>offclasses used on last all the time

Based and redpilled user

>when the owner of saigns.de started complaining about quickplay not connecting to community servers
>even though that dumbass motherfucker and his shitty pay2win servers were the MAIN FUCKING REASONS THEY DID IT IN THE FIRST PLACE

My bad your right
>builds 5 sentries in the Intel room
>everyone says fuck it and just DMs for 30 minutes
>game ends in a stalemate
Man what a fun game.

You mean we might have actually seen some variety in played classes in the competitive meta? Holy shit, no wonder it's banned.

>most fun aspect of tf2
>skill
>spends +3 hours killing characters on screen
Loads of fun for 32 people
>retarded and casual
Fight me cunt.

I’m all for shitting on Uncle Dane but the Uber update was likely like at least 1/3rd of your life ago

Remember when people got banned for having halos or non-gold mercenary badges?

Honestly the only problem with CTF is the map layouts, it would be the best game mode if they just put the spawn point of each team on the other side of the base from the intel room.

2fort is a prime example, both choke points go right in front of the spawn point, making it impossible for you to get to the intel room, and by the time you get out of the intel room the entire enemy team has respawned and are rushing down the hallways for your ass.

Litterally the fucking engineer's job is to put down a sentry to cover the point on CP and teleporters to the front

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How does that change the argument that tf 2 should be balanced by making other classes viable?

Nerf META classes.

why is variety for the sake of variety a good thing
highlander has more "variety" than 6s and it's a slow boring slogfest with sniper and demo being the only classes that matter

As long as a class is still the best at their core role nerfing then does effectively nothing.
Besides remember the stickie nerf outcry next to the murder of the axetingisher? Which one of them got immediately reverted?

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Reminder that its all about who can cry louder.

>why is variety for the sake of variety a good thing
more ways to play the game

>There are so many fucking games that cater to your mentality
You mean enjoying a game for it's balanced and skill based gameplay, colorful art style, and magnetic characters and personality? Yeah what faggot likes tf2 for those things? I only play games that are slow stall wars where 1v1s are decided by a dice roll.

He's right though. CTF is the worst gamemode in TF2 relative to the design of the rest of the game. On its own, it's fine. Compared to how Payload, KOTH, CP, Attack/Defend, etc. work? It's far too stalematey, doesn't reward pushing in the way the other modes do and boils down to a static war of attrition

That’s my point. If they fucking touch core gameplay the entire fanbase freaks out.
All Valve is allowed to do is tweak sidegrades these days. I still think the best example of this is the Reserve Shooter nerf, everyone said it was broken when no one fucking used it. Also expect a Diamondback nerf in the future because Reddit loves to complain about it despite no one using it.

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Highlander is the most fundementally balanced game mode, and proves that competitive TF2 is severely unbalanced at its core.
>Both teams are completely equal
>But only 2-3 classes actually win the game

imagine being a retarded american or a 13 yearold european kid that repeats the dumb bullshit he saw and heard his favorite youtuber spew

>muh competitive
>crits are gay
Thank god i still live in 2010 Yea ForumsF2
youtube.com/watch?v=KgQQvvgTraU

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>Litterally the fucking engineer's job is to put down a sentry to cover the point on CP and teleporters to the front
Too bad CTF is so shitty that that strategy is the only viable option makes an already stall friendly game mode even slower

This
Instead of trying to touch the core gameplay they should add new counters for other classes in such a large amount that preventing others from using them would be near impossible. They cant adress the issue directly however they can fight it indirectly.

This. It’s easily the worst, it’s basically both teams having a last point on Attack/Defend so no one should take an action

>Unironically hating on Woolen
How can you be this much of a cocksucker? God forbid he's discussing the reasoning behind something rather than just having a kneejerk reaction.

New subclasses/roles is probably the best way to balance out the game.

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Diamondback is almost as OP as pre-nerf Ambassador.

I remember killing this retard and getting multiple dominations on him in consecutive games even as he kept changing classes trying to kill me and it ended when he ragequit the server

inb4 they change the meta every fucking month

Yes but no one fucking uses it and it’s entire use comes from being good at your job already. You only get the crits if you play it safe.
Destroying buildings and getting backstabs alerts your presence. It’s a trade off for crits vs the element of surprise.

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It's terrible because a round lasts 30 seconds or 30 minutes. And when i want to DM for 30 minutes there's a scout rushing intel caps because hehe I ruined the lobby for everyone c:

Than Overwatch, yeah

not if you're forced to run them or be at a disadvantage like the old darwin shield or vita saw was.
defense classes are much more braindead and one dimensional than the generalist classes too.

NOOOOO SHUT UP SHUT UP SHUT UP CTF IS PERFECT YOU JUST HATE FUN COMPFAG REEEEEE!!!!

>forced to use them
"More ways to play" means there are ways in which you aren't forced to play. As things currently are in the comp meta, you really are forced to run very specific classes.

It's stupid that a spy can sap some engineer's dispenser and then shoot someone else with a crit that had nothing to do with the player getting shot.

Aight shitpost aside. Why do compfags even care about ctf and random crits?

The amount of salt in this post indicate that you were the one getting dominated instead

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>This is the same attitude Yea Forums has towards crits for no reason because nobody wants to look below surface level detailing

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What are you going to complain about the Machina or Eyelander next?

*Hitman Heatmaker
Don’t know where Machina came from

>"More ways to play" means there are ways in which you aren't forced to play.
which hasn't been the case for the majority of comp tf2's history. weapons that you are forced to use are not good for the meta.
>As things currently are in the comp meta, you really are forced to run very specific classes.
that has more to do with the gamemodes than anything. 5cp demands versatility and the generalists are the best at that role. those gamemodes have to be fixed by valve before they are acceptable for competitive play. nobody wants to be cart bitch scout or constantly have your entire team fall back to defend one spy backcapping the intel. alternatively valve could add new unlocks which make the defensive classes better generalists which the competitive community has been requesting for ages but
>lol fuck compfags xdd

I mean I don't consider myself a "compfag", but random crits are a dumb mechanic. Not one that needs removing NOW or TF2 is going to die or anything like that, but it's a dumb mechanic either way. Also Dane's literally just making content on a dead game. It's like those Youtubers who say X THING FROM TEN YEARS AGO WAS SECRETLY AWFUL because there's no actual content left to discuss regarding it.

There is the effort Spy need to put, in which there are thousands of ways he can be stooped, before he is eligible for the crit.

Noob spy won't be able to use that crit, and main spy is already too good for it to make noticeable difference.

Yes but answer my question. Why do they complain about ctf weapons and crits if they dont use ingame competetive and can turn off anything they dislike?

If you're competent then every CTF map in TF2 is piss easy to defend and almost impossible to attack, this is due to how the choke points on CTF maps are next to your spawn point, rather then elsewhere on the map.

They hate random crits because they don't like losing a match to a random shotgun crit from across the map, to be fair compfags hate any oneshot mechanics in games, which is why they only allow spy the spicicle and nothing else that actually allows the spy to do his job vs competent people, because the spicicle allows them to avoid dying to pyro randomly.

That's only half of the question. Im not asking why ctf is broken im asking why do they complain about it? From what i know they dont play ctf at all.

A) crits are a dumb mechanic that make skill irrelevant when they happen
B) it's better to bridge the gap between casual and competitive as much as possible so you don't have to learn two completely different games.

What next nerf the Bazaar Bargin?

Because they feel justified to do so.

Honestly CTF is busted as a game mode, but I still play 2fort to zone out and have fun.

But you have to understand competitive esport faggots don't care about fun, they only care about their tourneys and shit, which is why any game that becomes an esport dies to cancerous balance changes, and compfags are the major reason why.

Because you don't always want to play a competitive match when you play TF2.
>they can turn off anything they dislike
user, Community servers make up 5% of the game now, this point is basically invalid.

The point is generally that Casual should play more like a standard or "unranked" match, and Comp should be a competitive version, Crits are the biggest difference between the two, the next being team size. Removing crits from Casual would bring the two closer together gameplay wise.

I've never seen any "compfags" complain about CTF. I've never really seen any "compfags" period here. They're just some boogieman cooked up for Yea Forums to post wojacks over. Dane is making youtube content by breaking down a point that can be summed up in 2 sentences in a half an hour video. Dumb? Sure. But it's still a valid point. I don't think anyone wants CTF removed beyond removing Turbine from the Comp map pool

What does ctf have to do with skill gap? competitive is based around skill gap between casual players and competitive players.

Sure. Just because those types of mechanics have been around for a while doesn't mean they're good.

whether people complain about ctf or not it's still shit

I was mainly referring to random crits

Then why does everyone singleout the Diamondback? These are all shit weapons that put you at an inherently shit start that’s only marginally better than other weapons in pubs

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Why bring casual and competitive as close as possible? There is a reason for casual being a separate thing. There is larger group of people that want to play the game as it is now with the highest amount of bullshit that they can get lets say PD_Watergate and smaller group that wants to play skill based gamemode. Why do you want to force regular players and competitive players into one group? Isn't it easier to menage both groups separatly?

>But you have to understand competitive esport faggots don't care about fun
>if you don't play the game the way I want you to play it YOU'RE NOT HAVING FUN

I don't know why. And I don't care why.

Alright then but it goes back to this Why connect casual and competitive? What good will come out of that? It won't bring more competitive players in.

The point isn't bringing comp players in, it's making the game easier to try out for casual players competitively. I mean the whole thing would be fine if comp was worth a damn, but since it isn't, the changes would be irrelevant.

So you want to bring in more casual players into competitive scene to make it more lively right? Then why focus on changing casual to your liking instead changing competitive to their liking? You want them to transition yet you force it upon them making them complain and in turn hate you.

The eyelander puts demo at an inferential disadvantageous position by default, forces him to commit to using his melee to get kills and doesn't make him stronger than default after like 2 or 3 melee kills. Hardly comparable to a measly 15% damage penalty.

They should desu

>haven't played tf2 in years
>thread gets me booting it up again
>loads 3500 servers
>3000 of them have no one playing

Why the fuck does the game have so many servers relative to its playerbase?

Exactly, thats what compfags want.

They should just remove all non-stock weapons and ban every class that isn't soldier in competitive.

Then compfags can be happy.

>Diamondback is almost as OP as pre-nerf Ambassador.
ambassador was never OP you retard

>have less than 103 HP at any point
>instantly die with no counter play
It's like if sniper could go invisible.

I mean I don't actually think these changes should be implemented but it's more a case of keeping the current comp players and gaining more, rather than losing them to gain a casual audience. It's just a dumb circular argument.

3 year old video tho.

Casual audience is making more profit by buying keys/items/other shit keeping the game alive bringing new updates.

>Go below 111 health
>die to a point blank rocket
>go below 90 health
>die to stray rockets
>run around any corner into a sentry nest

CTF mode is the best mode for not caring about the objective.

I guess that technically means its a shit mode but who the fuck cares.

For one won't have to balance the game around two radically different player bases.

>Then why focus on changing casual to your liking instead changing competitive to their liking?
Competitive is only the way it is because that's what's most popular. No one said it's perfect, but it's the best we've got, and as far as changes go, the ideal for comp would be for no weapons to be banned at all. And the only major changes to the base game that anyone suggests is removing random crits and bullet spread, with other minor changes being casual versions of competitive modes. It's hardly a major change.

Except none of those things can go invisible on a whim.

>Competitive is only the way it is because that's what's most popular.

competitive TF2 laughing girls greentext meme has been a thing since 2010 for a reason.

>a game that minimizes RNG, is more skill based, and has more viable game modes
Wow what authoritarians

So in other words you want to play overwatch.

>keeping the game alive
TF2's a homunculus at this point user. It'll never die properly, but it's not really alive either. I don't know why the 5% of the playerbase feel like they should be catered to exclusively.
That's all the video was basically saying anyways. OP just wanted a bait thread that wasn't the usual random crits one.

Spoiler: invis isn't that good in a game where everyone is spamming explosives.

>CTF mode is the best mode for not caring about the objective
That would be Koth actually

Spoiler: invis is too strong on a class that can deal instant 102 damage across the map on you.

You don't need invis if you're across the map from someone, unless you're a sniper who can't aim.

Yes, you don't. But you still have it as well, meaning you can comfortably position yourself not across the map if you so wish.

arena > koth > ctf > cp > a/d > plr > pl

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>A game where comp and casual are the same game, with no RNG bullshit and inconsistent bullet spread
Oh no what a nightmare

>reminded that 6v6 TF2 exists
this still unsettles me

Is competitive mode worth getting into? I've played over 900 hours of TF2 since 2012 but still feel like I suck ass even on casual servers. There was a brief period of time years ago where I played arena mode a few times and it was pure joy, is competitive like that?

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PL = Koth > CP = A/D > CTF > PLR > Arena

Uncle "if you dont like competitive then don't play it" Dane.
Also uncle dane: remove random crits.
How about you just play the mode without them Dane

Do you hate yourself?

If so, yes.

Competitive is pretty much 24/7 6s on PL

Depends what you mean by competitive.
>HL
Boring turtle fest where demo and sniper make all the big plays. Only worth playing if you main an offclass or really like payload.
>6s
Requires hundreds of hours of MGE/Jump/DM practice to really get into. If you can't effortlessly stomp pubs you will get shit on in open.
>Valve comp
Expect cheaters and 3 hour queue times once you climb out of the shit ranks. Also >turbine
>Prolander/4s/etc
Dead memes

If you just really like playing soldier in a team environment then pickup 6s and knock yourself out but don't expect anything new or revolutionary in 6s.

>How about you just play the mode without them Dane
Go watch his competitive review video. Matchmaking literally won't put him in a game because his rank is too high.

>because really good snipers are rare, doesn't make it fair when one does join
Yes it does. There aren't even snipers in pro play that can do what you are describing and become completely uncounterable 1v9 machines.

Some people are simply better at the game than you, get over it.

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Not going to read 400+ posts of autism because I am afraid Yea Forums is actually defending CTF just to spite Dane. Like, it's an awful game mode. It ends in a minute because scouts just cap it with no defense or it goes on forever while engineers have a hoe-down in the intel room. The only good it has is that most of the maps are alright at being unofficial deathmatch maps.

>There aren't even snipers in pro play
In pro play you're guaranteed to have a good sniper of your own to counter him and competent teammates.

It's not even good for deathmatching. Hightower is infinitely better for that.

TF2 was literally built around CTF you fucking zoomer. It literally requires teamwork, and people hate it cause pubs are incapable of teaming

And thats the inherent problem with MYM and matchmaking with MMR in general.

And this is also why every fucking legitimate competitive scene runes tourneys, not fucking matchmaking.

You know whats more fucking RNG then random crits? Fucking the chance your matchmaking team is competent.

No you fucking aren't, sniper rarely sees any play from compfags and most of the "viable" classes don't require precise aiming like demoman or soldier or medic. You can't just tell a guy who only plays soldier to hop on Sniper and expect him to be on par with a guy who mains him.

>And thats the inherent problem with MYM and matchmaking with MMR in general.
Works just fine in CSGO because the CS team isn't fucking retarded and understands that you need placement matches and competitively balanced maps.
>And this is also why every fucking legitimate competitive scene runes tourneys, not fucking matchmaking.
Every comp scene has BOTH.

>No you fucking aren't, sniper rarely sees any play from compfags
absolutely delusional. sniper is the most played offclass in 6s and easily the most played class in HL. not even going to bother reading the rest of your post. you know nothing about competitive.

Seething comptards

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It still doesn't mean it's a good game mode. Most of the maps can't make use of the class' mobility, they fucked up 2fort from the godly versions from the previous versions of Team Fortress Yes, even Unreal Tournament Team Fortress, it splits teams rather than making them all work together and it actually does teach teams bad habits that CANNOT be transferred to other game modes.

Then again, I like my CTF when it is either like Quake or Halo. Small but open maps that allow for quick offenses or large but cover filled maps for long term defenses. Not this amalgamation that TF2 has where it is small but also restricts 90% of movement. Doublecross is the closest to an enjoyable CTF map, but even that has problems.

>It literally requires teamwork
So does koth and payload and CP and those are a million times better to play. Difference between them and ctf is that those modes also INCENTIVIZE teamwork on top of not devolving into two teams turtling inside their intel rooms for an hour.

what the fuck is b4nny even talking about?
almost all the weapons still banned on the whitelist either received no changes or have bugs?

>CP
>teamwork
>When its just a spy back capping after he saps the sentry

>Allowing a spy to sap your sentry

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what's the point of the original? i don't really understand how it's changed from stock rocket launcher.

It's better for pogos but worse for corner peaking.

Quakefags also helps rocket jumping cause all rockets you fire are centered

rockets spawn from the center of your screen instead of slightly to the right.
advantages
>rocket jumping and airshots are slightly easier
disadvantages
>can't fire around corners as easily
>can't easily adjust to the other rocket launchers

Spy is the best class, when are they gonna FIX HIS FUCKING HITBOXES

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Do hitboxes not conform with models?

>playing shitty cp maps with 0.00001 attosecond cap times on last.

Backstab angle is based on the direction their head is facing, not the direction their body is facing.

the models are offcenter due to artstyle design choices.

>The most played class in a gamemode where every class is played simultaneously
user, i....

Spy backstabs are extremely fucking sketchy, sometimes they'll hit, sometimes they won't. It genuinely ruins the class

The only obstacle to all this is the character poured into the nine classes. Nobody dares tinker with the classes in game because that would threaten the fluff of the game, which to be fair is extremely good.

More reason for a TF3 to exist that can start from scratch and life alongside TF2 rather than replacing it. But that would constitute lost bux for Valve, and they'd probably bunglefuck it anyway, so it's a moot point.

(Voice)Thanks!

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Isn't there also a hack that reverses hitboxes or some shit? I know it's not the answer all the time, I just heard that some people have that.

backstabs are 100% consistent if you understand how interp and source lag compensation works
youtube.com/watch?v=gh5Fg5d_uBU

Literally never

I'm talking about player numbers brainlet. Go over to tf2 center and start a new HL lobby. Sniper gets instapicked EVERY time while medic and heavy can take hours.

I did but didn't give a big enough fuck to find one after the change. I liked running round randomly in pubs for a few hours and leave

Perish.

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why don’t they allow good weapons to remain and just change the meta? If sniper becomes good then play sniper, if pyro becomes good then play pyro

because Yea Forums is full of tryhard contrarians who'll hate something just because others like it, he never even said to remove ctf, all he wanted was a time limit and the briefcase to return on touch

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That's dumb. A good ctf defense engi will layer their defenses and not build right next to other engis' buildings.

They're banned because only scout, demo, soldier, and medic are allowed to be played. And there is only one way they can be played.

I understand how that shit works, but it doesnt make it any more consistent then before. The hitboxes are fucked when in an actual server, and backstabbing 9 times outta 10 won't count.

it doesn't matter because it's incredibly unlikely a team will be able to make a coordinated push all the way to the intel room.

scout has more banned weapons than any other class and 11/20 of the remaining banned weapons in tf2 are for the 6s classes. god you pubtards are so fucking retarded it hurts my head to read your idiotic posts.

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>guys removing heavy's literal only weakness is a good concept!!!!

>Tryhard contrarians
>tf2
Nah they just don't want to see a good game bastardized by a faggot who started playing in 2014 and thinks hes the most veteran player.

I see you only read half of what I posted. You are indeed very retarded.

>unbanning weapons that are so strong you are forced to use them and nothing else
idiot

>hurrrr I understand how the coding works but it MAGICALLY changes itself and "its fucked when in an actual server"
no retard it always works the same and you just dont understand it

>it doesn't matter because it's incredibly unlikely a team will be able to make a coordinated push all the way to the intel room.
Whose fault is that? If you're a decent direct hit soldier, demo, or spy you should at least be able to wear them down if the rest of your team isn't congaing in the sewers.

>Whose fault is that?
the shitty map design that has you walk right by the enemy spawn to get to the intel room?

Guess we should ban stock weapons then. I could use a good laugh, go on, which of those banned weapons is op?

Then why do even good spy mains falter when the hitbox fucks up? I've literally seen pro spy mains fuck up a backstab they should have hit because of hitbox issues. If it always works and your a pro, certainly you can make a video showing you pub stomping 24/7 never dying due to backstab faults because you understand it so much.

because this might come as a surprise to you, but humans are indeed FALLIBLE and will not succeed 100% of the time

>Now admitting that even though he understands how everything works he can't make a simple video because "humans are fallible"
yeah alright

you're retarded

crit a cola lets scout deny jumping soldiers from a distance and shit on medics with one shot.
mad milk is more broken than jarate and it's nearly impossible to win a fight if you have milk on you.
quickfix is better than all the other mediguns and makes killing the medic extremely difficult with a coordinated team.
solemn vow is free information with no real downside.
reserve shooter is the same as crit a cola and lets you deny jumping soldiers from a distance. pocket soldier becomes much harder to kill.

offclass weapons are even worse, wrangler is hands down the most overpowered weapon in tf2 right now.

your*